Designing language learning games:
Jan 01, 2016
1. Immature industry2. Market / platform ambiguity3. Long-term commitments4. Unproven ROI
Challenges
1. Immature industry2. Market / platform ambiguity3. Long-term commitments4. Unproven ROI5. Misunderstanding of LL pedagogy
Challenges
1. Immature industry2. Technology ambiguity3. Long-term commitments4. Unproven ROI5. Misunderstanding of LL pedagogy
Challenges
Obstacles
Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A national survey on teaching with digital games. New York: The Joan Ganz Cooney Center at Sesame Workshop. [Integration of games in K-8]
Obstacles
Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A national survey on teaching with digital games. New York: The Joan Ganz Cooney Center at Sesame Workshop. [Integration of games in K-8]
(outreach)
Obstacles
Takeuchi, L. M., & Vaala, S. (2014). Level up learning: A national survey on teaching with digital games. New York: The Joan Ganz Cooney Center at Sesame Workshop. [Integration of games in K-8]
(curriculum)
1. “I play for maybe two hours… It was very
fun.”
3. “It’s just game, so I didn’t learn
anything.”
Smell Test
2. “I was challenged to use my brain.”