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DCS WWII Non-Official Brochure (Download for HD version)

Nov 30, 2015

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Chuck_Owl

MOSCOW, Russia – September 1, 2013 - Legendary flight simulation designers Ilya Shevchenko, Igor Tishin, and Matt Wagner are excited to announce an upcoming Kickstarter campaign for a new WWII flight simulation being developed for the PC. DCS WWII: Europe 1944 is the start of an exciting new flight simulation series. Built by industry veterans at RRG Studios with the same approach that made famous flight sims of the past great, and in partnership with the experts at the Fighter Collection and Eagle Dynamics, the simulation aims to satisfy seasoned aces as well as attract new pilots to the genre.

DCS WWII: Europe 1944 will take the player to the skies over Western Europe at the height of WWII in 1944. Players will attack enemy ground vehicles in the famous P-47 Thunderbolt in the Battle of Falaise, or intercept waves of B-17 Flying Fortresses in their Messerschmitt Bf.109; or attempt to fend off incredible new Me.262 jet fighters in their suddenly slow and obsolete propeller-driven Spitfires.

With successful Kickstarter funding of stretch goals, the project will include more famous historical aircraft, such as the Lockheed P-38, de Havilland Mosquito, Messerschmitt Me.262, and even a flyable version of the Boeing B-17.

The simulation is based on the award-winning DCS engine used in such stellar products as DCS: P-51D Mustang and DCS: A-10C Warthog. DCS WWII: Europe 1944 will boast an all-new EDGE landscape engine, as well as many new and updated features.
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Page 1: DCS WWII Non-Official Brochure (Download for HD version)
Page 2: DCS WWII Non-Official Brochure (Download for HD version)

What is DCS WWII: Europe 1944?

• PC flight simulator focusing on the most famous aircraft of WWII

• Integrated part of the DCS universe

• Realistic, authentic and historical Single Player campaigns

• WWII era map with HD terrain and dynamic weather made in the EDGE next-gen engine

• Moddable Single Player and Multiplayer

• No subscription

• No “Pay to Win”

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Here’s how it works

• Made by team with decades of experience with air combat simulators

• Crowdfunding on Kickstarter to create the game YOU want

• We aim to satisfy seasoned aces as well as attract new pilots to the genre

• What we can achieve depends on your support!

• The funds being raised are only a portion of the development budget. Themajority of the programming, some aircraft art, and more, are fundedinternally.

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Here’s how it works

• Spitfire, P-47 and Bf-109 will be available for free in order to build a solid playerbase.

• Stretch goal aircraft will be flyable based on your pledge and the stretch goals reached.

• Stretch goals determine what will be available in the game.

• Game will be constantly patched and expanded.

• DCS WWII aircraft modules are all compatible with DCS World.

• Form up squadrons and fly with your friends!

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Here’s how it worksStretch Goals

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Here’s how it worksStretch Goals

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Here’s how it works

• Want to pledge? Great! Three different editions are available.

• Standard Edition :• For those who want aircraft manuals, tactics manuals and other goodies, or simply want to

better support the game in order to reach higher stretch goals.

• World Edition :• For those who do not have the DCS P-51D Mustang and the DCS FW 190-D modules and want

to fly these flying legends in both DCS World and DCS WWII.• Grants access to FW 190-D BETA once available in DCS World.

• Alpha Edition :• For those who want to help test the game in early ALPHA state, provide feedback and help us

crush as many pesky bugs as possible.

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Here’s how it worksPledging for a package

DCS WWII: Europe 1944 Non-Official Brochure 9Note: See page 6 for A.A.L. list & description

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Here’s how it worksPledging for a package

DCS WWII: Europe 1944 Non-Official Brochure 10Note: See page 6 for A.A.L. list & description

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Here’s how it worksPledging for a package

DCS WWII: Europe 1944 Non-Official Brochure 11Note: See page 6 for A.A.L. list & description

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The Team

Industry veteran that worked with Oleg's team since the very beginning.Spearheading community efforts, Ilya led the international team of volunteers thatcreated and expanded the original simulation, took it to new theaters, and eventuallyended up producing the biggest most comprehensive collection of flyable WWIIaircraft ever created.

Ilya will act as the project’s lead producer. He will take part in all design decisionswhile managing the day-to-day operations, assigning and tracking tasks, and generallymaking sure things get done.

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ILYA SHEVCHENKO

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The Team

One of the biggest names in flight sims. A graduate of the world-famous MoscowAviation Institute, he spent 11 years in the Soviet aerospace industry. He thendeveloped some of the biggest PC games of the Russian market, including unique FPStitles such as Zar and Mad Space. The games offered innovative features such as non-euclidean geometry and speech recognition. Oleg then used their success to focusonce again on his childhood obsession with aviation. In 1998 his team began to workon what was to become a smash hit flight sim. The rest is history. Lauded for itsunique mix of excitement and realism, Oleg’s work went on to become the biggestand the most award-winning flight simulation of the 21st century. It launched anentire litter of spin-off aerial simulations that continue to this day.

Oleg’s incredible talent lies in his ability to interact with gamers and to translate theirdesires into game features. Oleg will act as the team’s advisor, distilling the wishes ofthe fans into design decisions, and making sure they properly translate intosomething that satisfies the fans today as well as in the long run. Oleg will act as theultimate quality control on the game, ensuring it meets the highest possiblestandards of both historical accuracy and playability.

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OLEG MADDOX

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The Team

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IGOR TISHIN

Driving force behind the successes of Eagle Dynamics over the past 20 years. Startingwith the smash hit Su-27 Flanker (1995), Igor led the team that built the biggestsuccesses in modern combat simulations, including Lock-On: Modern Air Combat,DCS: Black Shark, and many others.

Igor will oversee all engine and flight dynamics work on the project. Putting the sameeffort into the historical accuracy and realism as he did into the recent DCS: P-51release, Igor will ensure the new WWII aircraft built for this project will satisfy themost discriminating expert.

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The PartnersRRG Studios brings over 10 years of experience with WWII flight simulations to thetable. Staffed with flight sim veterans that worked on the greatest WWII flight simseries of the 21st century, we literally wrote the book on the new generation of flightsims.

Eagle Dynamics is the studio responsible for the biggest modern aviation sims ofthe past twenty years. In-house experts have extensive experience with physics,avionics, ballistics, and all other components that go into making a successful flightsimulation. Eagle Dynamics continues to redefine the genre and continuously sets thebar high with each new release.

The Fighter Collection is the company that manages Eagle Dynamics. It is based inCambridge, England, and it operates Europe’s largest fleet of airworthy WWII aircraft.The Fighter Collection runs the annual Flying Legends airshow, giving usunprecedented access to the aircraft we simulate.

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Project Overview

• Traditional publishers don't believe in PC or flight simulators. We atRRG Studios believe they’re wrong. We know that there is a largeaudience of PC gamers that want sophisticated games built for theirplatform.

• Ask not what your genre can do for you, but what you can do for yourfavorite genre. Flight sims is traditionally a niche market that caters toa select few. With DCS WWII, we hope to see the genre flourish andgain popularity among other types of gamers while maintaining ourvery high quality standards.

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Project OverviewWhy we do it and why it matters

• DCS WWII brings visceral dogfighting action. We always wanted tocreate one massive simulator that encompasses everything aviationenthusiasts have been dreaming about.

• DCS WWII is a study sim that will allow players the freedom to dowhatever they want.

• You will see that the community’s passion and creativity knows noboundaries, just like ours. How far these boundaries go in DCS WWIIis up to you!

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Why you’ll want to play DCS WWII

• Huge landscape of Normandy to explore with additional theatres ifwe hit our stretch goals

• Constantly expanding and evolving simulator

• Auto-Updating and constant product support

• DCS standards and quality control

• Single Player historical campaigns

• Best value for your money

• Priceless historical value

• Multiplayer

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Why you’ll want to play DCS WWII

• Authenticity and high fidelity: getting it right and making it feel right

• Dynamic weather and lighting engines and time settings

• EDGE engine is the next milestone in terms of simulator terrain quality

• Our physics and aerodynamic models are the closest thing you’ll get toflying the real thing

• We cater to all playstyles with in-game customized realism settings

• We have access to the aircraft themselves thanks to The FighterCollection, which means realistic sound effects and access to accurateperformance data

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Why you’ll want to play DCS WWII

• Three free aircraft mean more players if the game is fun.

• Building a solid playerbase is mandatory for the game to succeed.

• Free-to-Play business model allows us to build this playerbase and expand upon it.

• The more players we have, the easier it will be to identify your needs and interestson our forums.

• We develop content for what people want, what people have been asking foryears. After all, it’s your sim.

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Why you’ll want to play DCS WWII

• Component-level realistic damage model

• Complex engine management (CEM)• Fully functional HD cockpit rendering• Historical aircraft manuals• Powerful Mission Editor means

infinite possibilities• Proper tutorials• Friendly, passionate and helpful

community• Flying is awesome!

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Detailed Damage Model (Cliffs of Dover)

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Details matter. Every knob, every switch, everything.Screenshot from Il-2 Cliffs of Dover

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The Supermarine Spitfire was the most famous, and without a doubt themost beautiful British fighter of the war.

First earning its fame in the Battle of Britain, the Spitfire went throughnumerous improvements and modifications. It stayed in service well afterthe war, serving on all theaters, from Europe to Africa and the Pacific.

Beloved for its pleasing outlines, powerful armament, excellent engine, andgreat overall performance, the Spitfire was respected by all adversaries,German, Italian, Romanian, or Japanese. If anything, Spitfire is the ultimateproof that if it looks good, it flies good.

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The Messerschmitt Bf.109, often called Me 109, was the mainstay German fighter of WWII. Itserved with distinction throughout the war, and new variants with new improvements kept it upto date and competitive all the way until the war’s end in 1945.

The K series 109 modeled in Europe 1944 was one of the most advanced of all Bf.109 variants.Many Luftwaffe aces scored a bulk of their kills in the Bf.109. With a powerful nose cannon, andavailable underwing gunpods, it could destroy most targets in a single salvo.

Its powerful engine, small size and nimble controls also meant it could dogfight on part with anycontemporary Allied fighter. However the 109’s inline engine and construction meant that it couldnot withstand much punishment. Unlike the P-47 Thunderbolt, you really want to avoid getting hitin the Bf.109.

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The Republic P-47 Thunderbolt was one of the most mass-produced American fighter planes ofthe war. Large and heavy, it amazed both friend and foe twice: first with its sheer size that dwarfedmany contemporary fighters, and then with the fact that it could still hold its own in a dogfight.

However, by 1944 most P-47s were no longer flying as fighters. Flying in the ground attack role andcarrying more bombs and rockets than some dedicated bombers, yet fast and nimble as a fighter,P-47s wreaked havoc on the European countryside. They flew at tree-top level, seeking outGerman vehicle hiding in the brush, or dove down from the clouds suppressing German firingpositions, flipping over attacking Panzers, or strafing infantry with the impressive array of 8 .50-calmachine guns.

Most importantly, the P-47 was highly durable and could withstand punishment. If there was onething the P-47 excelled at, it was getting its pilot back home.

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The North-American P-51D Mustang is one of the most famous aircraft of all time. A true star of theAmerican air power both in looks and performance, this amazing aircraft had humble beginnings. Offeredalmost as an afterthought, or perhaps a gamble, to a British purchasing commission, it started off as anunderpowered, cheap, simple fighter with light armament.

However the inherent strength of the simple design really began to shine, when, a few years later, theP-51 was equipped with a new Merlin engine. The USAAF suddenly had a great aircraft in its line-up. Thenew version of the P-51 could fly all the way to Berlin and back, and fight anything the Germans couldput up on equal terms.

Now that the Americans had a fighter capable of reaching anywhere inside the Third Reich, Germans hadnowhere to hide.

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The Focke-Wulf FW.190D-9, also known as the Dora-9, was one of the most advanced variants of thefamous Focke-Wulf single-engine fighter. The FW.190 was a radial-engine counterpart to theinline-engine Bf.109. Just as the Luftwaffe fighter force was split between those two fighters, today'ssimulation fans are split in their preference. Some prefer the sleek, powerful 109; others swear by thecomfortable yet devastating 190.

Almost futuristic for its time, the Focke-Wulf addressed many of the cockpit workload issues that plaguedthe 109 till the end of the war. A forerunner of the hands-on-throttle-and-stick methodology, the 190automated many important functions that required multiple actions by the pilot in a Messerschmitt.

The D or Dora variant was a radical departure from the radial engine of the earlier variants. Intended toimprove high-altitude performance in response to the Allied bomber raids, the Dora was equipped with apowerful inline engine. This required a dramatic redesign of the entire aircraft, most visible in the greatlylengthened nose section. Pilots nicknamed the FW.190D-9 the "long-nose Dora". Easy to fly, fast, andwell-armed, the D-9 was a formidable opponent and was rightly feared by Allied pilots unlucky enough toencounter it in the air.

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The Boeing B-17 Flying Fortress was a four-engine heavy bomber, perhaps on the mostrecognizable aircraft of WWII.

Sturdy, durable, and easy to fly, it could carry a massive payload. Its advanced Norden bombsightmeant that bombs would usually find their target. Beloved by the USAAF crewmen who flew it forits ability to limp back home looking like a hunk of Swiss cheese, the B-17 was equally reviled bythe Germans for its participation in what the propaganda termed “terror bombing” and for itsbristle of defensive guns.

Thousands of the Flying Fortresses dotted skies over Germany and occupied Europe. Flyingthrough black splotches of exploding flak, they became a symbol of US air power.

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The Messerschmitt Me.262A-1 was the world's first operational jet fighter. Product of some of the most advanced engineeringanywhere in the world, it was powered by twin Junkers Jumo 004 engines, the most exceptional part of the aircraft. Othercountries were also working on their own jet engines, but their program was just a little ahead of everyone else. They wereflight-testing when everyone else was by their drawing boards, and by the time everyone else was flight testing, the Luftwaffe wasstarting production.

The Me.262 was, in many ways, just a prop plane with jet engines strapped in. However the engines were better, more powerful,and more reliable than anyone else's. When Allied bomber crews first spotted strange propellerless aircraft gliding through the airat unbelievable speeds, the shock and awe was complete. For a while, Luftwaffe was back on top.

After a few months, Allied air superiority began to shift the balance yet again. The Germans could not produce the jets fast enough;nor could they replace the pilots they were losing. Many of the German jet pilots were not experienced enough to get much useout of their superior speed. On the other hand, the Allies had such superiority that they could simply hang around until the jetscame in to land, and shoot them down by their airfields.

Still, the Me.262 is one of the most incredible aircraft of WWII. If flown fast enough, you'll always be beyond your enemy's reach;and if your aim is true enough, the enemy is always at your mercy.

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Kickstarter funding will go to:

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Aircraft 3D models, 14%

Other 3D models, 9%

Landscape, 16%

Misc tasks, 14%Aircraft

programmers, 10%

Office & Hardware, 12%

Mission design, 5%

Kickstarter expenses, 20%

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DCS WWII: Europe 1944 Non-Official Brochure