Towards an Interdisciplinary Design Science of Learning Mike Sharples Learning Sciences Research Institute University of Nottingham
Towards an Interdisciplinary Design Science of Learning
Mike SharplesLearning Sciences Research Institute
University of Nottingham
Global issues
• Climate change
• Energy shortage
• Pandemics
• Terrorism
• Cultural tension
• Education for a inter-connected world
Demand global responses
Global ReponsesWorld climate research programmehttp://wcrp.wmo.int/About_Aims.html
• The World Climate Research Programme...is uniquely positioned to draw on the totality of climate-related systems, facilities and intellectual capabilities of more than 185 countries. Integrating new observations, research facilities and scientific breakthroughs is essential to progress in the inherently global task of advancing understanding of the processes that determine our climate
• To achieve its objectives, the WCRP adopts a multi-disciplinary approach, organizes large-scale observational and modelling projects and facilitates focus on aspects of climate too large and complex to be addressed by any one nation or single scientific discipline.
• [It is] designed to improve scientific understanding and knowledge of processes that in turn result in better forecasts and hence benefits to users of climate research
A global research programme in education for an inter-connected world?
• Draws on the totality of systems, facilities and intellectual capabilities of many countries
• Integrates new observations, research facilities and scientific breakthroughs
• Takes a multi-disciplinary approach
• Carries out large-scale observational and modelling projects
• Focuses on aspects too large and complex to be addressed by any one nation or single scientific discipline
• Improves scientific understanding and knowledge of processes that result in benefits to users
Teacher ledTeacher led
Simulation and role-playSimulation and role-play
Rich learning interactions in the traditional classroomRich learning interactions in the traditional classroom
CollaborativeCollaborative
New mediaNew media
Resource-basedResource-based
What’s new: Not new learning, but new mediations, by personal and collaborative technologies, across contexts and cultures
What’s new: Not new learning, but new mediations, by personal and collaborative technologies, across contexts and cultures
New complexities of learning• New interactions
– Mediation of technology– Between learners, education institutions,
commercial providers
• New connections– Learning at a distance– Learning between formal and informal
settings
• New opportunities– Trans-national learning– Massively social learning– Mobile and contextual learning– Life-long and life-wide learning
New Science of Learning
A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (200) Foundations for a New Science of Learning, Science 325 (5938), 284.
• Computational learning– Infer structural models from the environment– Learn from probabilistic input
• Social learning– Learning by imitation– Shared attention
• Neural learning– Learning supported by brain circuits that link perception
and action
• Developmental learning– Behavioural development– Neural plasticity
• Teaching and learning– Principles of effective teaching
• Contextual and temporal learning– Learning within and across contexts– Cycle of engagement and reflection
• Technology-enabled learning– Learning as a distributed socio-technical system
New Science of Learning
A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (200) Foundations for a New Science of Learning, Science 325 (5938), 284.
• Computational learning– Infer structural models from the environment– Learn from probabilistic input
• Social learning– Learning by imitation– Shared attention
• Neural learning– Learning supported by brain circuits that link perception
and action
• Developmental learning– Behavioural development– Neural plasticity
• Teaching and learning– Principles of effective teaching
• Contextual and temporal learning– Learning within and across contexts– Cycle of engagement and reflection
• Technology-enabled learning– Learning as a distributed socio-technical system
“Insights from many different fields are converging to create a new science of learning that may transform educational practice” Meltzoff et al., p284
“Insights from many different fields are converging to create a new science of learning that may transform educational practice” Meltzoff et al., p284
New Science of Learning
A.N. Meltzoff, P. K. Kuhl, J. Movellan, & T. J. Sejnowski (200) Foundations for a New Science of Learning, Science 325 (5938), 284.
• Computational learning– Infer structural models from the environment– Learn from probabilistic input
• Social learning– Learning by imitation– Shared attention
• Neural learning– Learning supported by brain circuits that link perception
and action
• Developmental learning– Behavioural development– Neural plasticity
• Teaching and learning– Principles of effective teaching
• Contextual and temporal learning– Learning within and across contexts– Cycle of engagement and reflection
• Technology-enabled learning– Learning as a distributed socio-technical system
“A key component is the role of ‘the social’ in learning. What makes social interaction such a powerful catalyst for learning?” Meltzoff et al., p288
“A key component is the role of ‘the social’ in learning. What makes social interaction such a powerful catalyst for learning?” Meltzoff et al., p288
Changing behaviour Neuroscience
Behavioural science
Enhancing skills Cognitive development
Storing information Cognitive sciences
Gaining knowledge Cognitive sciences
Epistemology
Making sense of the world Social sciences
Socio-cultural and activity theory
Interpreting reality in a different way
Phenomenology
Interdisciplinary science of learning
Interdisciplinary design science of learning• How do people learn as individuals,
groups, organisations, societies?
• How can we design and share effective systems for learning?
• How can we evaluate the success of learning?
• Across contexts, throughout a lifetime
Design-based research
“A systematic but flexible methodology aimed to improve educational practices through iterative analysis, design, development, and implementation, based on collaboration among researchers and practitioners in real-world settings, and leading to contextually-sensitive design principles and theories”
Wang, F., & Hannafin, M. J. (2005). Design-based research and technology-enhanced learning environments. Educational Technology Research and Development, 53(4), 5-23.
Benefits of DBR
• Problem driven – Not only understand, document, and interpret,
but also change and improve• Systematic exploration of a space of possible
designs• Combines engineering and evaluation• The designed context is subject to test and
revision, and the successive iterations that result play a role similar to that of systematic variation in experiment
Problems of DBR
• Can be lengthy
• How to systematically explore a space of possibilities
• Can lead to ‘hillclimbing’ exploration that misses ‘other peaks’
Systematic exploration of a design spaceL. Meshkat, M. Feather, S. Prusha, Decision & Risk Based Design Structures: Decision Support Needs for Conceptual, Concurrent Design
Elements of an interdisciplinary design science of learning
• Design oriented– Aim is to improve learning, not just to describe it– Systematic exploration of a space of possible designs for learning interventions
• Theory informed– Based on well-founded theories of learning and teaching
• Scalable– From single classroom, to cross-national learning
• Pragmatic– Concerned with improvement of everyday learning– Appropriate mix of design and evaluation methods
• Interdisciplinary– Integrates neural, cognitive, social and cultural aspects of learning
• Collaborative– Shared representations of learning processes, design patterns– Shared tools
• Human-centred – Users as informants, while recognising limitations of user-centred design and need for design expertise
• Iterative– Cycle of design, intervention and evaluation
• Evaluated– Lifecycle evaluation
• Ethical– Ethics an integral part of the design process
Socio-cognitive EngineeringA scalable method for design-based learning research
Generalrequirements
Theory of Use
Design Concept
ContextualStudies Task
model
Design space
System
specification
ImplementationDeployment
Evaluation
Sharples, M., Jeffery, N., du Boulay, J.B.H., Teather, D., Teather, B., and du Boulay, G.H. (2002) Socio-cognitive engineering: a methodology for the design of human-centred technology. European Journal of Operational Research 136, 2, pp. 310-323.
Socio-cognitive EngineeringExample of use in the MOBIlearn project (www.mobilearn.org)
Generalrequirements
Theory of Use
Design Concept
ContextualStudies Task
model
Design space
System
specification
ImplementationDeployment
EvaluationTheory of
learning for the mobile world
Theory of learning for the
mobile world
OMAF design framework for mobile learning
OMAF design framework for mobile learning
Lifecycle evaluationLifecycle
evaluation
Studies of informal learning practices
Studies of informal learning practices
General requirements for a mobile
learning platform
General requirements for a mobile
learning platform
M-learning task
model
M-learning task
model
MOBIlearn system
MOBIlearn system
Deployed in Uffizi Gallery, Nottingham
Castle Museum
Deployed in Uffizi Gallery, Nottingham
Castle Museum
Lifecycle evaluation• Micro level: Usability issues
– technology usability– individual and group activities
• Meso level: Educational Issues– learning experience as a whole– classroom-museum-home continuity – critical incidents: learning breakthroughs and breakdowns
• Macro level: Organizational Issues– effect on the educational practice for school museum
visits – emergence of new practices – take-up and sustainability
Vavoula, G. & Sharples, M. (2009) Meeting the Challenges in Evaluating Mobile Learning: a 3-level Evaluation Framework. International Journal of Mobile and Blended Learning, 1,2, 54-75.
EvaluationAt each level
• Step 1 – what was supposed to happen – pre-interviews with stakeholders (teachers, students,
museum educators), – documents provided to support the visits
• Step 2 – what actually happened– observer logs– post-focus groups– analysis of video diaries
• Step 3 – differences between 1 & 2– reflective interviews with stakeholders – critical incident analysis
Three levels, in three stages, throughout the project
Macro evaluation
Mesoevaluation
Micro evaluation
Specify requirements
Design
Implement
Deploy
Project development process
Technology robust enough for evaluation of learning
Service deployed long enough to assess impact
Example of global learning design project
Social-constructivist theories of learningSocial-constructivist theories of learning
Theory and practice of 1:1 learning in classrooms
Theory and practice of 1:1 learning in classrooms
Scenarios of successful classroom practice
Scenarios of successful classroom practice
G1:1 global research networkwww.g1to1.org
NCU TaiwanSRI, United States
Group Scribbles software
Group Scribbles software
SRI International United States,
Taiwan,Singapore,
UK,Spain SceDer for orchestrating
1:1 classroom learningSceDer for orchestrating 1:1 classroom learning
LSRI,United Kingdom
SceDer for orchestrating 1:1 classroom learning
SceDer for orchestrating 1:1 classroom learning
Classroom evaluationsDjanogly City Academy, UK
Sharing of research findings
Sharing of research findings
CSCL workshop,Greece
Group Scribbles
• Developed by SRI International Centre for Technology in Learning
• System to support 1:1 classroom learning
• Based on Post-its metaphor
• Design and evaluation in US, Taiwan, Singapore, UK, Spain
Group scribbles in Singapore
Group scribbles in the USA
SceDerJitti Niramitranon, University of Nottingham PhD research
• Design-based research to extend Group Scribbles for teacher authoring and classroom management
• Based on scenarios of classroom interactions from SRI and NCU, Taiwan
• Teacher support for orchestration of individual, group and whole class learning
SceDer authoring tool
SceDer/GS classroom tool
Classroom evaluation at Djanogly Academy, Nottingham
“No longer can one community attempt to design TEL tools; communication and sharing of expertise amongst them is of paramount concern”
Yishay Mor & Niall Winters (2007) Design Approaches to Technology-Enhanced Learning, Interactive Learning Environments, 15, 1, 2007, 61-75
World learning design research programme?
• The World Learning Design Research Programme...is uniquely positioned to draw on the totality of learning design systems, facilities and intellectual capabilities of more than ??? countries. Integrating new observations, research facilities and scientific breakthroughs is essential to progress in the inherently global task of advancing understanding of the processes of learning and the design of effective learning environments
• To achieve its objectives, the WLDRP adopts a multi-disciplinary approach, organizes large-scale observational, modelling and design projects and facilitates focus on aspects of learning too large and complex to be addressed by any one nation or single scientific discipline.
• [It is] designed to improve scientific understanding and knowledge of learning processes and design of educational interventions that in turn result in more effective education and hence benefits to society
Why not?