FLIPPER PASS ACTIVE NEXT CACHE BONUS ACTIVE NEXT RUN BONUS ACTIVE BUMPER BONUS ACTIVE OUTLANE BONUS ACTIVE 1 2 3 4 5 6 ROUND 3 ROUND 2 ROUND 1 NEXT RUN x 2 ERASE CACHE ERASE RUN & FLIPPER PASS UNTILEND OFROUND BUMPERS x 2 & UNTILEND OFROUND PER PER FILLED FILLED YELLOW YELLOW FLIPPER FLIPPER BOX BOX PER PER FILLED FILLED RED RED FLIPPER FLIPPER BOX BOX ERASEWHEN ALL 12AREFILLED = WHEN EACH BUMPERFILLED NEXT CACHE x 3 OUTLANE x 2 UNTILEND OFROUND FILL3ALLEYS FORA SKILL SHOT BA CK DO OR FILLALLTO START RUN HA CK ER START START 2 2 3 3 2 2 3 3 4 4 5 5 6 6 2 2 2 2 2 2 2 2 95 00 85 90 75 80 65 70 55 60 45 50 35 40 25 30 15 20 5 10 100 200 300 400 500 600 NUDGE NUDGE 2 2 12 12 5 5 30 30 3 3 15 15 7 7 40 40 4 4 20 20 9 9 50 50 100 100 A-B TRACE NO SKILL SHOT OR NUDGE DATA TRACK A+B HACKS SKIP ROLL THIS PAGE MAY BE REPRODUCED FOR IN-GAME PLAYER USE ONLY. ALL OTHER RIGHTS RESERVED. © 2020 WIZKIDS/NECA LLC. WIZKIDS, SUPER-SKILL PINBALL, AND RELATED LOGOS ARE TRADEMARKS OF WIZKIDS. ALL RIGHTS RESERVED.