h ti PCRu Sum he Rolls Attack and Damage Rolls Attack rolls are made when determining if an att ack hi ts the tar get. The roll result is compare d aga inst the tar get 's Armor Cla ss (AC). If it equals or exceeds the AC, the attack hits. hen an attac k hits, damage is usua ll!rolled as a result. "#$%&'el eeAtackRo : d20 + STR modifier + proficiency bonus + class bonuses + other situational bonuses or penalties. PHB1! eD am ageRo :"eapon dama# e di ce + ST R modi fi er + ot he r bonuses or penalties. PHB1$Ra ged At ck Rol : d20 + %&' modifier + pr of icienc y bonus + cl as s bonuses + ot her si tuational bonuses or penalties. PHB1! Ra gedD am ageRol : "eapon dama#e dic e + %&' modi fie r + oth er bonus es or penalties. PHB1$Sp el l Atac k Ro : d20 + class(s spellcastin# ability modifier + proficiency bonus. PHB20)l ge Rol : See spell description. Skill & Ability Checks kill and ailit! checks are made when acti*el!attemp ting to o*er come a challe nge that has a chance of fai lur e. The check's rol l res ult is comp ared against a +i ff icul t! Cl ass (+C). uccess if the result equals or exceeds the +Cfailure otherwise. "#$%-', +/012Ini tiat i*e is a +34 check that go*er ns tur n order during c omat. +resol*es ties etween monste rs 5 pla!e rs. "la!ers resol*e ties etween themsel*es. "#$%2&bi li tyC ecks 6 d20 + ability modifier + other bonuses or penalties. PHB1*! Ski l ecks : d2 0 + abil it y mo di fi er + pr of icienc y bo nus + ot he r bo nuses or penalties. PHB1*! : d20 + %&' modifier + an y bonuses. PHB1+Saving hrows a*ing throws (sa*e s) are made to passi*el!a*oid or mitigate the results of a threat. The sa*e result i s compared against a +C. uccess if the result equals or exceeds the +Cfailure otherwise. "#$%-&, +/012Sa vig Th row 6 d20 + ability modifier + proficiency bonus. PHB1*Key Mechanics d*antage 6 7oll 0d08. Ad*anta ge6 use highe r roll. +isad*antage6 use lower roll. #a*ing oth Ad*antage 5 +is ad*antage cancels . +oesn't stack (capped at 0d08). "#$%-19ractions 6 7ound all fractions down. "#$-Inspiration 6 /rants ad*antage. ax of o ne. +awards ased on role:pla!. "#$%0;/roup Checks 6 3*er!one attempting the same action rolls. If at least ha lf the group eats the +C, the effort succeeds. "#$%-;"assi* e Check s 6 %8 < modifiers. Ad*anta ge gra nts <; onus, disad*antag e incurs :; penalt!. "#$%-;Contests 6 $oth parties to the contest roll as normal, ut success is compared to the oppos ing part !'s roll. =n a tie, the si tuation remains unchanged or neither part! succeeds. "#$%-'Skills Streng th(STR) PH B1 75 ,thletics D exteri ty ( D EX) PH B1 76 ,crobatics Slei#ht of hand Stealth I n telli g en ce(IN T) PH B1 77 ,rcana History -nesti#ation /ature Reli#ion Wi sdom ( WI S) ph b17 8 ,nimal handlin# -nsi#ht edicine Perception Surial Ch arism a( CHA) ph b17 8 %eception -ntimidation Performance Persuasion Combat Combat Order : +etermine urprise : 3stalish "ositions : 7oll Initiati*e : Take Turns in initiati*e order : $egin >ext Turn "#$%2&Eects and S!ell Eects hen an effect lasts for a round, it lasts from current turn to same turn next round. S"r!rise +de termines surprise. urprised creatures cannot mo* e or take act ions unti l their fir st turn in comat. 7eacti ons al lowed af ter surprise turn is o*er. "#$%2&Cover ! b#$% ? co*er 6 <0 AC, <0 +34 a*ing Throw @ co*er 6 <; AC, <; +34 a*ing Throw 9ull co*er 6 Can't e targeted directl!S!ecial Combat R"les Time 6 A round lasts seconds. "#$%2&Turn 6 3ach attle participant mo*es up to mo*e speed and takes one action. "#$%2&7anged ttacks in Close Com)at 6 hen acti*e foe is within ; feet, attacker at disad*antage on attack B spell attack rolls. "#$%&;, 08;=pportunit! ttack 6 Intentionall! mo*ing out ofa foe's reach gi*es foe an attack action as a reaction. In*oluntar ! mo*ement does not cause this. "#$%&;Two:e apon 9ight ing 6 se onus acti on for extra attack with second weapon if wielding two light weapons. =nl! ne gati*e ailit! modifiers are added to the damage of the onus attack. econd weapon ma! e thrown. "#$%&;/roup +amage 7olls 6 7oll damage once for all targets damaged. "#$%&AImpro*ised weapons 6 +o %ddamage. "#$%'-Dnocking a Creature =ut 6 +eal damage as normal with mele e attack (includi ng spells). +eclare nonlethal damage. If target reduced to 8#", falls unconscious ut is stale . "#$%&2Critical .iss B #it 6 >atural % E auto fail . >atural 08 E auto hit and roll critical damag e. +amage di ce roll ed twi ce, add modi fi er s afterward. "#$%&', "#$%&A7esistance B Fulne ra)ilit! 6 ? dama ge for resis tance. +oul e damage for *ul nerailit! . "#$%&-S!ecial Action R"les 9lourish 6 Interacting wi th a si ngle oGect, drawing a sword, pulling out a potion, etc. do not require actions."#$%&87eaction 6 pecial triggered action. Cannot take another until next turn. "#$%&8$onus ction 6 /ranted ! features, ailities or spells. Cannot take another until next turn. "#$%2&Actions n Combat ! b#$' ttack 6 se attack rules. Cast a (pell 6 se spellcasting rules. +ash 6 o*e as an action in addition to normal mo*e. +isengage 6 >or mal mo* e doe sn' t pro *oke an opportunit! attack. +odge 6 Imposes disad*antage on attackers and gain ad*antage on +34 sa*ing throws. #elp 6 #elped creature (need to e within ; feet of foe if attacking) gets ad*antage. #ide 6 +34 (tealth) check opposed ! passi*e Icheck of creature who might notice !ou or acti*e Icheck of creature acti*el! searching for !ou. Attack while hi ding gi *es ad* antage and usuall! re*eals position. 7ead! 6 +efine action that occurs as a reaction to a triggered e*ent. (earch 6 ake a I(" erce ption) check or an I>T (In*estigation) check. se an o)Gect 6 =Gects which requi re special interaction such as quaf fi ng a poti on or interacting with multiple oGects. Movement .o*ement (peed 6 #ow far a creature can mo*e when tra*eling and fighting. "#$%-. $re aki ng up mo*ement 6 o*eme nt can e intermixed with actions. "#$%&8.o*ing past all ies and foe s 6 Hou can mo*e through allies. ie difference of 0 from foe to mo*e through foe. "#$%&% +iffic ult terrai n 6 Increases mo*eme nt cost !one foot pe r foot mo*e d. 3ffe cts cumulati*e . Crawling in difficult terrain costs 1 feet per foot mo*ed. "#$%20, %&8"rone 6 /o ing prone is fr ee. e e pr one condit ion. tandi ng use s half mo*ement speed. o*ement costs increased ! one foot per foot mo*ed. "#$%&8Jumping . o*ing %8' g i*es long G ump equal to T7 score, high Gump equal to 1 < T7 mod. >on:mo*i ng gi *e s half those distances. "#$%20(queeing 6 Can mo*e through spaces one sie smaller. o*ement speed is hal*ed, disad*antage on attacks and +34 sa*es, and foes ha*e ad*antage on attacks. "#$%&0(ra!!ling Attack action to grafoe within reach and no more than one sie differe nce larger. 7equires free hand. Contest check of T7 (Athletics) *ersus target's choice of T7 (Athletics) or +34 (Acroatics). uccess gi*es target the grapple d condition. >o action to release. "#$%&;3scap ing grapple 6 /rap ple d cre ature takes acti on to pe rf or m contest chec k of T 7 (At hle tics) or +34 (Ac roati cs) *s foe 's T7 (Athletics). "#$%&;.o*ing grappled creat ure 6 peed is hal*ed unless creature is 0< sies smaller. "#$%&;Shoving (ho*ing a creatur e 6 Att ack acti on to sho*e creature. Target must e within re ach and no more than one si e larger than att acker. Contest check of T7 (Athl et ics) check *s tar get' s choi ce of T7 (Athleti cs) or +34 (Acroatics). If attacker wins, target is knocked prone or pushed ;' awa!. "#$%&;
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ttack hits the target. The roll result isompared against the target's Armor ClassAC). If it equals or exceeds the AC, the attackits. hen an attack hits, damage is usuall!
roficiency bonus + other bonuses orenalties. PHB1*!itiative: d20 + %&' modifier + any
onuses. PHB1+
a*ing throws (sa*es) are made to passi*el! *oid or mitigate the results of a threat. The
a*e result is compared against a +C. uccessf the result equals or exceeds the +C failuretherwise. "#$%-&, +/012
ving Throw
6 d20 + ability modifier +roficiency bonus. PHB1*
Key Mechanics
6 7oll 0d08. Ad*antage6 use higher
oll. +isad*antage6 use lower roll. #a*ing othAd*antage 5 +isad*antage cancels. +oesn'ttack (capped at 0d08). "#$%-1
6 7ound all fractions down. "#$- 6 /rants ad*antage. ax of one.
+ awards ased on role:pla!. "#$%0; 6 3*er!one attempting the same
ction rolls. If at least half the group eats the
+C, the effort succeeds. "#$%-;
"assi*e Checks6 %8 < modifiers. Ad*antagegrants <; onus, disad*antage incurs :;penalt!. "#$%-; Contests6 $oth parties to the contest roll asnormal, ut success is compared to theopposing part!'s roll. =n a tie, the situation
Time6 A round lasts seconds. "#$%2& Turn6 3ach attle participant mo*es up tomo*e speed and takes one action. "#$%2& 7anged ttacks in Close Com)at6 hen acti*efoe is within ; feet, attacker at disad*antage onattack B spell attack rolls. "#$%&;, 08; =pportunit! ttack6 Intentionall! mo*ing out of a foe's reach gi*es foe an attack action as areaction. In*oluntar! mo*ement does notcause this. "#$%&; Two:eapon 9ighting6 se onus action forextra attack with second weapon if wielding twolight weapons. =nl! negati*e ailit! modifiersare added to the damage of the onus attack.
econd weapon ma! e thrown. "#$%&; /roup +amage 7olls6 7oll damage once for all
targets damaged. "#$%&A Impro*ised weapons6 +o %d damage. "#$%'- Dnocking a Creature =ut6 +eal damage asnormal with melee attack (including spells).+eclare nonlethal damage. If target reduced to
8#", falls unconscious ut is stale. "#$%&2 Critical .iss B #it6 >atural % E auto fail.>atural 08 E auto hit and roll critical damage.+amage dice rolled twice, add modifiers
afterward. "#$%&', "#$%&A 7esistance B Fulnera)ilit!6 ? damage forresistance. +oule damage for *ulnerailit!.
"#$%&-
S!ecial Action R"les
9lourish6 Interacting with a single oGect,
drawing a sword, pulling out a potion, etc. do
not require actions. "#$%&8
7eaction6 pecial triggered action. Cannotanother until next turn. "#$%&8 $onus ction6 /ranted ! features, ailitie
spells. Cannot take another until next tur
"#$%2&
Actions n Combat
! b#$'
ttack6 se attack rules.Cast a (pell6 se spellcasting rules.
+ash6 o*e as an action in addition to nomo*e.+isengage6 >ormal mo*e doesn't pro*okopportunit! attack.
+odge6 Imposes disad*antage on attackers
gain ad*antage on +34 sa*ing throws.#elp6 #elped creature (need to e within ;of foe if attacking) gets ad*antage.
#ide6 +34 (tealth) check opposed ! paI check of creature who might notice !oacti*e I check of creature acti*el! searc
for !ou. Attack while hiding gi*es ad*anand usuall! re*eals position.7ead!6 +efine action that occurs as a reato a triggered e*ent.
(earch6 ake a I ("erception) check I>T (In*estigation) check.se an o)Gect6 =Gects which require spinteraction such as quaffing a potio
interacting with multiple oGects.
Movement
.o*ement (peed6 #ow far a creature can when tra*eling and fighting. "#$%-.$reaking up mo*ement6 o*ement caintermixed with actions. "#$%&8 .o*ing past allies and foes6 Hou can
through allies. ie difference of 0 from fmo*e through foe. "#$%&%+ifficult terrain6 Increases mo*ement co
one foot per foot mo*ed. 3ffects cumulCrawling in difficult terrain costs 1 feet pemo*ed. "#$%20, %&8 "rone6 /oing prone is free. ee p
T7 score, high Gump equal to 1 < T7 >on:mo*ing gi*es half those dista
"#$%20 (queeing6 Can mo*e through spaces onesmaller. o*ement speed is hadisad*antage on attacks and +34 sa*esfoes ha*e ad*antage on attacks. "#$%&0
(ra!!ling
Attack action to gra foe within reach an
more than one sie difference larger. 7eqfree hand. Contest check of T7 (Athl*ersus target's choice of T7 (Athletics) or (Acroatics). uccess gi*es target the gra
condition. >o action to release. "#$%&; 3scaping grapple6 /rappled creature action to perform contest check of (Athletics) or +34 (Acroatics) *s foe's
(Athletics). "#$%&; .o*ing grappled creature6 peed is hunless creature is 0< sies smaller. "#$%&
Shoving
(ho*ing a creature6 Attack action to screature. Target must e within reach an
more than one sie larger than attaContest check of T7 (Athletics) chectarget's choice of T7 (Athletics) or (Acroatics). If attacker wins, target is kno
pellcasting ailit! modifier.in rmor6 7equires proficienc! in
rmor. ithout proficienc!, can't cast spells.
"#$%'' 6 Taking damage while
maintaining a spell forces a C=> sa*e againsthe greater of +C%8 or half the damage amount
ecei*ed. pell ends on failed sa*e. >ormalmo*ement and attacking does not affectoncentration. Casting another spell thatequires concentration, ecoming incapacitated
r egin killed reaks concentration. "#$081 6 +ifferent spells' effects add
ogether. ame spells take highest onus onl!.
"#$08; 6 +on't expend spell slot. Take %8
minutes longer to cast and can onl! e cast atpell's ase le*el. "#$080
6 pells t!picall! consist of Feral (m!stical words), omatic (gestures),nd aterial components. Check spellescriptions for exact info. "#$081
6 iards can cop! %st le*el origher spells to their spellook if the! ha*epell lots for that spell's le*el. Cost is ;8gp x
our spell list. If higher than highest spell slot,pellcasting ailit! check *s +C%8 < spell le*el.
se destro!s spell regardless of success B fail.
pell le*el determines attack onus and sa*e+C. +/088
*ealing and Death
*it +oints
Can go no lower than 8#" and no higher thanmax #". "#$%&A Instant +eath6 =ccurs when reduced to 8#"and remaining damage is greater than or equalto #" maximum. "#$%&- nconscious6 hen !ou hit 8#". "#$%&- +amage at 8#"6 3ach time a creature at 8#"takes damage, it suffers a death roll failure andis no longer stale. If the damage equals thecreature's #" maximum, it dies. "#$%&-
+eath (a*ing Throws6 "erformed at theeginning of turn when at 8 #" and not stale.7oll d08. %8 or higher is a success. Three
successes to ecome stale. Three failures isdeath. >atural % results in 0 failures. >atural08, regain %#". "#$%&- Temporar! #it "oints6 eparate pool of hit
points that asors damage. =nce depleted,damage carries o*er to regular hit point total.
"#$%&2
*ealing
(ta)ilie6 +C %8 I (edicine) check tostailie without healer's kit. If stailied,creature is unconscious ut no longer makes
death sa*ing throws. If not healed, gain %#"after %d hours ha*e passed. "#$%&-
#ealer's kit6 %8 uses. 3xpend % use as anaction to stailie a creature at 8#". "#$%;%
Resting
(hort 7est6 %< hours. pend % or more unused#+ to regain #" at end of rest. 3ach rollincludes C=> modifier. "#$%2A Kong 7est6 2< hours. >o more than 0 hours on
watch. >eed at least % #" to take a long rest.=nl! once per 0 hours. At end of rest, regainall #" and ? maximum #+ (min % #+).
"#$%2A
Conditions
! b'$,
$linded6 Creature auto fails ailit! ch
requiring sight. Attack rolls against creha*e ad*antage. Creature has disad*antagattacks.Charmed6 Can't attack or target cha
Charmer has ad*antage on an! sinteraction with target.+eafened6 Character automaticall! fail
ailit! checks requiring sound.9rightened6 +isad*antage on attacks source of fear is *isile. Target can't willmo*e closer to source of fear.
/rappled6 peed is 8 regardless of onCondition ends when grappler is incapacior when an effect remo*es grappler from reIncapacitated6 Can't take actions or reactio
In*isi)le6 Can't e seen without special sor aid of magic. Is considered hea*il! oscwhen hiding. Attacks against
disad*antage, attack rolls ha*e ad*antage."aral!ed6 Creature is incapacitated and mo*e or speak. Auto fail T7 and +34 sAttacks against ha*e ad*antage. An! at
from within ;' automaticall! crit on hit."etrified6 Target is transformed into a inanimate sustance. Target is incapacitcan't mo*e or speak, and is unawar
surroundings. Attacks against ha*e ad*an
Auto fail T7 and +34 sa*es. 7esistance damage. Immune to poison and di(current afflictions are suspended.)
"oisoned6 +isad*antage on attacks rollsailit! checks."rone6 Crawl mo*ement unless mo*e
spent to stand up. +isad*antage on arolls unless attacker is within ;' which gi*es attacker ad*antage.7estrained6 peed is 8 regardless of onu
Attacks against ha*e ad*antage, attacks disad*antage. +isad*antage on +34 sa*es(tunned6 Target is incapacitated, can't and can onl! speak haltingl!. Auto fail
and +34 sa*es. Attacks against ad*antage.
nconscious6 Target is incapacitated, mo*e or speak, and is unawaresurroundings. +rops e*er!thing and prone. Auto fail T7 and +34 sa*es. Atagainst ha*e ad*antage. Attacks with
automaticall! crit on a hit. ee also dama8#".
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Class6 >o armor, AC E %8 < +34modifier. =therwise use armor tale. >otenl! some armor t!pes confer +34 modifier ormpose +34 modifier limit. "#$%'
6 <0 to AC. "#$%'; )ilit! .odifier6 (Ailit! tat L %8) B 0. "#$%1
cienc! $onus6 Adds onus to ailit!
hecks, sa*ing throws, and attack rolls whereharacter has proficienc!. Can still attemptkill check without onus. "#$%-1
Money
! b#-.
ge Rates
oin 3P SP &P :P PP
3opper 1 1;10 1;)0 1;100 1;1000
Siler 10 1 1;) 1;10 1;100
&lectrum )0 ) 1 ½ 1;20
old 100 10 2 1 1;10
Platinum 1000 100 )0 10 1ling Items6 T!picall! get ? price for
ndamaged goods. onster equipment isenerall! unsellale. elling magical itemse!ond potions and scrolls is generall! reser*edor the *er! rich. "#$%''
Environment
n dim light and other lightl! oscured areas,reatures ha*e disad*antage on I
"erception) checks that rel! on sight.
! b#0.
6 +im light, moderate foliage.
+isad*antage on I checks requiring sight.l! =)scured6 +arkness, dense foliage.
$linded.
ource Bri#ht li#ht %im li#ht
<antern bullseye $0( cone = $0(
Hooded <antern >0( radius = >0(
Torch or <i#ht spell 20( radius = 20(
! b#0.
6 "ercei*e surroundings withoutel!ing on sight.
6 ee in darkness as if the darknesswere dim light, cannot see colors.
6 ee in normal and magicalarkness, see in*isile creatures and oGects,
utomaticall! detect *isual illusions anducceed on sa*ing throws against them,ercei*e original form of shapechanger or
reature transformed ! magic, and see intohe 3thereal "lane.
6 Take %d ludgeoning damage per %8
eet fallen, max 08d. Kand prone unlessamage is a*oided. "#$%21
6 Creature can hold reath in
minutes E % < C=> modifier. At start of turnfter this time elapsed, drop to 8#" andreature is d!ing. "#$%21
Movement and ravel
Tra*el pace assumes 2 hours of tra*el per da!.
Pace Hour %ay &ffect
4ast ! miles >0 miles ?) passie "-S5perception7
/ormal > miles 2! /one
Slo@ 2 miles 1 Stealth %ifficultTerrain
9orced march6 arching for longer than 2hours in a da!. 3ach part! memer performs
C=> sa*e e*er! hour at +C %8 < each hourao*e 2. 9ail results in one le*el of exhaustion.
"#$%2%
ra!s
mg#'#
Kist an! sa*ing throws to defend against
damage or entrapment. uccessful sa*e oftengi*es half damage, failed sa*e gi*es fulldamage. hen attempting to disarm, failedcheck often causes trap to trigger. T!pical
mechanical trap has a +C%; for disarmingusing Thie*es' Tools. Kack of Thie*es' Toolscan impose disad*antage.
+etermine the +Cs to6 – >otice (I)
–earch and find (I>T)
– +isale Thie*es' Tools (+34)
Trap Save DCs and Attack Bonuses
Trap %an#er Sa.e %3 ,ttac Bonus
Setbac 10?11 +> to +)
%an#erous 12?1) +$ to +
%eadly 1$?20 + to +12
Trap Damage Severity by Level
3har le.el Setbac %an#erous %ea ly
1?! 1d10 2d10 !d10
)?10 2d10 !d10 10d1011?1$ !d10 10d10 1d10
1*?20 10d10 1d10 2!d10
Diic"lty Classes
(hortcut6 3as! (%8), edium (%;), #ard (08).
%ifficulty %3
Aery easy )
&asy 10
edium 1)
Hard 20
Aery Hard 2)
/early impossible >0
%:2>+
Si2e Categories
! b#$
Si8e Space &les
Tiny 2 2½ ½ -mp sprite
Small ) ) iant rat #ob
edium ) ) Crc @ere@ol
<ar#e 10 10 Hippo#riff o
Hu#e 1) 1) 4ire #iant tre
ar#antuan 20 20or lar#er
6raen purp@orm
Morale mg'3.
Creature or group of creatures flees on a f+C%8 isdom (a*ing Throw. ake optchecks on6 surprise, reduced to half hit p
for first time, no wa! to harm opposing grall creatures in group surprised, group's leis disaled or captured, group reduced tosie with no opposing team losses.
E4ha"stion
pecial ailities and haards that affe
creature. easured in le*els. Ke*els addremo*ed ased on circumstances suc
forced march, no food, etc.<e.el &ffect
1 %isadanta#e on ability checs.
2 Speed haled.
> %isadanta#e on attac rolls saes.
! HP ma haled.
) Speed reduced to 0.
$ %eath Taking a long rest reduces the le*el assuming food and drink are a*ai
"#$0&%
Chases
mg'5'
7un as comat encounter with initiati*e.+ashing6 1 < C=> modifier dashes alloAo*e that requires +C%8 C=> sa*ing throgain one le*el of exhaustion. This exhau
remo*ed after short or long rest.3nding6 Muarr! makes +34 (tealthpursuer I ("erception) check. Muescapes on success. se common sens
critical hit, drops to 8hp, fails a death sa*e ! or more.
20 -nDury
1 <ose an eye. %isadanta#e onPerception.
2 <ose an ,rm or a Hand. 3an onlyhold sin#le obDect at a time. /ot@o?handed @eapons.
> <ose a foot or a le#. Speed haled.%isadanta#e on %&' checs. 4allprone after a %ash action.
! <imp. Speed reduced by ) feet.4all phone if %&' sain# thro@ failafter a %ash action.
)?* -nternal inDury. ust mae %31)3C/ sae for combat actions. Cnfail lose action and no reactionsuntil net turn.
?10 Broen ribs. -nternal inDury but at%31).
11?1> Horrible Scar. %isadanta#e on
3H, 5Persuasion7 adanta#e on3H, 5-ntimidation7.
1!?1$ 4esterin# "ound. HP ma reducedby 1 eery 2! hours. ,t 0hp death.
1*?20 inor Scar. /o effect. <oos cool.
Ability Check vs Save
Ailit! checks are acti*e L creature acti*el! r!ing to achie*e something. a*ing throws are
assi*e L innate creature responses that helpmitigate B a*oid damage or effects.
bility 3hec Sa.e
STR liftin# pushin#
pullin# bashin#
opposin# force
physically moin#tar#et
%&' fleet of foota#ility deftness
dod#in# out ofharm(s @ay
"-S a@arenesssenses
resistin# charmfear @illpo@er
/T deductieinesti#ationinterpretation
resist illusionsmental assaults
3H, socialinteractions
resistin#possessionattacs on
personality3C/ Stamina health endure disease
poison sappin#of itality
"#$%-', +/01-:012
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Magic tems
Identif!ing .agic Items6 #andling an item will
gi*e !ou a sense that it is extraordinar!.Identif! spell re*eals its properties. ith ashort rest with concentration and ph!sicalcontact, at end of rest character learns its
properties. +/%1A "otions6 A little taste will tell taster itsproperties. +/%1A ttuning6 ome magic items require user toattune to them efore properties can e used.7equires an uninterrupted short rest withconcentration (susequent to short rest to id
it), in the form of pra!ers, weapon practice ormeditation. Item can e attuned to onl! onecharacter at a time, and !ou can attune nomore than three different items. +/%1A ttunement duration6 3nds after item has een%88< feet awa! for 0 hours, when creaturedies, or *oluntaril! end attunement on short