Dan Baden, MD CDC/OSTLTS Peter Jenkins CDC/OADC Leigh Willis, PhD, MPH CDC/NCHHSTP Centers for Disease Control and Prevention U.S. Department of Health and Human Services
Nov 07, 2014
Dan Baden, MD CDC/OSTLTSPeter Jenkins CDC/OADC
Leigh Willis, PhD, MPH CDC/NCHHSTP
Centers for Disease Control and Prevention
U.S. Department of Health and Human Services
Objectives1. Get people with 21st century skills interested
in public health
2. Rapidly and inexpensively make demos of innovative health-education outreach tools
CDC’s Winnable Battles
http://www.cdc.gov/winnablebattles/
Why Not Have a Game Jam?
We hoped to bring together at least 100 students and professional game designers
Have them form teams…
And work with CDC and industry experts…
To envision…
Design…
And code...
Working demos of health games
Maddie Beasly, Nathan Barella, Sam Arrants, Taylor Agni, Logan Cooper, Ryan Drescher, Levoski Brown.Pulse: SPSU Game Jam 2013.
All in one 48-hour period
We then planned to give the winning team a paid, 4-week internship at CDC
Why Use Games?
58% of Americans play video games Average game player is 30 years old 45% of all game players are women Women over 18 outnumber boys age 17 or
younger (31% vs. 19%)
http://www.theesa.com/facts/gameplayer.asp
But Really, Games? Re-mission1 Fold-it2 Robert Wood Johnson Foundation
• Games for Health Conference• Health Games Research
White House’s Office for Science and Technology Policy’s Federal Games Guild
1. Pediatrics, Vol. 122, No. 2. August 1, 2008, pp. e305–e317.2. The Huffington Post, September 19, 2011.
Number of Attendees
Goal = 100
Number of Attendees
Goal = 100Actual = ~300
Number of Attendees
Goal = 100Actual = ~300
The same weekend that Grand Theft Auto V
came out
Largest Game Jam ever held in the US First federal Game Jam ever
2013 GGJ: http://2013.globalgamejam.org/status
CDC Health Game Jam 2013 Facts
Number of Health Game Demos Produced
Goal = 12
Number of Health Game Demos Produced
Goal = 12Actual = 29
Percentage of Game Jam Participants Expressing Interest in Public Health
Interest before Game Jam = 12%
Percentage of Game Jam Participants Expressing Interest in Public Health
Interest before Game Jam = 12%Interest after Game Jam = 50%
• Wellness 6• Nutrition 6• Food safety 3• Heart disease 3• Antibiotic resistance 2• Injury prevention (including texting) 2• Influenza 2• Healthcare-associated infections 2• HIV 2• Teen pregnancy 1
Number of Health Games Demos Developed
Kitchen Outbreak – Demo
Michelle Flamm, Matthew Harris, Jesse Serrano, Valerie Mears, Caleb Fruin.
Insights and Challenges Partners are easy to find Subject matter experts want to help Free admission is critical Recognition is more important than prize
money Furlough
Conclusions Demonstrated that a Game Jam can build
interest in public health
Demonstrated that a Game Jam can rapidly develop inexpensive demos of health games
Next Step
Host the 2014 HHS Health Game Jam
For more information, please contact CDC’s Office for State, Tribal, Local and Territorial Support
4770 Buford Highway NE, Mailstop E-70, Atlanta, GA 30341Telephone: 1-800-CDC-INFO (232-4636)/TTY: 1-888-232-6348E-mail: [email protected] Web: http://www.cdc.gov/stltpublichealth
The findings and conclusions in this presentation are those of the authors and do not necessarily represent the official position of the Centers for Disease Control and Prevention.
Centers for Disease Control and Prevention
Office for State, Tribal, Local and Territorial Support
Questions?
Dan Baden, [email protected]
404-498-0339