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Make it happen The story of a production cycle Dan Olthen
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Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Jul 14, 2015

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Page 1: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Make it happenThe story of a production cycle

Dan Olthen

Page 2: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Production cycle

Pre-Production Production Release

10% -25% 75% - 90%

Page 3: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Pre-Production

Outcome

• What is the game?

• Who is involved?

• What is the plan?

• Proof of concept – First playable

Page 4: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Pre-Production

Mission statement – Vision and Scope

Everyone understands the Mission

Share the same vision

Page 5: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Pre-Production

Stakeholders

• Investors

• Board

• Publisher

• External departments

• Team

Talk early and often

Page 6: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Pre-Production

Lay the groundwork

• Agree on how to work

• Document everything

• Game specs, Schedule, Budget, Staffing

• Recognize your risks

Update and share your documents

Page 7: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Pre-Production

First playable

• Prototype however you want

• Iterate often

• Do not get emotionally attached

• Get asap to something everyone can play

Start playing early

Page 8: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Production

Outcome

• Plan implementation

• Tracking

• Task completion

• Testing

• Ship the game

Page 9: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Production

Plan implementation

• Define things together

• Give directions not instructions

• Have a common information platform

• Check on your vision

Work TOGETHER

Page 10: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Production

Tracking

• Agree on how to track

• Review your progress

• Make it visible for everyone

• Constantly improve your process

Keep the overview

Page 11: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Production

Task completion

• Define acceptance criteria for each task

• Get sign off on the quality bar

• Make the information understandable

Always have something showable

Page 12: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Production

Testing

• Get QA in ideally mid Pre-Production

• Agree together with the team on QA process

• Facture in QA time into your milestones

• Get QA and CM together

QA is your safety net

Page 13: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Ship it

Page 14: Dan Olthen, Game of Thrones Producer @ BigPoint GmbH - Make it happen: the story of a production cycle (How to Web Conference 2014 - Game Development Track)

Summary

• Share the same vision

• Talk early and often

• Update and share your documents

• Start playing early

• Work TOGETHER

• Keep the overview

• Always have something showable

• QA is your safety net