CUSTOM MODELS Designing a warband for DeepWars starts with picking one of the four main forces, but players may want to design their own models also. In that case, they will need to calculate the model’s point cost using the following algorithm. Step 1. base points = (Combat x 5) + ability points Step 2. adjusted points = base points x (7 - Quality) / 2 Step 3. add points for Special Items, Armor and Weapons Step 4. round down points sum to nearest 10 Adjusted algorithm (for use in computer spreadsheet) Adjusted Points = round((CS*5) + ability points)*(7-Q)/2) Special Items, weapons and armor are simply added to the Adjusted Point value. e value for those items is shown on the following pages. Making custom models is a balancing act between giving interesting abilities and making sure that they do not conflict. Personalities, shown in bold in the table, cannot have other special abilities reserved for Personalities. It is a good idea to look at the existing model profiles and make new ones that fit in with a force. Special Ability Point Cost Acoustic Command 10 Deadeye 5 Hero 15 Savage 3 Air Breather -5 Deep Caller 8 Huge 5 Scent Tracker 5 Amphibious 3 Deep Eyes 5 Inhale 5 Scientist 1 5 Animal -3 Demolition 5 Iron Will 3 Scientist 2 10 Animist 15 Dim Witted -2 Jet Burst 3 Scientist 3 15 Arcanist 15 Dimension Shift 12 Leader 15 Sea Shaman 15 Artificial 3 Distract 12 Lethal 3 Sentinel 15 Assassin 15 Dodge 5 Long Move 10 Sharpshooter 4 Assistant 3 Echolocation 10 Lure 8 Shoaling 3 Battlemage 15 Electric Skin 10 Madness 15 Shooter (short) 2 Benthic -3 Elder Sorcerer 25 Magic resistance 5 Shooter (medium) 4 Big 3 Elementalist 15 Maneuverable 5 Shooter (long) 7 Biomancer 15 Energy Resistance 10 Marine 0 Short Move -3 Bioweapon (1) 2 Energy Shield 10 Mind Shield 10 Slimy 3 Bioweapon (2) 4 Energy Tracker 12 Mounted 6 Slow -5 Bioweapon (3) 10 Engineer 5 Moving Attack 5 Steadfast 3 Bloodthirsty -2 Ether Tech 1 2 Mutant Spawn -3 Stealth 3 Bombard 3 Ether Tech 2 4 Obfuscate 8 Swimming 5 Camouflage 5 Ether Tech 3 10 Opportunistic 3 Sunder 3 Clinging 3 Ethereal Attack 15 Pack Hunter 5 Tailslap 3 Combat Master 10 Ethermancer 15 Pack Leader 7 Terror 15 Combo Attack (2-hit) 5 Evasive 5 Power Dive 3 Telepath 15 Combo Attack (3-hit) 8 Fanatical 3 Powerful 3 Teleportation 15 Command 8 Fast Load 3 Psi Command 5 ick Skull 3 Compass 3 Feeding Frenzy 4 Psychic Wall 3 Tough 15 Conjuror 12 Free Disengage 3 Rapid Shot 8 Uncontrollable -3 Corrupted -3 Greedy -2 Re-animator 15 Undead 3 Counter 7 Gregarious 3 Resilient 3 Weak Willed -3 Coward -2 Group Fighter 10 Relay 5 Warbeast -1 Critical Hit 5 Gulp 5 Ruthless 0 Crusher 5 Healer 10 Salvager 3 153
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CuSToM MoDeLSDesigning a warband for DeepWars starts with picking
one of the four main forces, but players may want to design their own models also. In that case, they will need to calculate the model’s point cost using the following algorithm.
Step 1. base points = (Combat x 5) + ability pointsStep 2. adjusted points = base points x (7 - Quality) / 2Step 3. add points for Special Items, Armor and WeaponsStep 4. round down points sum to nearest 10
Adjusted algorithm (for use in computer spreadsheet)
Special Items, weapons and armor are simply added to the Adjusted Point value. The value for those items is shown on the following pages.
Making custom models is a balancing act between giving interesting abilities and making sure that they do not conflict. Personalities, shown in bold in the table, cannot have other special abilities reserved for Personalities.
It is a good idea to look at the existing model profiles and make new ones that fit in with a force.
Special Ability Point CostAcoustic Command 10 Deadeye 5 Hero 15 Savage 3Air Breather -5 Deep Caller 8 Huge 5 Scent Tracker 5Amphibious 3 Deep Eyes 5 Inhale 5 Scientist 1 5