CURRENT DAY TEACHING POINTS IMPACT The point the players foot contacts the ball Evaluate first, then look for other causes Changes to technique & situations Strong, precise impact = intended target LOOK, FEEL & SOUND Provides immediate feedback to the player Look – spins, stays vertical, visualise a good action Feel – light on the foot, little shock, ‘middled’ Sound – listen for ‘thud’ rather than a ‘slap’ NOTE: Always encourage players to ‘see’ the appropriate grip, approach and height at which the ball is dropped. GAME SENSE TRAINING Previous model of teaching (biomechanics) KICKI NG IMPACT GAME SENSE TRAININ G LOOK, FEEL & SOUND