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CUSTOM MODELS Designing a warband for DeepWars starts with picking one of the four main forces, but players may want to design their own models also. In that case, they will need to calculate the model’s point cost using the following algorithm. Step 1. base points = (Combat x 5) + ability points Step 2. adjusted points = base points x (7 - Quality) / 2 Step 3. add points for Special Items, Armor and Weapons Step 4. round down points sum to nearest 10 Adjusted algorithm (for use in computer spreadsheet) Adjusted Points = round((CS*5) + ability points)*(7-Q)/2) Special Items, weapons and armor are simply added to the Adjusted Point value. e value for those items is shown on the following pages. Making custom models is a balancing act between giving interesting abilities and making sure that they do not conflict. Personalities, shown in bold in the table, cannot have other special abilities reserved for Personalities. It is a good idea to look at the existing model profiles and make new ones that fit in with a force. Special Ability Point Cost Acoustic Command 10 Deadeye 5 Hero 15 Savage 3 Air Breather -5 Deep Caller 8 Huge 5 Scent Tracker 5 Amphibious 3 Deep Eyes 5 Inhale 5 Scientist 1 5 Animal -3 Demolition 5 Iron Will 3 Scientist 2 10 Animist 15 Dim Witted -2 Jet Burst 3 Scientist 3 15 Arcanist 15 Dimension Shift 12 Leader 15 Sea Shaman 15 Artificial 3 Distract 12 Lethal 3 Sentinel 15 Assassin 15 Dodge 5 Long Move 10 Sharpshooter 4 Assistant 3 Echolocation 10 Lure 8 Shoaling 3 Battlemage 15 Electric Skin 10 Madness 15 Shooter (short) 2 Benthic -3 Elder Sorcerer 25 Magic resistance 5 Shooter (medium) 4 Big 3 Elementalist 15 Maneuverable 5 Shooter (long) 7 Biomancer 15 Energy Resistance 10 Marine 0 Short Move -3 Bioweapon (1) 2 Energy Shield 10 Mind Shield 10 Slimy 3 Bioweapon (2) 4 Energy Tracker 12 Mounted 6 Slow -5 Bioweapon (3) 10 Engineer 5 Moving Attack 5 Steadfast 3 Bloodthirsty -2 Ether Tech 1 2 Mutant Spawn -3 Stealth 3 Bombard 3 Ether Tech 2 4 Obfuscate 8 Swimming 5 Camouflage 5 Ether Tech 3 10 Opportunistic 3 Sunder 3 Clinging 3 Ethereal Attack 15 Pack Hunter 5 Tailslap 3 Combat Master 10 Ethermancer 15 Pack Leader 7 Terror 15 Combo Attack (2-hit) 5 Evasive 5 Power Dive 3 Telepath 15 Combo Attack (3-hit) 8 Fanatical 3 Powerful 3 Teleportation 15 Command 8 Fast Load 3 Psi Command 5 ick Skull 3 Compass 3 Feeding Frenzy 4 Psychic Wall 3 Tough 15 Conjuror 12 Free Disengage 3 Rapid Shot 8 Uncontrollable -3 Corrupted -3 Greedy -2 Re-animator 15 Undead 3 Counter 7 Gregarious 3 Resilient 3 Weak Willed -3 Coward -2 Group Fighter 10 Relay 5 Warbeast -1 Critical Hit 5 Gulp 5 Ruthless 0 Crusher 5 Healer 10 Salvager 3 153
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Deepwars Custom Characters

Dec 25, 2015

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Deepwars Custom Characters
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Page 1: Deepwars Custom Characters

CuSToM MoDeLSDesigning a warband for DeepWars starts with picking

one of the four main forces, but players may want to design their own models also. In that case, they will need to calculate the model’s point cost using the following algorithm.

Step 1. base points = (Combat x 5) + ability pointsStep 2. adjusted points = base points x (7 - Quality) / 2Step 3. add points for Special Items, Armor and WeaponsStep 4. round down points sum to nearest 10

Adjusted algorithm (for use in computer spreadsheet)

Adjusted Points = round((CS*5) + ability points)*(7-Q)/2)

Special Items, weapons and armor are simply added to the Adjusted Point value. The value for those items is shown on the following pages.

Making custom models is a balancing act between giving interesting abilities and making sure that they do not conflict. Personalities, shown in bold in the table, cannot have other special abilities reserved for Personalities.

It is a good idea to look at the existing model profiles and make new ones that fit in with a force.

Special Ability Point CostAcoustic Command 10 Deadeye 5 Hero 15 Savage 3Air Breather -5 Deep Caller 8 Huge 5 Scent Tracker 5Amphibious 3 Deep Eyes 5 Inhale 5 Scientist 1 5

Animal -3 Demolition 5 Iron Will 3 Scientist 2 10

Animist 15 Dim Witted -2 Jet Burst 3 Scientist 3 15

Arcanist 15 Dimension Shift 12 Leader 15 Sea Shaman 15

Artificial 3 Distract 12 Lethal 3 Sentinel 15

Assassin 15 Dodge 5 Long Move 10 Sharpshooter 4Assistant 3 Echolocation 10 Lure 8 Shoaling 3Battlemage 15 Electric Skin 10 Madness 15 Shooter (short) 2Benthic -3 Elder Sorcerer 25 Magic resistance 5 Shooter (medium) 4Big 3 Elementalist 15 Maneuverable 5 Shooter (long) 7Biomancer 15 Energy Resistance 10 Marine 0 Short Move -3Bioweapon (1) 2 Energy Shield 10 Mind Shield 10 Slimy 3Bioweapon (2) 4 Energy Tracker 12 Mounted 6 Slow -5Bioweapon (3) 10 Engineer 5 Moving Attack 5 Steadfast 3Bloodthirsty -2 Ether Tech 1 2 Mutant Spawn -3 Stealth 3Bombard 3 Ether Tech 2 4 Obfuscate 8 Swimming 5Camouflage 5 Ether Tech 3 10 Opportunistic 3 Sunder 3Clinging 3 Ethereal Attack 15 Pack Hunter 5 Tailslap 3Combat Master 10 Ethermancer 15 Pack Leader 7 Terror 15Combo Attack (2-hit) 5 Evasive 5 Power Dive 3 Telepath 15

Combo Attack (3-hit) 8 Fanatical 3 Powerful 3 Teleportation 15

Command 8 Fast Load 3 Psi Command 5 Thick Skull 3Compass 3 Feeding Frenzy 4 Psychic Wall 3 Tough 15Conjuror 12 Free Disengage 3 Rapid Shot 8 Uncontrollable -3Corrupted -3 Greedy -2 Re-animator 15 Undead 3Counter 7 Gregarious 3 Resilient 3 Weak Willed -3Coward -2 Group Fighter 10 Relay 5 Warbeast -1Critical Hit 5 Gulp 5 Ruthless 0Crusher 5 Healer 10 Salvager 3

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Page 2: Deepwars Custom Characters

Weapon Point Cost

Fortune Hunters Dark Mariners Ancients of Atalan Scaly Horde

Weapon (CL) Points Weapon (CL) Points Weapon (CL) Points Weapon (CL) Points

Speargun (CL 1) 2 Disruptor (CL 2) 12 Beam Pistol (CL 2) 2 Biotech Pistol (BCL 2) 6

Explosive Speargun (CL 1) 4 Disruptor Pistol

(CL 2) 8 Beam Rifle (CL 2) 4 Biotech Rifle (BCL 2) 10

Harpoon gun (CL 1) 4 Disruptor Blaster

(CL 2) 12 Beam Cannon (CL 2) 8 Biotech Cannon (BCL 2) 20

Dart Gun (CL 1) 2 Disruptor Cannon (CL 2) 18 Hypercavitation Pistol

(CL 2) 2 Biotech Swarm Blaster (BCL 2) 14

Scattergun (CL 1) 4 Disruptor Torpedo (CL 2) 20 Hypercavitation Rifle

(CL 2) 6 Biotech Doom Tracker (BCL 2) 16

Harpoon Cannon (CL 1) 12 Crystal Torpedo

(CL 2) 16 Hypercavitation Cannon (CL 2) 10 Biotech Harpooner

(BCL 2) 16

Multi-Speargun (CL 1) 4 Natural Weapon

(CL 0) 0 Lighting Torpedo 20 Dagathonan Sling (CL 0) 6

Torpedo (CL 1) 10 Big Natural Weapon (CL 0) 4 Ghost Mine (CL 2) 15 Ether Pulse Blaster

(CL 2) 20

Hand weapon (CL 0) 0 Big Natural Claws 10 Hand Weapon (CL 1) 1 Natural Weapons

(CL 0) 1

Power Claw (CL 1) 6 Huge Natural Weapon (CL 0) 8 Mechanical Tentacles

(CL 2) 16 Poisonous Natural Weapon (CL 0) 6

Arc Torch (CL 2) 6 Bony Bludeon (CL 0) 6 Big Mechanical

Weapon (CK 2) 4 Big Natural Weapons (CL 0) 4

Power Drill (CL 1) 6 Tentacles (CL 0) 12 Shock Weapon (CL 2) 14 Big Claw 10

Breaching charge (CL 1) 12 Big Tentacles

(CL 0) 14 Lightning Tentacles (CL 2) 20

Big Poisonous Natural Weapon

(CL 0)14

Contact mine (CL 1) 14 Huge Tentacles

(CL 0) 16 Micro-edge blade (CL 2) 4 Huge Natural

Weapon (CL 0) 8

Lance (M/B) 4/6 Repulsor Shield (CL 2) 12 Fusion Blade (CL 2) 14 Huge claw 14

Plasma Blade (CL 2) 12 Fusion Charge (CL 2) 22 Hand Weapons

(CL 0) 1

Plasma Charge (CL 2) 22 Mechanical Claw 6 Entangler (M/B/H) 10/12/14

Plasma Torch (CL 2) 10 Lance (M/B/H) 4/6/8 Crystal Tipped

Spear (CL 1) 4

Lance (M/B/H) 4/6/8 Crystal Weapon (CL 1) 12

Crystal Charge (CL 1) 20

Lance (M/B/H) 4/6/8

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Page 3: Deepwars Custom Characters

Armor Point Cost

Fortune Hunters Dark Mariners Ancients of Atalan Scaly Horde

Armor (CL) Points Weapon (CL) Points Weapon (CL) Points Weapon (CL) Points

Light Dive Suit (CL 1) 6 Light Carapace

(CL 0) 6 Bare Skin (CL 0) 0 Smooth Skin 0

Armored Dive Suit (CL 1) 13 Medium Carapace

(CL 0) 8 Enviro Suit (CL 2) 7 Light Scale / Thick Skin 3

Assault Dive Suit (CL 2) 15 Heavy Carapace

(CL 0) 9 Combat Suit (CL 2) 10 Chitenous Dive Armor 6

Construct Heavy Armor Plating

(CL 2)8 Light Alloy Armor

Plating (CL 2) 9 Light Alloy Armor Plating (CL 2) 13

Heavy Scales / Thick Carapace /

Shell7

Construct Light Armor Plating

(CL 2)12 Heavy Alloy Armor

Plating (CL 2) 13 Ancient Powered Armor Suit (CL 3) 18 Thick Natural

Plating 8

Weapon and Armor Effect Cost (already included in weapon and armor point values)Hit Bonus (per

point) 2 Disintegrate 15 Homing 6 Powered (armor) 2 Reload (per action) -2

Armor (per pt.) 1 Entangle 10 Irradiate 6 Precise 4 Resonate 8

Blast (-1 short) 6 Fragile -2 Knockback 8 Pressurized (armor) 2 Shock 10

Blast (+0 short) 8 Grab 6 Natural (Armor) 4 Reach 4 Sluggish (armor) -2

Breach (per pt.) 2 Guided 6 Poison (mild) 2 Reflect (armor) 4 Spray 6

Corrosive 8 Harpoon 4 Poison (dangerous) 6 Refract -2 Unbreakable 2

Deflect 4 Hazardous -4 Poison (deadly) 10 Reinforced (armor) 2 Unstable -2

Armor Break (per point) 2

Special Item Point CostCrystal Jig

(CL 1) 5 Medical Tools (CL 1) 5 Charge Neutralizer

(CL 2) 10 Ether Shield (CL 2) 10 Environmental

Shield (CL 2) 10

Crystal Lamp (CL 1) 5 Propulsion System

(CL 1) 5 Cloaking Field (CL 2) 10 Flux Dampener

(CL 2) 10 Refractive Field (CL 2) 10

Defensive Cloud (CL 1) 5 Reuplsor Wedge

(CL 1) 5 Crystal Imager (CL 2) 10 Ghost Device

(CL 2) 15 Repair System (CL 2) 10

Ether Compass (CL 1) 5 Respirator (CL 1) 5 Control Device

(CL 2) 10 Hypnotic Stone (CL 2) 10 Targeting Crystal

(CL 2) 10

Jet Burst Device (CL 1) 5 Advanced Water

Jets (CL 2) 10 Ether Detector (CL 2) 10 Psi Defense Helm

(CL 2) 10

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