Media Literacy North Carolina Teachers Academy Day 2: Focus on the Learner Renee Hobbs, Ed.D. Temple University Philadelphia PA
May 06, 2015
Media LiteracyNorth Carolina Teachers Academy
Day 2: Focus on the Learner
Renee Hobbs, Ed.D.
Temple University
Philadelphia PA
ACCESSANALYZE/EVALUATE
COMMUNICATEACT
Literacy in Context: The Learning Spiral
Integrating ML Across the Curriculum
1. Teaching With Media & Technology2. Making Connections with Out-of-School Literacies3. Developing Information Access & Research Skills4. Strengthening Message Analysis Skills5. Composing Messages using Multimedia6. Exploring Media Issues in Society7. Sharing Ideas and Taking Action
The purpose of
media literacy education is to
help individuals of all ages
develop the habits of inquiry and
skills of expression that they need to be critical thinkers,
effective communicators and
active citizens in today’s world.
--Core Principles of Media Literacy Education, AMLA, St. Louis (2007)
Reading and Writing in Cultural Context
Cognitive: attention, memory, critical analytic ability, inferencing, visualization ability
Motivation: a purpose for reading and writing, aninterest in the content being read, self-efficacy as a reader and writer
Knowledge: vocabulary, topic knowledge, linguistic and discourse knowledge, knowledge of specific comprehension strategies
Approaches to Teaching
Method: Skills and techniques used in teaching & learning
Awareness: What the teacher knows about the learners
Knowledge: What the teacher knows about the subject
Ends: The purposes and goals of learning
Relationship: Connection between teacher & learner
SOURCE: Fenstermacher, G. & Soltis, J. (2004). Approaches to Teaching. Teachers College Press.
Approaches to Teaching
Method: Skills and techniques used in teaching & learning
Awareness: What the teacher knows about the learners
Knowledge: What the teacher knows about the subject
Ends: The purposes and goals of learning
Relationship: Connection between teacher & learner
SOURCE: Fenstermacher, G. & Soltis, J. (2004). Approaches to Teaching. Teachers College Press.
Middle School Students Spend8 hrs/day in Screen Activity
Middle School Students Spend8 hrs/day in Screen Activity
Middle School Students Spend8 hrs/day in Screen Activity
Most have a TV in their bedroomWatch 6 – 12 movies per weekListen to 15 hours of music weeklyList three or more favorite celebrities, athletes or musiciansUse social media websites for 40 minutes per dayMany create original content while online
Middle School Students Spend8 hrs/day in Screen Activity
Most have a TV in their bedroomWatch 6 – 12 movies per weekListen to 15 hours of music weeklyList three or more favorite celebrities, athletes or musiciansUse social media websites for 40 minutes per dayMany create original content while online4 of 5 teens say they rarely discuss media & technology issues with parents or other adults
Kaiser Family Foundation (2005). Generation M. Available: kff.org
Kaiser Family Foundation (2005). Generation M. Available: kff.org
What Kids do with Cell Phones
0
10
20
30
40
50
60
70
80
Play Games Text Message Listen to Music
Take Photos Download Music
Grade 4
Grade 5
Grade 6
RobbGrieco, M., Perez, A. Moore, D., Dainoff, B., Kiser, E. & Hobbs, R. (2008). It’s a Media World After All. Available: http://mediaeducationlab.com
1 out of every 3 middle-school boys and 1 in 10 girls play video or computer games every day.
Massachusetts General Hospital (2007, July 4). Most Middle-school Boys And Many Girls Play Violent Video Games. Science Daily.
Videogame Violence
Most 7th and 8th graders regularly play violent video games. Two-thirds of boys and more than one in four girls reported playing at least one M-rated game "a lot in the past six months.“
Many children are playing video games to manage their feelings, including anger and stress. Children who play violent games are more likely to play to get their anger out. They are also more likely to play games with strangers on the Internet.
"Contrary to the stereotype of the solitary gamer with no social skills, we found that children who play M-rated games are actually more likely to play in groups -- in the same room, or over the Internet," says Cheryl K. Olson, ScD, co-director of the Center for Mental Health and Media and lead author of the study. "Boys' friendships in particular often center around video games."
Parental Involvement in Children’s Media use
VIDEO CASE STUDIES:
Media in the Family
Students Create their Own Media
Television & Computer Begin to Merge
• 48% of internet users have been to video-sharing sites such as YouTube and the daily traffic to such sites on a typical day has doubled from 2006 to 2007.
• 2007 --15% of respondents said they had used a video-sharing site "yesterday"
• 2006 -- 8% had visited such a site "yesterday."
Pew Internet and American Life (December, 2007). Teens and Social Media. Available: http://www.pewinternet.org/pdfs/PIP_Teens_Social_Media_Final.pdf
Kaiser Family Foundation (2005). Generation M. Available: kff.org
Kaiser Family Foundation (2005). Generation M. Available: kff.org
Education: Preparing Young People for Life in Contemporary Culture
Renee HobbsFounder, Media Education LabProfessor, Department of Broadcasting, Telecommunications and Mass MediaSchool of Communications & Theater | College of EducationTemple UniversityPhiladelphia PA 19122Email: [email protected]
http://mediaeducationab.comhttp://mediaeducationlab.com