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Designing for a just-in-time world

Jan 27, 2015

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Design

Method, Inc.

In his session at Digital Shoreditch on the 21st May 2013, 'Designing for a just in time world', Method Principal David Eveleigh-Evans spoke about how in a real-time world, products and services are going to be shaped at the point of interaction, and how for brands, experience is likely to become the only constant.
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Page 1: Designing for a just-in-time world
Page 2: Designing for a just-in-time world

@eve l e i g h e va n s@me t h o d _ i n cwww .Me t h o d . C om

Page 3: Designing for a just-in-time world
Page 4: Designing for a just-in-time world

N O T

Page 5: Designing for a just-in-time world

B R A N D U S E R

S E R V I C E

P R O D U C T

E X P E R I E N C EP AT T E R N S

F E E D B A C KB E H AV I O U R S

I N T E R F A C E

Page 6: Designing for a just-in-time world
Page 7: Designing for a just-in-time world

T H E F U T U R E C O N E

P R O B A B L E

P O S S I B L E

P O S S I B L E

T I M ET O D AY T O M O R R O W

Page 8: Designing for a just-in-time world

I M A G E U T I L I T Y

Page 9: Designing for a just-in-time world

I M A G E U T I L I T Y

Page 10: Designing for a just-in-time world

A N A L O G U E D I G I T A L

Page 11: Designing for a just-in-time world

T A L K U S E

Page 12: Designing for a just-in-time world

M E W E T H E M

Page 13: Designing for a just-in-time world
Page 14: Designing for a just-in-time world

&

U S E

C O N S U M P T I O N

A C C E S S

O W N E R S H I P

Page 15: Designing for a just-in-time world

E V E R Y W H E R E

Page 16: Designing for a just-in-time world

W H 0

T H E N W H O

I F

M E

W H E N

W H AT

W H O

W H E R E

H O W

W H E N

W H AT

Page 17: Designing for a just-in-time world

W T F

Page 18: Designing for a just-in-time world

B a s e d o n y o u r d e v i c e ’ s l o c a t i o nP e r i o d i c a l l y s e n t t o G o o g l e . L e a r n m o r e

5 M I L E S I N M AY

S E A R C H , O R S AY G O O G L E

Page 19: Designing for a just-in-time world

Randy

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What I wantwhen I want it

Page 21: Designing for a just-in-time world

BRAND! U T I L I T Y

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N O T F O R S A L E

Page 23: Designing for a just-in-time world

F E AT U R E SF U N C T I O N

BRANDME!

B R A N D

Page 24: Designing for a just-in-time world

BRANDME!

Page 25: Designing for a just-in-time world

ME!

M Y D AT AM Y R E L AT I O N S H I P S

Page 26: Designing for a just-in-time world

ME!

F E AT U R E SF U N C T I O N

F E AT U R E SF U N C T I O N

F E AT U R E SF U N C T I O N F E AT U R E SF U N C T I O N

F E AT U R E SF U N C T I O NF E AT U R E SF U N C T I O N

F E AT U R E SF U N C T I O N

Page 27: Designing for a just-in-time world

BRANDME!

U T I L I T Y

U T I L I T Y

U T I L I T Y

U T I L I T Y

U T I L I T Y

U T I L I T Y

Page 28: Designing for a just-in-time world
Page 29: Designing for a just-in-time world

F i n d m e

Page 30: Designing for a just-in-time world

L I S T E N

A S S I M I L AT E

C O M P I L E

R E S P O N D

A D A P T

T R A N S F O R M

Page 31: Designing for a just-in-time world

AT T E M P T I N G T O G I V E A S H I T

R E L AT I O N S H I P V 1 . 0

C A N C E L

Page 32: Designing for a just-in-time world

APOLOGIES