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Design Principles for Interactive Townhall Meetings

Nov 22, 2014

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Page 1: Design Principles for Interactive Townhall Meetings

VS.

Page 2: Design Principles for Interactive Townhall Meetings

They have the potential.Activate the latent democratic memes and values within your students.

Page 3: Design Principles for Interactive Townhall Meetings

Use Divergent Thinking

Page 4: Design Principles for Interactive Townhall Meetings

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Combining diverse perspective generates new knowledge.Use Convergent Thinking

Page 5: Design Principles for Interactive Townhall Meetings

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Iterate!

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Page 6: Design Principles for Interactive Townhall Meetings

Source: AthenaBridge.OrgThe Key: Fit the tools to your purpose.

Use Appropriate Tools

Page 7: Design Principles for Interactive Townhall Meetings

• Brainstorm

• Deliberate

• Decide

Phases

Page 8: Design Principles for Interactive Townhall Meetings

• Thesis

• Antithesis

• Synthesis

Phases

Page 9: Design Principles for Interactive Townhall Meetings

Build an “Incentive Ecosystem”

One entity’s creation is another entity’s reason to participate.

Page 10: Design Principles for Interactive Townhall Meetings

Ladder of Participation

Learning

Move ‘em up!

Page 11: Design Principles for Interactive Townhall Meetings

Source: http://thelongtail.com/the_long_tail/about.html

Many people making small contributions can have a tremendous impact. Design for many varying (low to high) levels of commitment to the engagement process.

The Long Tail of Participation

Page 12: Design Principles for Interactive Townhall Meetings

Keep in mind…

• Manage Expectations Up Front• Align Incentives• Involve all Key Stakeholders• Embed Deliberation and Engagement into

Other Programs– Partner!