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Using GAMIFICATION to shape the talent landscape for 2030 Passionfor.co
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Page 1: Darryn van den Berg- Gamification within your Blended Learning Framework

Using GAMIFICATION

to shape the talent landscape for 2030

Passionfor.co

Page 2: Darryn van den Berg- Gamification within your Blended Learning Framework

Using

GAMIFICATION to shape the talent landscape for 2030

Passionfor.co

Page 3: Darryn van den Berg- Gamification within your Blended Learning Framework

FUN

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Page 4: Darryn van den Berg- Gamification within your Blended Learning Framework

1790 1800 1900 1930

1950 1990 2010

E-Learning Instructor Lead

ED

UC

ATION

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Page 5: Darryn van den Berg- Gamification within your Blended Learning Framework

1790 1800 1900 1930

1950 1990 2010

BU

SIN

ES

S

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Page 6: Darryn van den Berg- Gamification within your Blended Learning Framework

SO

CIA

L R

EV

OLU

TIO

N

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Page 7: Darryn van den Berg- Gamification within your Blended Learning Framework

PAY

PE

R L

AU

GH

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Page 8: Darryn van den Berg- Gamification within your Blended Learning Framework

Definitions Games Ac#vity  that  one  engages  in  for  amusement    Fun What  mo#vates  you  to  stay  engaged    Gamification

Gamifica#on  uses  the  stuff  that  makes  games  fun  and  irresis#ble  and  applies  this  measurably  into  non-­‐game  contexts.  Engaging  “players”  through  Feedback  FUN  and  

Friends  

Passionfor.co The SociaL Revolution

Page 9: Darryn van den Berg- Gamification within your Blended Learning Framework

Gamification is NOT...

 Turning  everything  into  a  game.  

 Adding games in the workplace (solitaire etc...)

 Converting your training programme into a game (Serious Games)

 Simulations or games during training

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Page 10: Darryn van den Berg- Gamification within your Blended Learning Framework

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Gam

ifica

tion

Page 11: Darryn van den Berg- Gamification within your Blended Learning Framework

Peak of inflated Expectations

Plateau of Productivity

Slope of Enlightenment

Trough of Disillusionment

Technology Trigger

VISIBILITY

Time

Gartner Hype Cycle Passionfor.co

Page 12: Darryn van den Berg- Gamification within your Blended Learning Framework

The Psychology of Optimal Experience Mihály Csíkszentmihályi

Low Skills Hig

h

Cha

llen

ges

High Anxiety

Increasing Skil ls

Boredom

Incr

easi

ng

C

hal

len

ge

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Page 13: Darryn van den Berg- Gamification within your Blended Learning Framework

TREN

DS

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Page 14: Darryn van den Berg- Gamification within your Blended Learning Framework

Where IN L&D can gamification be applied

L&D PROCESS (pre-during-post) L&D LOYALTY

PROGRAMMES INDUCTION

PROGRAMMES LEARNING AND DEVELOPMENT

ASSESSMENT

PERFORMANCE MANAGEMENT

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Page 15: Darryn van den Berg- Gamification within your Blended Learning Framework

10 Mechanics

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Page 16: Darryn van den Berg- Gamification within your Blended Learning Framework

Passion

Culture Change

Fun  Performance  

Th

eory

Practice

Change Behaviour

E l e m e n t s

Loyalty

Informal learning

Thinking

Em

ploy

ee E

ngag

emen

t

Custom

er engagem

ent Des

igns

Exciting

Fun

Value  

Reward

Player Journey

Level Up Reviews

Flow C

hannel

Influ

ence

E

xciti

ng

Enhancing Work  

Exciting

Con

nect

ing

Gamification

Loyalty

Eng

agem

ent

Social

Sites

Surveys

Gains

Ca Ching

Management

R e p u t a t i o n

Encouragement

Techniques

P e o p l e Elements  

Emo;ons    

Num

ber  

Feedback & Unlock

CONTENT

TECHNOLOGY

TECHNOLOGY

WEB

Education

Online COMPUTERS

social

Incr

ease

pro

duct

ivity

Classroom

VIRTUAL t r a i n i n g

Player Journey

Ret

urn

on In

vest

men

t

S t u d e n t s

learners

activities

Portfolio of Evidence

P4P

software

LMS

E-Learning

Systems  

Managem

ent  

participants

Competent Knowledge

Ski l ls Attributes Attitude

Assessors  

Moderators  

VERIFIERS  

Points  

Outcomes

Growth

BADGES LEADER  BOARDS  

COURSE  

Credits ASTD

CIPD SHRM Form

ative S

umm

ative PANEL REVIEW

GAP Altruism

Philanthropy

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