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D20 Modern - Sidewinder Recoiled - Wild West RPG[1] - baixardoc

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Page 1: D20 Modern - Sidewinder Recoiled - Wild West RPG[1] - baixardoc
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1

Sidewinder: RecoiledCredits

Authors: Bradley W. Hindman, Geoff Spakes, Christopher S. WarnerContributing Authors: Eric Burns, Thomas L. GregorySenior Editor: Thomas L. GregoryEditors: Bradley W. Hindman, Geoff Spakes, Christopher S. WarnerLayout and Graphic Design: Karl KeeslerCover Design: Karl KeeslerProof Reader: Faleesha HindmanPlaytesting and Feedback: Lee Buttrill, Thomas L. Gregory, Bradley W. Hindman, Faleesha Hindman, Max Kuney,Jamie Noble, John Noble, Geoff Spakes, Michael Strauss, Kirk Veitch, Christopher S. Warner.

Open Game Content

Text, quotes and passages from “Gun Fighters of the Western Frontier,” written by Bat Masterson and Alfred HenryLewis, were originally published in Human Life magazine and are now in the public domain.

All remaining content (excluding Product Identity as listed below) is designated Open Game Content in accordancewith section 1. (d) of the Open Game License by Wizards of the Coast. The Open Game Content may only be used underand in terms of this license.

Product Identity

The following is hereby designated as Product Identity:

All “Bat Masterson” sidebar text as indicated by the small Bat Masterson bust icon.All historical sidebar text as indicated by the newspaper icon.All chapter introductory fiction.All basic class descriptive introduction text in Chapter 2.All occupation descriptive text in Chapter 2.All firearm and grenade descriptive text in Chapter 5 excluding references to game mechanics.All advanced class descriptive introduction text in Chapter 6.All proper character names.Sidewinder: Wild West Adventures

Sidewinder: Recoiled

Branded for Recoiled

Copyright and Trademark Notice

Sidewinder: Wild West Adventure is a trademark owned by Citizen Games and is used with permission.

Sidewinder: Recoiled is a trademark owned by Dog House Rules (www.doghouserules.net). Copyright © 2003 by DogHouse Rules. All rights reserved under international copyright conventions.

“d20 System,” “d20 Modern Roleplaying Game,” and the “d20 System” logo are Trademarks own by Wizards of theCoast and are used according to the terms of the d20 System License version 5.0.

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Table of Contents

Chapter 1: Introduction ......4

On Sidewinder: Recoiled........5Life as a Sidewinder ..............6On the Trail and in the

Town ..................................9Bounty Hunter....................9Buffalo Hunter....................9Cowboy ............................10Gambler............................11Hired Gun ........................14Local Law..........................15Outlaw ..............................18Scout ................................19Trapper ............................20

Have Gun Will Travel ..........21From Sunup to Sundown

in the Old West ................22

Chapter 2: Characters ........23

Character Concepts ............24Ability Scores ......................24Basic Character Classes......26

The Strong Hero................28The Fast Hero ..................30The Tough Hero ................32The Smart Hero ................35The Dedicated Hero ..........38The Charismatic Hero ......40

Starting Occupations ..........44Action Points ......................49Allegiances ..........................49Reputation ..........................50Finances, Money & Wealth..51

Wealth System ..................51Cold Hard Cash ................51

Multiclass Characters ........52

Chapter 3: Skills ................54

Acquiring Skills ..................55Skill Usage ..........................55

Difficulty Class..................56Opposed Checks ..............56Trying Again ....................57Untrained Skill Checks ....57Favorable and

Unfavorable Conditions ..58Accumulation of Bonuses

and Penalties ..................58Time and Skill Checks......58Using Skills in Combat ....58

Tools ................................59Checks without Rolls ........59Aiding Another..................59Skill Synergy ....................60Ability Checks ..................60

Skill Descriptions................61

Chapter 4: Feats ................99

Acquiring Feats ................100Feat Descriptions ..............104

Chapter 5: Equipment......125

Purchasing Goods andServices ..........................125Wealth System ................125Cold Hard Cash ..............127Restricted Goods ............129Mastercraft Equipment ..130

Carrying Capacity ............131Weapons............................132

Ranged Weapons ............132Muzzle-Loading

Pistols ........................134Breech-Loading

Pistols ........................137Single-Action

Revolvers ....................137Double-Action

Revolvers ....................138Muskets........................140Rifles ............................141Shotguns ......................142

Exotic Firearms ..............143Simple Ranged

Weapons ......................143Archaic Ranged

Weapons ......................144Exotic Ranged

Weapons ......................144Ammunition ......................145Reloading a Ranged

Weapon ..........................146Mastercraft Firearms ........146

Handgun Modifications ..147Longarm Modifications ..147

Explosives and SplashWeapons ........................148

Melee Weapons..................150Simple Melee Weapons....151Archaic Melee Weapons ..152Exotic Melee Weapons ....152

Improvised Weapons ........153Armor................................153

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General Good andServices ..........................155

Chapter 6: Advanced

Classes ..........................163

Qualifying for anAdvanced Class ..............165

Bounty Hunter..................165Brave ................................167Desperado ........................169Grifter ..............................171Gunslinger ........................173Maverick ..........................175Mountain Man ..................177Pony Soldier ......................179Preacher............................180Professor ..........................182Pugilist ..............................183Rifleman............................185Rustler ..............................187Sawbones..........................189Scout ................................190Showman..........................192Soldier ..............................194Tin Star ............................196Wrangler............................198

Chapter 7: Combat ..........200

Combat Sequence ............201Combat Statistics..............201

Attack Roll ......................201Damage ..........................202Defense ..........................203Grit ................................204Speed..............................204Saving Throws ................204

Initiative ............................205Initiative Checks ............205Surprise ..........................205Fast-Draw Round ..........205Showdowns ....................206

Actions in Combat ............207The Combat Round ........207Action Types ..................207

The Combat Round ......207Attack Action ................207Move Action ..................207Full-Round Action ........208Free Action ..................208

Common Actions ............209Attack Actions ..............209Full-Round Actions ......210Move Actions ................210

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Miscellaneous Actions ..212Special Initiative

Actions ......................212Attacks of Opportunity ..213

Movement and Position ....214Tactical Movement ..........214Flanking..........................214

Combat Modifiers..............214Favorable and Unfavorable

Conditions ....................214Cover ..............................215Concealment ..................216Helpless Defenders ........216

Special Attacks..................217Aid Another ....................217Firearms ........................217Grenades and

Explosives ....................218Splash Weapons..............218Attack an Object ............219Bull Rush........................220Overrun ..........................220Trip ................................221Disarm............................221Grapple ..........................222

Mounted Combat ..............224Injury and Death ..............225

Effects of Grit Damage....225Massive Damage ............225Nonlethal Damage ..........225Stable Characters and

Recovery ......................227Healing............................228Temporary Grit ..............228Character Condition

Summary......................228

Chapter 8: The Trail ........230

Travel ................................231Travel Rates ....................231Speed..............................231Pace ................................231Terrain ............................232Hampered Movement......232Forced March..................232Mounted Movement ........233

Hazards of the Trail ..........233Darkness and Light ........233Heat and Cold ................234Catching on Fire ............234Smoke ............................234Electricity........................235Falling ............................235

Falling Objects ................235Starvation and Thirst......235Suffocation and

Drowning......................235Hanging ..........................235Strangulation..................236Acids and Bases..............236Alcohol Consumption......236

The Hangover................237Disease ..........................237

Anthrax ........................237Cholera ........................238Gangrene ......................238Pneumonia ..................238Salmonellosis................238Smallpox ......................238Yellow Fever..................238

Poison ............................239Modifier Stacking ..............239

Chapter 9: The Corral ......240

Critter Types ....................241Animal ............................241Vermin ............................242

Sample Critters ................242Critter Description ..........243

Critter Listings ..................248Alligator ..........................248Armadillo ........................248Badger ............................248Bat ..................................249Bear, Black ....................250Bear, Grizzly....................250Beaver ............................250Bison ..............................251Camel..............................251Cat ..................................251Cattle ..............................252Condor, California ..........252Coyote ............................253Deer ................................253Dog ................................254Donkey............................254Duck ..............................255Eagle ..............................255Elk ..................................255Ferret ..............................255Fox..................................255Hawk ..............................256Horse ..............................256Horse, Draft ....................257Javelina ..........................257Lizard..............................258

Lizard, Gila Monster ......258Lynx................................258Moose..............................258Mountain Lion ................259Mule................................260Ocelet..............................260Otter ..............................261Owl ................................261Pheasant ........................261Pig, Domestic ..................261Porcupine........................262Prairie Dog ......................262Rabbit ............................263Raccoon ..........................263Rat ..................................264Raven..............................264Roadrunner ....................264Scorpion..........................264Sheep, Bighorn ..............264Sheep, Domestic ............265Skunk ............................265Snake, Constrictor ..........266Snake, Rattlesnake ........267Songbird ........................267Spider, Black Widow ......267Toad................................267Turtle ..............................267Vulture............................268Weasel ............................268Wolf ................................268Wolverine ........................269

Chapter 10: The

Bunkhouse ....................270

Ordinaries ........................271Children..........................271Challenge Ratings ..........271Sample Ordinaries ..........272

Heroic Judge Characters ..273Sample Heroes –

The Gunter Gang..........273Hildi Gunter..................274Melody Gunter..............274Ezekial “Zeke” Phelps ..275Lafayette Lillard “Fate”

Lawson ......................275Jeremiah Samuel Lee ..275

Happy Trails ....................278Index of Tables..................279Index ................................281References ........................291Open Gaming License ......292

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SIDEWINDER: RECOILED

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Chapter ONE :

� INTRODUCTION �

Welcome to Sidewinder: Recoiled, where the historic Wild West comesalive using the d20 Modern rules system. Sidewinder: Recoiled isdesigned to be a cinematic take on the Old West with the kind of actionyou’ll find in your favorite Western movies. Characters can performheroic, and sometimes unbelievable, acts of courage and daring. Thegritty life of the Western Frontier is present, just toned down a bit. Youwon’t find any magic or other fantastic elements within these pages, butd20 being what it is, the addition can be accomplished rather easily.

For those that have purchased the original Sidewinder: Wild West

Adventure, you will undoubtedly recognize some of the text attributed toBat Masterson within Sidewinder: Recoiled. The gang at Dog HouseRules felt that it was important to maintain the feel of the original gamewhile giving us a new framework to build upon for future supplementsusing the d20 Modern system.

We have also endeavored to make Sidewinder: Recoiled as complete abook as possible for your use when gaming. Some of the text presentedbetween these covers is directly from the d20 Modern system referencedocument; although some (if not most) of it has been revised to suit theWestern genre and spiced up for that Old West feel (such as a GM beingcalled the Judge). You will still need to have the d20 Modern CoreRulebook to complete your journey into the Western Frontier, but foractive gameplay, Sidewinder: Recoiled should be all you need.

“This is the west, sir. When the legend

becomes fact, print the legend.”

Maxwell Scott—The Man Who Shot Liberty Valence, 1962

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On Sidewinder: Recoiled

and Living in The Old Westby Bat Masterson

When those young guns from the Dog House Gangasked me to come out of “retirement” I told ‘em to let merest in peace. But given half a chance to tell stories aboutthe West I knew and lived gets my hand reaching for apen no matter how decrepit these old fingers might be.It’s a pleasure to revisit the Western Frontier, to help yousmell the dust of the trail, feel the beautiful balancedweight of a custom hogleg, and hear the howling ofcoyotes in the hills.

Indeed, this Sidewinder: Recoiled reminds me of thearticles I wrote so long ago for Human Life. The editorshave kindly re-printed some of those articles to help meillustrate, with my own words you might say, mymemories of the Old West. The frontier was no trifle; inthose articles, I spelled out just what it meant to be agunfighter. It took a trinity of courage, willpower and skillwith a weapon to survive. No matter what trail youchoose, you’ll need these traits to make good out on therange. The gunfighter, the lawman, the cowboy, the cardsharp—yes, even the scallywag or the sidewinder—allneed guts and grit to tough-out all manner of dangersand threats to a person’s well-being.

I assume, friendly reader, that you have opened thesepages to challenge the frontier. You now enter a worldwhere, not just a tin-badge, but determination, desireand a six-shooter are the law. Here, your horse is yourbest friend, your gun is your ally and your imagination isyour best asset.

CHAPTER ONE: INTRODUCTION

5

CO-AUTHOR’S NOTEWe are fortunate to have the perspective ofMr.William Barclay “Bat” Masterson onSidewinder: Recoiled. It is worth noting,however, that Mr. Masterson is the product ofa very different era in American history. Hisperspectives on racial and sexual issues arerough at best, compared with modernpolitically correct views. He has been graciousenough to allow us a broad hand in editing hiswork. However, we at Dog House Rules mustremind the reader that Bat Masterson’s viewsare his own, and do not reflect the editorialpolicy or opinions of our company or of Mr.Masterson’s editors and co-authors.

Also, we are very pleased to be reprintingsections of “Gun Fighters of the WesternFrontier,” the legendary collection of articleswritten by Bat Masterson and Alfred HenryLewis for Human Life magazine. These articlesare reproduced exactly as they were written,complete with grammar and spelling errors.However, Mr. Masterson has never let the dullfacts get in the way of a good story, andreaders should be cautioned against using hiswriting (whether reprinted from “GunFighters” or Sidewinder: Recoiled itself) as aprimary historical source.

I have been asked by Human Life to writesomething about the noted killers of men I amsupposed to have personally known in theearly days on the western frontier and who oftheir number I regarded as the mostcourageous and the most expert with thepistol.

In making this request, I may reasonablyassume the editor did not consider that hewas imposing on me very much of a task, andhad it embodied nothing more than thequestion of proficiency with the pistol, suchwould have been the case; but in asking me tooffer an opinion on the question of physicalcourage as sometimes exemplified by themunder nerve-trying conditions, he has placeda responsibility on my shoulders that I hardlycare to assume.

—Bat Masterson, “Ben Thompson”Famous Gun Fighters of the Western Frontier

You may wonder what sort of person went west, inthose days—west of the Mississippi, down to the desertsof Arizona, up to the heights of Colorado, and into thevistas of Wyoming. Why leave the comfortable confines ofBoston or Richmond for lands no white man had everseen? Some did it to make a wage. Common was thefrontiersman who hired on as a trapper, a hunter, or ascout for a wagon train. Plenty of ‘just plain folks’ headedwest as settlers, to make a new life for themselves, andstake out a homestead. Lots of men became farmers orranchers—raising cattle, crops and kinfolk. Still othershoped to strike it rich panning for gold or digging forsilver—my old stomping ground in Tombstone, Arizonawas founded on a rich silver strike. By 1867, therailroads stitched the West and the East together, makingthem one country, and making it possible for a man whochose his fares right to see both oceans in the samemonth. In fact, tourists were beginning to do just that.

Naturally, you’re not reading this to find out about thetourist trade in the pueblos off the railroad. You want toknow about the gunfighters, the lawmen and theoutlaws. The legends of the Old West. What sort of mandid that?

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It is as I said. Heroic men. Men of unsurpassedcourage, extraordinary skill, and the will to do hardthings when necessary. Sometimes terrible things.

That is the sort of character you’ll find in Sidewinder:

Recoiled. Will you measure up?

Life as a SidewinderWhen one thinks of the Old West, one thinks of tough

men riding in the saddle, driving cattle across endlessprairie. Of solemn men wearing a gun and a badge, ridinginto town to become the law. Of battles between Indianbraves and white settlers, each believing they had theright of it. One thinks of pretty saloon girls andshowdowns at high noon.

The real West was all of those things and none ofthose things. Events change in the telling and theretelling, and legends are built by men who never saw thetrue events with their own eyes. I know. I saw plenty, andI heard and read more than my share of the hogwashthat was served up about the gunfighters, the killers, thelawmen, and the Indians. For every true story you’veheard, you’re just as likely to have heard two tall talesand one fantastical humdinger.

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The truth of the matter is a man could be many athing in those days. He could scout for the military,pathfind for the government, mine for gold or silver, keepand raise cattle or horses or sheep, live in the saddle forweeks at a time, wear a badge in one town and be wantedas a low down dirty thief in the next. The frontier washard in those days, especially before the railroads madeconveyance simpler. And for every rustler, gunslinger,marshal or maverick you read about in the dime novels,there were a dozen shopkeepers, blacksmiths,prospectors and saloonkeepers who never wanted anykind of trouble, preferring to earn a quiet, decent (or notso decent) living.

Again, I suspect that you aren’t reading this to hearabout the locals. At least, when I meet a young man withhis head full of glorious tales of cowpunchers and buffalohunters, I have never heard him say, “if only I could haverun the general store in Tombstone!” Nope, he dreams ofbeing the man in the center of the street, his hand on hisgun, staring down the no-good rival who done him wrong.Then, at the moment of truth, they both draw. Only oneman remains standing.

There are a lot of routes to that street, some bloodierthan others. A good number of men (and women—thestories of Calamity Jane, Annie Oakley and the thieving

THE CODE OF THE WESTThirty-five years ago Charley Harrison was one

of the best known sporting men west of the MissouriRiver. His home was in St. Louis but he traveledextensively throughout the West and was well-known through the Rocky Mountain Region. Hewas of an impetuous temperament, quick of action,of unquestioned courage and the most expert manI ever saw with a pistol.

He could shoot faster and straighter whenshooting at a target than any man I ever knew; thenadd to the fact that no man possessed more couragethan he did, the natural conclusion would be thathe would be a most formidable foe to encounter ina pistol duel.

In 1876 he started for the Black Hills, which wasthen having a great mining boom on account of thediscovery of gold at Deadwood. When Charleyreached Cheyenne he became involved in apersonal difficulty with another gambler by thename of Jim Levy, and both men started for theirrespective lodgings to get their pistols and have itout the first time they met.

It looked 100 to 1 that Harrison would win thefight because of his well-known courage andproficiency in the use of the pistol. Little beingknown at that time about Jim Levy, Harrison was

made a hot favorite in the betting in the variousgambling resorts of Cheyenne. The men were notlong in getting together after securing theirrevolvers, which were of the Colt pattern and of 45calibre in size.

They met on opposite sides of the principalstreet of the city and opened fire on each otherwithout a moment’s delay. Harrison, as wasexpected, fairly set his pistol on fire, he wasshooting so fast and managed to fire five shots atLevy before the latter could draw a bead on him.

Levy finally let go a shot. It was all that wasnecessary. Harrison tumbled into the street in adying condition and was soon afterward laid to restalongside those others who had gone before in asimilar way.

That Harrison was as game a man as Levy couldnot be doubted; that he could shoot much faster, hehad given ample proof, but under extraordinaryconditions he had shown that he lackeddeliberation and lost his life in consequence. Thetrouble with Charley Harrison was just this—hewas too anxious. He wanted to shoot too fast. Levytook his time. He looked through the sights on hispistol, which is a very essential thing to do whenshooting at an adversary who is returning your fire.

–Bat Masterson, “Ben Thompson”Famous Gun Fighters of the Western Frontier

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Belle Starr remind us that women rode the range as well)had no intention of becoming gunfighters. Others wentwest for that reason alone. When choosing the characteryou want to play in Sidewinder: Recoiled, you shouldconsider where that character came from and what he orshe means to do out West. Choose skills wisely,accounting for the adventures you expect. Your Judgewill help you with that, of course.

The story of Levy and Harrison demonstrates thecoolness under fire and deliberation of my acquaintanceJim Levy (take heed of the lesson, here). Moreimportantly, it embodies the unwritten Code of the Westthat so many writers make reference to. Both Harrisonand Levy agreed they had a dispute. They both went to

CHAPTER ONE: INTRODUCTION

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their lodgings to prepare, and then they met in the streetof Cheyenne. At any time, either could have left and kepthimself safe, but to do so—to show the white feather, aswe say—would be to humiliate oneself and damage one’sreputation. Reputation is everything to a gunfighter,whether outlaw, lawman, or somewhere in between. Mypiece on Wyatt Earp and Ike Morris, re-printed here, tellsit well.

The passage about Earp and Morris describes an OldWest battle as intense and important as any gunfight.Morris, as a rival gambling house operator and bad man,had everything to gain from declaring Earp’s operationcrooked. Morris didn’t count on having to deal with WyattEarp himself, but he stood to gain even more if he could

WYATT EARP AND IKE MORRIS[Wyatt Earp] was once engaged in running a faro

game in Gunnison, Colorado, in the early days ofthat camp; and one day while away from thegambling house, another gambler by the name ofIke Morris, who had something of a local reputationas a bad man with a gun, and who was alsorunning a faro game in another house in the camp,went into Wyatt’s game and put down a roll of billson one of the cards and told the dealer to turn.

The dealer did as he was told, and after makinga turn or two, won the bet and reached out on thelayout and picked up the roll of bills and depositedthem in the money-drawer. Morris instantly made akick and claimed that the cards were crooked, anddemanded the return of his money. The dealer saidhe could not give back the money, as he was onlyworking for wages, but advised him to wait until Mr.Earp returned, and then explain matters to him,and as he was the proprietor of the game he wouldperhaps straighten the matter up.

In a little while Wyatt returned, and Morris wason hand to tell him about the squabble with thedealer, and incidentally ask for the return of themoney he had bet and lost.

Wyatt told him to wait a minute and he wouldspeak to the dealer about it; if things were as herepresented he would see what could be done aboutit. Wyatt stepped over to the dealer and asked himabout the trouble with Morris. The dealer explainedthe matter, and assured Wyatt that there wasnothing wrong with the cards, and that Morris hadlost his money fairly and squarely.

By this time the house was pretty well filled up,as it got noised about that Morris and Earp werelikely to have trouble. A crowd had gathered inanticipation of seeing a little fun. Wyatt went over to

where Morris was standing and stated that thedealer had admitted cheating him out of his money,and he felt very much like returning it on thataccount; but said Wyatt—“You are looked upon inthis part of the country as a bad man, and if I wasto give you back your money you would say as soonas I left town, that you made me do it, and for thatreason I will keep the money.”

Morris said no more about the matter, and afterinviting Wyatt to have a cigar, returned to his ownhouse and in a day or so left the camp.

There was really no reason why he should havegone away, for so far as Wyatt was concerned theincident was closed; but perhaps he felt that he hadlost whatever prestige his reputation as a bad manhad given him in the camp, and concluded it wouldbe best for him to move out before some otherperson of lesser note that Wyatt Earp took a fall outof him.

This he knew would be almost sure to happen ifhe remained. He did not need to be told that if heremained in town after the Earp incident got noisedabout, every Tom, Dick, and Harry in camp wouldbe anxious to take a kick at him, and that wasperhaps the reason for his sudden departure forother fields where the fact of his puncturedreputation was not so generally known.

The course pursued by Earp on this occasionwas undoubtedly the proper one—in fact, the onlyone, [to] preserve his reputation and self-respect. Itwould not have been necessary for him to havekilled Morris in order to have sustained hisreputation, and very likely that was the very lastthing he had on his mind at the time, for he was notone of those human tigers who delighted inshedding blood just for the fun of the thing.

–Bat Masterson, “Wyatt Earp,”Famous Gun Fighters of the Western Frontier

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force the famous lawman to return his money on a badbet. Earp handled it in stride—by ‘admitting’ the honestgame was crooked, he threw Morris’ challenge back in hisface. Refusing to return Morris’s money forced the manto either back up his challenge with a gun, or back downand lose his money and be humiliated in front of all theother gamblers. As you have read, Earp’s iron will ruledthe day—Morris backed down, mollified Earp in everyway, and then left camp at his earliest opportunity.

That, in a nutshell, is what the so-called Code of theWest is about. To be seen as a brave and proud man, youhave to be willing to stand up for yourself, and preserveyour reputation. That reputation in turn stands you ingood stead. Many a rustler might take a poke or a shot atyou without cause—if you’re a nobody in his eyes. But aman with a reputation for not backing down can pick andchoose his fights and go unchallenged by the averageperson.

Sometimes a reputation can also help you play a bluffand win. Rather late in my career, I was living in NewYork City and working as a sportswriter for one of thelocal papers. During that time, Richard D. Plunkett—aformer lawman I had known in Creede, Colorado—beganbadmouthing me when he came to town. That sort ofthing never sits well with me, so I confronted him in theWaldorf-Astoria, of all places, when he was mouthing offwith a drunkard named Dinklesheets. We began to tussleafter Dinklesheets threw a bad swing at me, and I laidinto both of them with this cane I’ve carried since an earlyinjury in a gunfight.

All around us, people were crowding in to see the twoWestern gunfighters duke it out. They pressed so tight,they were interfering in the fight. Finally, I threw myhand in my pocket and pointed it at Plunkett, who turnedghost-white. One of the townies cried, “Look out! Bat’sgoing to flash Betsy,” referring to the Colt Frontier Model1873 I carried out in the field. The townies scattered andPlunkett had the fight taken out of him. When the policecame, it was already as quiet as church before service. Isurrendered the ‘gun’ at their request—which is when thepolice and Plunkett alike learned I’d cleared the room andstood him down with my favorite cigarette case.

My reputation made that possible. My story wasknown as far East as New York City. Folks even knew mygun by name. When I made a threatening move, they hadevery reason to believe it might end in a hail of lead. Thatincident had a serious effect on Plunkett’s reputation. Hetook all the lumps in the fight, and backed down from aman with a cane and a cigarette case. I had no moretrouble with him in the Empire State.

The Code of the West was more than facing downcowards and braving dangerous showdowns. A goodreputation depended on how one acted in all ways and toall people. People expected a man to talk straight andfight fair. For example, bushwhacking a man wasfrowned upon, because it didn’t give a man a chance tosurrender or even jerk his gun. The Code meant sharingyour campfire and your beans with a stranger on thetrail, because you didn’t let a man go hungry justbecause you didn’t know him. And it meant letting a

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man’s past stay in the past. Plenty of upstanding citizensof the frontier were fleeing something back East—be itlegal trouble, financial trouble or maybe a wife whowouldn’t take the hint. The Code of the West meant youdidn’t ask about who a man used to be; you measuredhim by his current conduct.

That made it hard for the law to catch robbers andkillers. Consider Jesse James—one of the most legendaryoutlaws of the West, and a stone cold killer to boot.Despite his willingness to kill innocent men in cold blood,he and his brother, Frank, were mighty fine at keepinggood reputations in many towns. As a result, settlers andcowboys would often give them free passage when theyasked politely. After stealing hundreds of thousands ofdollars, Jesse was able to settle down with his wife inTennessee under the name J.D. Howard. They farmedand raised children for three years as perfect neighborsand good citizens. No one inquired as to where Mr.Howard and his wife Zee came from, or how he couldafford to set up as he did. One simply didn’t ask. It wasonly after Jesse got bored and left retirement for theowlhoot trail—to live the life of the outlaw—that Jesse puthimself in danger of being found out.

And even then, Jesse James didn’t see justice, not theway I see it. In fact, the man who assassinated JesseJames learned what it really meant to violate the Code ofthe West. His name was Bob Ford, and he and hisbrother had joined the James Gang after Jesse leftretirement. The Ford brothers—wanted criminalsthemselves—met with the Governor of Missouri and tookan offer to kill Jesse James for the $10,000 reward on hishead. The next time the Ford Brothers saw Jesse, theyaccepted an invitation to his home, sat at his table andate his food. When Jesse noticed a picture on the wallwas crooked, he stood and turned his back to his friendsto adjust it. Bob Ford shot him in the back, right in hisown home. Jesse didn’t even have his gun belt on.

Convicted of the James murder, Ford was pardonedby that same Missouri Governor, who then cheated Fordout of most of the reward. But more expensive was theFord Brothers’ loss of reputation. Wherever they went,crowds would call them cowards and mobs would try tolynch them. Finally, Bob Ford was killed by an ex-lawman named Ed O’Kelley, who gunned him down indisgust. O’Kelley had no personal grudge against Ford;he just didn’t cotton to the idea that Ford was pardonedfor such a craven murder. O’Kelley, it should bementioned, faced Ford and looked him in the eye whenhe fired.

On The Trail and

In The TownSo far, you’ve heard me talk about reputation and the

importance of the Code the West. It’s true some peoplethink all we ever did was drink, gamble and shoot at eachother. As usual, the truth and the myths don’t always getalong.

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More often than not, men and women out on theWestern Frontier were simply trying to make a living.While Sidewinder: Recoiled doesn’t focus on saloon girlsor shopkeepers, blacksmiths or bankers, prospectors orsettlers, ranchers or farmers; that doesn’t mean thepugilists, gunslingers, preachers, wranglers, mavericksand rustlers who are the core of Sidewinder: Recoiled

don’t interact with such folks every day. It just meansthat they don’t typically earn their living on a farm or ata peaceful occupation in a town.

So what will characters be doing to earn their keep onthe range? Here’s a short list of livelihoods that mightoccupy a character’s time in Sidewinder: Recoiled.

� Bounty Hunter �Bounty hunting can be a way of life, or just a quick

way to earn enough cash to reach your next destination.Tracking and capturing a man for money takes desireand resilience. Some folks have been uncharitable tobounty hunters, calling them manhunters, or worse,bushwhackers. The latter was most unkind, becauseattack by surprise, without letting your intentions beknown was a violation of the Code of the West.

Truly, many gunfighters and lawmen took up thetrade of bounty hunting from time to time, and sufferedno loss of reputation thereby. Even a lawman, should hehave to kill an outlaw, would certainly collect any bountythat might be offered—and without compunction. Afterall, it was the law. Texas Ranger John Barclay Armstrong

CHAPTER ONE: INTRODUCTION

9

shot and killed the notorious outlaw John Wesley Hardin,taking a $4,000 bounty for his efforts. I myself tookbounties from time to time, once cutting the heads fromtwo criminals and keeping them in a gunnysack when Ineeded proof but had no means to transport their bodies.One could be a bounty hunter and still abide by theunspoken Code of the West, as long as one conductedoneself accordingly.

For example, when a man tracked down a criminal,all bets were off. The Code allowed for the use of a varietyof measures to bring in a fugitive. Because many bountyhunters were employed by the Pinkerton DetectiveAgency, or acted on behalf of Wells Fargo or in some otherofficial capacity, they had free reign when hunting downrobbers and thieves. Such bounty hunters were seen inthe same way as a man seeking vengeance for a personalwrong. Although they hunted men for money, a manseeking vengeance was forgiven many things.

Characters who take up bounty hunting are bound totravel far and wide—going where the bounties are—anddesperados aren’t exactly known for staying in one place.Bounty hunters need to be prepared to justify theiractions wherever they go, as the good townsfolk of onecommunity might not believe the new farmer up the roadis wanted as a notorious killer in another. They mighteven be inclined to protect that farmer from the bountyhunters. It pays to be ready for anything—when ascallywag feels the heat, he won’t be looking for a fairfight; he’s more likely to bushwhack his pursuer andleave him for the vultures. When all is said and done,there’s little in the West that beats the thrill of bringing inan outlaw.

� Buffalo Hunter �The Plains Indians hunted buffalo and depended on

them in all aspects of their lives. They used them in theirreligious practices, as a source of good meat, to provideclothing and shelter (the hide of a buffalo was capable ofbeing anything from a blanket to a boat), to armthemselves (bison sinews made excellent bowstrings),and to otherwise survive on the sometimes harsh prairie.White men coming from the East discovered thepracticality and many uses of the buffalo, including thefine leather that bison hides could yield when properlytanned. The lucrative trade meant good steady work forbuffalo hunters, even while causing dismay among thetribes. Men crossed the prairie following the herds,sometimes taking down hundreds in an hour. Yourcharacter can easily choose a life as a buffalo hunter, oras a guard riding with the hunters, or serve any one of anumber of roles in a hunting party’s camp. Hunters cameand went, collecting their earnings and riding off for otheradventures, to return to the fields when the money ranout. I myself was a buffalo hunter for some time, relishingthe life of the outdoors and the trail. See my good friendMr. Lewis’ comments about me.

Buffalo hunters had to contend with both theelements and the Indians. As the local tribes had beenhunting bison for countless generations (and chafed on