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User Centred Designof ULTra for LHR
Gary Davis MDDavis Associates
Karl HumphreysMoMat
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Overall Passenger Experience
Travel to
Airport
Park
Car
Enter station
Selectdestination
Leave
airport
Plan &
BookTravel
Board and
startvehicle
Travel to
Terminal 5(MSCP 5)
Leave
vehicle
andstation
Elevator /
walk tocheck in
Arrivals
Hall
Walk / elevator
to PRT station
(MSCP 5)
Enter
Station
Selectdestination
Board and
start
vehicle
Travel
to car
park(N3)
Leave
vehicle
andstation
Find
carPay for
Parking
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(Almost) No waiting Personalised direct
experience
Quick - no traffic Semi private
Understood experience Driver to help baggage,
directions, security
Get on an see (lost car) Large groups
Better than a Bus
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Passenger Experience Working Group
Success for BAA is determinedby the overall passengerexperience
Team formed to develop theoverall design
Vehicle design Station Design Guideway design Interaction Design Proposition Design Brand Design Wayfinding
Use passenger testing to de riskkey areas of the passengerexperience
Vehicle Design Station Layout Seamless Experience
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Vehicle Design
Size of interior (length, height) Seating arrangement Number of passengers
Button and screen positions Emergency exit DSP vehicle relationship
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Station Layout
Queuing patterns Sharing pods Passenger timings
Multiple bay layout Station layout Passenger Interaction
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Seamless Experience
End to end experience (web to trip home) Integration with car park experience Integration with airport experience Interface design Passenger flow Wayfinding
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Putting the passenger first
Ethnographic research of passengerbehaviour and needs
Creation of 'personas' to inform andguide design decisions
Development of 'Use cases' to testthe system design
Passenger insights drivedevelopment process (not just thetechnology)
Passenger feedback used to de-risk the design early in the process
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Vehicle Design Method
Full size mock up of station and vehicle Mock up vehicle with adjustable seat
positions
Working touch screen interface anddoors
Cross section of passenger types (withluggage) - adults, children and a guidedog
Tasked to: select destination, boardvehicle and exit vehicle
Simulations of emergency exit
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Vehicle Design - Testing
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Station Layout Method
Full size mock up of 2 berth and4 berth stations
Passengers with luggagesimulate normal and disruptedservice levels
De risk station layout andunderstand loading anddisembarking timings
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Station Layout - Testing
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Seamless Experience - Method
Qualitative user feedback on theend to end user experience
Investigate passengersunderstanding and decision making
Qualitative performance data (e.g.touch screen timings)
Interactive touchscreen simulation
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Seamless Experience - Testing
Understanding of berth status Timings of touch interface
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User Centred Design
User-centred design used through out the designand development process
Passenger testing used to de risk such a newpassenger experience as the Heathrow PRT
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BAA ATS Ltd Gebler Tooth Architects Davis Associates
Karl HumphreysMoMat
Gary Davis MDDavis Associates
Venture Three Jones Garrard Move Distillery MoMat