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Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma
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Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

Dec 24, 2015

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Page 1: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

Designing CALL Program

Presented By:Nurmawati

Abdul RosyidSukma

Page 2: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

What is CALL???

CALL is Computer Assisted Learning(CAL) which is implemented to language.

Page 3: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

How do we design CALL?

Page 4: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

The Principles in Designing CALL Program

1. Interactivity

2. Usability

3. Content Appropriateness

4. Effectiveness

5. Performance

Page 5: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

1. INITIAL PLANNING

Plan the steps 2 – 7 in developing Call Program

Page 6: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

The Objective will normally function as a guide to the nature of the structure of the program and is thus crucial to the design of the whole project.

2. DETERMINING OBJECTIVES

Page 7: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

Example:-Designing CALL program with the objective to improve students’ proficiency in English Grammar- Too-too-moo and the Giant developed by Basuki and Hartoyo that focuses on reading narrative which aims to improve students’ understanding about narrative text.

Page 8: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

One of the types that has been more selected and preferred is TUTORIAL.

According to Criswell (1989), there are two types of tutorials:

1. Linear Program

2. Branching Program

3. CHOOSING TYPES OF THE

PROGRAM

Page 9: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

1. Linear Program

1. Present every frame to every students.

2. The presentation is much like a textbook, often heavily word oriented.

3. The student can not alter the forward progression of the program, except to pace it.

Page 10: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

2. Branching Program

1. Include pre-tests of major sections in the program.

2. The program computes the student score and advises the student to either skip over or to complete the section.

Page 11: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

3. Often include review sequences that the student can select as needed.

4. The type of feedback given to students in brancing programs ranges from simple: (such as “correct”) to more elaborate (such as “you forget to carry the 1. Please try again”).

Page 12: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

It is important that multimedia authors and teachers do not fall back into the trap of setting the same dull of tasks. We need, when designing learning tools, to recognize that language is not just vocabulary and structure, language is a tool of communication.

4. SELECTING MATERIALS

Page 13: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

Example

The material covered in the program developed by Hartoyo focuses on grammatical structure.

Page 14: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

A software used in a program of Mr. Hartoyo’s ,Too Too Moo, is ASYMETRIX MULTIMEDIA TOOLBOOK 3.O, an authoring system running under Windows.

5. CHOOSING SOFTWARE

Page 15: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

The Strength of ToolBook 3.0

1. ToolBook 3.0 is a hypermedia system. It is expansive and flexible in its ability to provide acess to text, pictures and other media.

2. As hypermedia software, ToolBook is supported by text, graphics and visual illustration, and can be combined with audio and video.

Page 16: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

3. It is mainly run on PCs (IBM) which are widely used and intended to be developed in Indonesia

Page 17: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

6. DETERMINING TASKS

Wilson (1994) suggested that before designer can build CALL system that ‘understand’ their users, they must be able to analyze what learning tasks should be provided to stimulate interaction between the user and the computer.

Page 18: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.

7. 7. DESIGNING STRUCTURE DESIGNING STRUCTURE OF THE PROGRAMOF THE PROGRAMThe Content of the Program:

1. Information / Explanation

2. Material Highlighted in the Program /

POP-UP

3. A set of Exercises

Page 19: Designing CALL Program Presented By: Nurmawati Abdul Rosyid Sukma.
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