[Desert War] El Shireisat - Setup order 1 x2 2 x3 3 x9 4 x5 5 x6 6 x4 7 x1 8 x1 9 x1 10 x4 DauwarAbd el Bari El Shireisat Abir elHananna Sea Historical Background On the morning of the 10th of December, with Operation Compass in full swing, the Coldstream Guards, advancing from Maktila came under fire at El Shireisat, just east of Sidi Barrani. There they were joined at 4 p.m. by the 6th Royal Tanks and, in the failing light, an attack was launched on what appeared to be a small perimeter camp. The advancing tanks came under sharp artillery fire and some were hit but not abandoned; at 5.40 they withdrew. Learning from a captured Italian officer that the entire 1st Libyan Division, which had left Maktila on the night of the 9th, was in the camp, and that the men were in low spirits, the British Commander ordered the 6th Royal Tanks, now with only seven cruiser and six light tanks in action, to attack again, though without artillery or infantry support. This attack also ran into effective fire from anti-tank guns and the tanks eventually withdrew. Briefing Allied Player [United Kingdom] Take 6 Command Cards You Move First Axis Player [Italy] Take 6 Command Cards (apply Italian Royal Army Command Card rules) Conditions of Victory 6 Medals Exit Medal rules are in effect for the British Player The camp is a Temporary Majority Control Victory Medal for both players. Special Rules British Command Rules are in effect [Nations 5]. Italian Royal Army Command Rules are in effect [Nations 6]. North African Desert rules are in effect [Actions 9]. Early War Anti-Tank Gun rules are in effect [SWA 2]. The Italian player lays out the minefields. Symbols & Graphics Copyright (c) 2004 - 2021 Days of Wonder, Inc. Produced with permission, for non-commercial use only.