Page 1
DESIGNING MEANINGFUL USER JOURNEYS
A NARRATIVE APPROACH TO MEETING NEEDS
MATT EDWARDS CONFAB INTENSIVE ‘16 @ASTRONAUTPNGUIN
http://bit.ly/2d7JmyU
Page 2
AGENDAINTRODUCTION
LEARNING NARRATIVE
EXERCISE ONE
STORY CIRCLE
EXERCISE TWO
BREAK
APPLYING NARRATIVE
EXERCISE THREE
DISCUSSION/Q&A
9:00 AM
9:05 AM
9:30 AM
10:00 AM
10: 20 AM
10:50 AM
11:00 AM
11:15 AM
11:45 AM
Page 3
WHO’S “SPUN OUT” AT THE START OF A PROJECT?
Page 4
USER TYPES MOTIVATIONS
TOOLS COMMON BARRIERS
SUCCESS STATES
Page 5
WE’RE NOT THE ONLY ONES.
TURNS OUT IT’S PRETTY COMMON!
Page 7
BRING IT BACK TO HISTORICAL CONTEXT
CAMPBELL, VOGLER
JOSEPH CAMPBELL
Page 10
CHRISTOPHER VOGLER
Page 13
BREAKDOWN OF HERO’S JOURNEYSO WHAT IS IT?
Page 14
THE ORDINARY WORLD
(HERO)
Page 15
THE CALL TO ADVENTURE
(HERALD)
(TRICKSTER)
Page 16
REFUSAL OF THE CALL
Page 17
MEETING THE MENTOR
(MENTOR)
Page 18
(THRESHOLD GUARDIANS ERRY-WHERE)
CROSSING THE THRESHOLD
Page 19
TESTS, ALLIES, AND ENEMIES
(ALLY)
(SHAPESHIFTER)
Page 20
THE APPROACH(NOT A MOON)
Page 21
THE ORDEAL
(THE SHADOW)
Page 22
THE REWARD(THE TREASURE) (PROBLEMATIC)
Page 23
(THRESHOLD GUARDIANS)
THE ROAD BACK
Page 24
(PORKINS)
THE RESURRECTION
Page 25
RETURN W/ THE ELIXIR
(FORCE = ELIXIR)
Page 26
EXERCISEBREAK DOWN A POPULAR STORY/MOVIE USING
THE HERO’S JOURNEY.
Page 27
INTRO TO HARMONBACKGROUND, CHANNEL 101
Page 28
INTRO TO HARMONBACKGROUND, CHANNEL 101
Page 29
MN WUD 2014@ASTRONAUTPNGUIN
(#SIXSEASONSANDAMOVIE)
Page 30
THE STORY CIRCLEWHAT IS IT?
Page 31
THE STORY CIRCLE1
3
5
7
2
46
8
Page 32
BREAKDOWN OF STORY CIRCLEJUST A FEW STEPS
Page 33
1. A CHARACTER IS IN A ZONE OF
COMFORT
2. BUT THEY WANT SOMETHING
3. THEY ENTER AN UNFAMILIAR
SITUATION
4. ADAPT TO IT
5. GET WHAT THEY WANTED
6. PAY A HEAVY PRICE FOR IT
7. THEN RETURN TO THEIR FAMILIAR
SITUATION
8. HAVING CHANGED
THE STORY CIRCLE1
3
5
7
2
46
8
Page 34
BREAKDOWN OF STORY CIRCLEAND A FEW MORE QUADRANTS
Page 35
A CHARACTER IS IN A ZONE OF COMFORT
BUT THEY WANT SOMETHING
THEY ENTER AN UNFAMILIAR SITUATION
ADAPT TO IT
GET WHAT THEY WANTED
PAY A HEAVY PRICE FOR IT
THEN RETURN TO THEIR FAMILIAR SITUATION
HAVING CHANGED
Page 36
WHEN YOU
HAVE A NEED
YOU GO SOMEWHERE
SEARCH FOR IT
FIND IT
TAKE IT
THEN RETURN
HAVING CHANGED
Page 37
WHEN YOU
HAVE A NEED
YOU GO SOMEWHERE
SEARCH FOR IT
FIND IT
TAKE IT
THEN RETURN
HAVING CHANGED
Page 38
YOU NEED,
GO SEARCH,
FIND, TAKE,
RETURN CHANGED.
Page 39
YOU NEED,
GO SEARCH,FIND, TAKE,
RETURN CHANGED
Page 40
CONSIDER DUALITIES
REFLECTING
ACTING
CONCRETE ABSTRACT
Page 41
CONSIDER DUALITIES
REFLECTING REFLECTING
ACTING ACTING
ABSTRACT
ABSTRACTCONCRETE
CONCRETE
Page 42
EXERCISECREATE A NEW STORY IN THE STYLE OF A
MYTH, FABLE, OR FAIRY TALE
Page 43
BREAKSEE YOU IN 10 MIN!
Page 44
APPLYING THIS TO USER JOURNEYS
ANALYSIS VS. SYNTHESIS
Page 45
COMMON LANGUAGEANALYSIS VS. SYNTHESIS
Page 46
ANALYSIS SYNTHESIS
Page 47
ANALYSISBREAKING DOWN EXISTING EXPERIENCES INTO
INDIVIDUAL COMPONENTS
Page 48
ANALYSISIMPORTANT PLAYERS
Page 49
ANALYSISKEY CHALLENGES
Page 50
ANALYSISDEFINING SUCCESS/FAILURE
Page 51
UNDERSTANDING RESEARCH!
Page 52
UNDERSTANDING RESEARCH!
Page 54
CHANNEL 2
CHANNEL 3
Page 55
client
clientclient
Page 57
SYNTHESISCOMBINING INDIVIDUAL COMPONENTS INTO A
COHESIVE WHOLE
Page 58
SYNTHESISCREATING NEW EXPERIENCES
Page 59
SYNTHESISFEEDBACK LOOPS
Page 60
SYNTHESISMULTIPLE USER TYPES
Page 61
SYNTHESISINTERSECTING NEEDS
Page 62
HERO’S JOURNEY VS
STORY CIRCLEADVANTAGES & DISADVANTAGES
Page 63
DESIGNING A NEW EXPERIENCE!
Page 64
EXERCISEBREAK DOWN A POPULAR USER EXPERIENCE
USING THE HERO’S JOURNEY.
DESIGN A USER JOURNEY FOR A NEW COMPETITOR TO THE SERVICE YOU ANALYZED.
Page 65
THANK YOU! QUESTIONS?
TWITTER: @ASTRONAUTPNGUINEMAIL: [email protected]