Design for Ergonomics MPD575 DFX Jonathan Weaver
Design for Ergonomics
MPD575 DFX
Jonathan Weaver
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Development History
• Originally developed by Cohort 1 students: Stephen Earl, Paul Geisler, & Larry Rhein
• Revised by Cohort 2 students: Winnie Jimenez, Sergio Munoz, Dave Paddock & Lester Weitman.
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Design for Ergonomics
• Introduction to DFE• DFE Process • Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies • References• Supplemental Readings
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Design for Ergonomics
• Introduction to DFE• DFE Process• Key Principles of DFE• Examples• DFE Software • DFE Hardware• DFE Case Studies• References • Supplemental Readings
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Introduction to DFE
Ergonomics is ….”The science of matching things to people.”
– It pays to be precise about how things suit people. It is the difference between taking a guess and taking a measurement.
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Introduction to DFE
• Ergonomics was created in 1949 from the Greek words:
– “ERGO” = Work– “NOMOS” = Natural laws
Scientific study of humans interacting within their environment
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Introduction to DFE
• Ergonomics considers the physical and mental aspects of people in relation to a product.
• By adding objective data about people into the design process, a product or environment can be designed so that all users are considered, not just those that resemble the designer.
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Introduction to DFE
• Ergonomics is all about quality
• The fact that something can be used is just not sufficient – it should be easy to use.
• Just because most people find it easy is not sufficient either – a large and known percentage of people should be able to use it easily.
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Introduction to DFE
The outcome of applying Ergonomics is generally one or more of:
User successUser satisfactionSpeedSafetyReliability
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Introduction to DFESome Do’s and Don’ts of using Ergonomics:
DON’T
1. Don’t think about ‘most people’ or ‘the average’ since that will lead to low standards.
2. Don’t speculate. Try to recognize when you don’t know something about the people you are designing for.
3. Don’t design the product for yourself. Use objective data about people.
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Ergonomic Differences
1900
1800
1700
1600
1500
1400
1300
1200
95th
50th
5th
U.S.,German &SwedishMales
U.S.,German &SwedishFemales
95th
50th
5th
95th
50th
5th
BritishMales
95th
50th
5th
BritishFemales
95th
50th
5th
JapaneseMales
95th
50th
5thJapaneseFemales
Hei
ght (
mm
)
50th percentile U.S. male > 95th percentile U.S. female U.S. female stature resembles Japanese male stature
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Introduction to DFESome Do’s and Don’ts of using Ergonomics:
DO’S
1. Decide who is going to use the design – age, sex, reach, strength, etc.
2. Focus on how different the worst-case users are from you.
3. Make explicit what the users’ goals will be as they use the product, and what will measure success.
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Introduction to DFESome Do’s and Don’ts of using Ergonomics:
DO’S
4. Consider what happens to people outside the formal design range
5. Work out what users will need to know before they can complete the tasks. Build the learning into the product, or design out the need for it.
6. Take account of stress and competing demands on the users attention. Especially important when designing labels.
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Introduction to DFE
• Human Factors engineering & Ergonomics are commonly used interchangeably.
• Human Factors is a discipline that optimizes the relationship between the technology and the humans.
• Anywhere you find technology and people interacting together, there will be a need for some form of human factors and ergonomics.
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Introduction to DFE
• Human Factors engineering & Ergonomics considers the variation within a user population and manner in which this will affect individual and group performance for a given task.
• These variations include gender, age, sex, visual & mental capabilities, and strength.
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Introduction to DFE
• Both Human Factors & Ergonomics are interdisciplinary sciences that deal with:– Human characteristics– Capabilities and limitations for the purpose of
designing products to achieve ease of use– Comfort– Convenience– Health and safety
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Technical Fields that Interact with Ergonomics
Ergonomics
Ind. DesignEnvir. Medicine
Anthropometry
Applied Physiology
Oper. Research Dynamics
Statistics
Engineering
Psychology
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Introduction to DFE
Psychology - Experimental psychologists who study people at work to provide data on such things as: Human sensory capacities, Psychomotor performance, Human decision making, Human error rates, Selection tests and procedures, Learning and training.
Anthropometry - An applied branch of anthropology concerned with the measurement of the physical features of people. Measures how tall we are, how far we can reach, how wide our hips are, how our joints flex, and how our bodies move.
Applied Physiology - Concerns the vital processes such as cardiac function, respiration, oxygen consumption, and electromyography activity, and the responses of these vital process to work, stress, and environmental influences.
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Introduction to DFEEnvironmental Medicine - Concerned with such environmental factors as noise, illumination, temperature, humidity, g-forces, radiation, and noxious gases and fumes, and their effects on health and human performance.
Engineering - Provides information on electrical, mechanical, and chemical characteristics of elements and systems and principles of design, construction, and operation of structures, equipment, and systems.
Statistics - For summarizing large amounts of data on human measurements and human performance, and to design sampling schemes and experiments for the conduct of human studies and performance measurements.
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Introduction to DFE
Operations Research - Quantitative methods for the analysis of the performance of manpower, machinery, equipment, and policies in government, military, or commercial spheres.
Industrial Design - The design, color, arrangement, and packaging of equipment to combine functionality and aesthetically satisfying appearance.
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Introduction to DFEGuides to Designing for Ergonomics:
Standards and Codes
Standards - A set of rules, conditions, or requirements that define terms; classify components, specify components; specify materials, performance, or operations; delineate procedures; or define measurements of the quantity or quality of materials, products, systems, services, or practices.
Standards can be classified as being safety or performance based.
Examples of Standards:
Federal and Military Standards
Company Standards
Foreign Standards
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Introduction to DFE
Standards cont.-
The most commonly used Standards for use by human-factors professionals:
OSHA Standards: Prepared by the Federal Occupational Safety and Health Administration
MIL-STD-1472D: Military Standard dealing with human-factors consideration in the design of equipment.
NASA-STD-3000: Slightly broader range of topics than the MIL-STD.
ANSI/HFS 100-1988 - Deals specifically with h.f. principals and practices in the design of visual display and terminals, associated furniture, and the office environment in which they are placed.
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Introduction to DFEStandards cont.-
American National Standards Institute (ANSI) -
The most commonly used and most well recognized organization for standards. The organization is a federation of trade associations, technical societies, professional groups, consumer organizations, and industries that serves as the United States clearinghouse for voluntary standards activity at the national level.
Limitations of Standards:
Typically establish only minimum requirements.
They are often too general.
They usually have to be tailored.
The do not explain the Systems-Engineering Process.
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Introduction to DFECodes
Primarily concerned with safety matters, codes contain many regulations and recommendations that directly or indirectly address human-factor issues.
Examples of codes:
National Electrical Safety Code
Life Safety Code
BOCA National Building Code
BOCA National Mechanical Code
OSHA
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DFE Process
• Introduction to DFE• DFE Process • Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies• References
• Supplemental Readings
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DFE Process
Why Ergonomics?
• Olden Days: Tools & machinery made by individuals for themselves or a select few.
• 20th Century: Mass Production; designed for the “average” user.
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DFE Process
“Our vehicles are manufactured for the masses. They are, therefore, tailored
specifically to no one.”
Ford Motor Design Center
(Ford Motor Company quote).
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DFE ProcessWHY NOW?:
•Global Markets reaching consumers with wider range of physical attributes.
•More competition can provide customers a choice of an easier to use product.
•Can be severe long term consequences - unacceptable level of absenteeism, dissatisfaction, complaints, accidents and under-use of product.
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DFE ProcessMain areas of interface study in ergonomics
Physical aspects of man machine interface
Size, shape, color, texture of displays & controls
Cognitive aspects of machine-user interface
The finding & understanding of instructions
Workplace design & workspace layout
Layout of offices, factories, furniture, and computers
Physical environment Effects of noise, heat, light, vibration
Psychological environment Organizational & group structures - productivity
Job design, selection, timing Shift, instructions, training, aids
(Six principle areas of Ergonomic study, along with several examples of each).
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DFE Process
We see that human characteristics are extremely relevant to ergonomics, and those that are most frequently measured by ergonomists are…• Physical characteristics
• Psychological characteristics
• Biological characteristics
(The 3 primary areas of study).
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Key Principles of DFE
• Introduction to DFE• DFE Process• Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies• References• Supplemental Readings
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Key Principles of DFE
Interface Reference Model (simple but eloquent)
User
Machine
Workspace
Environment
(Primary interfaces are adjacent, others are secondary).
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Key Principles of DFE
Input / Output Communication Model
Operator Machine
(Shows that the outputs of one are the inputs of the other, and visa versa).
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Key Principles of DFESystem Design Model
Statement of objectives
Separation of functions
Allocation of functions
Human devel. User/machine Interface Hardware devel.
System Integration
(Ergonomics should be part of the complete process, but are most intense in red areas).
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Key Principles of DFE
Key principles of DFE – ‘VDC specific’• Vehicle Design Center recommends three
distinct guideline segments:
– Controls Guidelines
– Display Guidelines
– Seat Guidelines
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Key Principles of DFE
The Controls Guidelines determine:• Fundamental Criteria
– Visibility, Interpretability, Accessibility, Operability
• Mode Criteria– Continuous, Discrete, Binary, Data entry
• Design Recommendations– Natural, Convenient, Feedback, Stereotype, Blind reach
• Arrangement Criteria– Emergency/Frequency, Grouped, Interference, Stereotype
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Key Principles of DFE
The Display Guidelines determine:• Fundamental Criteria
– Visibility, Interpretability
• Mode Criteria– Quantitative, Qualitative, Range, Binary status
• Design Recommendations– Simplest, Least precise, Stereotype, Distance/angle
• Arrangement Criteria– Emergency/Frequency, Compact, Standards, Grouped
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Key Principles of DFE
The Seat Guidelines determine:• Comfort Criteria
– Contour, Suspension firmness, Posture, Support
• Accommodation Criteria– Width, Length, Height, Depth, Angle
• Convenience Criteria– Adjustments, Self-evident, Pivots, Placement
• Miscellaneous Criteria– Entry/Egress, Progressive resistance, Irritants
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Key Principles of DFE
Key principles of DFE – ‘generic’• Identify the client’s needs• Identify the user’s needs• Consider operator OP/machine IP• Consider operator IP/machine OP• Identify ergonomic issues affecting design• Evaluate ergonomic design effectiveness
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Key Principles of DFE
Process & Principles Summary – effective ergonomic design begins at the onset of the task.
Identify the needs of the client & userIncorporate into statement of objectivesMaintain proportionate ergonomic effortEvaluate ergonomic effectiveness
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Key Principles of DFE
DFE requires teamwork!
Communication is a very important factor, inside and outside of the team.
Success relies on the knowledge, resources, and support of people outside your team and outside your organization (final customer/user)
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Ergonomics Team Members
DFE Team
Ergonomics Committee
Management
Accounting
Materials
Medical Health and Safety
Marketing
Engineering
Quality
Purchasing
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Reactive Versus Proactive
Erg
on
om
ic C
ha
ng
e C
ost
($
)
Proactive Reactive
Design Build Launch Operate
Av
aila
bility
of F
un
ds
($)
PD Job 1
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Reactive Versus Proactive•The diagram shows the relationship between cost and time
•Ergonomic solutions will be more complex and will need more money as the design nears completion.
•Normally, ergonomics analysis is applied to existing products and then reaction plans are developed.
• Proactive gives the option to see and resolve problems when the resources (people, money, etc.) are available
•The cost of ergonomic changes is inversely related to the availability of funds.
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CurrentProduction Jobs
in Plant withSimilar Product
Final ProgramStatus
Lessons Learned are identified & fed forward for
Continuous Process
Improvement
ErgonomicsTeam Assigned
to CompleteReviews
Ergo Issues thatare Product related
Ergo Issues thatare Process related
Job ImprovementJob ImprovementCycleCycle
Assigned to ProductEngineers for
Evaluation & Resolution
Assigned to ProcessEngineers/Product
Specialists forEvaluation & Resolution
J1
Ergonomic issues into a Product Development MilestoneConcept Phase
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Key Principles of DFE
• The chart shows the DFE roll into Product Development milestone considering similar products or processes.
• Ergonomic issues can be fixed when the cost of such fixes is relatively low.
• DFE gives the option to apply ergonomics principles into the PD planning process.
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DFE Rules for LEAN
The change to Lean is a very good opportunity to improve ergonomics.
The next twelve rules together with a team work, are important to improve process ergonomics:
1. Avoid bending forward at the waist
2. Keep the work close to your body
3. Avoid twisting your trunk
4. Avoid lifting or working above shoulder height.
5. The work height depends on the task and the operator.
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DFE Rules for LEAN (cont’d)
6. Keep the duration of muscle effort short
7. Minimize walking distances.8. Lift or lower only loads less than 40
pounds.9. Bend the tool not the worker.10. Maintain your tools and equipment.11. Keep work in front of worker12. Changes Postures and motions.
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EXAMPLES• Introduction to DFE• DFE Process• Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies• References• Supplemental Readings
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GOOD EXAMPLES
Good ergonomic designs
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GOOD EXAMPLES
The keyboard on the left is the “standard” computer keyboard.
The keyboard on the right is called a “left handed keyboard”, which has the numeric keypad on the left hand side.
Computer Hardware Design Example:
The KEYBOARD
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GOOD EXAMPLES
Split Keyboards:
Product on the left has an integrated mouse feature.
Product on the right has an integrated wrist rest.
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GOOD EXAMPLES
Adjustment for wrist splay in the horizontal plan: 0°-30°, continuously variable. Adjustment for wrist pronation - vertical tenting 0°-30°, continuously variable. Keyboard on left has larger space bars, while keyboard on the right still incorporates the wrist rests.
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GOOD EXAMPLES
Larger keys for individual with limited hand mobility or individuals with large hands. Keys put in alphabetic order for children.
Keyboard on the right integrates the use of a trackball.
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GOOD EXAMPLES
Optimal split-your arms go out straight in front of you. Lateral tilt so thumbs are effectively elevated. Built-in, padded palm supports.
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GOOD EXAMPLES
Reduce wrist stresses associated with Carpal Tunnel Syndrome. Move mouse clicks to your feet. Macros up to 13 keystrokes.
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GOOD EXAMPLES
Various sizes for right and left hand users. Thumb button for double clicking and scrolling without moving the mouse.
Computer Hardware Design Example Continued:
The MOUSE
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GOOD EXAMPLES
Designed as a pilot stick, it encourages a natural, vertical hand position with the thumb pointing upwards. A full 1.5 inches of length adjustment and low lateral profile and a raised palm rest.
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GOOD EXAMPLES
Is the trackball for user preference or another attempt to redesign a bad problem?
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GOOD EXAMPLES
Wrist rests for the keyboard and mouse.
Computer Hardware Design Example:
The KEYBOARD and MOUSE “FIXERS”
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GOOD EXAMPLES
Reduce wrist stresses associated with Carpal Tunnel Syndrome. If the keyboard and mouse were designed correctly in the first place, would you need to correct them?
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BAD EXAMPLES
Examples of where Ergonomics was not applied
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
There are two problems with these doors.
Handles are designed for pulling rather pushing.
The two sets of doors work in opposite ways.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
Commonly used handle types for this style of door.
The problem is you don’t know which end of the handle to push.
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BAD EXAMPLES
Manufacturers package both the shampoo and conditioner in nearly identical bottles. Should be able to easy separate the two without too much difficulty.
“Photograph courtesy of www.baddesigns.com”
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
Other than the letter difference in these labels, these two bottles of Insulin types. This could be serious if one selects the wrong type.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com” “Photograph courtesy of www.baddesigns.com”
The problem is that the handle to move the cabinet is very close to the top drawer and is more obvious than the actual drawer handle.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
Which light would choose ?
There are so many traffic lights at this intersection, one would have to wonder how many people get confused when they arrive at this intersection.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
The outlet here is just below the mirror over a sink. You cannot plug it as shown as it hits the mirror, and you cannot flip it up-side-down because the prongs do not match up.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
These cupholders block access to the radio and cassette player. Not only hard to use the radio, but increase the risk of spilling something into the cassette player.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
Two very common mechanical pencils. The problem with the top one is that you would constantly be taking off the cap and when you use the eraser you would keep advancing the lead. The bottom one has a simple button to advance the lead.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
Frustrated with VCR cases ?
It is suppose to be easy when you return the VCR tape back to the holder. Very common mistake people make when returning the tape to the case is that there is only one way to put it back into the case.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
“OUTCH ………watch out for that bar”
How many times have you been in this situation ? Most turn styles like this one do not take in consideration the various heights of individuals.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
This poorly designed instrument cluster has the speedometer and the tachometer using the same scaling. The only item helping in choosing between the two is the odometer.
IS IT 40 MPH OR 40 RPM ?
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
“Photograph courtesy of www.baddesigns.com”
The older stove top controls on the left are more difficult to determine which one controls each of the four burners, while the newer style on the right matches the pattern of the burners.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
People generally expect the controls to be close to the device. Here the CD buttons are close to the tape player and the tape player controls are close to the CD player.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
Separating these controls would make inadvertent opening of the trunk less likely. The greater the separation, the less likely it would be to accidentally open the trunk lid when opening the fuel door.
FUEL
TRUNK
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
Which button should I push ? There are so many different labels and displays on these pumps, it makes it very difficult to find the start button.
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BAD EXAMPLES
The first required action to use this Glue Stick product is the ‘removal’ of the cap. The cap in this case is the small dark end, typically leading consumers to try to remove the large white feed-end first. Solution: label, resize.
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BAD EXAMPLES
The two vertical controls are difficult to differentiate due to location, lighting, and texture. Being the primary switch for the vehicle dome light, the left control could be more accessible. Solution: relocate or change texture.
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BAD EXAMPLES
The left control makes excellent use of color to identify temperature-mix. The right control makes no use of color, perpetuating waste by inadvertent use of the vehicle AC compressor. Solution: add color indicators.
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BAD EXAMPLES
The solid arrow on the left indicates the direction to push to engage the windshield washer pump, but so do the hollow double arrows on the right. Solution: reposition hollows arrows.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
“Photograph courtesy of www.baddesigns.com”
Two different wiper controls made by the same manufacturer, the only problem is that they are not consistent in their operation.
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BAD EXAMPLES
Traditionally, rearview mirror levers give no indication of which position is ‘normal’ and which is for ‘filtered’ viewing. Have you ever experienced this anomaly? Solution: add symbols, different mechanism.
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BAD EXAMPLES
As can be seen from these examples, gas cap location may differ from vehicle to vehicle, sometimes even within the same manufacturer.
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BAD EXAMPLES
“Photograph courtesy of www.baddesigns.com”
This gas cap door is hard to determine which end you would select to open the door. Good designs would have a lip on the door to grab onto.
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BAD EXAMPLES
A real life example of bad visual effects which we have all seen and most of us are guilty of. If it doesn’t convey the message, is it worth putting in?
Program Information Key Team ContactsCustomer: General Motors Program Mgr.: Paul Geisler (acting) 313-248-9431Program Name/Description: GM Gen IV IAFEM Prototype Delivery Lead Design Sup.: Brian Condron 313-390-9483Work Task #: HGPVH Lead Design Eng.: Jim Kempf 313-390-9322Model Year: 2005 GMSS Rep.: John Glynn 248-458-2028Volume: 1.2 - 1.5million Applications Mgr.: Bob Hatch 734-458-0814
Applications Sup.: Garlan Huberts 734-458-0537Applications Eng.: Paul Geisler 313-248-9431
Program DescriptionAs a result of the RFP that was given to GM for a GEN IV IAFEM, Visteon is one of the 5 suppliers chosen to provide functional evaluation hardware. GM will choose one supplier for Beta (engine) level hardware. The evaluation units are due 11/1/00. Production sourcing by GM is expected 1/22/01.
Resouce PlanMatrixed team of 5 full time - to support program. Program Mgr, Lead Eng., Support to Lead Eng., App's Eng., Fuel Sys. Eng.Support personnel will be needed from many organizations.
Timing Status Sourcing/Tier 2
Key EventRequired
DateForcasted
Date CompanyDescription of items
sourcedManufacture SLS Prototypes ######## ######## MPI Design/EngineeringComplete SLS Testing ######## ######## BASF PlasticsComplete Core Design ######## ######## Wynn's GasketsTooling Completed ######## ######## Dow NVH materialsComplete Testing of Prototype ######## ########Delivery of Prototype Unit to GM ######## ########Test & Calibrate Demo Vehicle ######## ########Delivery of Demo Vehicle ######## ########Production Sourcing by GM ######## ########
Program IssuesGM may force design of an Aluminium manifold.GM truck may not want on engine air cleaner.
Visteon IssuesCritical Personnel are still needed on team.
Mark Miller is needed as Support role to Lead Design Eng. Request on site seating in VEMA bldg.ETB design 1-designer, 0.5 systemsProgram Manager - TBD
Identify Visteon's fuel injector strategyIdentify Visteon strategy if forced to go with Aluminium manifold
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BAD EXAMPLES
Everyone is E237 has had initial difficulties in determining which switch controls the projector screen, and just which lights the other switches control. Solution: label or reposition.
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BAD EXAMPLES
This steering wheel exhibits good and bad ergonomic design. The cruise controls are lighted, well textured, and easily defined. The horn button is unlit, not easily defined, yet is more likely needed during an emergency.
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BAD EXAMPLES
While a display may be artistically balanced, this is not a guarantee of good ergonomic design. Note the same degree of smudge on the green label as on the yellow switch. Solution: combine, reposition, change colors.
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GOOD vs. BAD EXAMPLES
Good and bad ergonomic designs
This is a bad application of ergonomics because lifting put a strain on the back of the user
This is a good application of ergonomics because it puts less strain on the back of the user
GOOD vs. BAD EXAMPLES
This is a bad application of ergonomics because in order to operate this device the User need to apply pressure downward on the handle in order to raise the vehicle placing strain on the upper arm and shoulder as well as the back
This is a good application of ergonomics because you rotate the handle placing less strain on the arm and back muscles.
GOOD vs. BAD EXAMPLES
This is a bad application of ergonomics because in order to make juice you must apply a twisting pressure on the orange that places a strain on the wrist
This is a good application of ergonomics because you simply utilize downward pressure that doesn’t place a severe strain as the other juicer
GOOD vs. BAD EXAMPLES
This is a bad application of ergonomics because pulling on a line through a pulley places strain on the upper arms and back
This is a good application of ergonomics because you are basically winding the sail up by means of a winch ratchet arrangement which places less strain on the upper body
GOOD vs. BAD EXAMPLES
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GOOD vs. BAD EXAMPLES
This weed puller shows a good application of ergonomics because it doesn't place any undue strain on the user's body.
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GOOD vs. BAD EXAMPLES
This weed puller is an example of bad application of ergonomics, because it places a strain on the upper legs and lower back of the user.
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Design for Ergonomics
• Introduction to DFE• DFE Process• Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies• References
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Design for Ergonomics
DFE Software
– ErgoManagerTM (human perf. & analysis)
– JACKTM (human modeling & simulation)
– SAFEWORK® (virtual human modeling)– PeopleSize (anthropometry software)
What is ErgoManager™?
™
ErgoManager™ is a suite of software solutions for use within an office environment:
ErgoSURE™ - assesses postural risk.
ErgoSentry™ - a customizable work pacing and reinforcement tool for individual workflow management and employee training.
Surveyor™ - collects data for reporting on user and company-wide ergonomic tendencies.
™
(The 3 main modules and 6 sub-modules that make up the ErgoManager software product).
™
ErgoSURE™
ErgoSentry™ErgoAnalyzer,
UserNotes, Computer-based Training,
Guardian & More
Surveyor™
“How To Do” Manuals
• Improve Office Productivity
• Improve Worker Efficiency
• Improve Worker Comfort, and …
Why use ErgoManager™?
Why use ErgoManager™ ? (cont.)
• Interactive Educational Training Tool
•Customizable
•Quick & easy to use
•Simple Web-like interfaces (ergonomic)
™
(An example of typical web-like hypertext is shown).
Just Point and Click!
ErgoSURE
™
(ErgoSURE allows easy quantification of employees’ work posture).
Analyze injury potential
Consistent
Quick & easy to use
ErgoSURE
™
(ErgoSURE covers complete upper-body evaluation).
Systematically assess posture
Record how an employee is working
ErgoSURE
™
(Allows easy logging of performance data…).
Reporting and analysis from ErgoSure
RULA Rapid Upper Limb Assessment
Scoring:
Best = Low Score
Worst = High Score
ErgoSURE
™
(And allows individual and group statistical tracking and display).
ErgoSentry
• Computer-based Training
• Workpacing Education
• Ergonomic Monitoring
• Simple Visual Indicator
™
(ErgoSentry green bar charts are used to display higher-stress timeframes).
ErgoSentry - ErgoMap
Interactive Training Tool
Customizable
Quick & easy to use
™
(An example of a click-on Ergo Map used to educate workers on ergonomic ramifications).
Gather important information from employees
Electronic and networked
Fully Customizable
Quick & easy to use
Surveyor
™
(One example of many surveys and quizzes used to develop performance and trend metrics from).
Ö Measure ANY influence on productivity
™
Surveyor
(Metric reporting capabilities on an individual, group, and division basis are possible).
Ö Measure ANY influence on productivity
™
Surveyor
(Data compilation and transmittal can be transmitted to the home base for final evaluation).
ErgoManagerTM Summary – EM will improve office productivity, worker comfort, reduce risks, and achieve compliance.
Cornell University Study – EM improves user’s productivity 10% to 40%Reduce risks of RSI’s and associated costsReduce employee turnover, provide increased sense of well-being and improved moraleCompliant with existing and future state and federal regulations
™
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Design for Ergonomics
DFE Software
– Magnitude (human performance & analysis)– JACKTM (human modeling & simulation)– SAFEWORK® (virtual human modeling)– PeopleSize (anthropometry software)
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JACKTM is an ergonomics and human factors product that helps enterprises improve the ergonomics of their product designs and workplace tasks by providing:
– Biomechanically accurate Digital Humans– Placement of DH in your virtual environment– Task assignment to DH– Performance analysis of DH
JACKTM Human Modeling & Simulation
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JACKTM Human Modeling & Simulation
(Shows blue range for left arm – spine back, red range for right arm – spine back & forward, and green range for the summation or virtual interior).
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Why use Digital Humans? Because many enterprises are presently facing a barrage of similar problems:
– Shorten design times
– Reduce development costs
– Improve quality
– Increase productivity
– Enhance safety
JACKTM Human Modeling & Simulation
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JACKTM Human Modeling & Simulation
(DH shows realistic and complex joint and body interaction with a virtual product concept).
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Digital Humans in product design allows you to gain insight about the customer.– Positioning and comfort
– Visibility
– Ingress & egress
– Reaching and grasping
– Foot pedal operation
– Multi-person interaction
– Strength assessment
JACKTM Human Modeling & Simulation
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This added customer insight allows you to realize these benefits during PD process:– Faster time to market
– Higher product quality
– Reduced development costs
– Safer products
– Improved productivity
JACKTM Human Modeling & Simulation
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The basic principles of JACKTM – Build a virtual environment
• Real-time, CAD/CAE models
– Create a digital human• 68 joints, 33 spine & hands, 135 DOF, NASA anthropomorphic studies
– Define DH size and shape• SAE, frame, height, body segment extremes
– Position DH in your virtual world• Posture, behavior, environmental relationship
– Assign your DH tasks• Field of view, movement, size and component swapping
– Analyze DH performance• View cones, reach, test fit, force, torque
JACKTM Human Modeling & Simulation
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JACKTM Human Modeling & Simulation
(Shows 2 body size reach envelopes from 2 different seat positions, and relationship to virtual product concept).
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Task Analysis Toolkit– Lower back force analysis
– Strength analysis
– Metabolic energy expenditure
– Fatigue/recovery time analysis
– Posture analysis
JACKTM Human Modeling & Simulation
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JACKTM Human Modeling & Simulation
(Can measure and analyze lower-back stress from X-repetitions of virtual product ingress/egress cycles).
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Occupant Packaging Toolkit – SAE packaging guidelines
– Comfort assessment
– Advanced reach analysis
– Advanced anthropometry
– Specialized part libraries
JACKTM Human Modeling & Simulation
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JACKTM Human Modeling & Simulation
(Even sophisticated virtual product scenario’s can be coupled with complex DH interactions).
JACKTM Summary – digital human modeling software, supports and promotes:
Virtual concept evaluation Earlier targeting of population segments DH descriptor combinations Interfaces with CAE & CAD work Reduced PD cycle Faster ‘ergonomic’ product to market
JACKTM Human Modeling & Simulation
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Design for Ergonomics
DFE Software
– Magnitude (human performance & analysis)– JACKTM (human modeling & simulation)– SAFEWORK® (virtual human modeling)– PeopleSize (anthropometry software)
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The Human Modeling Software
for Advanced Ergonomic Design
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GENICOM CONSULTANTS Inc.
Founded in 1984, Genicom Consultants Inc. is known as a center of competence in Human Modeling around the world as well as a development firm.
Genicom has basically two divisions:
• R&D division in which they develop products such as SAFEWORK, the most complete human modeling software available commercially
• Human factors consulting division in which they analyze, correct and design workstations.
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SAFEWORK is a software tool which creates virtual humans of various percentiles to study fit and accessibility in a workstation. Features include:
– Mannequins with 103 anthropometric variables
– Numerous forms of analysis (postural,reach, etc.)
– Simulate tasks by using animation
– Transparent interfacing to most CAD systems
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• Anthropometry
• Postural Analysis
• Libraries Concepts
• Vision
• Animation
• Collision Detection
SOFTWARE BREAKDOWN
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(Example of a simulation where the individuals are entering into a bus).
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(Highlighted area shows how driver is effected by the surroundings of driver’s area).
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(User is able to select a given variable and allowed to edit the various dimensions).
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(Profile editor allows the user to choose from the various types of body builds)
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(Side view of driver station showing the critical dimensions with the model used)
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Basic Scene
(Examples of human models used in the postural analysis module of the software)
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Single Range of Motion
(Postural analysis of the human thigh area)
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Coupled Range of Motion
(Postural analysis of the human thigh area and by adding movement to leg)
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Postural score and limitation database
(Statistical data on the area in which the user is examining)
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(Demonstration of the capabilities of the library functions of the software)
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(Demonstration of the capabilities of the library functions of the software)
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(Demonstration of the capabilities of the library functions of the software)
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(Ambinocular vision view of what the user would see if sitting at the control desk)
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(Vision attribute selection window allowing the user various display options)
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(Animation editor allow the user modify, delete, and add various animations
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(Collision detection editor allows used to see interferences with in a product)
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(Collision detection editor allows used to see interferences with in a product)
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Summary of Why People Use SAFEWORK ?
User Friendly Environment
Full 3D Mannequin Representation
Access to Standard Population Statistics
Posture Analysis
Virtual Viewing
Animation Capabilities
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Design for Ergonomics
DFE Software
– Magnitude (human performance & analysis)– JACKTM (human modeling & simulation)– SAFEWORK® (virtual human modeling)– PeopleSize (anthropometry software)
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What is PeopleSize ?
• PeopleSize is ….. a software package which gives data on human sizes through a virtual interface.
• The main advantage of of the program is that you visualize the item you are designing in relation to the human body.
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How does the process work?• Point and click three step process
• Select the measurements you want by pointing and clicking on any triangle of the color illustrations of the human body
• Visualize the item you are designing in relation to the human body
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Step One
Select the nationality, age group, and percentile value.
Example:
UK male, 18-64, 1st percentile
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Step Two Click on the icon you desire to see the larger illustration.
Choose from full body views to individual body parts to even full body infant views.
Views available vary depending on population data.
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Step Three Click on the various triangles to select the dimension you want.
Each triangle is a measurement landmark.
Over 280+ dimensions to choose from.
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Output DialogAs you select each dimension, the output dialog gives you dimensions for the population you specified in Step One.
Automatic adjustments are added for clothing and sitting slump.
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Examples:
Full body, front view seated position
Each arrow represents a critical measurement
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Examples:
Full body, front view
Each arrow represents a critical measurement
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Examples:
Head: front view
Each arrow represents a critical measurement
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Examples:
Hand positions: various
Each arrow represents a critical measurement
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Examples:
Hand: front view
Each arrow represents a critical measurement
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Examples:Full body, side view (infant)
Each arrow represents a critical measurement
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Client List – companies using PeopleSize
- American Airlines - London Transport
- British Airways - Ministry of Defense
- British Rail Research - Motor Industry Research
- Ford Motor Company - Nissan Motor Group
- Hewlett Packard - Scandinavian Airlines
- Jaguar - Transport Research Labs
- Land Rover - Volvo BV
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Summary of PeopleSize
Check current designs against different populations and user groups
Ensure new designs fit the desired percentages of the population
Look-up data to create or justify designing specifications
Saves time by having all the data in one package
See the effects of clothing on your users
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Design for Ergonomics• Introduction to DFE• DFE Process• Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies• References
• Supplemental Readings
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DFE Hardware
– IETM (Interactive Electronic
Technical Manuals)
– Third Age Suit - Design Center
– Vehicle Bucks
– NVH Partial-Mannequin
– Anthropomorphic Mannequins
– Articulating Mannequins
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Design for Ergonomics
• Introduction to DFE• DFE Process• Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies• References
• Supplemental Readings
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DFE Case Studies
DFE Case Studies
– IETM (Interactive Elect. Tech. Manuals)
– Third Age Suit - Design Center– Jaguar X– OSHA Refrigerator Assembly
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DFE Case Studies
DFE Case Studies
– IETM
– Third Age Suit - Design Center– Jaguar X– OSHA Refrigerator Assembly
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DFE Case Studies
Why IETM? (Interactive Electronic Technical Manual)
• Aircraft innovation rise– Demanding civilian, military, and FAA requirements
• Aircraft maintenance plateau– Increased demands on mechanics
– Unmanageable technical manual volumes
• Greater risk potential• Need for Innovation in aircraft maintenance
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DFE Case Studies
Layered ProblemAircraft Manuals Technicians
Larger Increasing volume Morale decreasing
System complexity Increasing detail Psychology effect
Systems increasing More complex Apathy developing
Electrical interfaces More regulations Productivity down
Quality demands FAA pressure Accuracy affected
(Aircraft maintenance is a layered problem…)
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DFE Case Studies
(… as well as a circular problem).
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DFE Case Studies
Proposed IETM SolutionBefore After
Traditional AME skills Added AME skills
Technical manual repository Personal portable high density media storage/playback
30,000 pages of text reference materials for F-18
Several high density DVD’s or ROM cards for multi-media storage
Static manual references Dynamic user-manual interaction via hypertext & hypermedia links
Multiple read & inspection locations
Single on-site reading & inspection location
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DFE Case StudiesTransitional Milestones
• Hardware – Existing record & playback equipment
• Software– User/media interaction - hypertext, hypermedia
• Ergonomics (Key)– Technician OP / Device IP – Device OP / Technician IP
• Customer– Tech, Civilian, Military, FAA
Operator Machine
(As of 1998, filled stars indicate solutions, empty stars indicate areas still needing resolution).
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DFE Case Studies
Ergonomics (Key)– Technician OP / Device IP
• Speech recognition, joysticks, head-mounted gyro
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DFE Case Studies
Ergonomics (Key)– Device OP / Technician IP, HDM’s
(Consumer PD finally delivered a translucent monocular which could meet OP/IP needs).
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DFE Case Studies
Milestone Achievements• Hardware
– Record & personal playback
• Software– User/media interaction, hypertext, hypermedia
• Ergonomics– IP / OP & IP / OP
• Customer– Technician, Civilian & Military aviation, FAA
(Since 1998, ergonomics has delivered a complete solution, now under Customer review).
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DFE Case Studies
IETM Summary – a quality ergonomic solution will more likely to result in: Increased morale Maintained quality level Increased productivity Improved safety Improved competitive position
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DFE Case Studies
DFE Case Studies
– IETM
– Third Age Suit - Design Center– Jaguar X– OSHA Refrigerator Assembly
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DFE Case Studies
Why the Third Age Suit?• To gain insight into the physical capabilities
of customers in the 3rd age demographic
• To let young engineers and designers experience the effects of the aging process, by actually wearing the suit
• To attempt to maintain our competitive position
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DFE Case Studies
Third Age Suit - Design Center
(Show Video if Possible)
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DFE Case Studies
Third Age Suit Summary
To proactively improve our overall design process by taking advantage of promising new tools and methodologies to stay competitive.
To more accurately consider the needs of the population in the 3rd age range.
Though not easy to properly fit to one’s individual body, the insight gained from the accelerated aging effect is extremely worthwhile.
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DFE Case Studies
DFE Case Studies
– IETM (Interactive Elect. Tech. Manuals)
– Third Age Suit - Design Center– Jaguar X– OSHA Refrigerator Assembly
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DFE Case StudiesJaguar X-Type: • Recognized ergonomics would provide
competitive advantage.
• Provided owners with extensive seat & steering wheel adjustability.
• Carefully positioned all control switches.
• Even designed in switch feel & sound.
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DFE Case StudiesJaguar X-Type:
Microsoft Word
Document
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DFE Case Studies
DFE Case Studies
– IETM (Interactive Elect. Tech. Manuals)
– Third Age Suit - Design Center– Jaguar X– OSHA Refrigerator Assembly
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DFE Case StudiesOSHA Recommendations for Assembly:
• Use “slip resistant” gloves to avoid increasing grip force required for lifting.
• Reach zones: > waist & < shoulder• Trigger Grips: >2 fingers distributes force• Use cushioned mats (anti-fatigue) to
reduce lower back injuries.• Rotate people thru different operations, to
avoid stressing one muscle group.
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DFE Case Studies
OSHA Refrigerator Assembly:
Microsoft Word
Document
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Design for Ergonomics
• Introduction to DFE• DFE Procedures• Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies• References• Supplemental Readings
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References• Burgess, John H (1986). “Designing for
Humans: The Human Factor in Engineering”, Petrocelli Books, Princeton, New Jersey.
• Woodson, Wesley E. and Conover, Donald W. “Human Engineering Guide for Equipment Designers”, Second edition, University of California Press, Berkley,1964.
• Chapanis, Alphonse (1965). “Man–Machine Engineering”, Wadsworth Publishing, London.
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References• Chapanis, Alphonse (1996). Human Factors
in Systems Engineering, John Wiley and Sons, Inc., New York, NY, USA
• Kantowitz, Barry and Sorkin, Robert (1983). Human Factors, Understanding People-System; John Wiley and Sons, Inc., New York, NY, USA
• McCormick, Ernest J (1970). Human Factors Engineering, McGraw-Hill Co., New York, NY, USA
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References• O’Brien, Thomas G. and Charlton, Samuel G.
(1996). Handbook of Human Factors Testing and Evaluation; Lawrence Erlbaum Associates, Publishers, Mahwah, New Jersey, USA
• Andreasen, Myrup/S. Kahler/T. Lund "Design for Assembly", Second edition, IFS Publications/Springer-Verlag, Berlin, Heildelberg, New York, Tokio. 1988
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References• Woodson, Wesley E. and Conover, Donald W.
“Human Engineering Guide for Equipment Designers”, Second edition, University of California Press, 1964
• O’Reilly & Associates, Inc.; 2000 www.patientcenters.com/wheels/news/adaptive.html
• SAE 2000-01-0169; Ergonomic Consideration in Steering Wheel Control
• SAE 2000-01-2167; A Generic Process for Human Model Analysis
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References• SAE 1999-01-1913; Measuring of Human
Anthropometry, Posture and Motion
• SAE 2000-01-2156; Digital Humans and Electromagnetic Motion Capture
• SAE 2000-01-2165; Application of the 3-D CAD Manikin RAMSIS to Heavy Duty Truck Design at Freightliner Corporation
• Human Factors and Ergonomics, Wright State University, www.web2.cs.wright.edu
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References• NexGen Ergonomics, www.nexgenergo.com• Cornell University Ergonomics,
www.ergo.human.cornell.edu• Human Factors International,
www.humanfactors.com • “Darnell, M. J. Bad Human Factor Designs”,
www.baddesigns.com• Open Ergonomics, PeopleSize 2000,
www.openerg.com• SAFEWORK, www.safework.com
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ReferencesFord Adv. Engrg Design Dept., 1997, A Human
Factors Design/Evaluation Manual
Galer, Ian A. (1987), Applied Ergonomics Handbook
University of Pennsylvania, Center for Modeling & Simulation, http://www.upenn.edu/computing/printout/archive/v12/4/jack.html
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References• University of Pennsylvania, JACK Home Page,
http://www.cis.upenn.edu/~hms/jack.html
• EAI, Engineering Animation Inc., http://www.transom.com/
• Magnitude, Computer Ergonomic Software, http://www.magnitude.com/main/about.html
• Human Factor Issues in Aircraft, http://members.aol.com/geo13/ietm.htm
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References
• The Ergonomics Society http://www.ergonomics.org.uk
• Ergonomics
http://www.ergonomics.org
• Human Factors & Ergonomics Society http://www.hfes.org
• OSHA (Success stories & case abstracts)
http://www.osha-slc.gov/SLTC/ergonomics/index.html
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Design for Ergonomics
• Introduction to DFE• DFE Procedures• Key Principles of DFE• Examples• DFE Software• DFE Hardware• DFE Case Studies• References• Supplemental Readings
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Supplemental Readings
1996 Human Factors & Ergonomics Society’s 40th Annual Proceedings “Presidential Address”:
Good Ergonomics is Good Economics by Hal W. Hendrick:
Available @ www.hfes.org
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Supplemental Readings
The Ergonomics Society’s overview of ergonomics, from their web homepage Available @ www.ergonomics.org.uk
Additional articles identified by Cohort 2 students will be made available as further readings.