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FY15 Earnings presentation May 12th, 2015
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Dec 18, 2015

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UBISOFT 2015 earnings
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  • FY15 Earnings presentation May 12th, 2015

  • This statement may contain estimated financial data, information on future projects and transactions and future

    business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject

    to market risks and uncertainties and may vary significantly compared with the actual results that will be published.

    The estimated financial data have been presented to the Board of Directors and have not been audited by the

    Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on

    June 26, 2014 with the French Financial Markets Authority (lAutorit des marchs financiers)).

    D I S C L A I M E R

    Yves Guillemot, President and Chief Executive Officer

    Alain Martinez, Chief Financial Officer

    Jean-Benot Roquette, SVP Investor Relations

    2

  • 3

    SUMMARY

    FY16: Record operating income target

    Videogames increasingly the dominant form of Entertainment

    Teams strong execution on all strategic priorities

    - Strong portfolio of entertainment brands - Systemic open worlds

    - Growing communities & engagement - Digital

    Beyond: Financial performance driven by

    Ever more engaged communities / High potential live services / Market growth

    2 years 100 M share buyback program

    Players at the heart of our games and brands success

  • AGENDA

    FY15 performance

    FY16 targets

    4

  • OPEN WORLDS TAKE A BIGGER SHARE

    Physical retail sales : NPD, GFK

    5

    BEST SELLERS 2014 (value)

    1 COD : Advanced Warfare

    2 FIFA 15

    3 GTA V

    4 Destiny

    5 Watch Dogs

    6 AC Unity + Rogue

    7 Far Cry 4

    8 Super Smash Bros.

    9 Madden NFL 15

    10 FIFA 14

    OPEN WORLDS SHARE OF TOTAL MARKET

    2008 2014

    16% 30%

    Players growing appetite for Freedom

  • UBISOFTS STRATEGY HAS DELIVERED HANDSOMELY

    Physical retail sales : NPD, GFK

    6

    BEST SELLERS 2014 (value)

    1 COD : Advanced Warfare

    2 FIFA 15

    3 GTA V

    4 Destiny

    5 Watch Dogs

    6 AC Unity + Rogue

    7 Far Cry 4

    8 Super Smash Bros.

    9 Madden NFL 15

    10 FIFA 14

    GROWING COMMUNITY & ENGAGEMENT

    Community + 54%

    Rewards collection +100%

    XBOX ONE & PS4

    52% of FY15 revenues

    Early move on newgen

    + growing communities

    + growing digital capabilities

    + massive systemic open worlds

  • FY15

    Sales : 1,464 M (+42% at cstt FX)

    Outstanding new releases :

    Assassins Creed (U+R) - Watch Dogs - Far Cry 4 - the Crew

    > 30 M units collectively

    Just Dance

    BIGGEST MUSIC VIDEOGAME BRAND EVER

    Back-catalog : 233 M (flat yoy), 16% total revenues

    Assassins Creed - Far Cry - Rocksmith - Rayman -

    South Park: The Stick of Truth

    FY15 PERFORMANCE

    7

  • FY15

    Digital strong momentum : 26% of total rev (vs 19%)

    FY14 FY15

    FY15 PERFORMANCE

    383 M

    195 M

    Full game Digital distribution

    Other Digital revenues *

    +97%

    87

    108

    269

    113 +31%

    +149%

    *mostly extra contents for console, PC & mobile

    8

  • FY15 : FINANCIAL SUMMARY

    FY15

    Record gross margin at 77%

    top franchises momentum + digital revenues impact

    Record non-IFRS Operating profit : 171 M (target of 165 M)

    Record Free Cash flow: 176 M

    Net cash situation: 211 M

    9

  • Gross margin up 405 M, at record 77% level (+5 points yoy)

    Strong line-up performance + favorable mix (PS4, XboxOne)

    Growing digital footprint

    R&D up 148 M, down 3 points

    SG&A up 21 M, down 10 percentage points

    variable marketing expenses marginally up to 206 M & down to 14% of sales (204 M and 20% in FY14). Positive impacts

    from marketing efficiencies + Watchdogs marketing expenses in FY14

    fixed structure costs up to 176 M and down to 12% of sales (157 M and 16% in FY14)

    Non-IFRS Income tax rate at 32%.

    FY15 : NON-IFRS P&L

    10

    TO BE UPDATED

    million, except for per share data 2014-2015 2013-2014

    % %

    Sales 1 463,8 1 007,1

    Gross profit 1 126,7 77,0 721,8 71,7

    R&D expenses (573,5) (39,2) (426,1) (42,3)

    Selling expenses (284,1) (19,4) (279,3) (27,7)

    G & A expenses (98,4) (6,7) (82,0) (8,1)

    SG & A expenses (382,5) (26,1) (361,3) (35,9)

    Non IFRS Current operating income 170,7 11,7 (65,6) (6,5)

    Net Financial Income (4,5) (5,8)

    Income Tax (53,5) 22,1

    Non IFRS Net Income 112,7 (49,3)

    Non IFRS Diluted earnings per share 1,00 (0,46)

    Nbr of shares fully diluted 113,3 107,3

  • 101 M total depreciation increase : mostly more games

    45 M increase in Non Capitalized R&D & others : highlights growing post launch operations & bonuses

    11 M Capitalized R&D increase : less than 3% increase

    11

    FY15 : R&D

    million 2014-15 2013-14

    Depreciation of in-house software-related production 423,8 313,0

    Depreciation of external software-related production and licenses 34,1 44,4

    Royalties 23,0 21,4

    Non Capitalized R&D & others 92,6 47,3

    Total R&D depreciation and royalties 573,5 426,1

    Capitalized in-house software-related production 389,7 373,8

    Capitalized external software-related production and licenses 32,0 37,2

    (excluding future commitments)

    Royalties 23,0 21,4

    Non Capitalized R&D & others 92,6 47,3

    Total development investment 537,3 479,7

  • IFRS Non-Current expenses and income : (21,7) M

    Goodwill and brands depreciation

    IFRS Net financial income : 0,7 M

    Includes : 5,2 M (non-cash) from adjustment of earn-out liabilities

    12

    FY15 : IFRS / NON-IFRS RECONCILIATION

    million, except for per share data

    2014-15 2013-14

    IFRS Adjustment Non-IFRS IFRS Adjustment Non-IFRS

    Sales 1 463,8 1 463,8 1 007,1 1 007,1

    Total Operating expenses (1 324,4) 31,3 (1 293,1) (1 105,0) 32,3 (1 072,7)

    Stock-based compensation (9,6) 9,6 0,0 (9,7) 9,7 0,0

    Non current operating income

    and expenses (21,7) 21,7 0,0 (22,6) 22,6 0,0

    Operating Income 139,4 31,3 170,7 (97,9) 32,3 (65,6)

    Net Financial income 0,7 (5,2) (4,5) 10,3 (16,1) (5,8)

    Income tax (53,1) (0,4) (53,5) 22,1 0,0 22,1

    Net Income 87,0 25,7 112,7 (65,5) 16,2 (49,3)

    Diluted earnings per share 0,77 0,23 1,00 (0,61) 0,15 (0,46)

  • 13

    Sharp improvement of Cash flows from Operations : +253 M

    Reflection of the strong top and bottom lines performance

    Sharp WCR improvement : + 100 M

    No big titles released since early December vs South Park in Q4 FY14

    million 2014-2015 2013-2014

    Opening cash position (12,7) 104,5

    Cash flows from operations 173,6 (79,3)

    Change in WCR 58,8 (40,8)

    Cash flows from operating activities 232,4 (120,1)

    Net investment in capital assets (56,1) (42,9)

    Net free cash flow 176,3 (163,0)

    Net acquisitions/disposals (3,5) (9,7)

    Proceeds from issue of capital and other financial flows 18,4 65,7

    Disposal of Gameloft Shares 0,0 6,0

    Effect of exchange rate fluctuations 32,9 (16,3)

    Decrease/(increase) in net debt 224,0 (117,3)

    Closing cash position 211,3 (12,7)

    FY15 : CASH FLOWS & CLOSING CASH POSITION

  • AGENDA

    FY15 performance

    FY16 targets

    14

  • FY16

    TARGETS

    Sales: Stable

    Non-IFRS Operating Income : minimum 200 M

    KEY DRIVERS

    New releases down yoy

    AC Syndicate - R6 Siege Just Dance - The Division + 1 AAA title

    Digital (~30% of total rev) & back catalogue growth

    Favorable FX

    Higher GM and lower R&D as a % of sales

    Negative FCF

    Positive gap between cash R&D and P&L R&D

    WCR impact from The Division + AAA title in Q4

    Assassins Creed movie investment

    FY16 : TARGETS CONFIRMED

    15

  • FY11 FY12 FY13 FY14 FY15 FY16e

    29 56

    100

    171 Gross Margin

    FY11 FY12 FY13 FY14 FY15e FY16e

    64.8% 67.7% 72.7%

    Non-IFRS Op. Income ( million)

    2010 2011 2012 2013 2014 2015e

    14.5

    12.2

    15.7

    Industry Soft. Sales excl. Digital ( billion)

    FY11 FY12 FY13 FY14 FY15 FY16e

    1 039 1 061 1 256

    38 78 148 193

    Digital

    Sales ( million) 1 464

    -66

    10.8

    71.7%

    1 007

    16

    9.5

    77%

    200e

    378

    UBISOFT FINANCIAL PERFORMANCE

  • 17

    FY16 : ASSASSINS CREED SYNDICATE

    New setting: Birth of organized crime in London

    at the height of the Industrial Revolution

    Play Evie and Jacob Frye

    Single player only

    Release: October 23rd (Xbox One & PS4) / Fall 2015 (PC)

  • FY16 : RAINBOW 6 SIEGE

    Rainbow Six

    was our favorite game at E3

    PC Gamer, May 14

    Communitys positive reception to the Closed Alpha

    Deep replayability potential

    procedural destruction

    + asymmetrical assault gameplay

    + operators class system

    Release : FY Q3 (Xbox One, PS4 & PC)

    Best E3 PC game

    Game of the show 18

  • Highly anticipated open-world MMO RPG

    The Snowdrop engine: amazing graphics

    Release : FY Q4 (Xbox One, PS4 & PC)

    FY16 : THE DIVISION

    Most anticipated titles

    19

  • New for

    FY16

    FY15

    20

    FY16 : DIGITAL LIVE SERVICES

    more to be announced

    CONSOLE / PC

    LIVE SERVICES

    MOBILE

  • APPENDICES

  • Physical retail sales : NPD, GFK

    AC THE 5TH BIGGEST BRAND !

    2 OF THE 4 BIGGEST NEW IPS !

    *includes hardware

    Far Cry Watch Dogs The Division Rainbow 6 strong contenders for Next-Gen top 20

    F: Franchise NB: New Brands

    Cumulated Retail Sales (Value)

    (Xbox360, PS3, Wii, WiiU, Xbox One, PS4 + PC)

    2005 - 2014 (10 years)

    1 CALL OF DUTY ACTIVISION BLIZZARD F

    2 MARIO NINTENDO F

    3 FIFA SOCCER EA F

    4 GTA TAKE-TWO F

    5 ASSASSIN'S CREED UBISOFT NB

    6 WII FIT* NINTENDO NB

    7 MADDEN NFL EA F

    8 THE SIMS EA F

    9 GUITAR HERO* ACTIVISION NB

    10 BATTLEFIELD EA F

    11 HALO MICROSOFT F

    12 NEED FOR SPEED EA F

    13 JUST DANCE UBISOFT NB

    14 LEGO WARNER NB

    15 NBA 2K TAKE-TWO F

    16 Warcraft ACTIVISION BLIZZARD F

    17 SONIC SEGA F

    18 ROCK BAND* EA NB

    19 ELDER SCROLL BETHESDA F

    20 SKYLANDERS ACTIVISION BLIZZARD NB

    Publishers

    22

    PAST 10 YEARS KEY SUCCESS FACTORS

    KEY LEARNINGS

    FRANCHISES =

    LG TERM VISIBILITY

    KEY FACTORS OF SUCCESS

    Strong communities

    Quality

    Regular Releases

    Deep Production

    Capacity

    NEW CYCLES =

    OPPORTUNITY FOR NEW BRANDS

  • 23

    UBISOFTS STOCK much more liquid than it may appear

    Euronext 35% of total liquidity

    Average volume over 1 year at 963 000 shares

    As of May, 11th

    Volume Fragmentation