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Design sprint Super Deborah Navarra [email protected] www.urban-ita.com
18

Design 'super' sprint

Mar 20, 2017

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Design

Deborah Navarra
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Page 1: Design 'super' sprint

Come si genera un’idea (?)#3 STRUMENTI IN PILLOLEDesign sprintSupe

r

D e b o ra h N a v a r [email protected]

Page 2: Design 'super' sprint

Problem/challenge Design

+

Process

+

Service Design

Design ThinkingDESIGN SPRINT

Service JamWHAT IS …

Page 3: Design 'super' sprint
Page 4: Design 'super' sprint

Design sprint by GV

s o u rc e : h t t p : / / w w w. g v. c o m / s p r i n t /

Page 5: Design 'super' sprint

Map

Sket

ch

Dec

ide

Prot

otyp

e

Test

Page 6: Design 'super' sprint

Design ‘HyPER’ sprint by HyperIsland

s o u rc e : h t t p : / / t o o l b o x . h y p e r i s l a n d . c o m / p ro t o t y p i n g - s p r i n t

Page 7: Design 'super' sprint

Map

Sket

ch

Dec

ide

Prot

otyp

e

Test

Targ

et

stor

yboa

rd

Page 8: Design 'super' sprint

4h / 240 min

Map

Sket

ch

Dec

ide

Prot

otyp

e

Test

Targ

et

stor

yboa

rd

10 % 10 % 20 % 10 % 10 % 20 % 20 %

24 min 48 min24 min 24 min 48 min48 min24 min

Page 9: Design 'super' sprint

Map

• What is the challenge you're addressing with this sprint?

• What do you want to get out of the sprint?

• What is it you think you'd like to prototype?

• What are the elements that you're trying to explore within the main challenge?

• What are you curious to find out?

• What would you love to know more about?

create a visual representation of the ‘challenge’ you're tackling…

24 min

Page 10: Design 'super' sprint

Challengecreate a visual representation of the ‘challenge’ you're tackling…

24 min

private sector

in-habitants

public administration

E x a m p l e :

Page 11: Design 'super' sprint

Opportunitycreate a visual representation of the ‘challenge’ you're tackling…

E x a m p l e :

Page 12: Design 'super' sprint

Targeting

• “How might we…?"

• Post all of the questions on a wall. Cluster them into groups.

• Open discussion: you now need to decide on a focus area for your prototype.

talk to experts about your challenge and note down insights that they have…

24 min

…at the end of this step you know exactly what you're going to make.

Page 13: Design 'super' sprint

Sketching

• share 2-3 examples that already solve this challenge well

• walk around the room looking at everything you've captured so far, writing notes on whatever comes to mind.

• Crazy 8 in 5

come up with solutions to your challenge… (individually )

48 min

• share your ‘detailed’ solutions.

[Make it as clear as possible, so somebody could understand it if you weren't there to explain it.]

Page 14: Design 'super' sprint

Decide

• few minutes to explain their solution + few minutes to ask questions and clarifications.

• decide on one or two solutions to take forward (Dotmocracy)

Decide witch solution/s

24 min

• Look at all of the solutions up on the wall. Make any comments and ask any questions.

Page 15: Design 'super' sprint

Storyboard

• Stick 10-15 letter/A4 sheets of paper up onto the wall. These are your storyboard slides.

Use this as an opportunity to get everyone on the same page with the idea and to made it far more richly detailed.

map out the solution in more detail on the storyboard

24 min

Page 16: Design 'super' sprint

PrototypeBring the solution to life.

48 min

• split your team up appropriately. Use everyone's skills as much as possible.

• If it's a web application then you might create a clickable prototype. If it's an in-person service then you might design the space layout. If it's an education experience then you might draft one of the sessions.

• Make sure you pre-test your prototype before the final stage.

By the end of this step you should have something that you could show to people that would at least roughly approximate the experience of whatever your solution is.

Page 17: Design 'super' sprint

TestGet some people from inside or outside your company to act as willing test subjects.

48 min

• asking them questions, taking notes, and demonstrating the prototype.

• ask open and relevant questions that will help you to get the most out of the tests

• What is it you think you'd like to prototype?

• collate the notes with the rest of the team.

• Look for patterns and insights that will help you to make the prototype better in subsequent iterations, and to improve the solution.

After you've conducted all of the interviews:

Page 18: Design 'super' sprint

Come si genera un’idea (?)#3 STRUMENTI IN PILLOLEDesign sprintSupe

r

D e b o ra h N a v a r rad e b o r a h @ u r b a n - i t a . c o m

w w w . u r b a n - i t a . c o m

h t t p : / / w w w. g v. c o m / s p r i n t /

h t t p : / / t o o l b o x . h y p e r i s l a n d . c o m / p ro t o t y p i n g - s p r i n t

C re a t e d a n d E l a b o ra t e d b y :

w w w . d e b o r a h n a v a r r a . c o m

M a i n s o u rc e s :