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s :Iggest e Ing A muga agazine October 1911 E5.99USS13 50•122,500•PSCH235•BFR 520 •UM iIl The apex of military flight simulation Portable Amiga How do they do that? Mac Emulation Fusion: best of both worlds ISDN Internet The future is here TotallyExclusive! On ThisCD! ' 4 Plus:- I % 4111 b Over 600Mit ofsbftware No TFX? Askyour N e w s a 7 .1 I I 1 1111 1 0 ) r 9 71360 1
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CU Amiga - DigitalOcean

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Page 1: CU Amiga - DigitalOcean

s : I g g e s t e I n g A muga a g a z i n e

October 1911 E5.99 USS13 50•122,500•PSCH235•BFR 520 •UMiIl

The apex of military flight simulationPortable

AmigaHow do they do that?

MacEmulation

Fusion: bestof both worlds

ISDNInternet

The future is here

Totally Exclusive!On This CD!

'441111tt

Plus:- I % 4111bOver 600Mit •of sbftwareNo TFX? Ask your N e w s a 7. 1. e n t i C D -E d i t i o n , d i s k v e r s i o n a l s o n a l a b le .

IISSN 1360-5968

111111 1 0 )r9 7 1 3 6 0

15 9 6 0 1 41

Page 2: CU Amiga - DigitalOcean

NEADDRESSAMINET SETS

HOUSE, TROON WAY BUSINESS PARK, E m a i lHUMBERAIGNE LANE, LEICESTER. LE4 9HA W W W• • • • • • • • • • • • • • • • • • "

E34199 E34199 E34199 El 9 95 El 9 95

PhoneFax

ALL ONLY E14.99 EACHNI WET CO FM KY CO BO UPON REMISE BY JUST REGISTERING FOR A SUBSCRIPTION AS EACH NEW CO IS

REEEASEO MU CHARGE YOU ANDISPAIDI YON NEW ANT CO ON DAY Of RI REAR.AMIGA TOOLSP.1,20 cA,(<ft 4k,

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Magic Publisher

P 1 16 1 Eg Eggi 5 EGT ;6 A Era; Aair5

AMIGA CD•ROMSMAGIC PUBLISHER MOOS ANTHOIOGY ERIC SCHWAB!! CD SYSTEM BOOSTER EURO CO VOL 2E49.95E29195 M95E19195 E11199TRADE ENQUIRIES WEI COME

T '-0 1 1 6 2 4 6 38000 1 1 6 2 4 6 38011sales@weirdscienceicuk!wwwweirdsciencescuk

Personal Suite CDSounds Terrific 2

Ca) Women of the Web

Light Rom GoldCard Games CD17 Bit LSD 3

o r b 17 Bit 5th DimensionIr Amos PD CD

lbw r UPD Gold

R s :S c i F i S en sa ti on s 2

Imagine PD CDMultimedia Backdrops

Collta Assassins CD Volume 2

: r 1,078 Weird Textures3,000 Jpeg Textures

CI) Dem Rom

azitMagic WB Enhancer

NFA Utilities Experienceu j NFA AGA Experience 2

Scene StormC O Zoom 2d i r k Oh Yes! More Worms

Octamed 6 CDd i m Clip Art CDVir 3DCD-2 Images

Retro Gold

•••••••••••\

MEM PEARLS 4 G S A @WC£8.95 E l 9.95

AiTRADE C REIM!. DISTRIBUTORS FOR SII, SCHATZTRUHE CEDAIIII.GRAPHIC DETAIL INTERACTIVE. EPIC. SADENESS, PO SOFT, HISSF Gli

VULCAN. MAU LEISURE, AND AMIGA INTERNAM/1k. ME11.1

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Page 3: CU Amiga - DigitalOcean

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Access all of the PC drives,Read & Write to & from the PC.Load files directly from the PC.Up to 451(1sec for Amiga > PC.Up to 29kIsec for PC > Amiga,

MARA 111411MAUI 2 fleaUNICA 3 flitBINA MO fleeM E M 11411

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Page 4: CU Amiga - DigitalOcean

AMIGAP V I A G A Z I N I E

OCTOBER 1997 • CONTENTSEditorial

EDITOR Toler HaveART EDITOR Helen Danalp

TECHNICAL EDITOR Mat Bettina@DEPUTY ARE EDITOR Anthony Chao

STAFF WRITER Mdtew KamPRODUCTION EDITOR Russell Cu

COMPILill Neil BrahmaTECHNICAL CONSULTANT John Kennedy

CONTRIBUTORS Jason Compton, Teen Dillon,Mali Forbes, Tiny Gill. LanyHickman, Jason %dance. AideMitchell. Genies Banick

PHOTOGRAPHY Be. JenningsSUM MANAGER Sarah Best

SYSTEMS MANAGER Sarah-Jane Team

Advertising, Marketing b ManagementPUBLISHING eIREC TOR Sarah Janes

PUBLISHER Andy AlailtieMANAGING EDITOR Richard Hewitt

GROUP AD MANAGER Lim MellenSOFTWARE MANAGER Chris Perm!

SENIOR SAUS EXECUTIVE Marianna MastersAGENCY SALES EXECUTIVE Genene Dick

SAM EXECUTIVE Justin AllalietartiAGENCY SALES MANAGER Peal Unarm!

PRODUCT MANAGER Kirsh. &IckesHARIETING EXECUTIVE los Pam-ashy

PRODUCTION MANAGER Sam leeAD PRODUCTION MANAGER Emma MilliardAt PRODUCTION EXECUTIVE Natasha Game

ADVERTISING ASSISTANT Annabel Green

Cu Amiga Magazin37.39 MILLHARBOUR. ISLE OF DOGS,LONDON Ile 111. UNITED KINGDOM

Sill 972 679BGENERALOCU-AMIGA.00 UK

PIER SITE: wancco-anugato.akSUBS ENQUIRIES 01 aSE 1353511

ADVERTISING PRODUCTION FAX: Sill 972 6755

ContactsRUIPIII LETTERS AND TECHNICAL 1 s t pawl M I M I sadpees Van it the eaten okaa anal algid WI IIACICSAT I v annul g a la sal thea

dude ma i NIA Recast dm IMP/ I I I R sawn nay newW Itriteld Npeaseea I va in x backelta@csamisaesak se I * Ace-sowile coals.

pp PAVERS 1W.t anima it eirs propels Nip awe Imi we 1 silt M in IK aire. IRea music PD va in NA i i i pad X nese A it PIP SUIPAISSIONS. CU Alsip

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1111-011,11•NATUL S I A I NC E S IT A S HI R I DA5 4 Pit TEL 1 14 S1 11 11 11

COSIPEPTIONS CI Asai Nauss eine feas eimigustes Foilg on et new napes pa auasse aid Mann se Ito ticis X salad * le n* ibe amen eal nut 1W. I. m11 ito soula im Wins edema geese rut, mantas' Cupolas semis are vels Kasai ay palInenm p.. arms atm ail IN. alawS damn Is fail Shari oil N. eaten h pest Chia

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- - — - •PRINTED IN INE N M I ARNIM IT SOUTHERN PRINT WEI MUT. POOLE.

COVES DIVE AND CD -ADM DUPLICATION IT DeSSAPIESS

ABC JeasstNial IND 17,311

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Editorial

Now this is an issue and a halt! Taking top billing of course is thatgame we thought would never see the light of day. Petitions wereraised, software companies were hounded, letters were written andprayers were said. In the end it's all turned out rather well. Whocould have ever dreamed you would be getting what is possibly the

best Amiga game ever for under a fiver? Well that's exactly what you've got!Think of it as a thankyou for staying with us, and staying with the Amiga. It'sabout time we got something to really be pleased about, and I'm chuffed to beable to have been partly responsible for making it all possible. Go and play it!

Tony Horgan, Editor

Cover feature• •- ;.i i•

20 T EX.What can we say? We promised it,and we've delivered it: TFX is yours,complete in its entirety with the CD edi-tion of CU Amiga. We've even got a very spe-cial offer for all you out there with no CD drive. Youcan get the game on no less than seven disks for thepaltry sum of 0 . 50 plus 50p post and packing (well wecould hardly stick seven disks on the front of the magazinecould we?). We've got an extravagant nine page guide to itstarting on page 20. It's a bit more space than we'd normallygive over to a cover disk game, but we're sure you'll agree, this is noordinary game! If you're still not convinced, just play the damn thing and you'llsoon be converted to the joys of stealth missions and low level bombing raids just as we allare in the CU Amiga offices!

coca

32 Portable AmigaYour eyes are not deceiving you, what yousee here is a portable Amiga 600. Thismachine is known as Suzanne and features a28MHz 68020, CD-ROM, LCD screen, glide-point mouse and stereo sound. The mostamazing fact is that it was built as a one-offDIY project by Simon Archer of London.In this feature, Simon explains the procedurehe used to build Suzanne, what problemsoccured and how he overcame them.Whilst this feature covers some of the DIYtechnique issues, it's intended as an exampleof what one may - with the willpower and con-siderable DIY ability - be able to do.It's not a DIY tutorial but we're sureyou'll agree that Suzanne is a veryspecial and very unique Amiga... Ohand she's not for sale either.

1

Page 5: CU Amiga - DigitalOcean

News

16 N e w s of Gateway 2000's newsubsidiary company Amiga, Inc.

Games 3 7

38 O n Escapee: InterviewPreviews40 T h e Shadow of the Third Moon40 St re e t RacerReviews42434344

Civilization CDGunship 2000Railroad TycoonStrangers AGA

Tech Scene 4 9

50 Fusion Mac Emulator52 M k II EZ Tower54 S t o r m C58 Ap o l l o 1260/6659 p . O S61 F F N e w s 2.061 N e w York 1.062 Su p ra Express 5662 Z y x e l Omni.netM P D Scene66 P D Utilities70 C D - R O M Scene72 A r t Gallery

Workshop 7 5

76 Imag in e 4.0 •80 A m i g a C Programming82 W i re d World84 N e t God85 S u r f of the Month86 B a c k Issues88 So u n d Lab: Project XG90 De s k t o p Publishing94 Re a d e r CD-ROM contributions95 N e x t Month96 Q b A and FAQ100 Backchat103 Subscriptions104 Points of View

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9 TB 303EmulatorA TB303 analogue synthe-sizer for the Amiga.

10 SuperCD-ROM 15The best Amiga CD-ROMjust got even better.

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8 Visual PrefsCustomise your Workbench and GUIs like younever thought possible.

8 Video EaselUnique and exciting 'cellular automat anima-tions

1

•.••••••• - 4,- -A S S M AS .

9 Virus ZFree your disks of destructive viruses with this lat-est virus exterminator.

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Page 6: CU Amiga - DigitalOcean

SgAmassed SoftwareSUPERCHARGE YOUR PRINTER with the TurboPrint Amiga Printer Driver System!

TurboPrint lets you print the ULTIMATE QUALITY and at MAXIMUM SPEED.TurboPrint outputs the full colour spectrum (16 million colours) directly from your favourite software package.

It replaces the preference system of your Amiga and enhances ALL output beyond belief. Rather than reducing all outputto 4096 colours, making blues print and purple and producing banding between print lines - TurboPrint produces 16

MILLION COLOURS (true colour), COLOUR PERFECT & band free output. Also, TurboPrint supports all the new printermodels, EPSON STYLUS, CANON, HP DESKJET and many more.

I LIM , • • • • Pm

I . t ra . . I t o boo li

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fro o m,Ato tte sCo l oe Se l

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c r l e • 1 1 t oF o o t., fro m r i M i i r j t o R I C O jr

T o rb e p ro f • • F r o t I(mo te l

PERFECT PRINTOUTS FROM DAY ONE• Combines ease of use with unparalleled output

quality. Just choose your printer and go. The intelligentprinter Drivers produce the best results every time'

• V ibr a nt colours & finest dithering. The TrueMatchhigh-speed colour management system automaticallyreproduces up to 16 million colours in the best possiblequality supported by your printer.

• A l l o w s you to individually control brightness, contrastand saturation.

INCLUDES GRAPHIC PUBLISHER• T h e Graphic Publisher lets you display and print graphics of

various formats - JPEG, IFF, GIP, PDX, PhotoOD and more.

• P l a c e any number of pictures on a page, createmulti-page documents and large posters - almost a DTP-package!

• A l l o w s individual control over brightness, colour andsharpness for each picture.

• P r i n t 24-bit graphics with 16 million colours andoversized posters in full colour and resolution.

Cheques should he capietet WIZARD DEVELOPMENTS. Price nct.ides VAT 4 carnage to the UK mainland. Pleaseadd E5 ka EC dasenaeons and Ere for other amines Soteepi to twatlablity E40E. Al sales are stinted ID ow tradng

• T r u e colour display with CybergraphX on third-party graphics cards, 256-colours display on AGA Amigas,16-colour dithering on OCS/ECS models.

• N o unnecessary proofs. TurboPrint's previewfunction lets you modify certain parameters (e.g.brightness or gamma) on screen.

EASY TO USE• C l e a r l y laid out menus and intuitive controls following

the Amiga "Style Guide". Hotkey activation is availableat any time.

• H a r d copy function allows easy printing of screens.

• Compatib le with the entire range of Amiga softwareproducts. "Printing as usual" b u t with TurboPrint'sperfect quality.

• S u p p o r t seven thevery latestprintermodel s-CanonBJC 240,

P r te n o r O r o o l o t o m o 1 ro o d 1. m u s t e r m a r o t o m p o ll

r,eikeei eer a

CU AMIGACOVERDISKUPGRADEOFFER

o w . • .' ' ' • • • • I 2 2 ,1 2-'4 -1 o t o /t : : : L.: 7" .e r m I

S i n s t , - - 2 4 f r_ V j P lar• • I au k

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mr 1202 moo."e_j t .r t o t. o . .o .mto oott Immo _mon:Le

0hio;•

mo mtre o t 2 1 n t _ _ _ ± _ l o m r

1 i i i 1 . „ _ , J 1 4 1 7

620, 4200.CitizenPrintiva.Epson Stylus400. 500. 600,800. HP 690C, 694C, 870cxi, and many more.

—111•L_J

Rewiree an Arnca compult, O S 2 . 2 4 0 1 o i c r e, • e o o r n,r , . d t . 1

CU AMIGA UPGRADE VOUCHER

P o ri 0 t u r b o - m a r IWe l d = . 1 ,

E ! ! ! ! ' l A—I- - - i Pr Pot I . r im ;

Please rush me a full copy of TurtoPrint 5 tor E35 including UK Postage & Packaging M y details are:.

NameAddress

P o s t c o d eContact Phone Number

PAYMENT METHOD

_I I enclose a cheque made payable to Wizard Devetopments

▪ M y credit card number is e x p i r y care /

- e n c l o s e Postal Orders made payable lo Wizard DevelopmentsRatan Voucher to - WIZARD DEVELOPMENTS, PO BOX 490, DARTFORD. KENT, CM? 2LIH.

OFFER VALID WHILE STOCKS LAST.

Page 7: CU Amiga - DigitalOcean

OFFER:

No C D - R O M dr ive? D o n ' t w or r y,because you c a n st i l l g e t yourhands on TFX! R ead o n f o r detai ls. . .

ome things are j ustplain impossible, l ikesqueezing TFX, themost amaz ing Ami gacombat fl i ght simula-

tor every made, Onto t w o fl op-py disks. We coul dn't bear tosee those wi thout CD dr ivesmiss out on this, so we cameup wi th a plan, and here i t is...

We will give you the com-plete TFX game, on a stagger -ing seven disks, for just E3. 50(plus 50p to cover postage andpackaging). You'd have a har djob trying to fi nd PD softwar eelsewhere for that pr ice!

As they 'r e al ways sayi ng onthe television, 'Remember , I F Xis not avai lable in any shops,nor is i t avai lable f r om anyother suppl ier '. Thi s gr eatoffer is compl etel y exclusiveto CU Ami ga, the Wor l d's bestAmi ga magaz i ne.

So wher e's the catch? Wel lther e i sn't One! Just fil l in thefor m on this page, cut i t outand send i t of f to the addressbel ow (not- the nor mal CUAmi ga address). I t real ly is assimple as that.

I FX requi res a har d dr iveand an AG A Ami ga.

M N m i n I NN n o O m M I N M M N I s m I n n I MO

Priority order formSend your coupon, complete with payment of &IAD° to:CU Amiga TFX offer, PO Box 504, Leicester, LE94 OAE.Enquiries: 01858 414742

LI Please send me the complete TFX game on floppy disk.Method of payment:

Cheque (f Sterling) E Postal OrderE International Money Order

COVER DISKS

Please make cheque or postal order payable to 'Ernap Images Ltd'.Unfortunately we do not accept credit card payment.

Title I n i t i a l s S u r n a m e

Address

P o s t c o d e

Your daytime telephone number

How many issues of CU Amiga have youbought in last 12 months?Do you subscribe to CU Amiga? 0 Yes E 2 NoTick this box if you're planning to upgrade to a CD-ROM drive. ',11

Please al low 28 days for delivery.

To avoid disappointment please send us your form as soon as possi-ble. Stocks are limited and applications will be fulfilled on a first comefirst served basis.

Conditions: Order will only be accepted when accompanied by this form,zaken from the October 1997 issue of CU Amiga Magazine. No copies willbe accepted. This offer is limited to one per household. Multiple orderscannot be accepted,

Page 8: CU Amiga - DigitalOcean

COVER DISKS

ThEi

1111Visual PrefsVisual Preis allows you to cus-tomise your Workbench to a veryhigh degree. After Visual Prefs isinstalled, its own installer iconmust be run so that it copies nec-essary files to Workbench. It willgenerally create a new prefer-ences icon in your Workbenchprefs drawer called GUI. AfterVisual Prefs is installed, you maydelete the temporary drawer.

Visual Prefs allows changingof the colours used to draw win-dows and the standard gadgets

T F X w ouldn ' t fi ton t he fl oppies sow e ' ve c r ammedfour t op appl ica-t ions on our t w ocoverdisks- W o w l

found in windows also. See theaccompanying screenshot for anexample on what Visual Prefs isable to do. We haven't the spaceto document the GUI preferencesprogram in full here, the best betis to lump in and play with theintuitive settings and read thedocumentation provided withVisual Prefs. With lust a bit ofeffort your Workbench will looktotally revitalised!

It's worth noting that whileVisual Prefs is fairly reliable, it is

an extensive systempatch. Like any systempatch i t may conflictwith your software ormore likely, other sys-tem patches you haveinstalled. Visual Nets isknown to not work withPro3D and Centerritles.If you run into problemsat all, you can uninstallVisual Prefs by remov-ing the 'Run VisualPreis'

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Loading instructionsThis month we've crammed four top applications onto our twocoverdisks 166 and 167. Each of them is easily installed fromcoverdisk 166 via Workbench. Coverdisk 166 has all of the installersso there's no need to insert coverdisk 167 until the installers askyou for that disk. Remember, access coverdisk 166 via Workbench,don't try to boot It. When you click on any of the installer icons oncoverdisk 166, you'll be given a file requester where you mustchoose a location on your hard drive or even RAM) where you wantto install the application.

Video Easel is a stunning packagethat allows exploration of a wholerange of animated 'life type algo-rhythms known as 'cellular automa'.As such it's a little complex and isaimed at more experienced Amigausers, it will also require around3Mb of fast memory free.

After Videl Easel has beeninstalled, there's a few extra thingswe may need to do depending howmuch you plan to use Video Easel.Firstly, the directory will contain anarchive called RexxMathLib.lha, andthe rexxmathlib.library must beinstalled to your libs: directory touse the CAM Rexx scripts provided.Before you do this, of course,RexxMast must be running fromeither your WBStartup or your user-startup-sequence. To extract thearchive, go to the shell and CD tothe directory where you haveinstalled Video Easel. Then youneed to type in the following,lha x RexxMathLib.lharexxmathlilihbrary libs:

Naturally you'll need a copy ofthe LHA archiver but who doesn't bynow? If you experience graphicalproblems with drawing lines, readthe VideoEasle_Demo AmigaGuidedocumentation on install thePatchDravv patch to fix this problem.We found that this wasn't necessaryon our machines. Video Easel is ahighly complex package that willcertainly benefit from reading theentire documentation archive provid-ed. Here's a brief tour through mak-ing Video Easel strut its stuff. StartrideoEasel. Select trie Open option

in the Apps menu. Locate the filecalled 'Life' in the file requester andpress Open. VideoEasel will ask ifit's OK to clear the screen.

Answer OK. Select the bluecolour for drawing by moving themouse over the blue rectangle atthe lower right bottom of the screenWi d o w L o w i r t _

and pressing the left mouse buttorSelect Load from the Brush menu.Select the file gliderguttlife andpress Load.

A messy shape will be attachedto your mouse pointer now. Movethe mouse pointer somewhere inthe middle of the screen and presthe left mouse button once. Thiswill place this obstacle in thescreen. Start the automa by press-ing the •I -----' shaped button right onthe screen and see what happens.This will start the calculation of newgenerations of this automa.

It's made more exciting bychanging the speed from shorteningthe delay between generations. Theobstacle will begin to blow up andshrink periodically and spits out aglider each several cycles of theautoma. The gliders will start mov-ing in the lower right direction. Stopthe automa with the same buttonon the tool bar. Load another brushwith the some menu and place itsomewhere on the screen, Tryexperimenting!

Physical laws such as the 'den-drite growth algorhythms can bemodelled with cellular automa, evenferromagnetism and the gas lawsare other applications. Also thepropagation of sound in gas caneven be simulated, in addition to thefocussing of sound by an opticalmirror.

See the Experiments section ofthe provided AmigaGuide.a

Page 9: CU Amiga - DigitalOcean

COVER DISKS

tator I

Virus ZThis latest version 1.39 of VirusZwill keep your drives free fromdestructive viruses. Even thevery recent Boker, Invi Trojan,VMK 3 and Xtruder trojan virusesare fully recognised, eliminatedand damage repaired. Virus Zcan be installed directly whereyou intend it to reside, all that'srequired then is to click on theInstall Libs icon in the newly cre-ated VirusZ directory and thenew brainfile will be copied toyour Workbench. VirusZ is fairlystraightforward in operation andcomes with good AmigaGuidehelp files to point you in theright direction. When first run-ning VirusZ, it will almost cer-tainly complain about systemvectors being patched. Most

often this is because of thirdparty patches you may be run-ning such as MultiCX or MCPThe settings menu contains theoptions for the various viruschecking procedures. The mostimportant is the file checking set-tings. VirusZ has the ability toextract compressed files to see ifthere's a virus hiding inside, thispanel controls those settings.To check your Workbench parti-tion, simply activate the Filecheck option in the Project menu,select your Workbench with thefilerequester, press the All buttonand then OK. A Window willappear showing progress andyou'll be prompted to removeany found viruses, so rest easywith VirusZ.

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If you like techno, the legendaryRoland TB 303 Bassline should needno introduction. For the benefit ofthose who are unfamiliar with thismagical silver box, the 303, as it isgenerally known, was originallythought of as a cheesy electronicreplacement for a live bass player. Itwasn't until the mid '80s that peoplerealised you could get some wildsounds from it and made the firstacid house tracks. It's been discon-tinued for many years now, and sec-ond hand units fetch up to £1000,which is quite amazing consideringthe simplicity of the technology.

1 Sets the tuning for the note2. Emphasises the specified

frequency band3. The amount of frequency

resonance4. Rate at which the filter closes(turn right for no filter change).5. Sets length of the 'decay' partof the sound.6. Defines the amount of accent.7. Single or sequence mode.8. Sets the source wave type.9. How much the note will pitchbend up or down.10. Direction of the pitch bend.11. Opens the preferences menu.12. Not yet implemented.13. Look it up in the docs!14. Resonance fall level.15. Quit the program.10. Undo last change made.

But you don't have to pay E1000 toget that unique 303 sound, as we'vean accurate emulator on thismonth's disks! It works by a controlpanel of knobs - like the real thing -and renders samples or sequenceswhich can be saved Out as standardIFF samples. Preview the settingsby pressing the spacebar, althoughthis won't include all the effects andadjustments. Use the left and rightmouse buttons to turn the knobs(use 2 and 3 especially for topsounds). See Sound Lab on page 88for more, but for now have a playwith it... and watch your bassbins.

Control guide

17. Select a new sound.18. Brings up the help guide.19. Switch back to Workbench.20. Load a script to render,21. Set the start of the sequence.22. Set the end of the sequence.23. Add a chorus effect.24. Add a distortion effect25. Add clipping distortion.28. Remove lower frequencies27. Load parameters from disk28. Save parameters to disk.29. Test the current sound.30. Save it.31. Render the sound to RAMaccording to current settings.32. Save the rendered sample.33. Play the rendered sample.34. Set the sample.35. Render a sequence.30. Set length of sequence.

AtIMEI

Page 10: CU Amiga - DigitalOcean

CD-ROMS

Video Easel

TB 303 tiottlatot

Welcome to CUCD15. If you haven't invested in a CD drive yet, readthis to see exactly what it is that you're missing.

CUCD15 can be booted from a CD32 or an Al200/4000 with CD32emulation. In order to use this CD from your own Workbench, you onlyneed to click on the InitCD icon, which will then allow software to runfrom the CD. It initiates MUI, IDer and the NewIcons systems - don'tbe surprised if the look of your Workbench suddenly decides tochange. The whole thing is only temporary, and it can be removed bysimply clicking on InitCO again.

To help you in finding your way around, there is a DOCS.GUIDE,which will connect you to nearly all text documents, and INDEX whichis a CD search tool. Just like everything else on the CO, you need toclick on them to activate them.

It's easy to miss where the realcontents of a CUCD lies so here'sa list of how much data lies ineach directory. This month ourtheme is ShapeShifter andgames... a bumper collection ofover 50Mb of ShapeShifter utili-ties and support files, and not tomention a whopping great126Mb of games!Value for money or what?• TFX 1 7 M b• ShapeShifter 5 3 M b

• CDsupport• CDROM• Demos• Games• Graphics• Magazine• Online• Previews• Programming• Readers• Sound• Utilities• VVVVW

67Mb7Mb

16.5Mb126Mb60Mb1.5Mb66Mb25Mb37Mb33Mb44Mb34Mb32Mb

in

650 Mb of What?

This mo n t h ' s C U M is even m o r eamaz ing t h a n nor mal ! T h e ful l ver -sion o f t h e l eg en d ar y T F X a n d a1 0 0 % ful l 6 5 0 M b o f o t h er w o n d e r -ous goodies, m a k e u p C U C D 15_

Highlights

111"; M7-

"

TFXou Amiga's gaming coup degrace, the full version ofOcean/DID's unreleased TFXflight simulator. This state of theart game can be found in itsentirety on the CD with versionsfor standard Amigas. those fit-ted with FPUs and 68040machines. You'll even find adrawer of files which are ready to copy onto 720K PC floppy disks ifyou're using this special CD from a PC compatible. Installation to harddrive can be performed with the provided installer script or dragging ofthe TFX directory. Wow!

On the floppiesThis directory carries the contents of the floppy disks from the floppyissue of CU Amiga. This month we've included 4 enthralling utilities.Video Easle for interesting life algorthym animations, Virtual303 for aTB303 synthesizer emulator, VisualPrefs to customise your Workbenchbeyond the norm and VirusZ to keep your Amiga safe from viruses.

IDer explanationReaction to IDer on CUCDs has been a mixed bag of criticism and praiseMuch of the problems have been caused by a lack of understanding ofwhat IDer is for and failure to click on the essential InitCD icon. Thismonth we have made some changes to the IDer launcher to work aroundthe teething problems so that this system is more fool proof.

For those that missed it, most project icons on CUCDs now have IDeras the default tool. IDer allows you to choose exactly what viewers andplayers you wish to use for specific types of files. Graphics card usersmay display all pictures on current and future CUCDs with a hi-resolutionviewer, for example. Your preferences are saved to your hard drive. Thismonth, we've moved the CDsupport drawer to the root of CUCD15 andadded an inportantr readme as well. If you've customised your CD pref.erences but left some of the viewers on CD, you'll need to change yourIDer prefs to point to the new directory. Simply delete the 'System part ofthe path so 'CUCD:System/CDsupportixxx' becomes'CUCD:CDsupport/xxx'. The CUCD preferences program can now befound in the top left of the CDsupport drawer. 411•1

Page 11: CU Amiga - DigitalOcean

What's in your drawers?

rePtUCU

WH OM

I n i t C D

4 1 . 4 H

I r t p o r t a nt

Root: As previously mentioned.the CDsupport drawer can now befound in the root. The standardWorkbench drawers icons havevanished (though the drawersremain) to be replaced with theCOsupport drawer and an openingReadme file. TFX, the ShapeShittertheme drawer and the main CUCDicon can be found here.MC: If you don't know what IFXis. greetings from planet Earth!Instead of reading this, you couldbe playing the Amiga's ultimatelegendary flight sim. Go play! 1Floppies: We like the letter V thismonth. So the floppy disks con-tain Video Easie, Visual Prefs,Virtual 303 and Virus Z. Naturallythey're all found ready to run inthis drawer.ShapeShitter: A bumper collectionof ShapeShifter and Macintoshemulation utilities. The latestShapeShifter 3.8, Video drivers,utilities and MacOS 7.01 bootfileand System 7.5,3 updaterCDsupport: The vital support filesfor the CD; viewers. players. IDerand not forgetting the obligatoryCUCDprefs program.

F r e e

C D s u P p o r t

S h a p e S h i f t e r

CUCD: This is where the vastmajority of the CD hides. Whatwonders can be found within...CDROM: The latest AmiCDFS,

Aminet CD indexes,CD ID collection andtwo audio CD playerutilities.

Demos: AGA and ECS offerings toswirl your plasmaand rotate your 3Dworld. Turn the lightslow, crank yourstereo and enjoy!

Game: This month's secondtheme is gaming,thanks to TFX, andthere's enoughgames and gameadd-ons on CUCD15

to keep you going for a LONGtime. A fixed Shadow of the ThirdMoon is an essential check-out.Graphics: Anims, converters,

viewers, utilities:CyberAnim Gallery.Icons, PhotoAlbum,Picasso96 and much,much more graphical

delights for you.

• • • 4 7 a a a a a 4 . T I K t t i l l o o • I P•RO •-• • • •0 6 .- -.*a aaaaa •

on o ' , p o d • g • b r o k e n.

Magazine: Patch Amiga Basic andAmiga Basic to ASCII tie-ins to the08A questions this month. Alsothe database of CU Amiga issues_Online: The new Eucalyptus E-mail

beta package, thesuperb WeatherExperience (as cov-ered in Wired World/are just a couple of

the Lorrims tid bits_Previews: Digital Quill and Digital

Universe demos,plus a ClickBoom!special with a Mystpreview and... theblindingly good

OnEscapee demo!Programming: Code of all shapes

and forms from theCManual. MUIRexxlibrary, latest ixemullibraries and devpackage should keep

the coders happy.Readers: A wicked collection of

games, Utilities, pic-tures and modulesfrom our own, won-derfully talentedreaders. Gee, you

guys are just great!Sound: All things sonic and noisey

from the latest bril-liant AlgoMusic 2.2,HippoPlayer, MIDIfiles, MP3 encoderand the latest player

and so on, and so on...Utilities: Those random little gems

that make the Amigawhat it is. The latestMCP beta, Diavolodemo, RCS, VDiskand more.

CD-ROMS

WWW: The big three webbrowsers..AWeb3.0, IBrowse 1.12and Voyager-NGdemos. This is onlymade complete with

an on-disk mirror of the one andonly CU Online!

Disk doesn't load?If your CD does not load contactDiskXpress on 01451 810788. Ifthey advise that the CD is faultysend it along with a SAE to: CUAmiga Magazine Disk Returns,DiskXpress, 7 Willow Court,Bourton Industrial Park, Bourtonon the water, GloucestershireGL54 2HCI.

Please note that some CDswill not autoboot on systemsother than CD32s, so try load-ing it from Workbench first.CUCDs will work with almostall Amiga configurations andfilesystems. However, we rec-ommend older CD filesystemsbe replaced where possible. A

Inon-working program is not

en indication of a faulty CD!

Page 12: CU Amiga - DigitalOcean

• • •

Al200, monitor, cameraand Lisa not included.Case design is diferent.

111111W ..441*' IVI mi3b

The Ultimate .11200Upgrade from 4PcoWill run with Amiga 2000/3000/4000 with KickNV634-

but needs Zorro bus Ethernet upgrade £49.95Amiga needs hard drive and 4mb ram.

Supports optional High speed Ethernet network.the diference to the SiameseRTG was astounding"

Mat Bettinson CU Amiga

Launch special only E 99.95

Siamese PC for Al200 only E799.95 inc Vat

Siamese PC's inc lude the following components....Cyrix 166mhz processor. 512k cache motherboard. 16mb EDO ram, 1.7gb drive, 1.44mb Floppy drive,16bit sound card, 4mb s3d 64bit PCI graphics card, Keyboard. Mouse, Windows 95, CE approved MiniTower case. Amiga components :- Hydra pcmcia ethernet card, Siamese v2.1 Software (no switcher),

Siamese PC with RTG v2.1 features !!I r a, Use PC graphics card as an Amiqa RTG araphics

display. Each Intuition friendly program opens in aseperate PC Window upto 256 colours &1024 x 768(higher with 4mb graphics upgrade). You can alsohave 24 bit backdrops & Video on workbench.Siamese RTG uses Zero Amiga ram for display inany resolution_

o p , Amiga can use the 16bit CD quality sound card inthe PC, including Wave sound generator.

M R, High Speed PCMCIA Ethernet card, using TCP/IP

to transfer Files, graphics, sound, user input etc.O a, Use cheap PC drives from the Amiga including

CDrom, Hard Disk, HDD floppies, Removable drives,Tape streamers at very high speed_

11.0 U s e any modem (optional) through TCP/IP, useIBrowse, Netscape 4, AmiFTP. AmiIRC all at thesame time and through one Internet connection.Runs all Windows/Dos programs and games at166mhz processor speed, no slow emulation.Use low cost lifJpeq cards to enhance your Amiganiultimedia abilities, from 1150.00 for VHS qualityvideo record/playback. SVHS versions from L'500.

i n to Perfect for Video producers moving from Amigabased Analogue to Digital production methods.

All this for onlyif 7 9 9 9 5inc Vat, ex P&P

S i a m e s e u p g r a d e p a c k s C a l i for configuration upgrade optionsfor Amiga / PC owners. A M I G A

C O * P U • BIM

o rg_ lio ic i Siamese Video Switcher

Original Switcher card and cable kitfor use with the Siamese PC

pack above and Siamese R IG v2.1software only pack.

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! ! S o f t w a r e o n l y v 2 . 1 I I S t i l l not convinced, t he n take the Video Challenge.Buy the Siamese Video or Siamese MPeg CD

s f o r £5 inc P&P. Then if you want to buy the

1 Siamese system we will refund doublethe CD / Video price from your Siamese order.

Don't wait, buy it TODAY.'

includes Siamese v-1 . 5 s o f t w a r e.

S i a m e s e / H y d r a E t h e r n e t C a r d A l 2 0 0 (pcmcia) - 049.95, A2/3/4000 - E169.95

Designed and manufactured by HiQ Limited software by Paul Nolan. email [email protected] Church Lane, Hockliffe, Bedfordshire, LU7 9NQ, UK. www.siamese.co.uk

tel 01525 211327, fax 01525 211328 N o surcharge for Credit cards.VISA

Page 13: CU Amiga - DigitalOcean

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Page 14: CU Amiga - DigitalOcean

A fter a few months ofbehind the scenes deal-ings and growing impa-tience from the Amiga

community, things are beginning tolook very good for Gateway 2000and Amiga International.

Gateway 2000 have set up anoth-er subsidiary called Amiga. Inc.which will be based in Dakota.Running alongside the Germanbased Amiga International, this corn-pany will be primarily concernedwith the future development of theAmiga, leaving the sales and market-ing aspects of the operation to PetroTyschtschenko and AmigaInternational.

The new General Manager of

Golden Image are offering a newZorro Ethernet solution, theConneXion card. This networking'solution provides a 10 base 2 BNCEthernet link. Using the AUI inter-face. a standard AUI transceiverallows adaption to alternative stan-dards such as 10 base T.The card comes with autobooting_ROM based software calledNetzwork. negating the need toinstall separate drivers. Netzworksoftware is currently running onAmiga and DOS systems, withWindows, OS/2 and Novell versionsunder development. Sena II compati-bility is also provided, using addition-al driver software,The Connekon card runs at a stan-dard 10Mbits per second, but bene-fits from a 32k on board cachereduce CPU overheads. The card isavailable now for E175_ Call GoldenImage on +44(181) 900 9291.

Golden Image get Con neXion

Amiga Inc_ is Jeff Schindler, aGateway 2000 man with a back-ground in engineering and a knowl-edge of Commodore products,Amiga Inc. have started the hiringprocess and hope to have 30 staff inplace and developing by Christmas.According to Petro Tyschtschenkothere should be a new Workbench3_5 OS update released by thespring of next year at the latest, andnew hardware by the winter of '98.

Initial development work will gointo urgent updates of the OS, butthere will, despite rumours to thecontrary, be hardware develop-ments. It has yet to be decidedwhether this hardware will be pro-duced and sold by Amiga

International or whether it will belicensed for construction to thirdparty companies.

Al will be making their presencefelt in the Cologne show in a bigway. Held from the 14th to the 16thof November, this German show hastraditionally been the biggest Amigashow in the world. Al will have alarge stand and hope to show offsome newly licensed products.They will also hold a developer'sconference, seminars and anexchange of ideas with Amiga com-panies, developers and users.

A recent summit held by AmigaInc. was attended by our US corre-spondent Jason Compton_For full details see page 18.

Micronik of Germany, suddenly asuper-high profile Amiga licensee,has chosen 'North American'Distributors for its new Amigaclones. According to sources withinMicronik, Paxtron Corp. and GVP-Mhave been selected. Both compa-nies plan to offer direct sales aswell as dealer channel sourcing.

The move should finally bringreasonably-priced Al200 tower sys-Hdrns to the US and Canada. Whiletower kit imports have been done inthe past, they have typically beenin very short supply and expensive.GVP-M projected prices between$750 and $1250 for the Micronikunits, depending on configuration.

Reach Paxtron online atwwvv.paxtron.com. GVP-M are atwww.gvp-m.com. And Software Hutat www.softhut_com.

Gateway 2000 Progress at last

Micronik North Americandistribution announced

Page 15: CU Amiga - DigitalOcean

Magazine shake-up: Two titles closeCU Amiga becomes UK's biggest sellerThere has been mixed news on theAmiga magazine front. The lastmonth has seen the closure of twomore UK Amiga Magazines, AmigaReview, the black and white mailorder only title, and AmigaComputing, the glossy newsstandtitle which for so long was a valuedalternative to the big two of CUAmiga and Amiga Format.

Amiga Computing's demise hasbeen widely attributed to their deci-sion to stick to floppy disk onlycover mounts. Editor Neil Mohr toldus that he felt the management hadnot taken enough steps to make thetitle competitive in a market whichhas become increasingly difficult.Apparently AC had been sellingabout 8,000 copies a month and run-ning at a small profit, but publishersIDG considered it time to move onto more profitable areas. AmigaComputing was held in high regardat CU Amiga. and we're sorry to seeit go. Our best wishes for the futurego to all at AC.

On a more positive note, the lat-est official circulation figures for UK

magazines have been published bythe ABC auditing organisation. CUAmiga's circulation has dropped by amere 2.7%, healthier than the recent22-28% drops the sector has suf-fered. CU Amiga outsells any otherAmiga magazine in the UK/Republicof Ireland, and is the UK magazine ofchoice worldwide, selected bynewsstand purchasers over 10%rnore n u - nearest rival.

T h e 1 , 1 0 4 , • • • A t m . *

L I A I M

NI A 0 N •, ••

V I S I t a Ny s i t h ie ultimate

lo iscape gassustool •mow In

PPC gets even faster!New 'quarter micron' manufacturingprocesses have allowed Motorola tooffer the PPC604e chip to run at anamazing 350MHz.The 200MHz version of this chip isat the heart of the top of the rangePPC boards from Phase5, andalthough they have not yet madeany statement on the matter, itseems likely that they will supportthis chip in the future. Assuming amegabyte of L2 cache, the 604e/350

is benchmarked at an amazing 14.6SPECint95 and 9.0 SPECfp95. mak-ing it the fastest high volume CPUavailable today.Also announced is the new lowpower consumption PPC 7501740series of processors, Utilising anintegrated level 2 cache controller,and 32Kb data and instructioncaches, the 266MHz 750 is rated atan estimated 12.4 SPECint95 and8.4 SPECfp95.

Made for laDsMystique software has announcedan initiative to promote the use ofthe Amiga as a family computingplatform by encouraging and organ-ising support for software aimed atchildren. The web site can be visit-ed at http://www.mystcorp.u-net.com/madeforkids.html.The main aims of the Made forKiDS project are to:• Gather together a range of qualityAmiga Software for children.• Make this range available througha new section of the Aminet -misc/kids• Promote use and development ofAmiga software for children• Ensure next generation Amigascan compete with the PC as a fami-ly computer.

Imagine add-on releasedGOC publishing have recentlyannounced the imminent release ofImaginEX, which is an add-on forthe popular Imagine renderingpackage. Combining a broad selec-tion of presets and templates.ImaginEX promises to significantlyimprove the often criticised work-ing environment of Imagine.

Designed to be compatible withall versions of Imagine, ImaginEX:.ontains features such as a scroller:gadget to allow easy selection ofgroups, objects, faces and points,Including multiple selection, andtwo quick rendering presets called'pixel burners' designed for ultrafast previews.

ImaginEX will be sold directfrom GOC publishing for C24_99including a full manual with aleather look binding_ As an intro-ductory offer. GOC are offeringImaginEX to their first 200 cus-tomers at a discount £16. Expect tosee a review of this product in thenear future.

GOC Publishing can be contact-ed by post at: 71 Helmsley,Willerby Road. Hull, HU5 5ED, UKor by telephone on +44 (0)1482500597

News in BriefWeird Science sell clonesWeird Science's new hardwareshowroom has opened, selling anassortment of accelerators, CD-ROM drives, towers and add-onsfor Amiga users on the upgradepath. Amongst products are thenew range of tower Amiga clonesfrom Micronik. The 1300 is pricedat £349.95, the 1400 with Zorro2 at£469.95 and the 1500 at C599.95_Weird Science sell these towerswith 8 speed CD-ROM drive and a1Gb hard drive for an extra £150.Weird Science can be contactedon +44 (0)116 246 3800

America on 1-800-426-7687

ClickBOOM introduceon-line shoppingClickBOOM's parent company, PXLcomputers, has introduced an 'on-line shopping mall from whichInternet users can purchase thecompany's products and a selectrange of other titles. The web-based mall was introduced inresponse to the problems Amigausers worldwide have in locatingstockists. Clickboom promise pro-motions and competitions for visi-tors to their website. Clickboomcan be found at http://www.click-boom corn

Sidewinder CD price shock(er)Sidewinaer has cut the price ondirect sales of his Future Shock IICO to $10, plus $2 shipping world-wide. The 74-minute disc has afew of his favourite and more pop-ular tunes, including the title trackto the shareware game ScorchedTanks_ Sidewinder has had hismusic played at dance clubs (dueto the techno nature of his music)and at cowboy bars (as he's wear-ing a cowboy hat on the backcover). CDs are in limited supply atthis low price. Contact SidewinderProductions: 8611 Cape Valley SanAntonio, TX 78227 USA.

Vulcan open US branchVulcan software have opened a USbranch to cope with NorthAmerican distribution of their prod-ucts. Vulcan. the games companybehind the Valhalla series andtitles such as Hillsea Lido, JetPilot, Burnout and Strangers AGAare expecting to release somemajor titles over the next fewmonths. Contact Vulcan UK on444 (0)1705 670269 and Vulcan •

OEM

Page 16: CU Amiga - DigitalOcean

1

HARD DISKS 111611(Comp/es ExpAnsion KieI i

for iAs Amigo 41200'US, , •

•Ax H I G HHAIM 06aW F TI 4 O U T t I .P 1S

IHIPa YOUR ?WHINE cc , , KIR KEINIARDTHE CAW. OW PACKS L E V E R Y T H I N G YO.1

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Page 17: CU Amiga - DigitalOcean

EMI

), 4PIN

-P r o j e c t XG

The case should be a Verobox 305.Essex, SS6 8LU. 01702-554000

Wo n ' s address is as toflows;Maplin MPS, PO BOX 777, Rayleigh,

order code LH51F at f4_58 + VAT.That adds E1.02 to the total, making,C19.87. Don't worry about the incor-rect price for the 10K pot, the priceis correct on the total

Figure 3 has a few errors. Here isthe correction which matchesthe circuit diagram in the feature.

The instructions describeplacing of two resistors on theAmiga audio in phono sockets(also illustrated on fig 3). This isincorrect, they should be con-

4.954.954.954.954.959.991.991.994999.959,959.951.951.95

4.99DS 3'E99.95Intim

9.95

1Stateside Newsby Jason Compton: Jason Com pton is Edi tor in Chi ef of Am iga Repor t Magaz i ne

More Amiga ShowsThe expo scene has been a littlesluggish in 1997, although Amiga,Inc's Darrick Lisle hopes to changethat very soon by supporting theupcoming Amiga events and plan-ning a blast in Gateway's hometown within the next 6-12 months.Rumours of a winter show inToronto are surfacing, but the Ohio'Midwest Amiga Expo is the onlyshow that looks to actually happenthis fall, although some smaller usergroup events are always going on

The problem in the States is thata user group show can easily bethousands of miles away from apocket of users who would want togo - I'm sure the Amiga users inToronto would love to hang out withusers from California, but themileage is just too much.

Peace breaks outIt was thought for a while that

sparks might fly between Amiga,Inc., QuikPak, and Lotus Pacific.Instead, however, all indications arethat Amiga will be coming to mutu-ally beneficial agreements with thetwo parties whose businesses relyon the Amiga technology.

As you may remember, QuikPakproduced the A4000T in the US,fabricating parts and motherboardsand assembling the machines forsale in the US and abroad. (Often.the motherboard was provided toEagle for conversion into a muchmore attractive tower case.)

CluikPak has almost disappearedfrom the public eye since Gatewaybought Amiga. Details are sketchy,but it seems to relate to a disputewith the Escom bankruptcy estatefor services rendered and moneyowed. In a recent statement,QuikPak indicated that they wouldmeet with Amiga, Inc. to iron Out anagreement that would allow

OuikPak to move ahead with theirlong-promised A4000-based porta-bles and a low-end model they havedesignated as the '1630'.

Lotus Pacific acquired theChinese rights to the Amiga fromRightiming in a deal Amiga, Inc.immediately challenged. However.indications there too are that LotusPacific and Amiga may be able toreach a solution without a longcostly battle.

Rightiming claimed to have pro-cured a license from Escom (the so-called 'Chinese deal' we heardabout), but Amiga, Inc. maintainedthat the Gateway purchase was forthe worldwide rights to the technol-ogy. In the meantime, the Chinesehave begun promoting the WonderTV A6000. their Amiga-based entryinto the Chinese set-top market.

Change isn't necessarily bad.After all it's living during the stag-nant times that drives people mad.

The AZine sceneAmiga news sources here in theStates have undergone somechanges lately. The loss of AmigaComputing was felt here as well, asIDG had a special 'US Edition' of ACto replace Amiga World, which itclosed just before Escom boughtout the Amiga. The US Editionnever got up to speed here.plagued by distribution and produc-tion problems from the outset.

Amazing Computing, the world'slongest running Amiga magazine, isstill managing to keep ticking alongas our Only native monthly, andthere is a young turk called theInformer who has made somewaves as a bi-monthly_ Of course,many choose to pick up CU from adealer or bookstore for the expand-ed coverage (Amazing and Informerare shorter than CU) or for thecover CDs and floppies whichAmerican magazines don't offer.

Addendu

1 3 - 1 2 •-•0 0 0 0 0 0 o 0 0 C - • : " •

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nected to pins 24 and 20 on theDB5OXG header. The audio wiresgoing to the volume control fromthose pins should be attached tothe other end of these resistorsUse tape to insulate the exposedresistors leads.

The diagram here for the 25 pinserial and 23 pin disk drive connec-tors are viewed from the solderside. Connected pins are marked in

A. . . F t Ag e e .ler% to. Inv I

,

L._

•Ikesik. It Ji l e d l inLto• So • • •

r

red There's been some confusionabout the pin numbering on theDB5OXG. Pin 1 is nearest the cornerof the board. Odd numbered pinsare towards the outside of the cardand even pins are inside. Pleasenote, the IC socket has been illus-trated upside down, as you'd solderon to it (unlike the DB5OXG header).Check the notch on the IC betweenpins 1 and 14 for orientation.

We apologise for the errors inthe feature Our future DIY featureswill be more clear, easier to con-struct and yet every bit as amazingas Project XG.

odwl A M R .. . . . o f t * Pee

1111111111111

NEWS

Next month's project will be 'AIRLink' and we'll be taking the revolu:,tionary step of covermounting thePCB and working closely with anelectronic kit company to tailor theparts and box specifically to theAmiga. Your Amiga will take controlof your remote control appliancesand be controlled with any of theirremote controls, AIR Link only withCU Amiga. don't miss it!

Vista Pro fixIt has transpired that on some sys-tems when Vista Pro is launchedfrom an RIG (graphics board)screen, the program will exit with-out any error reports. The solution isto tdmporarity change Workbench toa native screen mode and thenlaunch the program as normal.

There's also a fault with a scriptfile which launches Vista Pro Thisaffects only those with no FPU ontheir Amiga. In the Vista Pro directo-ry, there will be a file calledVistaPro3.0. Edit this AmigaDOSscript with a text editor (type 'EdVistaPro3.0 from a shell) and movethe Stack 300000 command to thetop and change it to Stack 50000.Please accept our sincere apologiesfor the problem!

Page 18: CU Amiga - DigitalOcean

Amiga, Inc. SummitIn m i d - A u g u s t , G a t e w a y 2 0 0 0 ' s n e w s u b s i d i a r y A m i g a , I n c . h e l d as u m m i t a t G a t e w a y ' s U S A h e a d q u a r t e r s . O u r U S c o r r e s p o n d a n t J a s o nC o m p t o n w a s i n v i t e d t o a t t e n d t h i s h i s t o r i c e v e n t .

jeff Schindler. General

Manager of Amiga, Inc., thenew wholly-owned sub-sidiary of Gateway 2000, isa man who knows how to

listen. Jeff, along with PetroTyschtschenko and Schindler'sassistant James Tippetts hosted asummit with seven noted membersof the American Amiga community.

The bulk of the guests werefrom the ICOA - the IndustryCouncil of the Open Amiga, Thisgroup is an independent body setup to promote a series of standardswith the hope that they can avoiddivision and over diversification inthe Amiga industry, Gateway 2000has shown a lot of interest in theICOA and, if nothing else, this sum-mit will show that the new ownersof the Amiga are more than willingto listen.

Of the Seven guests, five weredirectors of the ICOA, one wasAmiga's unofficial first engineering

hire, and one was our man inAmerica, Jason Compton. editor ofAmiga Report Magazine. Jasontakes up the story.

Cast of charactersSome of the names will be imme-

diately recognisable by Amiga fans- Andy Finkel, of Commodore-eraAmigaOS development fame andDean K. Brown (the DKB inAmerican Amiga hardware manufacturer DKB) were the veteran stand-outs. Alain Penders, Vice Presidentof Finale Development software,Jess McCluskey, a Boeing engineer,and Fleecy Moss, a contract sys-tems designer rounded out thegroup of five.

The final attendee might be theleast famous. Joe Torre - a hard-ware engineer who has worked fora number of firms, most recentlyScientific Atlanta - is unofficiallyAmiga. Inc's first roster entry on theengineering team. Joe has designedcustom accelerators for Atlanta-areaAmiga video professionals aroundthe 020 ano 030 chips, includingmulti-FPU configurations for super-fast rendering.

I spent alot of time with Joe overthe weekend, as we were alreadyacquainted from my involvementwith the Amiga Atlanta user group.Joe has a great deal of vision for theAmiga, and a lot of respect for hispast. So much, that he pointed Outinstances of 'incorrect' boing balls -apparently Joe has the specs of the'real' boing ball from Dale Luck, whocreated the logo".

Another name that might needsome introduction is Jeff Schindler.As the head of Amiga, Inc. he willbe deciding the future course of theAmiga. so we will all be hearing a lotabout him over the coming months.He has been something of a ques-tion mark, so here's the 50p bio:Originally an engineer. Jeff Schindlerworked in computer sales in theearly 80s, owning Commodore Vic20 and 64 computers.

The highlight of his tenure with

Gateway was successful leadershipof the team that designed theDestination big-screen TV PC -call ita marketing ploy if you will, but theDestination, bundled with a high-quality TV/monitor and hi-fi stereosound has gone over very well withpeople looking for a classy familyPC. Now that the cast is in place,let's get back to Jason_

"While I was not a part of theICOA meeting with Gateway(instead, I was involved in an infor-mal marketing discussion withPetro, James, and new Amiga. Inc.hire Darrick Lisle). I did help thegroup brainstorming session. Amiga,Inc. and the ICOA want to find waysto work together, and from what Igathered. they felt very confidentthat this would happen in the nearfuture. Most seemed impressed bythe advanced levels of planning atAmiga. Inc. - proving once again

A From left to right - Joe Torre. Alain Penders, Fleecy Moss lyes, that is his real name), DeanBrown, Jess McClusky and Andy Finkle

A Jell Schindler takes the guys for a boattrip. Looks like fleecy only just got up...

A Jeff Schindler at the helm - a pensive Petrotries to get used to the idea of staying afloat.

that even if they don't inundate youwith press releases, a company canreally have their act together.

Big buildingJames Tippetts treated all of us to afirst-hand look at the new Amigafacilities. Anyone who needed con-vincing about the commitment thenew company would have beenpleased with what we saw. The firstoffice will be nothing special - twolarge rooms plus a lounge on thesecond floor of a two-story officebuilding located in the 'Gatewaypark'. No windows, overhead fluores-cent lighting, but it is being madeliveable. I set up the office's firstAmiga. a stock Al200 with a 13"kitchen colour TV (a temporary con-figuration, to say the least).

Projected for October 1st comple-tion is what can only be called 'thebig building'. Amiga, Inc. was able toget a lease of 3/4 of the building fora song. It's a beautiful thing even init's half-finished state - lots of win-dows, very airy, and very visible fromthe highway, spurring a number of usto propose massive 'Amiga' signs onthe roof_

On the Wednesday night, afterthe ICOA directors left, I met withSteve Johns, who helped make theAmiga deal happen for Gateway. Hewished us all well. The Amiga is stillfinding its footing with the newAmiga. Inc., but the people there aregenuinely trying very hard to makethings happen.

At one point, James Tippetsexpressed amazement at the amountof wok he and Jeff had done to getAmiga. Inc. up and rolling more orless on their own - 'running aroundlike chickens with our heads cut off'- and wondered if anybody else hadit easier. I assured him that no. I waspretty sure that any company, anyeffort big or small, always starts witha few people working like mad tomake a dream come together.

That's what I saw, and I cameaway from there thinking that we'regoing to be in for something really-good here". •Jason Compton

Page 19: CU Amiga - DigitalOcean

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Page 20: CU Amiga - DigitalOcean

Now boarding..

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Yes indeed! I t ' s actual ly , fi nally,really here! T ac t i ca l F igh t erExper iment , o r T F X t o i t s m a t e s ,is t r u ly t h e m o s t amaz i n g a c t i o nfl ight s imulat ion your A mi g a h asever seen, a n d i t ' s al l your s cour -t esy o f C U A m i g a Ma g a z i n e .

2 0

For those who just can't wait to get

airborne there's a quickstart guideon page 22. You'll find more iddepth information on the followingpages But first, just what is TFX

and how come we've given it to you?Those with abnormally good memories

will recall 1TX made its first appearance inCU Amiga back in May '93. You're forgivenfor it having slipped your mind, as it was

BESTREW NB ENE • - - - J

•:11,

called Inferno at the time Its developersDID had recently delivered the excellent F-29 Retaliator (rather later than planned),and Inferno was being touted as the firstof a new generation of flight simulations_DID told us it would be released inOctober, meaning of course October 1993.Somewhat suspicious since the delayswith F-29 Retaliator, we rather optimisti-cally commented "but if we know DID,

O rg

lez

that's probably October 19951". Little didwe know it would be October 1997 until itfinally got its long-deserved release!

Those initial teasers from DID wereenough to get us on a daytrip to their HOin Runcorn to find out more. I remember itwell (Tony Ed. here by the way). Therewas barely an Amiga in sight, but a PC onevery desk in the large DID office was run-ning one version or another of 1TX.

Page 21: CU Amiga - DigitalOcean

't

it

Loading instructions

Some were testing the flight model, otherswere compiling test versions of specificscenarios, while others were simply skiv-ing off and playing the game!

Even though this was all PC based, DIDassured us it would be transferred lockstock and barrel to the Amiga with no lossof quality, save for a slight dip in speed. Atthat time, the Al200 was Commodore'snew baby, but true to their forward think-ing attitude, DID were already confirmingthat 'MX would be AGA only due to thesigh system requirements.

Back we came, laden down with screen-shots, facts, photos of the team and awhole load of expectations. Then we wait-ed. We waited a bit more. Then we gaveup waiting as it seemed the Amiga versionwas never going to appear. When askedwhy it was taking so long, the responsecame that although the Amiga conversionwas 95% complete, the then popular 2MbAl200 just wasn't enough to do it justice.No Fast RAM and a 14MHz 68020 CPU justcouldn't compare to the 60MHz+ PCs itwas originally designed for, and that wasthat. Never mind, we had plenty moregames to keep ourselves amused withback then. It wasn't until things started todry up on the Amiga games scene thatpeople remembered the next generationflight sim they'd been promised a fewyears ago and started demanding answers.Demand for a release of IFX mushroomed,but still nothing came from its proposedpublishers Ocean, so we thought it washigh time we stepped in to blow the dustof this never before seen masterpiece

Installing TFX from CDClicking on CUCD15,

you'll find the TFX

1 d r a w e r . Inside

you'll find threeicons for IFX fordifferent types ofAmiga& The'

' TFX 68000 version. -will work on any

Amiga so if the other ver-sions don't, then try this one.

However, the other two versions will befaster if you have a math co-processor akaFPU aka 68882 or a 68040 based Amiga. Ifyou have a math co-processor, theTFX FPU version should be much quicker_as will IFX 040 on 68040 based Amiga&

There's a config icon for setting up thecontrol device and detail levels etc.Installing TFX is simplicity itself. You caneither run the provided TFX installer icon ordrag the entire directory over to your harddrive. If you're doing the latter, you'll need17Mb of hard drive space but you candelete the 720K floppy directory which is7Mb of this

Installing from a PCIf you're using a PC to access our CD-ROM, we've provided a TFX archivealready split into 720K chunks, OS 3.xAmigas come with CrossDOS as standardand you'll need to have this mounted toread PC formatted DD floppy disks. Usuallyobtained by dragging the PCO icon fromdevsistorage/dosdrivers/ to devstdos-drivers drawer or just clicking on it,

Copy everything from this drawer tofloppy disks on the PC. Then copy all ofthe files to somewhere on your hard driveon the Amiga. At the end, rename the

Whether you've been waiting for this gamesince the year dot or if you've never evenheard of it before is totally irrelevant. At leastit will be once you start playing.

TFX is a flight simulation for everyone. It'sgot all the realism you could ask for andaction that'll make your palms sweat buck-ets. Above all it's got an atmosphere like noother game in the world. You might wellthink that because it was never released, thegame probably has holes all over it, withunfinished business here and corners cutthere. Not a bit of it.

This is a complete, fully fledged flightcombat simulation with a full range of mis-sions, five conflict theatres and various dif-ferent options to take you from a rookie intraining school to a seasoned and decoratedtop gun.

If you're the type of person who likesinstant gratification and can't be botheredwith all the bumph that surrounds most sim-ulations, then you'll really love the Arcademode, This drops you right into the thick ofthe action and tests your dogfighting skills tothe maximum.

On the other hand, maybe you prefer to

unpack.inf to unpack.into and you shouldbe able to see an Unpack icon. Click onthe icon and IFX will then be extracted toyour hard drive. You can then delete thetemporary files.

Installing from floppy diskIf you bought thefloppy issue, youcan obtain TFX onno less than sevenfloppy disks for thebargain price ofE3.50 + 50p P&P,see page 7 for the

full details.When you've obtained the floppy disk

page. disk 7 is the installer disk. Insert thisdisk and run the install icon. You'll beprompted as the installer joins up the datafrom all the floppy disks and then uncom-presses it all.

You will need about 8Mb of hard drivespace free and then you'll have a drawermuch the same as the CD drawer with thethree TFX launching icons as detailed inthe CD section here. Enjoyl

get nice and comfortable with a cup of tea.plan a route on your maps and then take tothe skies for a good day's flying and a touchof sight seeing.

No problem: there's the Simulation modefor you, which gives you the option to selectany of the five varied scenarios and puts youinto a 'no comeback' mini mission whichcan be played either as a one off, or evencompletely ignored in favour of taking in thesome of the scenery.

Perhaps you like to sign yourself over tothe airborne armed forces and dedicateyourself to the pursuit of peace? OK, wellhow about the Tour of Duty, in which you'llbe fully trained and then sent out on a longstring of missions as a UN peace keeper,seeing the beauty of the world and thenblowing it sky high. Whatever type of playerthat you are, IFX is definitely going to giveyou months, if not years of satisfying andengrossing gameplay.

So, all that's left to do now is get Stuckinto the action!

IFX

Continued overleaf 11 B o .

Page 22: CU Amiga - DigitalOcean

attickstart Guide

• It

Getting startedPress the right mouse button to skip pastthe credits and on to the first optionsscreen, This gives you the choice of creat-ing a new pilot or continuing a previouslysaved game

Create a new pilotThe first thing to do then, is enter your fullname and your callsign - a nickname that'sused for clearer communication. Next youneed to select a game save slot for yournew alter ego. Double click any of theblank ones. You can now take your pickfrom the list of five game types. Arcademode drops you into a dogfight situationfor some instant action. Training is the sen-sible option and the one that starts you offon your career as a top gun pilot, Thisbreaks you into the game and acts as akind of qualifying stage for the real dealmissions.

The Simulator option is good for check-ing out the five different scenarios(Europe, Middle East, Atlantic, West Africaand Central America). This also gives youthe option of selecting six different weath-er and time settings. The cloudy scenariohas real cloud cover - try flyihg up

Getting airbourne is pretty easy once youknow what to do, but blowing up beforeyou've left the runway can be a bit embarass-ing, not to mention annoying at first. Followthese steps:1. Turn on both engines IL and ] keys).L Increase thrust using the + key.3. Disengage wheel brakes M),4. Proceed along runway to gain speed.5. Lift nose gently at speed 150.6. Pull up the landing gear (G).

If there's one essential skill you need forTFX. this is it. Fortunately the first trainingsession drops you into what is virtually ano-lose situation to get you into the swing ofthings_ Your armoury of air-to-air missilesbrings a clinical edge to the proceedings,although once you get into a real dogfightSituation you'll find it's not quite as simpleas it was in training.

Not all the weapons work exactly like this,but here's a basic guide to Stitching up theenemy with a guided missile launched fromthe Eurofighter

through it to the blue sky above. The nighttime and storm settings are suprisinglyrealistic too_ You'll find plenty of things todo here but won't have any hard and fastmissions to carry out. Tour of Duty isreserved for those who have passedthrough the training ranks. Finally there'sFlash Points, which also requires trainingto have been completed. Training mightsound a bit boring but it's not, and it'sworth earning your wings as soon as pos-sible so as to get on with the Tour of Duty.You'll also find the training schedule isquite addictive, with a variety of mini mis-sions to be taken care of, based in variousscenarios,

A Pick out a bogey and get on his tail with die beteof your radar. lining up the red blip at the top.

Load previous gameYou can take a short cut Lino a lull gameby selecting Load Previous Game fromthe initial option screen. This allows youto select one of a few previously savedgame positions from disk. Select one ofthe 'Dirk - Inferno - Loose Cannon' slotsto be dropped straight into a 'hop'. You'llhave the mission briefing displayed for ashort time only, so make sure you jotdown the basic gist of the mission andany co-ordinates that are mentioned.Watch out for further messages andupdates appearing on the scrolling textdisplay in the cockpit. These also appearon external views

Picking off bogies

A Select an appropriate missile (Return) and kegin your sights as the radar gets a lock.

Page 23: CU Amiga - DigitalOcean

It

Escape E j e c t / Q u i tF keys V i e w sFl C o c k p i tF2 V i r t u a l cockpit leftF3 V i r t u a l cockpit rightF4 R e a r viewF5 T r a c k i n g camera 1F6 F l y b y tracking cameraF7 T r a c k i n g camera 2Fa M i s s i l e viewF9 E n e m y viewFlO V i r t u a l cockpit centre

S e t t i n g s1 V D U 1 display

The TFX Cockpit

A Before the bogey shakes off the lock, let him haveit with a sidewinder up the tradesman's entrance,

M i t2 V D U 2 display3 V D U 3 display4 S a v e game position5 A u t o stick pressureD e c r e a s e thrust

I n c r e a s e thrustB/Space G r o u n d targetTab A u t o recoveryShift +Q Q u i t

W h e e l brakesR a d a r scalingT i m e warpI n f o r m a t i o nP a u s e

Compass heading

A Use the missile view to track its coarse as itswerves and bucks to home in an its target.

E n g i n e 1 on/offE n g i n e 2 on/off

Return W e a p o n selectA A u t o p i l o t

S t e a l t hL a n d i n g gearH o o k

L a n d i n g systemA i r brakesM a p

M a x power9 C o c k p i t up3 C o c k p i t downHelp P A L / N T S C

1111.111•1111111111011,

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A Pat yourself on the back as the bogey takes a hitand drops into a flaming downward spiral ol doom.

TFX

Continued overleaf la• fl o

Page 24: CU Amiga - DigitalOcean

ConfigurationDetail settingsYou can change the amount of detail in a number of ways in order to get the besttrade-off between speed and visuals. Press the '—• key (above Tab) to access the con-figuration menu. From here you can make a few general set-up changes, such as joy-stick sensitivity, music. sound effects, world detail and the flight model. Click theDetail Menu button to change specific aspects of the display. This allows you to spec-ify the graduation of the sky colouring, turn texture maps on or off, enable or discardgouraud shading and decide whether the weapons will be visible under the planes.You can also choose whether to have the different views snap from one to the next orto have the camera pan to the new view. Try cranking all the detail levels up to maxi•mum at first, then if you would like some more speed, take Out the aspects that youthink are the least important.

jp rtual cockpitO n e O i t."•,e a •-ry n n o ' , a t i ut i s i n T FX is

the virtual cockpit. This gives you a feel-ing of actually being there that's justnot possible with the usual fixed posi-tion cockpit view. Accessed with theF2F3 keys, it allows you to look aroundfrom left to right as you would be ableto if you were sitting there yourself.Turn the texture maps off if it causesthe game to run too slowly.

Cockpit and exterior viewsNo decent flight sim would be completewithout a range of different view points,and IFX has a stack of them. Neverbefore has an Amiga flight sim had suchdetailed and realistic planes, and conse-quently these are the best exterior viewsyou're ever likely to see in an Amiga flightsim! You can switch from one to anotherusing the function keys. As well as beinggood to look at and impressing your mateswith (especially the F6 fly-by view whichcomes complete with 'swoosh!' soundeffects), these are often very useful forgetting a better idea of your surroundings.The rear view comes in especially handyfor gloating at a ground installation you'vejust reduced to rubble as you power off upinto the sky, or at least checking thatyou've hit the target on a close-rangeground-based attack.

Not to be confused with the graphicaldetail settings, the realism settings con-!rol how harsh or forgiving the game is.These are reached via the same overallconfiguration menu that leads to thedetails controls. For example. you canset the game up so that it's impossibleto crash In the real world, flying at highspeed with your landing gear downwould damage them, if not rip them offaltogether, but you can opt for unbreak-able landing gear. There's variable wind,rain and temperature conditions too,which can be enabled or disabled. Youcould turn all of these off for a morearcade-style affair, or to make the gamemore playable for anyone less proficientat flight Sims. Turning off crashing is abit of a cop out but can be useful if youfind yourself continually plummetingearthwards.

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Continued overleaf 10, 1 1 0

Page 25: CU Amiga - DigitalOcean

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• Sockets to, FIGEI video 423 pm). VGA video ( IS pen.Penal& ocal 125 pini Serial port las pin). Floppy doltport 123 pin)..anpersaiectable tor PC or M tge keyboard input1,16,101 adapter on SX321,4k2)

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Thc A I 2IX5 - unlike A4000's and PC's - has NO internal IDE buffering. On the A I 2(K) the i DE inierfaceconnects directly iti thc A I20) processor & custom chips A T ALL TIMES which have Insufficient output todrive mote than one I D D ATA PI deviee land only then on a shon data cable) tor any sustained time period.We arc now making thc Fyetech ,1112 b u f f e r e d interface available separately for use with other kit,and DA -V I'DFU i n , t a l tattoos. AL only t: 9 . ; ills a small price to pay pre se rve pie r illiga 's health."A buffered IDE interface is essential to avoid overloading of the A I200's IDE port

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Page 26: CU Amiga - DigitalOcean

ir* Know yo

WeaponsYour weapons fall into two basic cate-gories: air-to-air arid air-to-ground. Use theReturn key to cycle through your air-to-airmissiles and use the Backspace key toactivate air-to-ground weapons. You alsohave a cannon for when all else fails. Thiscan be used to shoot down planes andalso to destroy ground based targets, butammunition is limited and so is its range.

If you have a target in view, the cur-

Navigation and trackingAll the planes come complete withadvanced tracking devices and maps ofthe areas inwhich your mis-sions takeplace. It's essi-ential that youknow how toread and usethese devices ifyou're to beable to findyour prey, avoidbeing hit andfind your way back home after a success-ful mission.

You can view the maps opposite at anytime by pressing M. The maps you'll see inthe game also show blips to indicatefriendly and enemy activity. The green andblue blips are friendly, while the enemiesshow up as red. Flashing red dots indicateprimary targets, You'll often be given a gridreference during the mission briefing totell you where your target lies. Check thegrids overlaid on the maps opposite for aQuick idea of where you should be headed.

Lockh d F-22

An incredibly versatile plane, theLockheed F-22 was designed to scrambiefrom both land and sea via aircraft carrier-as and when required. Its strike potentialis equally varied with the ability to takeout air and land based targets with arange of modern 'fire and forget' missilesand bombs. While not the most attractiveof the three on offer, it's the only onecapable of sea-based missions.

r hardwar

rently selected weapon will attempt tolock on to it. You'll know if you've got alock with an air-to-air missle as the float-ing diamond on the HUD will meet upwith the square around the target. Youshould also hear your on-board computerannounce that it's 'Tracking.: the enemy.The air-to-ground weapons work in a simi-lar way. If you can't get a lock on yourground target for any reason, a bit ofsharp shooting with the cannons will nor-mally do the trick.

Once you've got your lock you can hitthe Spacebar to the sound of 'Missileaway!' from your friendly in-flight comput-er. If you don't need to take any immediateevasive action you could switch to theenemy view or even better, the missileview to watch it home in.

Getting a lock doesn't necessarily meanyou'll get a direct hit. A good bit of flyingfrom the enemy can shake off a missile,although the missiles themselves don'tgive up without a fight!

F-117A Stealth Fighter

The famous F-117A Stealth Fighter alsocomes from the Lockheed camp, andmarked a significant step forward instealth technology. It has since spawnedthe stealth bomber, which was used mostpublicly in the Gulf war, with the precisionof its air-to-ground strikes making headlinenews. Although harder to detect thanother planes, the F-117A is by no meanstotally 'invisible'.

180Your Head Up Display (HUD) includes acompass to show which way you arefacing. 0 degrees is North, 90 degrees isEast, 180 degrees is South and 270degrees is West.

intEm•

!mill i/Me n LmIJEILIIIININNAP

Compass bearings 1

Arming your plane

You can scroll through the arms on theright, then drag and drop them on theplane to load up manually Alternativelyuse the Default arming button.

• • •

Eurofighter_--

Based on the French Mirage jet, theEurofighter 2000 was commissioned asa cost effective state of the art jet fight-er for European security. Like theLockheed it too is very versatile in itsability to carry out a wide variety ofstrikes effectively. It also offers Stealthproperties, with short take off and land-ing abilities, high agility and extremelyconfigurable payload options.

Page 27: CU Amiga - DigitalOcean

1

To help y o u g e t a b o u t i n y o u r mi s s i o n s w e ' v eincluded m a p s o f a l l t h e a re a s , c o m p l e t e w i t hgrid re f e re n c e s t h a t d o n ' t a p p e a r i n t h e g a m e .

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Continued overleaf IP

Page 28: CU Amiga - DigitalOcean

TFX

Technique and Tips

LandingThe initial training missions don't require youto actually land your kite alter you've hit yourtargets, but once you get further down theline, and also in the Tour of Duty, you'll needto return to your airbase or your aircraft carri-er to complete the mission. Landing is atricky business. You can't just go hurtlingtowards the strip and hope that slammingthe anchors on at the last minute is going tobe enough. So let's take a look at landing onan airstrip.

The first thing to do is get lined up withthe strip. One of the best ways to do this isto take a flight over the airfield in order toget a good look at the runway. Once youknow the lie of the land, get some distancebetween yourself and the runway (using theTimewarp function if you're impatient l andthen turn back and level up with the runway.Take your altitude down to around 500 feetand hold it steady. As you get closer, put the

IREIFIA W II t 113 35

airbrakes on and reduce the thrust to about60%. If you don't use the airbrakes you runthe risk of stalling the plane. Next put thenose down slightly and start the finaldescent. Remember to put the landing geardown at this stage. Aim to make contactwith the runway at as shallow an angle aspossible, and once you've touched down,put the wheel brakes on and cut the thrusttotally. The plane should come to a halt, safeand sound on terra firma.

Carrier landingsNow this is a bit more difficult. Just about

all of the land-based procedure applies herebut now you have a much shorter landingarea, and you also have to contend with itbeing stuck in the middle of the sea.Judging the correct descent altitude is thehardest thing here. As before, buzzing theaircraft carrier is helpful, if for no other rea-son than to make sure you're not attemptito land on one of the fleet's battleships!

Since the danger of overshooting is obvi-Dusty very high when you're landing on sucha small area, you need to employ your'hook' to bring the plane to a stop before itfalls off the end of the ship. Remember toput your hook down when you lower thelanding gear. Also beware of coming in toolow and crashing into the end of the boat.

Dogfighting techniquesIt costs American taxpayers millions tosend a pilot to the Top Gun Academy tolearn to be a combat pilot. Here's thepatented CU Amiga 50p version.The Immelman:A complex barrel roll/loop which allowsyou to get the jump on your foe. CUAmiga advocates not bothering.Coming Out Of the Sun:Another top gun fave. Requires lots ofsun tan lotion and good air condition-ing. Too much effort.Getting stuck in:Now this is the tactic for us! See theenemy, charge in headfi rst cannonsblazing, launch miss iles like there is notomorrow and blow them out of thesky' Remember - it's only a game.

Page 29: CU Amiga - DigitalOcean

:h

The Best bitsIn case yo u h ad n ' t r eal ised ye t , T F X real ly isamazing! H er e ' s a q u i c k t o u r o f so me o f t h ebest an d m o s t u n i q u e b i t s o f t h e g ame. . .

MountainsSure, we've all seen little pyramid hills beforein the likes of Gunship, but you've neverseen anything like these before: snow-capped peaks and extensive ranges ofmountains and foothills give the landscapesmore realism than ever before. They're notjust there for show either. Make sure if youset your sights on a waypoint and go off tomake a cuppa that you're not headed for acollision with one of them!

Texture mapsNow common on other platforms, texturemapping is still rarely seen on the Amiga out-side of 3D rendering packages and PDdemos. IFX uses them mainly for its virtualcockpit, in which you can see limbs and thecockpit move around your field of vision asyou bank and climb through the skies,There's also a natty little UN logo on the tailfin of the Eurofighter 2000.

Gouraud shadingWhen combined with the models of theplanes, the ground installments and themountains, the shading gives everything aconvincing solidity that's missing in mostpaper dart flight Sims, It's this which capsthe mountain ranges with snow, creates real-istic washes behind the battleships and evenbrings the explosions to life.

CloudsYou thought you'd seen clouds before didn'tyou? Well we're not talking about two dimen-

4 1 L 1: 1 ' 1 •1 , ; '

sional polygons that sit up at 5,000 feet likesome kind of magic carpet. No, these areproper, real clouds made up of lots of littleclouds. Go into a climb on a cloudy day andwatch as your view fades to grey. Keepgoing a little further and you'll emerge intothe clear blue sky above.

Night flightsYou might think that being assigned a nightmission would be a bit tedious. Nothing tosee except the inky blackness, right? Well.that would be true in most flight sims, inwhich the scenarios consist of a plain, tworoads and a shed, but TFX goes out of itsway to bring you full illuminated cities. Youcould almost believe that you were flyingover Las Vegas, except Las Vegas isn't oneof the scenarios.

Massive worldsAnd another thing: there's over three millionsquare miles of terrain and airspace to coverin the game, all taken from real official mapdata! That adds up to 'I MOth of the world'ssurface area. There's islands, deserts, cities,rivers, bridges, roads, convoys.., you justkeep discovering more every time you play,

Next MonthWe'll be bringing you more hard factsand tips fof this awesome game in nextmonth's CU Amiga Magazine, so makesure you don't miss it.

JLAIIIIAINIMPFettErallanNdwav. LOALL4Jaltax1ieffNtS11

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TFX

Page 30: CU Amiga - DigitalOcean

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Defender

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Page 31: CU Amiga - DigitalOcean

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Page 32: CU Amiga - DigitalOcean

SuzanneThe Portable Amiga

This m o n t h ' s D I YS c e n e t e l l s t h e stor yof o n e m a n ' s mi s -sion t o c o n s t r u c t ap o r t a b l e A m i g a .S i mo n A r c h e rr e c o u n t s h o w h ebui l t ' S u z a n n e ' .

Page 33: CU Amiga - DigitalOcean

This feature follows in the trend of the

DIY series, but is not intended as a'How to build a portable Amiga' tuto-rial. The techniques involved areclearly well beyond the capabilities

r. st DIY competent Amiga users.- -- -,,er , they may be useful to readers

•-,, . , --irg to modi fy their Amiga setups, as DIY

'towered Amigas become more popular withAmiga owners,

Those who attended the recent 'World ofAmiga' show in London may have seen'Suzanne' at the CU Amiga stand. Suzanne isa portable Amiga 600 complete with its ownpower supply (but no batteries!, LCD moni-tor, CD-ROM, stereo sound, 68020 accelera-tor and Glidepoint touchpad as a mousereplacement. This would be impressiveenough coming from a commercial companylike the mythical PAWS system but it vergeson legendary given that it's one man's parttime DIY project.

Suzanne's creator, Simon Archer, gives hisaccount of how he constructed Suzanne.

SpecificationsMOO (CS 2lith Chip RAM, built-in power supplyApollo 1620 28MHz 68028 with 8Mb Fast RAMII speed IDE CD-ROM driveLCD VGA displayStereo sound

Gbdepoint linger pad

Donors to the rescueThe idea of building a portable Amiga wasone that I've always been keen on and thekind donation of a monochrome LCD VGAmonitor seemed a very good starting point.The next step was to decide which Amiga itwas to be based around. Because of its sizeand the fact that they were easy to obtain,the A600 seemed a likely choice.

So work began connecting up the compo-nents. A quick scan of Aminet revealed theplans to connect up a VGA monitor to theAmiga's 23 pin video port. After constructingthe adaptor, and connecting the monitor, itdidn't show a PAL screen. After a quick mon-itor driver change to MULTISCAN:Productivity, and palette adjustment, away itwent. It was necessary to alter the palettesetbngs as the LCD displayed some rather

'chromanoise' with the default paletteChromanoise is caused by two

1 colours being placed next to each

A Somme became the centre of anention at CUAmiga's stand at the World ol Amiga show.

other resulting in interfer-ence at the join of thecolours. Slight adjustment-at-a-time were made toachieve the optimum display.This was a critical step in theproject, because if this stagehadn't worked then the wholething would have been awaste of time and effort.

So the setup now consistedof a monitor with power supply,A600 with power supply, exter-nal disk drive, mouse and mousemat. Hardly portable! The whole lotwas installed into a flight case, and itbecame a moveable object, albeitbulky. This installation lasted quite awhile until the time came for a little morepower out on the road. I took the decisionto upgrade the machine with an ApolloA620. This gave the machine a whole newlease of life but also quite a few headaches.The accelerator card is not one of the easiestcards to fit and once fitted it refused to stayfitted.

Because of the design of the A600. withits surface mounted technology, there is noreal way to expand it. Apollo have got aroundthis problem using a PLCC socket under-neath the accelerator to dip on top of the68000. This doesn't work very well, as thesocket keeps working its way free. Once thecasing of the A600 was put back together itwas found that the pressure kept the boardin place — not ideal, but a solution!

As this system was starting to grow intoa phenomenal size, the time had come to

install all the collected components into acase, and power everything from one powersupply. As the CD-ROM was being poweredfrom the PC supply, this seemed the idealoption, as it was small and details wereavailable on Aminet that allowed you topower the Amiga from it. The monitor useda 12V DC supply so that was no problem. Ilaid out all the parts and work started onconverting the PC supply to run all the com-ponents together.

All the components were now poweredby the PC supply but it was just a mess ofcircuit boards piled up on the bench_ It wastime to start on a custom built case whichwould house all the parts neatly

CD integrationWhen the machine was purchased, it came with a Squirrel SCSI interface, and Idecided that this would be ideal to run a CD-ROM drive_ I connected the Squirrel upto a Sony CDU55s drive and a standard 200W PC power supply was used to powerthe drive. The standard Commodore CD filesystem was used and it was up and run-ning in minutes. One problem arose, as a result of having theSquirrel hanging out of the PCMCIA port andacquiring an extra power supply: the machinewouldn't fit back into its flight case.Since relocating the Squirrel wasimpossible. I contacted HiSoft.

They made the suggestion thatthey could supply me a unit in 'kitform' so that it could be built to suit.This seemed too much of a hassle sothe SCSI concept was abandonedHaving seen ATAPI software availableon Aminet, the concept changed toincorporate an IDE CD-ROM drive.

This seemed a much better idea, asthere would be no need for extra inter-faces to try and squeeze inside. An 8 speedNEC device was bought very reasonablywhich led to problems with cables. At thetime, converter PCBs were not available toallow 3.5" devices to be connected to the highdensity connector inside the Amiga. The onlyoption open was an adaptor cable but this wasnot long enough to reach the drive in the new case.

The ApolloVD acceleratorcomplicated theentire processThe leyboardhad to be raisedin order to makesome room

3 3

Page 34: CU Amiga - DigitalOcean

DIY SCENE

11111inom

Glidepoint fingermouseThe idea was to have a trackball deviceinside the casing, so there would be noneed for carrying an external inputdevice such as a mouse. This turned outnot to be. Physically there wasn'tenough room to fit it unless the track-ball itself was about 1/4" in diameter, Aquick scan of the advertisers in CUAmiga showed that an item known as a'Glidepoint' was avail-able. This is thetype of inputdevice used on themodern PC note-books and so isextremely small.The 'Glidepoint'required connectionto the serial port andreplaced the mouse.It was an ideal solu-tion, being no morethan 1/ 4" in height.As the Glidepoint is aserial device itmeant losingthe serial port

The A600, the monitor andthe power supply were all stripped down totheir bare bones so that some initial dimen-sions could be attained.

A little juggling around with the locationsof some components revealed that it shouldall fit into an area about the size of the moni-tor panel. This was advantageous in as muchthat it kept some aspect ratio to the case,and did not present itself as being Out ofproportion like some Al200 portables that Ihave seen. Obviously, it is Out of the scopeof an article such as this to go into detailabout the construction of the case itself, suf-fice to say that it required some basic sheetmetal skills (Simon is being modest here, itrequired sophisticated sheet metal skills-Ed)arid a few well chosen cutting tools.

Cable capersOnce I'd chosen the physical location of thecomponents, most of the leads needed tobe extended or modified. The first of thesewas the hard drive lead. As on all A600 andAl200 models, the IDE interface is of thehigh density 44 way type as found in mostnotebook portables. This is not a problemwhen connecting hard drives, but CD-ROMdrives are only available with the standarddensity 40 way connection as used on the3.5" drives.

I modified the cable so that it wouldaccept both styles of header. As you can seeby the picture. (picture of cable) this wasaccomplished by cutting the original cable inhalf. A length of 44 way standard pitch(2.5mm) cable was spliced onto each end ofthe cable making it longer and enabling the40 way header to be crimped onto the lead.

of the A600. It was either that or have noinput device. Fitted into the small spaceat the rear of the keyboard, it workedvery well indeed,

I would definitely recommend one ofthese units to anyone looking for analternative to a mouse. They are small,easy to use, there's no moving parts andthey never need cleaning. They can be

awkward to use at first, butonce you get used to them,they can't be beaten. Highlyrecommended.

You can see the modification in the pictureby the two rows of black heat shrink used toinsulate the 44 solder joints.

In 44 way setups. pins 40-44 carry thepower for the drive, which is normally takenthrough the four way power connector on3.5- mechanisms, These four lines were

separated away from the rest leaving astretch of cable 2" long with only 40 lines.The 40 way header was crimped on, leavingthe last four to pass-through to the 2.5"drive. Connection was made to test thesetup, and after installing the software,everything was found to work straight off.

The work behind IDEFix must becommended here, as it madethe job of installingthe CD-ROM somuch easier. Ideallyspeaking, abuffered interface,like those now soldby EyeTech, shouldhave been used inthe installation of theCD drive but were notavailable at the time.That said, the connec-tion of the drivestraight to the IDE porthas proved to be very reli-able to date.

The monitor was nextand proved to be easier thanexpected. The monitor has adisplay card inside that takes theincoming VGA signal and convertsit into something the monitor candisplay. As this was a separate card.

PC power supply wiringAll these supply rails are available fromthe motherboard connector.

+12v

GND

5

-12v

SignalGround

4

1

+5v

the cables connecting to the monitor panelhad to be extended. I used 0.7mm plain

single-core cable and used heat shrink toinsulate it. The originally created videoport adaptor was also stripped out ofhood and modified onto the lead rurning to the display card.

With hindsight, a scandoubler shou.dhave been manufactured so that the

native PAL modes of the A600 would havebeen promoted to 31KHz, This would haveallowed the use of all screen modes ratherthan having to promote to MULTISCAN:Productivity. Maybe next time! There werealso some controls for screen sensitivity,position and color cycle mounted on therear of the monitor casing which had to berelocated. These ended up mounted on apiece of veroboard and were made accessble in the side of the new case. The frontcontrols for brightness, invert and contrastwere able to be left on the monitor panel.and are nice and accessible in this posit

There was also a small circuit board twas a high voltage generator for the florcent backlight, and it was decided to mouthis behind the monitor panel inside the IA quick test showed that everything wasworking OK. It proved far more convenito test at each stage as it happened, rat

A Seen here, the PC power shas been removed irom its caso that it fits snugly in the backhand corner of the casing.

Page 35: CU Amiga - DigitalOcean

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than to modify a dozen things then find outsomething doesn't work.

Insulation factorsLuckily the disk drive cable was long enough,although the power cable needed lengthen-ing. The same technique was used on thislead as was used on the others. With a metalcasing around all these components, insula-tion was a prime factor.

Plastic sheet insulator was used exten-sively throughout the project in order to elim-Tote any shorts that may have beenpotentially dangerous, or even fatal. Giventhe high voltages and currents available tothis project, and the metal casing, goodgrounding was vital. An earth potential isn'tgood for a lot of electronic products, anddecoupling and insulation was carried out atevery available point.

The casing was originally intended tohouse a 3.5" hard drive, but with the prob-lems encountered by heat dissipation fromthe powerful supply, the plan was changed.The original 2.5" hard disk was fitted, andthe extra space freed up was used to housethe cooling fan taken from the power sup-ply. This had the extra benefit of helping tocool down the Apollo card and memory,

I fitted all the pieces together to seeany problems that may have sprung up dur-ing development. It all seemed to go welluntil disaster struck. The whole case hadLeen built but the pieces hadn't been mea-sured with the Apollo card in place. Oncethis had been fitted to the motherboard itwas impossible to fit the two halves of thecase together with both the Apollo and thekeyboard in place. Measurements had to betaken to enable a remedy. The easy solutionwas to mount the keyboard on rails, whichstepped the keyboard down into the case.

This led to it having a nice flush appear-ance, but didn't allow enough room, so therails were then modified, and the keyboardangled up at the back. This gave just suffi-cient room to install the Apollo and also gavethe keyboard a nicer, more natural feel as itseemed to lean toward you. That was oneproblem solved

Tidying it upNot having much room left. I decided thatthe portable should have some sound capa-bility. This was in the form of a small kit avail-able from a high street electronic shop:- Rated at .

7 5 0 mW o u tp u t fed by the Amigs

sound output, it seems to overdrive to thestage of actually being quite loud. The out-put was fed into two 1.25" moving coil

speakers mount-ed in the lid justbelow the monitor panel.An external volume controlwas also needed as the soundlevel was just a bit too high to be comfort-able, so I mounted a sliding potentiometeronto the hinge of the case just below themonitor panel.

The last job was to take all the vacantsockets and relocate them to the rear of thecase. These turned out to be straight for-ward - simply a matter of purchasing sock-ets and plugs and lengths of ribbon cable toextend the ports far enough. As these head-ers are crimp on types, this stage of devel-opment was surprisingly quick. One fiddlypart was the removal of the onboard mouseport. This had to be removed due to spacerestrictions, but was later reinstated on alength of multi-core cable and taken out tothe back of the machine.

Fabulous FabIon finishThere we have it, all we needed now was tofinish the case to make it a little more pleas-ing to the eye. The original intention was tohave it industrial coated but as time becamemore precious and the Amiga show got near-er, an alternative was imperative.

The final solution was to use black FabIoncoating which was cut to shape and used tocover the bare metal construction. That justleft some labels, which I ran up on a laserprinter using PageStream and covered intransparent Fablon to protect them

All in all the finished item is practical,robust and compact, if a little heavy. As anafter thought it may have been possible tohave made the power supply on a tray, thusbeing removable. This could then bereplaced by a battery that could be usedwhile out on the move. Once at home, thepower supply could be installed and the fullpower achieved without worry of dischargetimes. Maybe something to think about onthe next one. eh? Finally, no. Suzanne isn'tfor sale.

Should anyone attempt to use the tech-niques outlined above, they do so at theirown risk. Neither Simon Archer nor CUAmiga accept any responsibility for any loss,damage or injury caused from undertakingof the procedures detailed here. •Simon Archer

Next MonthIn next month's DIY Scene... 'AIR Link'.This is a unique project to drive remotecontrolled devices and even remotecontrol your Amiga! We've gone togreat lengths to simplify constructionand we'l l be providing the small printedcircuit board (PCB) on the cover ofevery issue! Revolutionary or what?

111 Somehowthis collection ofboards and partsassembles neat-ly into the cus-tom built case.

3 5

Page 36: CU Amiga - DigitalOcean

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Page 37: CU Amiga - DigitalOcean

SCREEN SCENE

A n o t h e r g o o d m o n t h f o rA m i g a g a m e s s e e s t h ee m e r g e n c e o f t w o p o t e n -

tial c lass ics , s o m e t i me l y re - re l e a s e sfrom Gu i ld h a l l a n d t h e fi rs t g a m e inVulcan 's n e w M e g a Se ri e s . . .

Previews

38 O n Escapee interview

40 Shadow of the Third Moon

40 Street Racer

Reviews

42 Civilization

nship 2000

43 Railroad Tycoon

44 Strangers AGA

Tips Et Guides

46 Tips Central

'Ws loot. t3 to t y ou, ' p r i r e n i t i v o c im r i l -rite: 31.1% not *voila 6iscovorod

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Page 38: CU Amiga - DigitalOcean

On EscapeeIt h a s a n a m e t h a t n o - o n e u n d e rs t a n d s , g r a p h i c se v e ry o n e d ro o l s o v e r , a n d g a m e p l a y t h a t ' s s i mi l a rt o A n o t h e r W o r l d . E v e r y o n e ' s t a l k i n g a b o u t i t , b u tA n d r e w K o r n l i s t e n s t o t h e g u y s w h o k n o w .

v It looks simi-lar ta Anothertdadd hutDelphines offer-ing never had allthose flashyeffects. Thespotlight Mowsyou around, jestone of many neatvisual effects

hen we first saw the screen-shots of OnEscapee on theTeam Invictus website. we wereintrigued. Obviously along the

lines of the legendary Flashback and AnotherWorld from French software house Delphine,OnEscapee looked really rather nice. Whenwe got our hands on a demo and saw thething moving, our jaws dropped. The qualityof animation, the effects, the sheer attentionto detail signalled that we had a game onour hands that could really stand out, some-thing that could be leading the way ratherthan following. We asked Akos Divianszkyand 'lamas Kozak of Hungarian developersInvictus just who they think they are turningup out of the blue and doing something thatlooks so damn good.

i t ' s a strange story." Akos tells us. "Ourteam was born when Tamas (my neighbour)and I decided to make a Tanx game. I onlyknew BASIC and Tamas, who is the chiefgraphics man, had never even seen amouse! We only had an A500. but we lovedTanx and started to develop a version withtwo teams of animals fighting each otherwith bows. Two things stopped us develop-ing it: we realised that using characters fromDisney movies is not a wise idea, plus ourAmiga couldn't display hardware sprites andan extra wide display all at once. •

I don't know if you know the feeling, butit was very hard when we realLsed we wouldhave to start again. We were desperate to dosomething. and had just started anothergame when the Al200 and 44000 come out,and we realised their capabilities and starteddeveloping OnEscapee.

Until starting OnEscapee, there were justthe two of us at invictus. We decided thatwe must have a musician because our musi-cal skills aren't enough for a professionalgame, so Levente Toth joined. A year ago a

A The Hero falls io his death in one of many spectacular antinning that guy oil cliffs and down lift shafts to watch one

PC-programmer, Laszlo Mudrony joined,because many people asked for a PC ver-sion. Recently, to speed up work three morepeople joined: Tibor Mester, who does therendered elements in the game. CsabaKerneru who helps Tamas with artwork andMate Lajtos with additional PC programming.

That title explained!Tne t it le OnEscapee is in fact a compound ofthe words 'one' and 'escapee'. The hero isan escapee from alien kidnappers. The oneis supposed to signify that he is the onlyescapee, to emphasise the 'one man againstthe world' theme. Certainly a bit more origi•

d eminently watchahle splat scenes. We couldn't resistmore darkly hummock's death._

nal than 'Dreams of the Future', the firstworking title. Does the game live up to theoriginality of its name? We asked Invictuswhat OnEscapee had to offer that Flashbackand Another World didn't.

Graphics meister Tames chips in,"Because it uses the AGA chipset, the gfxcan be 256 coloured without decreasing CPUpower, so more and bigger animated ele-ments can be included in OnEscapee." No-one would turn their nose up at AnotherWorld with better graphics, but surely theremust be more? Akos thinks so. "Not just thgraphics, the gameplay and the musicbecome better you can listen to digitisedmusic through all of the game. Several logicgames are included too, some of whichcould be separate games. OnEscapee runson standard screens, and can also be playwith VGA monitors. We have decided tomake a graphics card version of the gameafter we finish with the AGA'.

What are they most proud of inOnEscapee? Tames has a quick answer."First of all I am proud of Akos' work. Hemade an excellent background constructor,and a new full-screen, packed animation for

Page 39: CU Amiga - DigitalOcean

mat twith which we can insert sound-effectsframe by frame) to make my work easier.Graphically, the fourth level is the one I ammost pleased with. It is set on the streetsand it is the biggest (about 100 screens), thehardest, the nicest..

Amigas in Eastern EuropeOnEscapee nas a distinctly cyberpunk air toit The main character - known only as TheHero - is on the run from powerful alienbeings. There is a mood of claustrophobicoppression in it reminiscent of other Eastern:European distopian fiction,

We've started to hear a lot more fromdevelopers in Eastern European countries,and it is interesting to see the different sen-sibilities of creators from these countries.We asked Akos about the Amiga scene inHungary. "We haven't paid attention to thescene before, and were sorry now as thescene in Hungary is great and very helpful,There are manyAmiga IRC chan-nels, mailing listsand more than sixdiskmags! There are famous demogroups too such as Faculty. Therapy,Impulse. Extasy, CDI. Frame 18, and thePower Team"

We asked what they see in the Amiga.Tames says, "While working on OnEscapee, Ihave done some graphics for other compa-nies on a dual Pentium 133 system. It is very

st but I had a lot of problems with the OS.came to realise that the Amiga is much bet-

ter, I don't like to work without the advan-tages of the Amiga, for developing graphicsfor a game like ours it is better".

OnEscapee is due for a release later thisyear from Sadeness Software, a companybetter known for

o,

making CD-ROMs noted for a high level ofpresentation. OnEscapee is their secondsigning, the first being the Settlers inspiredFoundation, There is an interesting similarityto the two games Sadeness have picked up,both being the sort of game which the

Amiga's hardware is suited to. Flouting thetrend for goraud shaded Tr-linear mip-

mapped 3D monstrosities, these aregames that Amigas can do every bitas well as any other machine outthere, With titles like these, the devel-opment teams creativity comes tothe fore, rather than programmingability - however impressive.It remains to be seen if OnEscapeecan be a success. There have been ashortage of games for the Amiga oflate, and even more of a shortage etAmiga games that could makegames players on otherslatforms situp and take notice. Could OnEscapee

be the first wave of a reversal of for-tune for the Amiga? We close with

Akos' own words on the matter. "A lotof people say the Amiga is dying. It's

strange, they said that yearsago and theAmiga is still

going. Why?Because we keep it

alive, with our inter-est, work, and love.So it depends on us

too, whether there will begreat games or not!" •

A 3 9

A Some of the scenes ma see as you try to help The Hero escape from his captors. There is a A If you like the screenshots, wait mull you see them moving. Water ripples, rain falls, refiee-lot is see. trien distant wildernesses to Bladerunner like cities and high-tech bases. l i o n s move with the waxes. If there is as much to do as there is to see, we are in for a treat

ill An example ofthe originaldesign artworkused in the pre-ductioN ofOntscapee.

Page 40: CU Amiga - DigitalOcean

The S h a d o w ofthe Third M o o n• DFR: September El Developer: Black Blade • Publisher: Titan / Blittersoft 01908 2614661taly has been associated with

renaissances before. BlackBlade design, the Italian soft-ware house responsible for

TSotTM, clearly want to take on the role ofthe Leonardos of the Amiga games renais-sance. Leonardis at any rate. as Black Bladedesign is headed by the irrepressibleFrancesco Leonard', who talks up their 3dTISlandscape routine like it was something real-ly special. Fortunately it is. -

Vox& engine games have been around fora while now. They offer a reasonably fastway of providing a kind of 3D pixel basedlandscape, ideal for flight simulators. 3dTISis Black Blade's variant on the Voxel notion,as pioneered by Novalogic for theVoxelspace 3D system used inCommanche on the PC. If you'veseen this game or any of itsdescendants you'll have a fair-ly solid notion of what toexpect. What you won't beexpecting is how fast andsmooth this system is.

Make no mistake, thisengine is significantly smootherthan anything Commanche had to

LIJ biSoft, the French developmentteam behind a number ofAmiga titles in years past, arehaving a final fling on the Amiga

with this truly weird racer. Released somemonths ago on the PlayStation and PC to nota little acclaim, and rather earlier on theSNES, this is the most mainstream title to hitthe Amiga in a long time.

Street Racer on the Amiga gives nothingaway to versions on the other platforms. Thesprites seem slightly smaller than on otherversions, but are impressively detailed andbeautifully designed. The courses are prettysimple flat affairs, with none of this new tan-gled hills and valleys stuff, but the graphicsare all that much prettier for it and the wholething zips along at a breakneck pace.

Street Racer is a racing game written bypeople from another planet. An obviousinspiration is the brilliant Mario Kart, thegame that made the SNES worth while.Unlike Siltunna, authors of previous MarioKart alike XTR. UbiSoft clearly think that

offer, and given ..,,11•,1arly m a t c h i n g C P U

power, it wipes the floor with it on speedTSotTM really requires an '030 and a CD-

ROM drive, but give it what it wants and pre-pare to be amazed. Check out those screen

shots, the ones of the nice Vista-like land-scapes. No, they're not the intro

sequence, those are the in-game graphics. Plus they'll

run at 12-13 frames per sec-ond on the kind of accelera-tor which costs less than ahundred pounds. TSotTMisn't just pretty when it

comes to the ground beneathyour wings, The various vehi-

cles you will either fly or fight are

44

ARacing games. eh? Aren't they boring...

Mario Kart is lacking in the humorous silli-ness department, because they have taken itto a whole new level. The main thing you'llpick up on is that the guys who drive thesecars around seem to think absolutely nothingof reaching a hand out and giving one of thecompeting drivers a swift and meaty slap inthe face.

There are options aplenty to keep youamused if simply racing about isn't enoughfor you. There are various championship and

A These land-scapes move'Yes. that's right,this isn't theintro sequence,this is the gameitself. Fast. 3Dyokel action withISolThi,

Street Racer• OFR: September U Developer: DiSoft In Publisher: Guildhall / Epic 01713 836181

good looking 3D objects which manage tolook right for the environment, which is aity in this type of 3D landscape.

Coupled with glossy high res renderedintro screens and some specially writtenmusic spooled from CD this is a feast for thosenses. You have a good range of missionsto fly, taking in an assortment of campaignsand some widely differing landscape typeS.Action is fast and fluid, and from what . •,,,e 've

seen fun to play.Prepare for major jaw dropping antics. III

Andrew Korn

zo• ,;02: 2 1: 68

_t

E;••••••oeor-

race options, and there is also the rumbleoption that allows you to take off the glovesand get really violent - there's even a socceroption. The game supports up to four play-ers and promises serious multi-player laughs.

This bizarre Street Fighter/Mario Kartcrossover should be ready for the once overnext month. Don't miss it! •Andrew Korn

A _not ilisacam get intofights with yc ompetitonaren't! Watchout, Hill Jr. ispolishing hisspiked Imodusters !

Page 41: CU Amiga - DigitalOcean

hey

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Page 42: CU Amiga - DigitalOcean

CMII here aren't that many games

that have been released overthe years that can comfortablybe called classics. Space

Invaders could possibly be called one, ascould Pacman. But in the more enlightenedtimes of the last eight years, there's been areal shortage of original and exciting gamesOh, that isn't to say that there haven't beengreat games. There just aren't that manygames that could be released now to thesame sort of enthusiasm and excitement asSid Meter's incredible Civilization - the ulti-mate in God Games.

• Price: £14.99 • Publisher: Guildhall• Supplier: Epic Marketing t 01713 836181Sure i t ' s o ld , b u t i t ' s a b o u t as m u c h f u n t oplay as g a m e s ever g et . N o w i t ' s o n C D . . .

Classic in the makingLike all classics, the concept is such a star-tlingly simple one, you wonder why no-onehad thought of it before. But then again noteveryone has the imagination of Sid Meier -

But t h t ',p m * S h oa t W IP 91 . ,, ec Dt r, LIE.%

A G A vs ECSThe CD version of Civilization comeswith both AGA and ECS versions of thegame. Both are click to play, whichmeans you can play Civilization withquick access, no disk changes and noneof those horrible installation worries.

Differences between the AGA andECS versions of the game are purelycosmetic. The graphics files have beenconverted to IFF and redrawn, with afew simple animation effects thrown in.The obvious difference on starting toplay is that waves wash your coastlineand water flows down the rivers, but asyou play the game you will find that allsorts of little details have been cleanedup and made to look more professional.

Interestingly the images have beenleft in IFF format, so the more adventur-ous garners amongst you can lust loadthe images into Ppaint and then doyour own graphics.

za t ion

Iv. OK pm aren'texactly going tobe blown awayby the graphics.but they arefunctionalenough andclear to use. It'sthe gameplaythat'll howl myover

v You can inter•act with a vari-ety of historicalfigures. I justwish Hammabiwould shut upabout the damnpottery!

the man also responsible for Microprose.You start with a small band of people and

limited resources. Your map extends only asfar as the eye can see - the rest of theworld is there to be discovered - and fromthat point you must travel the globe, advanc-ing your people and your society, takingthem through the technological and histori-cal ages. until you reach the modern day.Believe me, it sounds a lot simpler than it is.Other civilizations grow up around you, andcompetition for world domination - fierce tobegin with - gets steadily stronger.

Visually the game is a little simplistic - athrowback to its VGA PC beginnings.Viewed from above, a simple tile-based mapexpands as you explore, with towns, peopleand items shown as roughly the same size ala the Ultima series. There are cut scenestills now and again to brighten everythingup. but as your brain is going to be kept welland truly occupied by the game itself, thelook is hardly worth worrying about.

Why all the excitement?You might ask yourself. what's the fuss? Thegame has been released and re-releasedmany times, so why should Amiga ownersbe get sweaty over this one?

Interestingly enough. it's the first timethis game has appeared on CD-Rom, and

-We not. that, your 9r-1unit-we cavil-t20.1,1011 hu.s not e v e n di scover edTot t e r y . 15o you m e *to a h w

l c o o l ' - -k u o l e d xe w i th t i s •- ,'

• Tti,, o not, need 'P ot t e t y l• 'OW-, s %stelteLncra linerwVia.gt

n A s E ,,,n*Abar• .,1 Y r , -•••••• T h e Rome Timesj . kmrld I N H S O .

Roman wis e m e ndis c ov e r t h e s e c r e tof I r o n Wor k ings

even more interesting it's me lirst AmigaCD-Rom title to be sold in the shops ever.Not a CD32 title that will run on an Amiga,but a bona fide Amiga game on CD-RomCould the retail tide finally be turning? Arewe to step out of mail order hell into highstreet heaven? Could bel

Asking someone to review a game likethis in a page is like trying to explain Warand Peace in a paragraph. The weighty man-ual and enormous amount of options in thegame would take half this magazine toexplain, and the sheer subtlety of the gamedesign is something you experience as youplay it, rather than something that leaps outat you. This is not a game for the faint heart-ed. as it will take some work to get intoleading your civilization to success, but therewards are more than evident. Ask thenumber of people who still play it. six yearsafter its original release, or the number ofpeople who still call Andrew and ask himhow to get around the notorious hard driveinstallation routine of the original Amiga ver-sion, and they will tell you that this a gameyou don't tire of.

The freedom of the game design meansthat even if you win, you can jump rightback to the start and play a completely dif-ferent gape, with different challenges andwhole host of new challenges. Perfection.There is no other word for it. •Tony Dillon

'CIVILIZATION CD-ROM 1• Plodibmath version -Amy• Member at disks . C E I• IIAM I M b• Rani isk

OVERALLOne et the best games everproduced.

Page 43: CU Amiga - DigitalOcean

1 Pric

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• Pric

GAME REVIEW

Gunship 2 0 0 00.99 • Publisher: Epic Marketing 01302 890000

Iow this is what I call a flight

simulator. None of your longdistance weapons and target-ing here, just plain old close-

iting - with modern weaponry, ofle original Gunship still has to be' favourite games ever and I can't• how many days I lost playing it3ty old Commodore 64. Therei many different helicopter simula-then, but somehow there hasn'twith the same level of involve-vcitement as Gunship_ That is. ofitil the release of Gunship 2000.illy designed for PCs, somehow'ins at Microprose managed ton at a fair speed on the Amiga, socould enjoy this stunning flight- quite a feat on an unexpanded, with the original, the game isin the AH-64 Apache gunship. oneSt powerful fighting machines inLike most Microprose games,

ised in a large area with a finitef targets.me engine creates a series of mis-andomly selecting pairs of targetslere are no campaigns as such,

ailroad TycoonE7.99 • Publisher: Epic Marketing © 01302 890000

IK, apart from the people who

created 'Southern Belle' for theZX Spectrum, who would havethought that a game about

trains that didn't involve running along oneshooting at things, would be such a majorsuccess? That irresistible old Sid Me(er,that's who. Once again, he took a relativelysimple concept - that of the train set - andthen added a whole new layer by mixing it inwith Sim City, Voila, instant classic.

To explain, you are in charge of a railroadcompany, and like all these games you startwith next to nothing, and your aim is to buildit all up into something gigantic. You have atyour disposal some workers, a little money.and a small plot of land. From this you needto build stations in the places where people

Chit Daily ICatiltrJon 2 L I P ; o a t s

Wes •e r n G o l d S t r i k e ,New L o d e U n c o v e r e d /P r o s p e r i t y i n s i g h t

more of a continuous missile firing party.One thing this game did do was to show

the world that not all simulators had to beflat and boring. Gunship 2000 featured themost dynamic terrain of its time, with realis-tic hills and valleys (just right for low levelflying, then popping over the top to take outa few tanks), the most believable actionseen in a flight sim - you really did feel likeYOU were flying the thing, and thanks to therandom mission generator, the roost variedmissions seen yet.

One minute you were photographing anenemy installation, the next you were bomb-

are most likely to be, put more stations atplaces where people are most likely to wantto go to, and then lay the track betweenthem. The routes you select greatly affectthe cost of building and the cost of runningthe service, which is all subsidised by pas-senger fares and other services such as mailtrains. You have a huge map to cover, so youmust plan wisely if you're ever going to setup that InterCity network you always wanted- one with more than three smoking seatsand not quite so many screaming children

The interface is friendly, and buildingthings simply a matter of pointing and click-

A Ifs gotguns, but it's nota ship. Gunship2000 is abeuthelicopters. butwe can lorgive it'cos it's great.

Sid Meier,oh? You gottalove 'in. Can'tdraw, but writesSOME of theworld's finestgames.

I N a truck convoy.Has it lost any of its appeal

a couple of years down theline? No, this is still as excit-

ing as when it was released.OK, it may not have flashy texture

mapping like TFX, but it's certainlyguaranteed to keep you up every night, fromnow until Christmas. •Tony Dillon

Graphics 11% Sound 15% I l i t y Ni r , 1.1y 12%

• Warkbeack sersism• Number el disks• NAM I Mb• Hard dish lendable Y e s

OVIIMIGASUPERSTAR

Abysmal installersRailroad Tycoon and Civ have awful HDinstallers. Copy everything to the placeyou want it and install the fonts in yourfonts: dir. Check the names of the flop-pies (don't assume they're similar) andassign these names to where youinstalled the game. This lets RailroadTycoon run on A4000s too, something itotherwise won't do.

ing, but it takes time to master - it's afiendish strategy game, and you'll need abusiness head to stand a chance to win.

All that's left to say is that it's still anincredible title This kind of game doesn'tage - the challenge is still as fresh now as italways was_ If you don't have it yet, whatare you waiting for? •Tony Dillon

• Wontremell version - A s s• Number al disks 211 RPM I Mb• Hard disk infallible

AIMME

Page 44: CU Amiga - DigitalOcean

GAME REVIEW

T h e S t rangers• Price: E24.95 • Publisher: Vulcan Software (t, 0 1 1 0 5 H O 2 6 9Finding l i fe a b i t t o o s a f e an d cosy? W h a t yo u n eedis a b i t o f b r u t a l s t r ee t v io lence w i t h guns. b l o o d ,d ecap i t a t i o n seq u en ces a n d a mul t i - p layer op t ion .

the gaming world goescrazy over the likes of SoulBlade, Tekken and StreetFighter EX. resplendent in their

texture mapped polygon wonder, back atthe ranch, Vulcan continue to uphold therafters of the Amiga games scene withStrangers AGA. It's got violence, fancy 3Dintro animation and more options than youcan keep track of... but is that enough?

Strangers AGA is a CD only game. Theastute will have realised it's for AGA Amigostoo, Following the current trend, it's beensnapped up from the flourishing EuropeanAmiga development scene by Vulcan fortheir Mega Series range of CD only games.Ablaze Entertainment from Slovakia are theteam behind the game, and from the outsetyou can see the effort they've put into it

Post-nuclear landscapeAfter a couple of neat animated logos, alame picture of what looks like rock duo'Roxette• f a de s u p, f ol lo we d by a narrated

introduction to the post-nuclear style worldwhere the game is set. If you select Englishas the language (there's an impressive list often to choose from) you actually get thespoken introduction spooled off the CD, Ifsa bit cheesy and predictable. but let's not

In. Shades alBarbarian creepinto the game inone of the goryfatalities dishedout hy the bass.

look a girrIMICk. sorry I meant a gift horse, inthe mouth.

Moving swiftly on with a tap of thespacebar, an impressive animation of dubi-ous relevance acts as a bridge to introducethe plot of the game. in which a car ischased through some streets and a tunnel,before the closing caption 'Once again, thehead of the Mafia escapes from the handsof justice'. The animation is quite lengthyand so it's displayed direct from the CD,You'll need a 4x CD drive to watch it at fullspeed - played on an expanded CD32 itpauses every few seconds. -

Still with me? Good. To re-cap the basicplan, there's this Mafia boss who needssorting out, and you're the man for the job.You and who's army? You might well ask.Actually, you and 'your' army, if you've gotenough friends to draw upon. While on the

AGA

surface, this looks like a substandardRenegade clone (we'll come to that laterl itdoes actually have some new twists, notleast the option to have up to eight humanplayers taking part at once! Vulcan can sup-ply you with a multi-way joystick adaptor, oryou can squeeze in on the keyboard. That'snot to say you can't play it alone though.

There are actually four main gameplaymodes to choose from: Action, DeathmatcGang War and Practice. Action mode is yobasic 'beat up the gang to move onto thenext level' type of thing. Deathmatch allowsyou to select any of its 24 characters andthen slog it out in a free for all with no com-puter controlled enemies.

Gang War is like the Deathmatch, butyou can team up with other human playersto form two gangs-o f t h r e e , t h r e e o f t w o o r

whatever you like

an impre a number of characters to choose from (not that it seems tomake much difference who you control). In the interests of sexual equality, therethe usual sprinkling of female fighters too. Have you noticed how they all bear a

pooky resemblance to those Valhalla chaps?

Page 45: CU Amiga - DigitalOcean

Two dimensionalDespite the earlier references to the likes of'Tekken and co. you can see from the screen

this is not really in the same league.e passers by have commented on its

• e,SS to Streets of Rage. I can't help see-!he similarities with that seminal gang•:-.eat 'ern up Renegade.

_ ke Renegade. Strangers is a series of-.ori2ontally scrolling 'stages' in the form of

0,JS shifty locations around the afore-• -:ioned post-holocaust city. About two••eriS in width, they scroll with the play--is they mince one way then the other,

• •-c•ugh you can walk up and down the

-,en as well as side to side. it's well and

:vvo dimensional. That's to be expecteduurse, and no bad thing in itself. The_He is, it's not just the graphics that are

it - the gameplay is too,Before long the process of beating up

your opponents becomes all too mundane.For a start, none of the moves are particular-

ly exciting with your basic punches, kicksand the odd wrestling move. If the levelboss notices you're close to death, he'll putyou out of your misery with one of the 'fatal-ities by shooting your arm off, then your

head. If you don't want this level ofgore there's a 'parent lock' pass-

word. used to enable or dis-able the fatalities. There'salso weapons to pick up, butthese offer little distractionfrom the punchbag monoto-ny. Things improve as more

human players join in thebrawl, but still the shallow action

does little to get the blood boiling.Strip away the fancy rendered intro

screens and sequences, and you're left witha game that's desperately trying to improveon its simplistic origins. The huge variety ofcharacters, gameplay variations and optionsdo make a difference. In fact they will beenough to save the game in the eyes ofsome. But let's be frank. The gameplay real-ly is like something from a mid-80s timecapsule. That could be acceptable in somegenres but beat 'em ups have come a longway since then.

It's clear that big efforts have beenmade, but at the end of the day they are allin vain. If that same amount of effort hadbeen put into developing the core gameplayI'm sure things would have been different.Bigger sprites, faster action, more intelligentenemies, tougher sound and professionallooking graphics should have been at thetop of the list. This is a shame, as the Amigahas never been well catered for when itcomes to beat 'em ups. Anyone working onsimilar projects would do well to take a lookat the classic IK-1- and the Amiga conversionof Mortal Kombat to see how speed, graph-ics, sound and balanced gameplay can becombined to good effect. •Tony Horgan

V Weaponssuch as axes,maces acdexploding her-rels can makethe job easier.

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GAME REVIEW

Introducing._ a car chaseWhatever you think of the in-gamegraphics, the rendered 3D car chaseintro sequence is pretty impressive.While it starts looking like a couple oftoy cars running around a cardboard set,it soon gets more convincing with somedramatic camera-motion-blurred camerapanning. It all ends in the satisfyinglypredictable crash. What a shame its gotnothing to do with the game itself.

, 1 1 1 11 ) 1 11

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, 17%31%

Lastabilits 6 3 %Plasabilins I I %

DEURLots of fancy dressing around abasic beat 'em up, 60%

Page 46: CU Amiga - DigitalOcean

TIPS CENTRAL

T ipsC e n t raCU A m i g a Is w a c k y a r c a d e o p u s i s j u s t a b o u t r i p e f o r s o m e t i p s f r o mM a r k F o r b es . _ w h i l s t o v e r o n t h e o t h e r p a g e t h e d u n g e o n m a s t e r TonyGill d o e s s o m e m o r e o f h i s e x p e r t a d v e n t u r e s o l v i n g f o r u s .

Dune 2Mrs I Goult from l. jI I rrar_, aful tip for Dune 2 buffs.First destroy the enemy construc-tion yard or yards so they can'trebuild again once you havefound them, and once you'vepractically destroyed everythingleave either a spice storage silo ora radar outpost standing. If there'sa lot of spice left you can collectthe whole lot All those creditswill be yours and you gain a bet-ter score and rank, try it... italways works for me.

On the first selection screentypethe following:SHEEPY sHE E P Y - use a sheep toraL:eTURBO NUTTE R BASTARD - m egafast car!= K M - auto qualify for any raceand access the 3 bonus tracks insingle race mode.Hints for 3 bonus tracks:Grasslands 1 - Go to the left ofthe two traffic islands, and gostraight on (pick-up the turbo boost)until you can see a gap in the wall

Theme ParkMalcolm Campbell came across asupreme tip for those who don'tlike cheating (sorry, I've neverheard of such a thing!).When you come across the situa-tion of having very little money{that sounds familiar!), but you alsohave a fairly large park then trydoing the following.1. Close the park.2. Cut off all pathways tothe rides.3. Take out a loan, if itis necessary.

4. Place shops around the entranceand put up the prices.5. Open the park and wait.Now people will flood in very hap-pily, and will buy everything theycan get their hands on! Meanwhileyou can be preparing the rest ofthe park for r e;o p e n i n g .

You can easily get half a millionin a couple of years from the

gate takings, shop takingsand the end of year bonusas a result of all thosehappy little people.

6

1Xtreme Racing

with a tree. in It Drive through thetree and reverse onto the course onthe other side. Great short-cut.Useful too.Gr assl ands 2 The r e is aroad through the middleof the second island(the one before themain Start/Finish grid),as you have to gothrough a tree again!Road C i r c u i t 2 - Atapproximately two thirds ofthe way along the very first long

It's all gone strategy crazy withthis month's tips! Colonisation ison of my favourite strategygames of all time, so I waspleased to get hold of this cun-ning cheat which virtually givesyou a licence to print cash!Here's what to do...When starting a new colonyname it 'Charlotte' (well doesn'teveryone call their colonies bygirl's names?). This allows you tosee all the maps instantly, seeother European ports, check onother countries statistics, and italso gives you $50,000!When you access the other coun-tries' European ports you canspend all their money! You cando this by either recruiting lots ofpeople, or you can buy anything'Or if you start again and renameyour colony to something elseyou can start another colonycalled 'Charlotte' and get yourselfanother $50,000.For example, if you start a colonyand get $50.000 and then aban-don the game several times, youwill eventually start the gamewith $500,000!

Colonisation

straight, you can actually o ri,,ethrough the tyre wall and then ontothe second long straight!

Sim City 2000Start a new game, in any year c-the Hard level, type FUND untilyour cash reaches $60,000 landreply yes to all queries).Now you go to the budget menuand select bond repaymentsClick on repay bond and answeryes to repay bond at 3%.You will now receive $50,000every year!Try typing in the following seINrate codes for some amusingeffects: rdoxE, VERS,CASS, P I R N , TO P S , G I ME .

You need helpIt you would like some help onany game - or you have sometips that you'd like to sharewith your fellow readers - thenplease write to us at TipsCentral at the followingaddress, remembering to maltyour envelope Adventure orArcade accordingly:Tips Central,CU Amiga Magazine,37-39 Millharbour, Isle of DogsLondon E14

Page 47: CU Amiga - DigitalOcean

A

dyer,' ye helpline

Police Quest III have been playing Police Quest IIfor ages. I am completely stuck as Idon't know how to; get into mylocker or my Captain's locker, howand where to get my gun. how togain access to the computer andwhat the passwords on theCaptain's desk mean. Please giveme some help as this is myfavourite Sierra game.Nicola.

I love it when people tell meabout their favourite game, andthen reveal that they haven't gota clue about it and have beenstuck on screen one for years. Youmust have some pret ty rot tenother games.

The passwords are used forthe computer of course, and thisis what you do. Walk to computer,use computer, turn on computer.Access personnel file (password ispistachio). Look at Lloyd Prattand Haines's files and note theinformation about their problems.Access the Homicide file (pass-word is icecream). Access theVice file (password is Miami).

You'll find the combination foryour locker written on the back ofa business card which is in theglove compartment of your car.The combination is 36-4-12. If youwant a laugh, try kissing the pic-ture inside your locker_

Simon the SorcererI am well and truly stuck on Simonthe Sorcerer. I have managed to getpast the puddle outside the Towerof Doom, but what continues toreally puzzle me is how will I getpast the frog on the other side of -the pond.

I have tried using the stoneagainst him, but he keeps on grab-

bing me and then spitting me out.

Craig License, Alnwick.

Nasty things frogs. I had some froglegs for lunch last week, and theywere so fresh they kept kicking thepeas of f my plate.

If you look in the water at theedge of the pond you can find atadpole. I know it's there, so lookvery carefully, as it is easy to missit. Once you have the tadpole youshould talk to the frog and tell himto 'hoppi t' or else the tadpole willget it

Flight of theAmazon QueenI need to know how to get past thesnake in the Snake Room. I have themummy's hand and the wrappings,but when I try to put them togetherthe game keeps saying 'it's off' Ineed to know how to turn it on.

Lee Fox, Reading.

The idea Df putting the wrap-pings and the arm bonetogether is to form atorch which we can

then light and scare the snakeaway. Obviously , unt il you lightthe torch it wi l l be 'off '.

The trick is how to turn it on.For this you'l l need to ignite thelighter using the flint, then use thelighter to light the torch. If youhaven't got a flint, and it's not thesort of thing that most peoplecarry around wi th them thesedays, then go back to the hugestatue and walk into its mouth.Go, via the pulley room, to theroom at the top. Use the pick axeto open a hole on the right, thenuse it again to break the stalactiteon the right. It is here that you'llfind the flint.

KGBI have climbed onboard the VictorMasnev boat and tried to find any-thing that I can pick up, but there'snothing. I have also hidden in vari-ous places, but get caught everytime. Can you please help before Igo completely mad.

Super-Gran, Bradford.

You say there is nothingto pick up. Maybe youare just too choosey. Iknow that when I'vebeen out on a Saturday

night and decided thatthere really isn't anything

worth picking up, a few pintsof lager usually does the trick. Isuggest you hide behind the fish

Manley Islam! 2

TIPS CENTRAL

crates and wait until the mechan-ic turns up and then leaves. Nowyou'll be able to climb down intothe Radio Room. Here you willthen be able to add all of theitems to your inventory which isunder the bed. Back on deck youmust throw the bottle overboard(just left of the lifeboat). Themechanic will dive in after it,allowing you to get down intothe engine compartment and hidein the closet.

Eventually the mechanic willreturn and fall fast asleep. Usethe bel t with the engine, then goback into hiding until 9:30. At thispoint head for the bow and wai tbehind the fish crates until mid.night. Fol low anyone whoappears and goes to the RadioShack, so that you can listen atthe door of the Recreation Room.Return to your hiding place andstay until 5:00. When everyonehas left you can walk to the sternat 6:45. At 7:30 you'll reach port.

The Secret ofMonkey IslandI have been playing this game foryears, and I don't want to give upon it. but I really need some help.have reached Monkey Island. but Ihaven't a clue what to do or whereto go. Can you help?

Bob Harris, Norfolk.

When you arrive on the islandyou'll be nicely placed to pick upa banana. Walk to the fort on theNW of the island and pick up therope and the spyglass. Push thecannon and pick up the cannonball and gunpowder. Go to theriver fork (east of island) and pickup the rock (which is really aflint). Now use the gunpowder onthe dam and use the flint on thecannon ball.

Now you've filled the dry riverbed and pond wi th water. Thengo to the pond where there's acorpse you couldn't reach before.Pick up a piece of rope. Wit h t wopieces of rope you can to go tothe crack near the landing beachand use them to climb to the bot-tom to find a set of oars. Walk tothe piece of primitive art and pullit twice to move it. Climb to thecliff above and push a rock off theledge. And now you'll be able tocollect the bunch of bananaswhich you badly need.

Page 48: CU Amiga - DigitalOcean

Are you wanting to connect to the Internet?1. Comprehensive SoftwareALL YOU NEEDTO CONNECT AND SURF THE INTERNETNetConnect provides you will a ll you need to connect to the Internet - lu ll TCP stack webbrowser mail, news, fie, irc and telnet clients. You don't need anything else, no need toworry about additional software. The CD version even includes pre-configured MIME-typeslee web torowsingt datatypes, additional online documentation and morel

2. Commercially LicensedNO SHAREWARE - FULLY LICENSED SOFTWARENatCionneet is a suite if commercia lly licensed Internet software which means there is noneed to register any of the core modules contained within the package - no time limitations,no hassle. Al l the software contained within NetConnect are arguably the best in their class.Net Connect controls the modules with a unique floating (or fixed I icon bar (wench can bealtered and new icons added to the bar) which means everything is Just one click away'

NetConnect is. of course, fu lly supported and the modules contained within Net Connect willbe supported by the authors with minor upgrades, enhancements or bug fixes

3. After Sales SupportTHE BEST FREE SUPPORT - GUARANTEEDWe pride ourselves in of ferreg supem after sales support to all our NetConnectantemetusers We guarantee you will not get better free Internet related support earn any other rivalcompany Support via telephone (Men-Fri 10am-6pm). e-mail, malting list (generalNelCconect forum) arid the web site eveNtanegaworld coneretconnect).Our aim is to help users wee their Internet connection af ter they have purchased NetConnect and we understand that the Internet can be a daunting experience for Me beginner

Issue 2 of our Internet magazine -I n t e r n e t I n f o r m e r s h o u l d b e a v a i l a bl e w i t h in S e p t em b e r

This is a quarterly magazine with the latest information about the Internet and your Amiga -NetConnect users recerve this magazine tree of charge!

S T F a x P r o f e s s i o n a l [available September]STFax Professional is new commercial fax program for the Amiga containing the sort of adicancedfax features you would find within commercial PC lax software S I-F a x h a s b e e n i n t h e s h a r e w a r e

for the last few months, and the brand new commercial "professional- v e r s i o n o f f e r s e v e n m o r eadvanced features plus sortie voice control for voice modems.

- Support for all modem classes (1. 2, 2.0)- Voice control - use your Amiga as a digital answer machine e(c!- Phonebook (store all your favourite fax numbers)- Scheduler istore fax messages to be sent at specified birnes- Reports

ARexx port- Datatypes support icr image conversion- Printer clever to redirect all print-cuts to a lax file (print from Wordworte. Pagestreem etc!)- Viewer for viewing outgongencoming fax messages• P lus many more features

High Speed Serial CardsThe Hypercom range of high-speed serial cards offer your Amiga the fastest connection to theInternet. fo r commis and for lax transfers. Available for the Amiga 1200 (these senal cards areplaced within a previously unused expansion port - leaving the PCMCIA port and trapdoortree!) and zorroelfill based machines (zorro version suitable for , •A30430+1000 or a At 200 tower). High-speed buffered paralleloption available, These cards are currently the fastest serial cardsavailable lo t the Amiga. making the Internet work faster for you'

Modal l i t e c h i n e S pecifi cation* P r i c eHYPercorni A l 200 • letter:ebbs highspeed bonniest send port E 49,95

Hypercom3 A l 200 2 x460 ,90) * * lughstaem tutlered serial ports Earg gs1 5 0 D K bytestsec bkeervol parallel vort

hlyporccm3Z Zormil 2 x460,900tive highspeed buttered serial porLs c a n st x 50014 Tates/sec W h a m parallel port

Various Modem Pack OptionsVarious money saving packs are available. These are all based on either the 33,8k or 58k modemplus a a collection e l r-, r r r - r e r p a c k o p t i on s 4 y ou h av e y ou r own p ac k i de a,

CODE P A C K CONTENTSP1(01 33 . 6 Modem & STFeePKO2 33 . 6 Modem & NetConnectP1(03 33 . 6 Modem & NetConnect & STFaxP1(04 33. 6 Modem & NetConnect & Hypercoml & STFaxPK05 33 . 6 Modem & NatConnact & Hypercom3Z & STFax E 1 5 9 . 9 5

ADD E25 for a 56k Modem (instead of the 33.6k model)• All packs come with one month free connection to a mapor Internet Service Provider• Other options may be available - C8N• Choose between the CD or Floppy d isk version of NetGonnect with your modem pack• STFax Proleseeirel vet re r Veted on release

E29.95

from E49.95

NetConnect v2NetConnect v2 IS even reasie• t o connect to teeInternee Launch the new Wiza rd GUI . chooseyour modem, enter a few user details and let theWizard do all the rest for you, S i m p l e , w i t h v e r s i o n

2 you don't even need to worry about the provider- everything is automatic, everything is point andclick' A m i g a F o rm a t conclude d a b o u tNetConnect vl (June 97 issuet 'Almost the per-feet package for the Amiga Internet user", i f youneed to get online, the is the easiest way to do it "and -I t ' s good value for money too - especially the

bundle including the 33.6K modem." We have lis-tened t o ou t NetConnect v t users, noted the ircomments and added some other new features.NetConnect v2 is available on CD-rom and floppydisk Specifications include:- New AmITCP - NetConnect v2 users will be the first people to

use a version of the new AmiTCP! We have added a number ofchanges to this new version - the man additions are the newWizard. MUI based dialler and 'events' control.

• ArniTCP Wizard - makes configuring your ISP a doddle.Choose your modem enter some USer details and then the restof the process is completely automatic! This is trueWindows95el style connectivity! See the two example picturespoint and click Internet Confi guration.New programs • Netlefo and X-Arc (X-Arc is a b r-a n d n e wWinZIP' st y le archive management tool. Downloadsfiles from VoyagereemFTPleicrodoell, a u t o-e x t r a c t s t h e m i n t o

X-Arc's GUI and allows you to control the files.

- Programs are now M AN , based (can be used with any TCPslack - ksomi rritrl

• Extras pre-configured MIME tries (CO onlyi datatyps (COOnly( online help fees etc

- Update it la test versions Of the modules (Voyager.M ic r odot-IL A r n IR C , A rn IT P etc!

• Printed instaltabon(introduction guide - inst011 NelCOnnectquickly and easily

- Prin ted manual - using the Internet and NetConnect- Plus many more smaller changes and additions

Latest Technology Modems

AFMTCP v4•1 DIALUPA m .-M P i s a flea, lull TCP stack, eehenceri arc

developed by us and NSDI with full GU! contrer

VOYAGER-NOVoyager N e d Generabon is already peree-4..1with javescript. frames, tabieo, SSL M hos, el,'

MICRODOT-IIA superh and brand new commercial email sm.:mews ceent, seed to be the best for the AreogaAMFIPnu, odustry standard FIP client and the reenterone FT P p ro gr am on the Amiga

AMIRCAgain, the Industry Hereford A r m * iRC cher(said to be better that its PC and W e rrrols•

AMTELNETUse miTeinet to reelniete yaw web see, come,lo eaternet compeers, play wane pones!

NET INFONalInfo is a new program by Oliver Wagnersearch the net • traceroute ping, ' o m e n etc 1AMTERMAmiterm is a commit program - connect toe asssend tiles to your friends Arrega•PCItenclX•ARCbrand new DOpers like archive management ••••• •Much integrates with the NetConnect patkak

NetConnect v2 Upgrade from vilv1.1 (registered NeConnect OW 1 users cnly) E C a l l !

krb•

Wizard - Loginscrict Recorder

Wizard - Configuration Completed

N e tC onne ct v2 C D Icontains Many CMOS datetiPek MIME types dot *We browsing) and much morel E 5 1 9 5

N e tC onne ct v2 F lo p p y D isks (one, e c e l l e l e s I fi e c e l e E n g r a i n s & W i n e fi e l 0 E 5 4 .9 5

K56Flex modems are here! Download software and web pages upto twice the speed of a 288 modem !-,-•

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Page 49: CU Amiga - DigitalOcean

Ho h u m, a n o t h e r mo n t h a n o t h e rco llect ion o f n e w p ro d u ct s t op u mp t h ro u g h t h e C U Ami g alabs. I f on ly th e Ami g a ma rk e t

would set t le d o w n , w e ' d g e t s o me p eace .

50 F u s i o n Mac EmulatorJim Drew's latest commercial Macintosh emulator gets a thoroughexamination by Mat Bettinson. Is Fusion a ShapeShifter beater?

52 E y e t e c h E-Z TowerAndrew Korn checks out Eyetech's new Al 200 tower kit. A table ofAl200 tower systems is provided for handy comparison

54 S t o r m C v2_0The latest version of the Storm C compiler gets a workout from CUAmiga's code guru, Jason Hulance.

58 A p o l l o 1260/66The fastest Amiga 680x0 accelerator on the planet examined. We alsolook at overclocking the latest batch of 68060 CPUs.

59 p _ O S Pre-releaseProDAD's AmigaOS clone operating system is shaping up nicely. DoesAndrew Korn think this a wor thy successor to Amiga0S?

61 I n t e r n e t News ReadersNewYork 1.0 and FFNews 2.0 are compared head-to-head to see whichUsenet news reader comes up tops

62 M o d e m sThe latest and fastest Supra 56K modem and the Zyxel Omni.net ISDNterminal adaptor find themselves under Mat Bettinson's gaze.

64 P D SceneTop PD entertainment this month courtesy of Charley Cat, the stunningCaptured Dreams demo and a rather familiar looking voxel flight sim,.•

66 P D UtilitiesGraphics and directory tools are the big thing this month, but for morevariety, there's also our regular Best of the Aminet round-up.

70 C D - R O M SceneAnother juicy selection of CD-ROMs including a rather superior ItalianCD, a disc for the Jurassic Park DlYer and the latest Aminet set.

72 A r t GallerMore computer art from our talented readers worldwide. Fromphoto-realism to moody hand-drawn work, it's all here.

• •

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Page 50: CU Amiga - DigitalOcean

PRODUCT TEST

Fusion• E49.99 • Developer: Microcode Solutions • Supplier: Blittersoft t 01908 261466 http://www.blittersoft.com •F u s io n i s t h e l a t e s t c o m m e r c i a l M a c i n t o s h e m u l a t o rf r o m J i m D r e w ' s M i c r o c o d e So l u t i o n s s t a b l e . M a tB e t t i n s o n a s k s i f i t s h a p e s u p a g a i n s t S h a p e Sh i f t e r-

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acintosh emulation has alwaysbeen a complex and difficultendeavor. However when youneed to run some of the big

industry standard applications, Mac emula-tion is just the shot. Actual Macintosh-likeperformance is easily possible unlike PCemulation which is hardly feasible to do any-thing serious with. If you've a serious upspec Amiga, it's also good for playing someof the big name games on the Mac that maynever make it to the Amiga.

Fusion vs ShapeShifterWhatever the reason for emulating aMacintosh, Christian Bauer's ShapeShifter isthe Amiga's defect() standard Macintoshemulator. ShapeShifter hasn't been devel-oped a great deal in recent times and thereremains a number of features and improve-ments that can be made. Fusion claims tobe just this, a ShapeShifter beater.

The big improvements include virtualmemory support, direct display drivers andall round performance gains. Fusion is a100% commercial package so you won't

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have the ability to try it out unlikeShapeShifter's shareware policy. Supplied ona single floppy disk, the installer copieseverything needed to the hard drive andinstalls the 'rsrvvvarm command to the start-up-sequence. This was the start of my prob-lems, rsrvwarrn caused my Micronik Al200tower with a Blizzard 1230 to spasm into aconstant reset loop.

I booted with no startup-sequence,removed it and started to read the documen-tation provided in Amiga Guide form only. Itwas quickly apparent that there was no doc-umentation on rsrvvvarm or the other file pro-vided called rsrycold. Some form of patch isalways required with Macintosh emulation tofree the bottom area of memory. The SSPrepareEmul worked fine for SS but Fusionrefused to acknowledge the patch. Throughcertain degrees of experimentation I foundthat rsrvcold needed to be in the startup-sequence instead.

Fusion's GUI sets up all aspects of theemulation and there's quite a bit of it too.The first page lets you select the memoryused for the emulation. Every type of memo-

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A Here's the ICP settings which allows us to meantany Mac volume on the Amiga.ry is listed verbosely, impressive but the tre,and used memory gauges often lost theand flew up and down with a couple ofmouse clicks. On the same page is thememory options and here one can activatethe really groovey function of Fusion, theMMU options, to allow Virtual memory onthe Mac side. Of course one will need a Cwith an MMU to take advantage of thisaspect_ A 68020 or 68ECO30 will not do.

Video driversOn the video page Fusion displays a list ofdrivers: clicking on one brings it to theselected listview, clicking on it on the select.ed side activates the options. Fusion usesthis silly GUI method on a few pages but it'spossible to get through. I'd be happier with amore standard GUI approach though andsome online help!

The display drivers are excellent, there'snative Amiga drivers, CyberGraphX, Al200Graffiti and Picasso96, all with refresh madedrivers and direct to the display driverscalled 'XL, The latter is very welcome as thisoffers great speed boost over ShapeShifter.The implementation of OuickDraw accelera-tion translation through to the RIG systemsalso aids display speed greatly.

Unlike ShapeShifter which sets thescreenmode to start the emulation in, Fusionactually ta)(es the display modes availablefrom the display driver in question and addsthis to the Mac side. The Macintosh star).dard monitor control panel will then allowchanging of screenmodes on the fly ratherthan a reboot, Another powerful and wel-come feature. By plugging in a high densityfloppy disk. I managed to start Fusion the'official' way. This was done by defining ahard file more later) and booting the realMacOS System 7.5 floppies: first theDiskTools floppy to format my hard file, thenthe 7.5 installer for a painstakingly slowprocess of installing System 7.5. After theentire installation procedure had finished, itbombed out with the generic Macintosh

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Iota ly Undescriptive Error A f t e r severalmore attempts choosing progressively lessto install, it never worked and I gave up.

The obvious question about Fusion is'How/can I use ShapeShifter partitionsand/Dr hard files with Fusion". The answer is'Yes" but you wouldn't know it from the doc-umentation which fails to mention a lot but,most unforgivably. fails to mention usingShapeShifter legacies at all. After a call toBlittersoft. it transpires that there is a round-about way of doing this. For a hard file, onemust create a Fusion hard file of the samesize as the ShapeShifter hard file. Thendelete the Fusion hard file and rename yourSS hardfile to that of Fusion's.

Why on earth can't you just select anexisting hard file? The authors claim is that

better to start from scratch, but afterof experimenting. it's clear that FusionJch more fussy when it comes toiling MacOS.

lunting SS partitionsg a ShapeShifter partition is possible ininkfully less painful way.he original ArnigaDOS mountlist entryle partition needs to be

• P m , • • • I 1 1 N e . • O M IN

nted and then Fusion canss it from its devices- the same process for

ting a new Fusion Macbon_ It would appear that)artition must remainnted unlike SS where itDicial to dismount thetion from the hard drivessettings.

ision has standard sup-for ports, the Mac Port APort 9 can be pointed toierial or parallel devices,ick test verified that this:ed fine. Unfortunatelyletwork driver didn't func-at all. After adding theIne.device SANA2 driver,vlac failed to recognise the presence ofmet at all and disabled the EtherTalkrorking This was a major blow for useision in the office, Blittersoft and theors had no suggestion on why it shouldvork.OM image wise, Fusion recommendslard 512K ROMs even if using an 040.Irently Jim Drew has performed some;les of patching the ROMs to work on3nd 060s which work better thane's own patched 1Mb ROMs. likeieshifter a utility is provided to dump theI image off a real Macintosh, I used theame 1Mb Quadra 800 ROM image usedhapeShifter with no problems.ision has support for the AHI audio9 system which means that real 16-bit) can be output from the Mac sidetly to any supported AHI sound card orthe Amiga's native sound via an AHIt driver. This is excellent and futureI audio support.

SCSI strange approachUnlike ShapeShifter, Fusion does strangethings with supporting CD-ROMs and stan-dard SCSI. It will allow a CD-ROM to beselected by device driver and unit numberbut for proper native Mac SCSI access todevices, one must use the Emplant card withthe SCSI interface or create an AmigaDOSmountlist for a device. Blittersoft informedus that proper Amiga SCSI support is comingin Fusion 1.2. I certainly couldn't get a Zipdrive up and running but it took secondswith ShapeShifter.

Fusion has superb input handling for themouse and keyboard. There's a choice ofusing low level hardware mouse handling orsoftware handling which enables the use ofnon standard controlling devices such asgraphics tablets and such forth. There's alsobasic support for the US keyboard and theInternational 'ISO' keyboard.

There's the ability to set the Mac beingemulated via a cycle gadget. This doesn'tmean anything other than setting an ID forMacOS but some programs will depend on itfrom bitter experience of ShapeShif ter'sfixed Mac II emulation. In all, the Fusion front

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A This kind of intense Mac emulation surely benefits from Fosion's outer.mance increase and virtual memory.

end GUI is functional but a little illogical.Fusion can also be launched from the com-mand line. Interestingly whenever Fusion isrun, it says 'Type: Fusion -h for usageinstructions' but the -h (for help) mode doesnothing. It's a great shame that the front endGUI doesn't have help buttons which pull upthe AmigaGuide to the relevant locations orat any button to bring up the AmigaGuidedocumentation at all.

One cool Fusion feature is that whenflicking back to Workbench, there's a win-dow there that controls the Fusion emula-tion. The greatest function here must surelybe the ICQ handler. This allows any volumeon the Mac side to be mounted on theAmiga. It's something like the Mac handieron ShapeShifter but via a GUI and withouthaving to mess with tooltypes and mountingorders to select a drive. Its a massiveimprovement on the ShapeShifter method.Fusion also allows clipboard movement oftext from Amiga to Mac and vice versa.

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Emulation control panelIt's possible to force kill the emulation with abutton on this little emulation control panelbut doing so is a bad plan. In fact I foundshutting down the emulation at all was illadvised unless you intend to reboot.Otherwise a variety of bad behavior fromhangs, Fusion task helds, crashes and so onresulted. The author's blame using of aShapeShifter hardfile but this behaviour wasevident even on a fresh Fusion hardfile.

Concluding, I found Fusion a very difficultproduct to review. Macintosh emulation canbe relatively easy on one setup and then notat all on another. This doesn't explain the col-lection of difficulties experienced here.Much of my problems really could havebeen addressed with much improved docu-mentation not to mention online help for theGUI. The lack of network support functioningand crashes on quitting are just plain bugsthat need to be fixed. Luckily it seems thatsome of these aspects are going to beaddressed in version 1,2 including the essen-tial Amiga SCSI support.

While Fusion is certainly more developedthan ShapeShifter with impressive featuresand performance gains, it still seems anunfinished product. If these criticisms wereaddressed there's nothing holding Fusionback from sweeping up the Mac emulationthrone. I recommend Fusion if you're willingto work through the hassles and certainly ifMac gaming is on your mind. The raw videoperformance makes 3D games such as DukeNukem 3D far more impressive, However, forthe Mac emulation newbie. I can't give it theresounding thumbs up. First try usingShapeShifter before getting your wallet out,it's much easier to get up and running.Fusion is a good step forwards but it needssome more polish yet. •Mat Bettinson

FUSION1 IDeveloper: Microcode SolutionsSystem Requirements: OZO.leas elmeototy harddein. Mac ROM and system disks. RTC display recommended

OVERALLFast, powerful but flawedMac emulation, 78]

A The mainFusion controlGUI. Seen hereis the page withthe video driverslisted.

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II PRODUCT TEST

Mk• Price: E119.95 • Supplier: Eyetech Group Ltd© 01642 113 185 httpfiwww.eyetech.co.uki—eyetechEy e t e c h h i t s t h e s c e n e w i t h a n o f f e r i n gw h i c h m a k e s t h e w o r d ' t o w e r ' m o r e v e rbt h a n n o u n . . . t h i s b e a s t i s v a s t . W h a t ' s m o r e ,y o u b a re l y n e e d t o t a k e y o u r A m i g a a p a r t .

he EZ-Tower is a rather interest-ing alternative to the ICS andMicronik towers reviewed lastmonth. It is designed with the

home build market very much in mind, and isaimed squarely at the kind of people who aremuch more at home with a hacksaw andhand drill than they are with a soldering iron.

The biggest difference between thistower unit and the ones we have looked atpreviously is that the motherboard doesn'tcome out of the case. You remove the top ofyour Al200 and the keyboard, but the moth.erboard, metal shield, and the bottom of theplastic case all stay together. There is a longslot in the back of the tower into which theAl200 fits, after a couple of smalllocating/holding notches are cut into it and asmall metal retaining plate is screwed overthe top to hold the Al 200 in place_ The com-puter remains loose at the front, but a conve-nient strut towards the front of the case letsyou fasten it with cable ties.

An interesting departure from the normsees the motherboard being mounted the

opposite way around thanrival towers, some-

El-Tower,

thing only possible because of the uniquenature of the particular tower used.

This is advantageous to PCMCIA users asit means they don't have to buy an expensiveand fragile angle converter. What's more thetower has a cut Out at the back designed totake a cable which converts the inconvenient50 way Centronics interface on a Squirrel toa more common 25 pin D type connectorplate for the back, and a 50 way IDC connec-tor for internal SCSI devices. If you have anexternal SCSI CD-ROM drive, you can movethe drive mechanism into your tower, andyou should find a cable of this type in the oldexternal case. Alternatively Eyetech can sup-ply them for just under C20. The down sideof the unusual alignment is twofold_

Firstly, accelerator cards are left danglingby the slot. The manual does suggest thatyou might want to wedge your accelerator inplace. We strongly urge anyone to follow thisadvice_ The second downside is that themotherboard faces into the case, making fur-ther modifications a bit of a pain. If you wantto forget about the insides once you've con-structed it, this is no problem, but if you area tinkerer it will irritate.

A lot of thoughtA similar amount of thought has gone intothe design of the rest of the tower. A verynice touch is the CDDA phono output option.Rather than just sticking a couple of phonojacks on the back and letting people dealwith having two sound outputs for them-selves, Eyetech supply a simple passivemixer stage to mix the CD audio and Amigaaudio outputs.

Eyetech supply the EZ-Key keyboardadaptor, the easiest unit to install and aboutpar for the course for reliability_ Alternativesare the Ateo interface and the Micronikadaptor. You're likely to want an extensionto the IDE interface too. Eyetech sell anexpensive but good buffered device whichgives you two channels, allowing up to fourDE devices to be connected.

The solution to the floppy mountingliroblem that Eyetech offer is the EZ-DFO,on interface which allows standard PC dri-ves to be connected as a standard DO

Zorro Solutions?The Micronik busboard which we looked at in lastmonth's reviews of the Micronik and ICS towers can-not be used in the Eyetech tower - the 'upside-down'mounting makes this impossible. Instead Eyetech usethe RBM busboard as used in the Eagle tower systems.Eyetech did not supply the EZ-tower with one, so wehave not had a chance to try one out. In operationthere should be little difference between them, andEyetech tell us that the old reliability problems theRBM board suffered in the past have been solved.

• I

NO. They ore currently listing this at €44.95including the drive, which seems like anexpensive way to go. We feel that with boththe ICS and Micronik towers allowing you toretain your old floppy, this is a point against.However, Eyetech have assured us that they

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PRODUCT TEST

Eyetech Micronik ICS AmigoEase of constrtiatkiii.

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Busboard type I P RBM Micronik Micrond rCos t : Bare t ower Et PSU E119.95 E99.95Tower, no Pal, Kbd i/face nia 019.95 niaTower, PSU, Kbdb floppy cables i M k r . E159.90 E159.95 E140_85'

, II be supplying a face plate and cable for:onnecting your internal drive as standard bythe time you are reading this,

A clever touch is the connection of theLEDs to the LED header on the mother-board. A small row of header pins is con-nected alongside it to provide earth lines forthe LEDs, the current controlling resistancesupplied via an inline resistor module whichties the header pins to earth. The LED head-ers just plug straight on top of this. It is aprty that there is not a solution for the resetkey, however. The Micronik tower relies onthe reset line on the Zorro busboard, and theICS uses the Ateo keyboard interface whichhas a built in reset line.

Assembly is designed to be easy. Oddlyenough we didn't find this tower to be anyeasier than the others to build, although thedifficulties are in different areas. This is cer•tainly the way to go if the notion of strippingyour Amiga 1200 to the bare bones makesyou break out into a sweat. Assembling this..nit feels more like constructing an Ikea cup-...Aid than embarking on some serious elec--,DniCS. In its final form it runs very nicely,

,gd has more r i,i v e b a y s t h a n y ou a re e ve r

cely to use

Multiple choice Zorro•••.•th the Micronik board being joined by aner brother, there are now three options

•::.• look at in the busboard stakes.The Micronik Z2-i is the one we looked at

•)st month, and fits in both the Micronik andCS towers. It comes with five Zorro 2 slots,two ISA slots, two PCI slots (for use with theMicronik PC motherboard only) and has avideo slot option. The Z3-i is the same butwith the addition of a SCSI-2 interface andan A4000 CPU slot which allows the boardto accept top of the line A4000 accelerator....ards such as the Cyberstorm 060.

The Zorro 2 slots have also been upratedthe Zorro 3 standard. The busboard from

BM. for which this tower has beendesigned has seven Zorro 2 slots and fiveISA slots. Blittersoft (01908 261477) supplythe Micronik units at E149.95 for the Z2-i and£319.95 for the Z3-i. Eyetech sell the RBMunit for their own towers at £179.99. Aninteresting development for the near futureis the single slot Zorro card from Eyetech,which should work in any tower. Produced inresponse to the clear demand for graphics••cards above all else, Eyetech are hoping tobe able to sell the card at under £100, or for1250 including a graphics card,

Contact AddressesEyetech tower, RBM busboard:Eyetech Group +44 (0)1642 713185

ICS tower:Intrinsic Computers +44 (0)1474 335294

Micronik tower, Mic ronik busboard:Blittersoft +44 (0)1908 261466

OP. A slat in theback allowsaccess to theAmiga's ports.

The ultimate tower comparison chart

Busboard costs: Mic ronik E149.95 or E319.95 A B M £179.991) Opt ional extra. 2) Opt ional extra, inc ludes Amiga audio out mix ing.3) Only with custom Pentium board. 4) Only with busboard fitted. 5) Extra baysE11.95_ 6) Extra bays E29.95. 7) ICS do not supply the busboard, purchasers will haveto buy their own from Blittersoft or their local Micronik supplier. 8) Or E199.95 withfree keyboard. CDDA out, and full assembly.

An intriguing aspect of the design is that theback to front insertion of the motherboardmeans that a standard PC AT motherboardcan be inserted into the case in the normalway at the same time as the Amiga. Thecard slots on the PC motherboard will denythe Amiga space for Zorros, but there shouldstill be room

( O f f ) )c roo,

••••••••

to use the single Zorro. As a more excitingalternative, we found there was plenty ofspace to stick a PCMCIA Ethernet adaptorinto the Al200 and Ethernet the twomachines together for the ultimate Siameseset up. Retargeting the Amiga to the PCeliminates much of the need for Zorro cardsanyway - see page 52 of last month's issuefor an idea of what this could do.

Overall the Eyetech tower offers cleversolutions, with a velcro easifit mentality. Thefinal tower is nice to use, if a little messyinternally. It's a bit of a monster, more of anunder-the-desk than next-to-the monitortower, It has a lot going for it, but there areswings and roundabouts. It's certainly theeasiest construction option for the less expe-rienced builder, but we're not going to tellanyone what to buy- We liked it, and if youlook at the big table you can see exactlyhow it compares to its main competitors •Andrew Korn

IMK 11 EZ-TOWER

Developer: Eyetech Group

System Requirements:An Al211 and a few simple hand tools

es Olt at its past user-Irteartly, Ihrolga surgery for theer Min birds at the sight et sdicer.

build anality and plenty el gross,d the /erre option so beyearn

OVIRAILA very nice piece of kit, particu-larly kir tie net so techie.

1#3

Page 54: CU Amiga - DigitalOcean

PRODUCT TEST

StormC v2.0• Price: E229.95 (commercial license) E110.95 (non-commercial license)• Developer: Haage fr Partner • Supplier: Blittersoft 01908 261466Looks like H aag e and Par tner will succeed inpropelling t he Amigass development tools intot he present day... w i t h just a l i t t le help.

yen those who are only remote-ly interested in programmingmust have heard about thisnew kid on the block. StormC

seemed to appear from nowhere and, fromthe very beginning, it has set about stealingSAS/C's crown. Now it's reached version 2.0and the jury has been reassembled to seewhether it's got what it takes.

Project ManagerStormC is a C and C + compiler, but it's notlike your average Amiga C compiler, No, it'sgot this Project Manager thing you see andthis, above all, is its unique selling point.

Recently, the Amiga has been left behindin its development tools. For instance, theMac was blessed with Metrowerks' wonder-ful CodeWarrior IDE for a while. So it's timesomeone kicked the Amiga into the ninetiesand borrowed the decent ideas from otherplatforms. This is exactly what StormC hasdone. In fact, the Project Manager is similarto that found in CodeWarrior (especially theway project sections are represented).

This Project Manager takes the hassle outof creating Makefiles, working out depen-dencies between files, and invoking the com-piler and linker with the correct options. It'sall done visually (by drag and drop even). Alloptions and other customisations can be setvia a nice GUI. No more messing with corn-mend line tools and remembering a milliondifferent switches (although it doesn't pre-vent you doing this, if you're masochistic).

Everything is really simple and easy whichmakes it ideal for beginners, but there's stillthe complexity of writing some code (you'llhave to cope with that by yourself!). Evenseasoned programmers will find this aspecta real boon: Imagine the development time

W M . Be l i m W E I M I E . . !• • • • • m • • • • M E W• • • • • • • • • • • • • ••• t • • • • •m.,••••a•• Ahm, ••• • • • 0 . 1 •111” 1

that can be saved. Old hacks can also worktheir own magic using the Project Managerthanks to the new ARexx Makescripts (oneof the supplied examples shows how to inte-grate compiling Locale catalog files).

Text EditorStormC is a complete IDE (integrated devel-opment environment). The most importantcomponent is the program you use to createyour sources: The Text Editor. StormC's owneditor is great, It's got syntax highlighting, iseasy to use and is even integrated with thesource level debugger.

Even better news is that now StormC hasthe option of using Dietmar Eilert's GoldEd4.0 (demo version included). There's no sac-rifice: it's been integrated in the same wayas StormCes standard editor. It's a clever ideasince it doubtless frees up some resourcesto concentrate on developing the compiler.Plus, it removes one complaint against thepackage (the standard editor is not very cus-tomisable, so it might not suit some people).

Next on the modern features list is theprotected environment that you can use torun programs. This tracks any resources(such as memory and windows) that yourprogram obtains and makes sure they arefreed when it terminates (and lets you knowanything that went AWOL in this way).Mostly, running buggy programs that don'tfree resources requires rebooting frequently,or else you risk your Amiga crashing whenmemory or some resource is low So, thisfeature is another one that speeds up devel-opment times and helps to track bugs.

This is one of several useful Amiga spe-cific features and others include automatedopening (and closing) of standard librariesand online help in the form of the official

A All the mailcomponents, aida completed pro-gram.

411 StormCI Withthe debuggerand the greatuanahle explereE

••••••..C•leo •

I i•to •

•••••••Mbildko• • IISCSIIIK• • • • • •;

• • • • • • a m m e t c rs . . 1 .

;. • t• • •04 ' I n . . , Q O M ,

Amiga Autodocs (plus a manual on the ANS.C functions in German!),

The GutsSo, underneath all this is there a decentcompiler? Well yes, but a reserved yes Thequality and efficiency doesn't seem to mawSAS/C, but the friendliness and simplicity itbrings will largely overshadow these con-cerns for most users. It's also very strict onwhat it will allow as properly formed C code(which proves it's an ANSI C compiler!).

The StormC 'maxim' is apparently: "Theprogram is in the test phase is equal to thefinal product (sic)... I n p r a c t i ce i t m e an s t he

compiler can use the same options and gen-erate the same code even if you're using thedebugger or profiler. Benefits are obvious.how often have you fallen foul of a weirdbug that isn't reproducible in the debugger?

StormC also has support for compilingthe PowerPC and for development of pOSapplications, which is great news, even atthis early stage. This shows the commitmentthat Haage and Partner have, and it's a clearindication that StormC is being activelydeveloped. How many other commercial Ccompilers can you.say that for?

ChoicesOne complaint levelled against the packageis that its German roots are very evident. Tmanual is not the best translation in theworld (see the StormC maxim above), andsometimes makes funny reading.

But mostly it just means it takes a bitmore effort to understand the point they'retrying to get across. It's also not as complor up-to-date as it could be, and the IDE iscrying out for some online help with settingvarious compiler options. A couple of goodhighlights are the help for porting SAS/Csources (the compiler is already compatible

Page 55: CU Amiga - DigitalOcean

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and the separate summary ano detaileddescription of the compiler switches.

These minor grumbles are probably moreserious to beginners, which is a shame,since its the one fly in the ointment in that'espect, But it's still the only choice if you're.ust starting out and you want a much easierlife You could struggle with GCC for free,but you'll drive yourself to an early grave intothe bargain (ask Fred Fishl. Or you couldmake do with the very dated SAS/C environ-ment, if you can find someone who mightsell you a copy - and if you can cope withany problems yourself. Nothing comes closeto StormC in terms of ease of use.

For more advanced users, it's still a greatchoice. Much time is saved using this tool,and that's what good programs should do.Some old SAS/C stalwarts may complainthat it's missing this feature or that, butnothing really important is omitted. There'sroom for further development sure, but ulti-mately it does the job. Of course StormC isa commercial product, and while it would benice to see some freeware packages learn-tg t h e user-friendliness of the projectmanager and IDE. we mustn't forget it's peo-ple like Haage and Partner that are showingother companies that the Amiga is still alive.

They have a wonderful product and needour support. The new pricing includes amuch cheaper non-commercial licence, andit brings StormC within the grasp of the aver-age user, so all-in-all it's a real winner, NIJason Hulance

ISTORMC V2.0

Developer: Haage and Partner ComputerSystem Requirements: 083 14 hard desk. RAMOM 12Mb for Ctl versions). CPU 68020

OVERALLFor aoyone other than oldSAS1C hacks it's the best, 87,

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Page 56: CU Amiga - DigitalOcean

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Page 57: CU Amiga - DigitalOcean

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Page 58: CU Amiga - DigitalOcean

PRODUCT TEST

Apohe Motorola 68060 is the finalchip in the revolutionary 68000series, the chip that gave birthto the Amiga. the Atari ST and

the Macintosh. Now that the Macintosh hasmoved over to PowerPC, the Amiga is theonly computer still using the 68k series as aCPU. These days Motorola point their clientsin the direction of the PowerPC. Because ofthis, the 68060, one of the best CISC CPUdesigns to come off the production lines.ceased development several years ago,never making it beyond a measly 50MHz.

The fastest Amiga everThe Apollo board runs an '060 board at66MHz. As Motorola have never produced a68060 running at this speed, you might won-der how Apollo have done this

I= •Ou 0 1 - P H 3 4 1 1 V .5 0 1 A pol .M e f A l 2 6 8 5 0

A Dbrystones: A good basic speed test. Marks are rela-tin to the Blizzard '150 lBlizzard = 1).

1.0

1 811.7

I .OA9.39 .2

Y nti 1 . 0 1 V 5 0 A p o 1 .,1 1 1 0 1 A 1 . . . 0 •-• 0

A Ftrace: Abysmal results barely better than an 'OH.

i i?8

8 .51,40.3• .2

A l2 6 0 - 5 0A l2 0 0 -118 , Int 3 9 1,1 5 9 A, 0 1 2 4 1 91

A Fuace MCP speeds things up a lot but not enough

2.01.81.6i A1.21.9

6 .6fL441.2 L2SL3HIVAsIJIL

A Noce: Oxypatcher saves the day!

58

126• Price: £399.95 • Supplier: Eyetech Group© +44(0)1642 113105 IMpt/www.eyetech.comk/-eyetechThe A miga w or ld w ai t s t o see if PPC, DEC or Alphawill be t he processor o f the future... meanw hi le Apollohave snuck up w i t h t he fastest 6 8 k accelerator yet .

Overclocking a processor is generally consid-ered to be naughty, bad for the life and relia-bility of a CPU. In this case, there is a subtledifference. Pull the heatsink off, and you willsee that the chip is marked XC6806ORC50A.That A indicates that this is the latest maskrevision of the chip, an improvement in themanufacturing techniques which means thatwhile the chip is still rated at 50MHz, it iscapable of better. Apollo have not been asirresponsible as other magazines haveimplied in overclocking this processor somuch. Apparently Motorola consider it to bejust about safe at 75MHz, Apollo chose 66 togive a margin of safety.

Telling us that this chip could cope at75MHz was like waving a red rag at a bull,We couldn't find a 75MHZ crystal, but wetried it with an 80. It sneered at our effortsuntil we fed it a 5Ons SIMM. We were upand running with an Amiga faster than anybefore. It was impressive - for all of two min-utes before it crashed. By contrast, in theweeks that we have had this board running'off the shelf', it hasn't given any problems.

The software issueThe deverownent of the •040 dud '060 sawmajor advances over the 6888x floating pointco-processors used with the '020 and '030.The newer processors are much better atthis type of math, essential to certain typesof software such as rendering packages.

Unfortunately most software is writtenassuming 68882 code, some of which is notimplemented in the more advanced instruc-tion sets of the later processors, This is whythe Blizzard boards are supplied with a pieceof software called Cyberpatcher which patch-es calls to the 68882 FPU so that they usethe new '060 functions more efficiently. Welast tested an Apollo '060 board, in Octoberof last year, we couldn't recommend itbecause it had no similar patchers.

This board is distributed with a disk con-taining the necessary '040 and '060 libraries,along with the MCP commodity, which has anumber of patches that drastically improveperformance. Our tests showed that if youcan bring yourself to deal with MCP prefs,this board does most things at the kind ofspeeds Cyberpatcher can manage. Alas, it

/66

isn't the solution to everything.The Ftrace test on AIBB, a good real worldmodel, still showed the Apollo board suffer-ing badly. Just as we were getting worried,we heard about a new commercial patcher.

Oxy SaviourOxypatcher claims to do everything thatCyberpatcher does and more. Feed it to thisnew '060 board and suddenly things look alot better. An Imagine render sped up from 2minutes 6 seconds without Oxypatcher to 27seconds with. With Oxypatcher on the loose,this board is able to be a real challengerExpect a full review of Oxypatcher soon.

The Blizzard 1260/50 sells for £75 less, sothis is not amazingly cheap_ Check the chipof a recent Blizzard before making yourchoice. We don't recommend this withoutOxypatcher, as the things that really need aspeed increase are just the things that needpatching. Oxypatcher currently costs 39DMvia email from newgkorte@aolcom. Pay theprice and get a board a third faster than anyother board on the market. It it is speed youare after, this is current King of the hill. •Andrew Korn

APOLLO 1260/66Developer: ApolloSystem Requirements:Sine

n tok hut there's le Ethics es hew to irVCP

few point but cured hy °matcher. 31% laser_lig else

chip curt neigh te *idly

N MIf you must have the fastest.you must have this.

Page 59: CU Amiga - DigitalOcean

lp.OS Pre-re111 Price: E19.99 U Supplier: Schatztruhe/Weird Science © 0116 246 3800 1111Developer: ProDADFinally w e g e t t o see p.OS.The fu tur e o f t he A mi g a o rjust an inter est ing dead- end?

f Pro DAD have their own way,this CD is going to be the firstreal glimpse that you will haveof the future of the Amiga.

p,OS, the portable operating system, isdesigned as a direct replacement ofAmigaDOS. PIOS have announced that theywill offer it as an option on their CHRPbased systems, supplying this as an Amiga-ide environment which will go alongsideBeOS and MacOS.

This current release runs on 680x0Amigas alongside AmigaDOS and is reallymore of a taster than a full OS. Trying outOS preview does tend to give me anextreme mixture of feelings, On the onehend it makes it very clear that ProDAD haveput in some seriously good work, whilst onthe other it makes it very clear that there is abt more work that needs to be done. Theinstallation on this CD provides you with afully functioning p.OS Workbench environ-ment with some brilliant features, but it isheavily reliant on AmigaDOS.

The idea is to give you a good idea ofwhat p.OS has to offer, so that when the fullversion comes out, you will upgrade to that.ProDAD are not going to charge you for this-it you buy the full program, they will refundthe difference.

Boot iem uping up p.OS reveals a Workbench envi-

ment which at first sight reveals nothingmuch more than you might expect from acouple of simple hacks and an icon replace-ment. As you start to use the environment,you realise that there is a lot more to it, Thebasic layout is particularly similar toWorkbench, which makes it very easy to getused to. There's a few small differences, butsimilarities are large enough to convince

It. A p.OSWorkbench beingused to access aCu Amiga coverco. The highlyconfigutable sys-tem includes 3seperate iconsets, with morepromised.

t do you get?• Configurable taskbar• Advance drag and drop• Icon docks• Full p,OS shell• Opus 4 like

Directory util.• Filetype recognition

• HTML Arnigaguide A• Built in image v i ewer . '• Amigaguide viewer• Tetris Et other games• Fractal demos• Storm C for p.OS

imation effects ut

easePRODUCT PREVIEW

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sceptics that this is really an Amiga OSThe display system that ProDAD employ

is quite a departure. Graphics are calculatedat 24 bit colour depth and are dithered towhatever screen depth you display at. AmigaWorkbench utilises a reasonably clever sys-tem of grabbing pens for colours which cropup quite a lot, whereas p.OS seems to ditherihaages on the fly from a distributed palette,which means that it can look a bit funnyeven on 256 colour screens. A four colourbackdrop that I was using had a grey back-ground not used as one of the p.OS pens, asa result it seemed to appear dithered even in256 colours, and totally miscoloured in 32.

The advantage of this is that it does dis-play relatively fast - windows move solidly atacceptable speeds. Use is fine with a rea-sonably nippy AGA machine, but there is nodoubt that this is a system best suited tofast processors and graphics cards. As theOS is intended.to eventually run on next gen-eration super Amigas, this isn't a problem.

Drag and dropThere isn't enough space here to go in depthinto all the features of p.OS• that is more thedomain of a feature than a review. There is alot in this, a couple of noteworthy featuresare filetyping, which allows the OS to recog-nise different types of file and load an appro-priate display utility, and the excellent dragand drop implementation. You can drag anddrop transparently into almost anything. You

can drop an icon into a file requester, into ,ashell, over an appropriate launcher icon etc.and p,OS uses a highlight system so thatyou know that you are over something thatthe file can be meaningfully dropped into.

There are numerous little touches whichmake this a very nice working environment,such as being able to 'expand' images onthe Workbench so that you can previewthem in a window, very fast datatypes andblissfully easy drag and drop configuration.

FunctionalityThe rather worrying aspect of all this is thatthere are some considerably important areasthat need addressing quite bar*, A lot of thefunctions required to make this an entirelystand alone OS just do not appear to bethere, and rather too much, appears to hookinto Amiga0S, not a good sign for a quickPPC release. At the moment p,OS appearsto be a very sophisticated Workbenchreplacement in the Opus Magellan mouldrather than a fully fledged OS. With morethan just a mountain of work to do and alsothe uncertainty of not knowing which wayGateway 2000 is going to turn, it's hard toknow what the future of p.OS will be,

It has always seemed a little unlikely thata small software firm specialising in anima-tion packages could pull off a fully fledged,world beating OS, but having seen this Ican't help but think they might do it. •Andrew Korn

Page 60: CU Amiga - DigitalOcean

1 W e n d e t t a 2175 CDTake control of a heavily armedspaceship with an expandableweapon system.1 or 2 player simultaneouslythrough horizontal 20 terrian' and over super fast pre•ren•dered 3D worlds

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id Degree Freestyle Kung Fu Black Sash, comes one ofst innovative martial arts simulations ever. Master Axe'slye involvement has produced a game of unrivalledy. Learn real martial arts moves as you fight your waythe top. but be warned - your skill, nerve and

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comprising: Intuitiveontrols, Challenging diffi-ulty curve. Random Levelmode, dozens of power-

ups. Great music.

Fasten your seal belts and be prepared for anexperience like you've never seen before onyour Amiga. Flyin' High is here and it lakes youto a new dimension of 3D-Racing Games. Stepon the gas and race over fully textured andabsolutely crazy tracks, on asphalt, mud, fieldpaths and slippery ice.On a 68030 Amiga the game is great fun.Playing with 4 players on a 68060 is reallyimpressive.Rects AGA 6A48 ram, Harcidtsk.

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Wings Of DeathCosmic Piraie

International TennisRennaisance

Great Glans SistersCharlie .1. Cool

Katakis

0 0 G eT

HostagesTarghanGotcha

Titus the foxTurn ItNorris!

Marblelous100 brain teasing levelseach more difficult - you

control a metalic ball usingyour mouse and have tofind your way to the exit.

OrbGoLF W o d d _ G O

Trapped CD1 13 levels • Furious Sound

with more than 100 sound-Ix. Five different charactersMasses of spells. weaponsetc. The fastest 30 engineever on the Amiga.

Amiga co : E18.99

X P-8XP-8 is a 256 colour AGA

vertical scrolling shooremup, featuring 4 way - 50fpsscrolling, wicked music,

sound effects and amazinganimated alien space-craft.

GUMBO

"An addictive and truely originalgolf game". 1-4 players in practiceand tournament modes.Five authentic courses from around the World.Five skill levels. Select between 1, 2 or 4 fulleighteen hole rounds. Auto and manual clubselection. Ambient sound effects and realisticball actions and far more.

WA' ( g * W A 1oh ensuring fast delivery. Please add a total of c."1 per title

ome, All prices listed include VAT. W M F r e e G, u e s payable to ISLONA - isiona is a a

Cygnus • 8"Sixth sense Investigations" is a new graphics adventure for the

Amiga, based on the classic LucasArts style games. The basestoryboard tells of a crazy young guy who has ihe ability to

communicate with the spirit of a sarcastic man. A friend, whothinks of himsell as a detective, profits from the psychic abili-ties of his friend (the crazy psychic guy), by using his skills to

solve the most bizarre problems ofthe rich.Recr AGA 2M8 ram.

KargonKargon is a completelynew challenge! Up to 4players can compete in

order to find one thing out:Who the greatest magician

among them is.

Build An Empire To StandThe Test Of Time.You could be the one person in historythat builds an empire that never falls• Discover New Technologies -• Build Wonders Of The World -

inment - Epic House, 43 Akers Way, Swi

Construct a large scale tradinoempire In a rich galaxy of planetsturn criminal and raid spacefleets? It's your choice in this

freedom sci-fi simulation.

SIREEIRACER

TestamentWhen it gets dark, the himdead begin their celebrali

onthe graveyard. Makeyour way through swamp

e tracks and dark tommonuments.

An unrivalled racing and fight-ing experience! (Its lime tomake some more friends).

Street racer has been totally revampedfor release on the newest, fastesthardware available, and it shows.

E14.99. (Amiga CD & Disk)

bp-1411-

Page 61: CU Amiga - DigitalOcean

PRODUCT TEST

Fnews 2.0• Price: E29.95 • Developer: Thorsten Stockmeier • Supplier:Eyetech ® 01642 713185 wvvw://eyetech.co.uki—eyetech/

he Amiga got off to a slow startwith full featured UsenetNewsreaders, and thoughFFNews has already seen a

public incarnation released it was hamperedwith a lack of features and a large bug list.

However, it seems all the interest hasspurned Germany's Thorsten Stocksmeier,onto bigger and better things. FFNews 2.0 isa major revamp so, excitedly, we spun thispreliminary version. FFNews is a MUI appli-cation, and exploits this through the use ofMU features. It goes a little too far in thepreference with lots of pages, with only afew gadgets/options on each. There aremany options in FFNews 2.0, including builtin tag lines, PGP encryption support, mailingfist and standard filters, configurable buttonsfor the reader window, auto download, pop3sind SMTP mail support built in and more.

To begin, we need to subscribe to somenewsgroups using the Group Manager win-dow. The first time the Group Manager is-,n, FFNews downloads a massive list of

Newitork 1.0US635 • Developer: Finale Development • Supplier:

GomaSoft http://wwvv.mich.comi—twalling/gamasoft/ewYork is a new contender tothe newsreader throne, comingfrom Finale Developments —authors of the ClassAct GUI

system and allegedly the forthcoming WebCruiser browser. New York itself is fromClassAct author, Christopher Aldi, so we canexpect it to look a lot different from the MUInewsreaders. Choice is good. •

The main window has the newsgroups atthe top, in a separate partition, but whenyou click on a newsgroup the top partitionturns into a list of messages in that.group.I've got two things to say about this, Firstlyit's a brilliant idea, there's no point wastingspace on the newsgroup list when you'rereading a newsgroup. Secondly, unfortu-nately, the author didn't seem to think thatthreading was important and it remains

•completely unimplemented. Quite franklythis is outrageous.

It's difficult to find the messages andthreads you want, as the number of mes-sages can't be folded into their respective

newsgroups which can take ages. Handlingof the 20.000 odd list is excellent, with aquick find to search for keywords such asAmiga. It's also possible to subscribe wild-cards and there's an excellent newsgroupscratchpad where some interesting groupscan be dragged to for checking out later.

Browsing a newsgroup activates a newwindow. Here FFNews 2.0 proves to be afully threaded reader showing all the postsneatly nested into their hierarchies. There'svery handy buttons to fold all the threads forquick access to interesting topics. Clickingon a message fires up the reader window,making three sizeable windows on thescreen which I think is cluttersome.

MIME attachments are in a frame at thetop right, and buttons at the bottom choosesuch functions as navigating to the next newmessage, replying via E-mail or a public postetc. Sadly the icons are too large, so there'sa large scroller bar to move across them all.You can turn the images off but even thetext links are too large. Although luckily you

threads. To make matters worse, you can'teven drag the message partition larger.Clearly we're suffering from ClassAct's defi-ciencies over MUI whatever critics may say.

On the plus side, the function buttons inthe middle of the screen are extremely welldrawn. There's even a pop up MUI bubble-style help for each, though it seemed errat-ic, Pressing the follow-up button doesspawn a new window which seems appro-priate and neat. There should be a way tosnapshot the windows so they•open in yourpreferred size but I couldn't find it, whichmeant resizing the posting window everytime. Other nice features include the smalltime display, for seeing how long we'reonline, and the hierarchial subscriptionsmanager cutting the list of newsgroups.However that's the only feature in this area,there's not even a find of any kind. Anotherobvious feature omission.

Some thought has gone into the GUI lay-out and I commend the author on this oftenneglected aspect. However the features are

a n a • • • • •O m . *

. 1 . =,—f., MU... ••••••••

& a f t . dbIL ta- . . giona.m.10 taal . . ao

" 1 . 3 . N. M .Z . . . . . . . . .. .V z t Cm! r . . .

• • • • • • V . c i * * O .c . a . M U M N I E N E a M a . t ..a.

• M I

. • o waad.

hammyhem

sae1 4 . 0 . 0 0,

toiraLuil-solieen J e n t s - l o y o t e _ rcir • 1 b e — J ) , • - •

P a t . . a s

r . b a . v e r s os a k a f t . . pr • • ••.

s . 1 * d • . 0 • E OOMPOSO • • 1 a • s o n .!.441.e.rzt M u t t e t i i r o l e i "-V I • t e t t N . a •

• . 0 1 . . • ea amaa• I . . . I. 5 1 2 aE l . . gtai bt. L I I M i g n o n,

eml.1111.

4 a w ,A r

-

can drop in small images, so hopefully thiswill come soon. I wish the E-mail/Newsposting GUIs had a touch more control forcross-posting but the built in MUI text editoris adequate enough to make carriagereturns. The scheme isn't as well thought Outas Microdot II. but FFNews is still a greatnewsreader with plenty of future promise, •Mat Bettinson

sorely missed and it was painful to navigateand contribute to busy newsgroups with alack of threading and non sizeable window.

For features FFNews wins, and New Yorkfor tidiness — which leaves MicroDot II inbetween with its settings on the window.modes. My advice is to try all of them intheir demo forms. You'll find them on theCD in the Magazine directory. It's not just afeature race, it's about what you're comfort-able using. My vote goes to FFNews 2 butNew York is still a worthwhile effort. •Mat Beftinson

System Requiremiinteinet commence required

OVERALL

A good quality though basicnewsreader.

I _ fl' . . .. .ob•t a 1. I I M•11Asa • • • • 1

System Requirementsintemei connection and Mill required.

OVERALLThe Amigos hest newsreader todate.

A New York hasa tidy. somewould say mini-malist, singlewindow for muchat the opera-tions. Shame it'snot backed up bythe feature list.

A IFflews 2 is asuperb newsreading package.Here we can seeall the windowsused is browsingand replying.

1.01, 011 .100

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Page 62: CU Amiga - DigitalOcean

PRODUCT TEST

Supra Express• Price: E139.95 111 Developer: Diamond Multimedia I Supplier:

liked the way Supra consistent-ly produced high performancemodems at a good price withAmiga support, but having

been swallowed into the PC peripheralgiant, Diamond Multimedia, it remains to beseen if the tradition continues. TheSupraExpress 56 is the first 56K modemunder review, sporting the K56Flex standard,the competitor to USR's X2 standard.

Faster is betterThe new 56K modems perform some magicrelying on the fact that telephone lines aredigital and so its possible to detect the indi-vidual samples and use the line to the high-est degree possible. It's a lot more complexthan this but the gist of this is that you musthave a digital telephone line all the way toyour Internet Service Provider to get aK56Flex 'connect', In the UK, almost every-one does. The SupraExpress 56 is a small,largely featureless, black box. It has no but-tons, no telephone passthrough socket andthe serial lead is moulded directly into the

SDN is significantly differentfrom normal modems. Becauseyou need a true digital ISDNline installed, no modernis

needed to convert data into sound and viceversa ale the humble modem. Instead allthat's needed is an adapter that convertsfrom RS232 serial to the ISDN data stream.These are called Terminal Adapters or TAsfor short The Zyxel 'omni.nee is one suchunit, capable of operating at up to128,000bps if both 'B' channels are used(which costs twice as much).

The Zyxel is a cream unit with a darkgreen plastic bevel which the LEDs can beseen through. On the back is a connectorfor a standard ISDN 2 service which is typi-cally a box stuck on the wall when a tele-com operator installs the line. There's also arear mounted on/off switch and two socketsfor telephones. ISDN provides two lines,one voice and one data is common andhandy. Behaving exactly like a modem, onewill have to dig in the manual to set up theTA with the right standards via Hayes style

back of the unit. These are cost cutting deci-sions and I miss the older Supra's metallicbox, front panel power, telephonepassthrough and that famous Supra funkyLED matrix status panel. Shame.

You should consider a faster serial port toget the most from these modems, See thereviews of the HiSoft Whippet and theEyetech Port Plus Jnr. Performance is thecrunch and the whole 56K modem situationis overrated. People who achieve real 56Kconnections are legendary, normally achiev-ing 44K, 46K or if they are very lucky, 48K.Yet the modems are sold as 56K modems,

The Supra delivered consistent 46,000connects to U-net via our Mercury lines. Iflashed our LISR Courier's firmware to X2and it delivered 44,000_ On a BT line, theSupra consistently delivered 40,000 and theCourier 44,000. The courier is more expen-sive and since the Supra (and Courier) canbe flash ROM upgraded to the official stan-dard, when it emerges, choosing X2 orK56Flex seems irrelevant. Despite perfor-mance gain, I don't like the physical attribut-

lyxel Onumnet• Price: E225 • Developer: Zyxel • Supplier: PowerMark t 01

commands. This TA supports virtuallyevery ISDN st4ndard from V120 with built-in V42.bis compression to MultiPPP withSTAC compression. From my tests U-networked with V120 but performance wasdire. With MultiPPP, performance was amaz-ing with a full 64,000 connect.

Another advantage with ISDN, whendialling, the result is instant. You connectand log on instantly without any negotiationphase, Using MultiPPP, the normal scriptingmethod of logging into an ISP is bypassedand the PAP/CHAP method, such as provid-ed in Miami, exchanges the username andpassword automatically. In practice it meansyou're online in three seconds. Wheel

What can I say, as you'd expect perfor-mance is staggering. 64,000 obtains realworld downloading rates of well over7000cps. I've configured the modem for128.000 dual channel and reaped in data ataround the 15Kis mark! Naturally for bothrates, we need a fast serial port. I was usinga Port Plus Jnr locked at 460,300bps and theresults were amazing. Web pages ripped in,

A Now thatSupra has beenswallowed intoDiamondMultimedia, thisdrab featurelessdesign is whatwe can expectStill, it deliversthe goods.

A Here's theiyxel eirni.netTerminalAdapter. 54-128k el rawspeed.

as like dim LEDs andlack of passthrough. Thankfully it

works fine with STFax, For a first timemodem or if you want the small speedimprovement now. go for it, but make sureit's supoo-ted by your service provider. •Mat Bettinson

System Requirements:das illsossa high sped senal port aid digital telephone hoerecommended

OVERALLA good said performingmodem.

mailAnd news

flew along. Itwas so good they're

not getting the Zyxel back. Nosiree. I love ISDN and though the price

has fallen dramatically it's still Out of reachfor everyone but die hard net heads.

That said, net heads can't afford to bewithout it and the Zyxel is a superb ISDN TAsupporting every standard under the sun. Ifyou're serious about the Internet and youcan afford it, get ISDN and get the Zyxelomni.net, you won't regret it.•Mat Bettinson

System Requirements:ISOM service and a Isigh speed serial pen

OVERALLBrilliant and powerful ISDN TA. 95 A

Page 63: CU Amiga - DigitalOcean

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1

Page 64: CU Amiga - DigitalOcean

PD SCENE

Ca rt o o n s , d in o sau rs , g a la c t i c e mp i re s a n d f as t ,beau t i fu l voxel fl ig h t g a me s . A n d r e w Ko rnv i e w s s o me mo re g e ms f ro m t h e w o r l d o f PD.

Totally blindingGoodAverageSubstandardOh dear

Firewall• Commanche clone• Available from: Aminetigameklemowall.lha• Size: 1 6 Mb

Oh alright then, I admit it. ever since I sawCommanche running like the clappers on a486 at a European Computer Trade Show I'vehad a real soft spot for voxel engines.

I've played with things like VoxelEngine25and wondered why no-one ever bothered toattach a game. Probably because doing any-thing other than a flat fly-past wasn't practi-cal. Sork came along a month or two agoand was the closest thing yet: fast, very pret-ty, capable of swooping and banking, butprone to crashing. Now we have Firewall. It'sfast, pretty and stable. It's got a game too.

Let's be honest about it, the game is rub-bish. The assorted fuel dumps, tanks andguns you have to destroy are crudelydumped bitmaps and the tracking of 3Dpositioning is pretty poor. Trying to shootthings can be frustrating - you move theslightest amount upwards and your missileshead on a ballistic course sunwards insteadof ploughing into the ground beneath yourfeet. None of which matters because there'sa blindingly good game engine there and youJust know that given a bit of time to work onit there's a fine game in there too...

This is all beside the point. This is in a lotof ways more of a demo than a game, You

A t r ;

ellaCtic inspises — spare suraIe Octi011

i. id r, siha -; 1 4 1 I ha t It , sch

ro ssM r

Scene

fire this thing up and get achance to wonder at whatthose wacky coders have persuaded your lit-tle old Amiga to do this time. * * * * *

Galactic Empires v1.5• Space Strategy Game

• Tel: 01374 1509721111 Price: El for 2 disks Et 75p P P

• Available f rom: PD Power. 15 LovetotAvenue, Aston, Sheffield, S26 2B0

It is believed by certain groups of easternmystics that each person bears within thema single, perfect invention. We can neverquite grasp that hidden invention, but westruggle through our lives to achieve it.

For some it may remain a distantheartache of unfulfilled potential, for othersthough it is a driving force that f u e l s-t h e i rlives. An old friend of mine has for yearsbeen possessed by the perfect space strate-gy board game, a bit like Diplomacy, but withlots of extra stuff in it. For years he has beentrying to squeeze that game out of his sub-conscious depths, It seems that Mark Tiernois possessed by the same motivating force,and being less lazy than my acquaintance.he has written this program.

Galactic Empires is one of the types ofgame that you take one look at and wonderhow anyone could have the cheek to releaseit on any post 8-bit platform, and then go onto deciding that there's actually rather a lotof good stuff in it, Presentation is horrible,with low quality pictures and one of themost grotesque menu systems I have seensince using Word Perfect 5.0 the other day.Mark should get someone in to do .a n i c e

GUI front end and pretty graphicssequences, because he's clearly far too busy.cramming features into the game and I forone don't think he should stop. GE is a turnsbased game for two or more players. Eachplayer starts off with a planet in a typicallyend-of-the-spiral-arm backwater, and has tobuild up an empire in order to challenge theother players for galactic domination.

There are a whole range of spaceships tobuild, some that carry troops or cargo, somethat are warships or orbiting planetarydefence bases. Alternatively money can beused for hiring a privateer fleet to harassenemy shipping, trading with other planets,or sending spies to sabotage, recruit or plantexotic plagues on other planets.

I played this game about long enough tofind that throwing everything you have at theenemy in the very first couple of movesleads to total loss of all your forces. Alsolong enough to determine that if I played thisgame any longer. I'd get too far into it andnever get around to writing this page. If turnbased strategy is your thing you are boundto find this an interest ing option. * * * * *

Maniac Ball• Arkanoid clone

• Tel: 01704 834335.

• Available from: Online PD. 1 TheCloisters. Halsall Lane. Formby, Liverpool L373PX_

• Price: 75p plus 75p HIP

How can anyone justify another Arkanoidclone? By offering something new, or by

Page 65: CU Amiga - DigitalOcean

doing it so well that no one cares if theyalready have 40 versions of the same gamein their collection. This one attempts it bychucking in all those standard extras such aspowerups and exploding bricks, giving youthe important and not so common extrassuch as an editor, then changing the wholefundamental game structure by getting rid ofany walls for the ball to bounce off.

Woah there... back up a line. Did I say nowalls for the ball to bounce off? What hap-pens when your ball heads off towards thetop or sides of the monitor? You gotta getthem with your bat too, huh? Yup. Which isprobably why you get four bats. That's right,I said four bats. Move the mouse up anddown and the two bats at the sides go upand down. Move the bat left and right andthe top and bottom bats go left and right.

It all begins to sound like there is some-thing really new and challenging going onhere, but where Arkanoid is concerned that'sjust wishful thinking. The novelty of the fourbat system quickly wears off and you findthat its actually pretty similar to play as anyother Arkanoid clone. A good one, and defi-nitely a clone that deserves a place in thecollection of every Arkanoid fan, butArkanoid none the less. * * * * *

Charley Cat Quickie 4Cartoon

'Ava ilab le f rom: Roberta Smith PO, 190Fa'laden Way, Hampstead Garden Suburb,London NW11 WE.II Tel: 0181 455 1626• Price: El 80 for 2 disks plus 50p PEP'

Good old Anthony Whittaker, eh. He's backat the helm, slogging over a hot Moviesetterto bring us another Warner Brothers modecartoon featuring his favourite trouble prone

PD SCENE

G ame o f t he Mont h . . .Captured Dreams ( 115L-C D )• Demo

I Ava ilabk f rom: Aminetidemoitg9741-cd.lha▪ Size; 4 5Mb

Demos go in cycles. Someone comes up with animpressive effect, and other coders, beingcoders, decide that they want to figure out howit was done and do it better. Eventually, some-one gets bored. They see some effect - fromoutside the demo community - or they stumbleacross some clever programming trick, andcome up wi th something new, something thatwill really impress the punters. Out that comesand soon everyone is trying to imitate it.

It has been a while now since anyone hastried to offer much beyond better and betterlight sourced morphing blobs and heavily tex-ture mapped warping tunnels. This one has afair few of the old favourites, but thatdinosaur, now that is something.

If you buy a Sony PlayStation, you geta demo disk wi th a bunch of playablegame demos. Buried in the disk some-where is an impressive little demowhich draws a very nice texture mappedtyrannosaur running along the screenwhich you can move, spin and cause toroar, In this demo there's also a rotatingtexture mapped tyrannosaur. Perhaps not as

good, and true the fact that y o utt a n ' t c o n t r o l

its motion implies that it isnot such a heavy pieceof code as thePlayStation job, butthen this runs fine onAGA and '030s, not the3D graphics hardwareand RISC processorsPlayStation programmershave to play with.

Don't get me wrong, there's a lot more tothis demo than the dinosaur, which is really justa guest star. It's just that, like Jack Nicholson inBatman, that dino really steals the show. Expectlots of texture mapped sauropods in futuredemos soon. * * * * *

moggy Charley Cat. An th o i-ly• .3 a n i m a t i o n

skills visibly improve with each new produc-tion, and even though he is still lagging a lit-tle behind Eric Schwarz' slickprofessionalism. Anthony's work has anexcellent dynamic.

In this installment Charley has invited hisfiancee over for dinner only to find that hehas no fish left in the fridge. There is a bit ofa fracas and other general antics as he goesoff to find another one.

If there's something to fault with AnthonyWhittaker's work it is that he lives to much inthe shadow of his influences. A lot of thecartoon movements, the blurs, streaks andpopping eyeballs, come across as beingderivative rather than inspired. Similarly theending seems like the result of an inexorablecartoon logic rather than Anthony's own

twisted mind. Wnat made Chuck Jonesgreat was that he constantly pushed theenvelope. He spoke the language of car-toons, but forced his own deranged dogger-el into the vocabulary.

Don't take these criticisms the wrongway, this is a fine short and one that any col-lector of Amiga cartoons must immediatelysnap up. I make criticisms only because Ican see a much better cartoonist hidingaway in there somewhere, just waiting tofind his own vocabulary. * * * *

Cavern Commander• Oh dear...• Available from: PD Power, 15 LovetotAvenue, Aston, Sheffield, S26 2B0• Tel: 01374 150972• Price: 50p per disk Er 75p PEP

First off you've got this blob. Also there's acavern. And then there's some other blobsthat might possibly be baddies. The cavernscrolls. It's extremely crude to look at and inaddition it's unplayable.

I should think that some person probablyspent a fair amount of time working on thisgame and learnt a lot whilst they were doingso... and all that I can say is the best of luckto them. The whole learning process wasprobably well worth it for them and theexperience should therefore be encouraged,but unfortunately not by purchasing thisgame disk. Is it OK if for me to go homenow please? * * * * *

Page 66: CU Amiga - DigitalOcean

PD UTILITIES

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A n o t h e r se lect ion o f ut i l i t ies a r e p l a c e du n d er t h e sp o t l i g h t b y A n d r e w K or n.D ir ector ies, s l ide s h o w s , g r ap h i cs h an -dlers... h e c a s t s h is v e r d i c t o n t h e lo t .

Utility of t he Mo n t h . . .

SuperViewNG• Type: Graphics Handler• Available from: Classic Amiga PO, 11Deansgate, Radcliffe, Manchester M262SH Tel: 0161 723 1638• Price: fl plus 75p P&P per order.

Now this is a serious piece of work. Youcan tell from the start that you're deal-ing with more than your average pieceof PD when the disk consists of anarchive containing 2Mb of data. Whenyou look into the features list and thePowerPC support, you see why theauthor thinks that being too tight to paythe 30 OM 1E10) registration fee is a bitout of order.

SuperView is an image manipulation/conversion/display/screen grabber utili-ty with about a billion features. It mayhave a nice easy to use GUI front end,but make no mistake, this is a seriouspower application.

This is an ideal package for peoplewho wish to do a lot of manipulation.The whole idea behind this package is

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that it's quick and powerful. No hugeapplication to load up, no elaborate frontend for doing straightforward tasks. Justa nice simple StormWizard GUI whichsits on your Workbench, challenging youto find some obscure file format that itdoesn't know.

SuperViewNG is highly modular,based on the SuperView library and aplugins system. Adding new file formatreaders or new effects operators is just amatter of dumping them in the rightdirectory_ The PowerPC support (whichwill be sold as a plug in) will automati-cally take advantage of the enormousspeed increases PowerPC acceleratorswill offer.

There just isn't enough space avail-able to go over all the features ofSuperViewNG here, so listen to myadvice and get the demo to try it foryourself. The demo has naggers and onlysaves as Iffs, but will give you anextremely good idea of what the pack-age is capable of. Most definitely a mustfor serious graphics use

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DiskMaster 2.1• Type: Directory Utility• Available from: PD Power, 15 LovetotAvenue. Aston, Sheffield. S26 2BQ te1:01374150972.• Price: 50p per disk Et 75p PErP

Directory utilities have come a hell of along way since the likes of a lma te first hitthe Amiga, and like a lmate , most directo-ry utilities have now adopted a two windowplus button bank style.

SID. DiskMaster and Directory Opushave all followed this path, until quiterecently that is. Directory Opus trans-formed the genre with DOpus 5.0, movingtowards a multiple windows/floating but-tons approach, which blends the function-ality of Workbench together with the moretraditional directory utilities.

As Magellan. its most recent incarna-tion. DOpus has become entirely capableof replacing Workbench. Whilst the majori-ty of people who have come into contactwith Magellan do rate it extremely highly,there are still a bunch of hold-outs whomuch prefer the old, two lister style ofdirectory utility. I expect that these particu-larly weird inbreds should be considerablyhappy with the most up to date incarnationof DiskMaster.

DiskMaster is a power tool. Sureenough, it doesn't support multithreadedmultitasking, but what it does have in itsfavour is a reasonable degree of filetyperecognition and a highly configurable but-ton system. Buttons can be simplychanged and programmed, and it will do afantastic job of browsing through the latestAminet disc, tle-archiving files and display-rig pictures.

Unfortunately the presentation wouldappear to be a little bit lacking and it fea-tures text gadgets rather than buttons -•,Nhich could possibly be good in terms of

:::larity, but it's certainly not somethingyou'd want to keep staring at for long peri•:Dds of work time.

Nevertheless it will do a lot though, andit you are overcome with a feeling of des-peration to escape from the modern era.then this is just one of the ways you cando it without missing Out too much on thepower stakes. * * * * *

Page 67: CU Amiga - DigitalOcean

M i l t a n k

I P e t a s a n . h t m_ 1 2 1 1 . I i t fl a n k I

a b o u t . . . 1 E r i P f S . . . I

l i d . Q u i t 11111

AGASSM Demo• Type: Slide Show

• Price: 80p plus 50p P P

imo f I c O O M P

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• Available from: Saddle Tramps PD, 1Lower Mill Close, Goldthorpe. Rotherham,563 9BY Tel: 01709 888127

You might think AGASSM stands for AGASlideShow Maker. You would of course beright. Except for the fact that AGASSMworks fine on ECS systems as well. Really,if there wasn't enough trouble without peo-ple like AGASSM author Paul Vernon strid-ing in and randomly distributing featuresentirely contrary to the acronym.

AGASSM is driven from a nice GUI frontend. It sequences a side show from aseries of objects, which may be graphics,animations, sounds, mods or even ARexxscripts. A collection of wipes is provided,and each one is selected by clicking on theappropriate Icon. Even producing quitecomplicated side shows with AGASSM isactually alot easier than you'd think.

The program even does a good job offiletype recognition, offering only theappropriate choices to you when youselect an object. The potential of theARexx port is intriguing. The obvious possi-bilities this offers is to extend its currentlevel of functionality. You could, for exam-ple, include an ARexx script which sent aMidi XG mod to a Project XG if you wantedreally top level sound output on a ProjectXG equipped Amiga.

The one thing which I found disappoint-ing about this program is that there's nosupport of alternative filetypes. Samples,pics, anims, are all IFF only. True, it isadvantageous for a slide show to have thedata in a form which is quick to display, butit would be nice if this package supporteda few industry standard formats such asipg and png graphics, AVI and OT anima-tions and WAV samples.

The demo gives you a good idea ofwhat is in store, but if you are after adecent slide show maker, then it's better tosave yourself the bother, and just gostraight for the full version instead. Itworks out more expensive, at only a coupleof pounds extra. * * * * *

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Class HD Mils 22• Type: Utilities Assortment

• Price: El plus 75p P&P per order.

Those wacky chaps from Classic PD are atit again, churning out disks crammed withlittle utilities. Less earthshaking is a poetrytemplate for FinalWriter, a randomWorkbench backdrop selector, aWorkbench version checker which checksMUI versions too, and screen blankerwhich fades nicely etc. In the middleweightcategory, is a file viewer - basic but prettysmall - that's useful for people after asmall executable for crowded floppies.

The two most interesting packages areArcExtract and Gui 4 Unzip - de-archivingutilities. ZIP is the standard archiving utilityon the PC, and whilst not as efficient asIzx, it's very common. There's been Amigaversions of ZIP available for a while, andit's essential for anyone likely to move filescross-platform to have. Gui 4 Unzip is asimple script using requestchoice andrequestfile to handle the cli interface forthe unzip command also provided.ArcExtract is a more sophisticated unar-chiving utility.

It is an app icon which sits on yourWorkbench waiting for files to drop on it,unarchiving anything you feed it to a speci-fied directory. ArcExtract only unarcs ZIPsto the directory they're loaded from whichis a pain, but then GUI 4 ZIP does a greatjob of zips - all mouse driven - with selec-table destinations, ZIP contents listing andfile integrity checking.

Yet another quality bundle of utils fromthe Classic guys. * * * * *

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• Available f rom: Classic Amiga PD, 11Deansgate, Radcliffe. Manchester M26 25HTel 0161 723 1638

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PD UTILITIES

Best o f ArninetThe Aminet wasn't so active this month.Is interest in the Amiga freely distrib-utable software waning at last? Hardly.What actually happened is the Aminetfilled up. Wuarchive, the Aminet's home,is back on line on a 110 Gb RAID server.Lots of uploads disappeared whilst thishappened, but there was still plenty tosee, do and download.

lf you have been using our DirOpuscoverdisk, or upgraded to a newer ver-sion, you really should mosey on downto bizidopus. Notable new arrivals inthat neck 'o the woods includebizidopustbZ_Filetypes.lha (14k) whichhas a whole bunch of filetype exten-sions. If you are on DirOpus 4, you'll stillfind things in there of use, like recent re-upload, biz/dopus/VCopy4xx.lha (10k), aversion checking copy command.

Want to network a couple of Amigastogether? Can't wait for the next CUAmiga DIY article? commtnettdiskseri-al.lha I20k1 may be just what you'reafter. This archive contains a device dri-ver and the hardware schematics for anippy little 30Kb/s pseudo serial link viathe floppy disk port. Don't get too excit-ed about fast modem connections, thisisn't a true serial connector, but shouldmake an excellent alternative to sernet.

Check out RTUtils atutilsicliktutils.lha (7k), a couple of CLIcommands which use the tregtoolslibrary. RtEZreq is a command whichreplaces the standard requestchoicecommand, and rtgetstring string return-ing function. Very nice. Something forthe less advanced user? PeterHutchison's guide to hard drives couldcome in pretty handy atdocs/helpfhardDrive.lha (8k).

As always the Aminet provides funas well as usefulness. Regular readersshould have picked up on my liking forvoxel engines. Latest example to checkis Alastair Robinson's effort atgameldemo./AMRVoxel.lha (504k). Thisone is an attempt at a voxel drivinggame. It's in its early stages yet, butwell worth the download. This month'spic of the month is Davide Bigazzi's ren-dered version ci,f Roberts painting of thetemple of Karnak, which can be found atpixitrace/philae.lha (373k).

Page 68: CU Amiga - DigitalOcean

One day we all hope to see therebirth of the Amiga with aPowerPC processor and othernew features to enable it tocompete again with todayssystems. Sadly though, morethan 2 years since CAmmodore'sdemise, little of substance hasactually happened. We've seerprototypes and heard promises..we all hope to see new Amigadevelopments.

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Page 69: CU Amiga - DigitalOcean

Performance:All Macs are PowerPC based. Even entry level desktopsystems run at lb0MIlz or 180Mliz. with 275M112.powerhouses and NO MI tz mai-processor systems atthe top of the range, Even portable( offer 240MH7'

A p p l e isthe(wilymainstreamcomputercompanywho has been able to make the transitionfrom the older CISC (complex instmclion se

Ma(_ computing) processors to the newer and fasterRISC (reduced instructhm set computing!. processortechnology - whilst still retaining full backwardcompatibility with previous softwareRemember 486, Pentium!Pro & 680X0 are merely CISO

Creativity:

Software choice;(her 1.800 liAls'e srafTsk ark packages (writtenspecially for PowerPC Processor Mac's) havebeen shipped since Power Macs werelaunched in 19,>4 - p l u s t h e re a re t h ou s an d s

of existing programs which can also be used.Industry standard programs such as Word,Pagestream. Word Perfect, Page FilleMaker Pro.Excel, Quark Xpress, Phomehop and manyothers have all berm developed for the Mac.

• macinto,hi iworld with an(AA sir puNish

• 65N: 14 ist-proca v i d e o editing is on Ma,• Macintosh is the most widely used system for the

creation of Internet web pages• Siost ntigli/Iniss I probably the One you're reading

right nrii I are created on Macintosh.

.•;2,..1 sit,„,

l• Apple is the Worlds No. I Mu l t i me di r 4 " ia,

PC vendor.• All desktop Macs have a lam CD-RoM &le PC. r . P , . . 7 , , - /as standard inemy portables have Internal CDs too).• In 1995, 42 of the top SO selling CD-ROM odes

worldwide were developed on the Macintosh.• Many Macintoshes have built-in TV with teletext

so TV clips can be recorded directly to disk asQuiekTime musics

Multimedia:

• Many Macintoshes have built-in videoin and out, for direct recording to VCRs.

• Several Macintoshes have internal digitalvideo editing facilities as standard andmany others can be upgraded to includethis facility with ease.

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Ark/Amok ket its kWh. to berg s la r .fr r ro kg 6,rds are me taffiled r m . , km a r t wilettA. halmd IM O aw

The Internet & Communication:• Al l NIA's are Internet re it t l! .; many include

a 28,8 of .3.3.6 modem with full send/receive ltttflE5lax and answerpla me management facilities.

• Industry standard web bniwmn.. Netscapeeap• Navi gator and Microsoft Internet Explorer.I n t * 1 were developed for the Mac NAh give lull accessfrocittt_,

to all Web sites with new Internet page LS ylliltfeatures like auto-tables and on-screen movies.

• The Internet's standard format for video Ides, calledQuickTime. or QuKITime for Windows, are bothApple products. Of course QuickTime comes asstandard with every Mac.

Connectivity & Expandability:• All Nlacinti.slies have nensorkingimili in as standard,

so con necnng sysicnin together and adding sharedprinter, etc. couldn't be easier.

• All Macintoshes have an external SCSI connector asstandard - adding extetrul drives, cartridge drives,scanners etc really is Plug-and-Play.

• Low-erra digital cameras can be plugged intothe Mac for instant real MUM: input.

• Inexpensive industry standard PCI cards canbe used in all desktop Mac sl,stems.

Education & Edutainment:• Many quality Macintosh isles are widely available.

l)iwling kindersley offer superb Lilies like The Ultimatehuman BI.Xly and History of the Akirld whilst Microsoft

publish Encana, Cinemania and Dinosaurs.• Because Macintosh is the preferred system

within many educational establishments,high quality software is assured.

Recreation & Games:

Output & Presentation:

063 ' WC I, l e rNe k b a ki a in

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Page 70: CU Amiga - DigitalOcean

CO-ROM SCENE

A r o u n d - u p o f s o m e o f t h e c h o i c e s td iscs a b o u t f o r a l l o f y o u ' s o r t e d 'C D - R O M d r i v e o w n e r s .

Dinosaurs ROM• Available f rom: Power Computing, Unit82a Singer Way, Kempston MK42 7PU.• Tel: 01234 851500• Price: E99 + E2.50 P8P

A topical release this, given the current suc-cess of the pretty - but vacuous - LostWorld, the follow up to Spielberg's mega hitJurassic Park. The effects wizards atIndustrial Light and Magic are as ever thestars of these two blockbuster movies, theirCGI dinosaurs entirely making up for theutterly abysmal plot and acting.

Amigas were apparently used in thedesign stages of these models, and if youdoubt for a single moment that an Amigawould be capable of producing CGI

dinosaurs of that sort ofquality, then just take alook at this disc.

Believe me when I say thestakes in this field are very high indeed, Thestandards ILM set in Lost World and JurassicPark have lead people to expect seriously lifelike dinosaurs with accurate textures, goodmovement and fluidly organic shapes. Takinga look at the price of this CD, you'll see thatthis is very much a tool for the professionaluser, and if you are trying to make a living,

Sce

Amy Resource - European Edition Vo1.1

AMIGASUPERSTAR

• Available from: Weird Science,o Troon Way Business Park, Humberstone Lane,Leicester LE4 9HA• Tel: 0116 246 3800• Price: 119.95 plus fl PbP

Ho hum, yet another CD collection. There areenough of these on the covers of mays, why paytwenty quid for another one? Well if it's as goodas this, that's reason enough! This firstEuropean Edition brings to a wider audience theItalian Amy Resource discs, clearly a top notchcollection. This disc just oozes care and atten--tion to detail, down to the specially providedEric Schwarz covers and the reproduction of thecover image on the CD itself.

The contents of the disc are along the lines ofmost other similar collections. There is are direc-tories of pictures, games, demos, importanttools and so on. A fair bit of attention has beenpaid to making everything work nicely fromWorkbench, the picture directories being anotable example. Each directory is accompaniedby a picview file, which allows you to view acatalogue of the directory's contents and viewfrom there. As well as having all the standardclick to activate stuff there are also some ratherhefty directories of archived software which youclick to de-archive.

Perhaps the most impressive part of the discis the commercial and registered software. Youwill find demo versions of PPaint 7.1, Turbocalc4, Drawstudio, PCIask, Sixth Sense, Storm C,

Storm Wizard, and a bunchmore. A good collection,although you'll probably alreadyhave a few. On the other hand,the fully registered versions of Amiga E 3.21,Image Studio 2.3, WebPlug 1,22, ProgEd2.4,FontMachine 1.05 and BackMan 1.4 is a rare andexcellent bonus indeed.

As with all such collections, one overridingissue is how much of the software on the discyou already have. This is not a cheap collection,but you do get a lot for your money. The regis-tered shareware is a quality collection and onethat you'd have to work at to get from othersources. Ultimately if all the software I've men-tioned doesn't interest you and you collect all theAminet discs, there's not a lot to offer, but this isa brilliant example of its type. Top marks to LucaDaneIon of Interactive for a top CD. 9 2 %

you're going to want models which are goodenough to stand up to the high expectationsset by the Spielberg movies, Fortunately themodels on this CD are really pretty good.

The disc has 10 models on it A tyran-nosaur, a gallimimis, pterodactyl,parasaurolophus, triceratops, brachiasaurus,plesiosaurus, a veloceraptor, and - offspecies if not exactly off topic - a shark anda mosquito. The models all come with bumpmaps, colour maps, and specular maps.They all have bones to facilitate animationand inverse kinetics features.

The models are in three formats, Imagine,Lightwave and 3D studio (no, this isn't anAmiga package, this is a multi format disci.Rather disappointingly the Imagine modelsseem to have been designed with Imaginefor Windows users rather more in mind thanAmiga Imagine users, as the Brushes are allin Targa format. However, it should be per-'ectly possible for someone to copy themodels to their hard drive, then assign thepath where the model will look for itsattribute files and convert the brushes to IF

The Lightwave models have brush mapsin IFF and Targa format already. Lightwavedoesn't have,such rigid path setting com-mands built into the objects as Imagine,which is why it's possible for them to dothis. For Imagine they would have had torepeat the model sets for IFW and Amigamagine versions. This would have cost in

the region of another 120Mb or so, whichwould have meant dropping something elsefrom the disc, so the exclusion of this is per-fectly understandable.

There are a lot of extras on the CD. Aswell as the main formats, the models arealso to be found in VRML and AutoCAD for-mats. There is a nice collection of samplepictures to show you the kinds of things thatcan be done with the models, and short ani- •

Page 71: CU Amiga - DigitalOcean

mations of each model in FLC, AVI and OTformats to show how well they can move.The models even come in low polygon vari-ants for users with less memory to spare.There is no doubt that you're unlikely to forkout a tonne on this CD unless you are prettyserious about your animations.

You'll probably be happier with the moneyspent if you are a Lightwave user than anImagine user, as the Lightwave models havea clear edge, most notably on the bonesstructure_ Overall this is a very professionalproduction, with good models and a vetyprofessional price. 8 8 %

biz 84Mb misc 59Mb demo 813Mbdev 115Mb text 46Mb game 273Mbdisk 19Mb util 75Mb comm 100Mbdocs 88Mb gfx 151Mb mods 801Mbhard 9Mb pix 941Mb mus 43Mb

DEM ROM• Available from:Weird Science, 0 TroonWay Business Park, Humberstone Lane,Leicester LE4 9HAII Tel: 0116 246 3800• Price: L'9 99 plus El P P

OK, so we gave you Vista Pro last month.We gave you a bunch of DEMs. But wherecan you get hold of some more? Here is thesimple answer. This CD-ROM from GraphicDetail is currently being knocked Out byWeird Science at a very nice price.

There are over a 1000 DEM files on thisdisc and each of these are topographicalmodels of a part of North America. The DEM(or Digital Elevation Model) standard wasdeveloped by the US Geological Surveyteam to present a form of mapping systemwhich would record full 3D data of a land-scape. It simply works by dividing up a plotof land into a grid and then recording theheight of each element in the grid.

The information can be stored in ASCIIformat and reproduced by a computer.DEMs such as these can be read by VistaPro, Scenery Animator, and also by certain

• Available from: Weird Science,0 Troon Way Business Park, Humberstone Lane,Leicester LE4 9HA• Tel: 0116 246 3800• Price: E34,99 plus El P&P

Here we go again, another Aminet Set, anotherCU Amiga screenstar. This collection contains 4CDs of LHA archives, covering the softwareuploads to the world's largest etc, over the pastfew months. There is about a gigabyte of dataon these discs which will never be on the regu-lar Aminet CDs, and you get OctaMED SoundStudio, a great bonus if you didn't get ourMarch issue when we gave it away, plusAmiAtlas and CanDo 2.5.

The collection of uploads includes around 4gigabytes of software in around 7,500 archives.Check the table to see the breakdown. Thediscs, as usual, are well arranged with the nowtraditional Aminet front end. You can search forwhatever you are looking for, you can browseyour way through the discs, and when you clickon an archive, it will either unarchive or play,

versions of Lightwave.The models on offer are mostly about a

megabyte in size, offering 1000 by 1000pixel resolutions. These ultra high resolutionmodels are well worth getting your hands onfor the amount of extra polygon data pro-

CO-ROM SCENE

AMIGASUPERSTAR

whichever you like.The contents of this CD, as

you would expect, containseverything from the utterly direto the truly wonderful. There is some of prettymuch everything, but with this amount of data,what else do you expect? The ultimate CD col-lection. Once again. 9 4 %

Aminet Set 5 contents

duced by your rendering package, but oftenthe scale of the landscapes is so large youfind that they appear very flat. This isbecause the areas covered are so large, thateven tall mountains are a little short in com-parison. You can get in close, but this meansyou are losing a lot of the resolution gain, oryou can sneakily raise the vertical scale ten-fold or so at the expense of realism.

You should ask yourself what you needthis disc for if you are planning on buying itThese DEMs do look more natural than oneyou generate randomly, and if you want todo renders of bits of the US you can't gowrong. I can't help feeling though that itwould seem a lot more interesting and bet-ter value for money if there was a betterrange of DEMs. as some maps of theHimalayas or Mars would'surely be betterthan a flattish DEM of some corner ofDelaware. However at this cost, you can'tcomplain too much. 8 4 %

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Page 72: CU Amiga - DigitalOcean

ART GALLERY

Art Ca erBeetl e by A u b u r n H o d g s o n

The col our ful l y named Aubur n sent us a col our ful l y pr oduced picture.Firmly in the school of the magi c real ists, the use of photogr aphi cource mater ial contr asts str ongl y wi th the hyper real colours.

Indomitable by Andy Kinsella '11111111

Pr oduced usi ng I magi ne 4.0, I mageFX1. 5. Photogeni cs and Ppai nt. TFX may l et youfl y EF 2000s but i t doesn't have enemi es l ike this! The bl ur ef fect on the spaceshi pwor ks very wel l .

Se n d p i c t u re s t o : A r t G a l l e ry , C U A m i g a , 3 7 - 3 9 M i l l h a rb o u r ,Is le o f D o g s , L o n d o n EU! . 9 T Z o r E - ma i l t h e m t o a r t g a l @ c u - a mi g a . c o _ u k .

Crusader by John Lowther

A ha nd dr awn i mage of a cr usadi ng kni ght, dr awnwi th Dpai nt4, Ppai nt and Br i l l iance2. The bl ood-splattered surpl ice, di stant fir e and car r i on bi rdsbel ie the tr adi ti onal i mage of a Chr i sti an Kni ght.

Jeff used l i ghtwave and Photogeni cs

to pr oduce this H.R. Gi ger i nfl uenced )image. A very ci nemati c composi ti on.

Page 73: CU Amiga - DigitalOcean

Amer ican ar tist/musician Vi vi an Mc Al exander pr oduced this excel l ent I magi ne r ender of a piece of Amer i can I ndi an potter ywi th hand dr awn br ush maps pr oduced in Dpai nt . Mi ni mal i st but showi ng Vivian's excel l ent col our sense.

House in Livingroom by Jeroen Hooyschour.

O h l

4111

1 '

t'r

I I floom m i l l 1116

A Real 3 D r ender wi th Ppai nt and i mageStudi o for post effects. Anamusing j uxtaposi t i on of the l ego house wi th the house contai ni ng it. TheLego - l ike De Sti j l chai r is a gr eat touch_

Picture formatsMost contr i buti ons to Ar t Gal lery can be found on the CUCD. Please avoi dsending JPEGs i f possible. IFF, GI F or PNG gi ve best resul ts.

ART GALLERY

Another by our Amer i can r eader wi th a penchantfor I magi ne wi th Dpa i nt textures. We've seentextur ed vases many ti mes but these hand dr awn

\ s ,t ex tu re s make this one stand out_

Page 74: CU Amiga - DigitalOcean

II

OCINDATION zThe Ultimate Amiga Strategy Wargame!

Due for release in November 1997 Foundation will set new standards for the Real-Time strategy war conquestgames' Featuring many unique features not seen in any game for any platform'Combinihg the very best elements of The Settlers 2. Warc raft 2, Command and Con quor, Megalomania alongwith some totally original ideas and features - Foundation will set new standards for strategy games

on all computers, d ro p * s i r e • • •

Brief Feature List:• ECS. AGA and CyberGFX fully supported.• 1 player versus 1. 2 or 3 computer controlled players.• over 800 frames rendered intro• Full control over every friendly unit• Random level generator for intinite levels!• Custom made 24bit quality mission/menu screens.• Advanced enemy Artificial intelligence.• Realistic rendered oblects such as trees, rocks etc.

• Serial and TCP/IP links planned• 2 player Split-Screen mode.• Over 50 meg of Sound and Graphics.• Comes with a Map/Mission editor.• Extensive full-colour on-line manual/help.• Mug-Shots included from Amiga owners!• Advanced Fire/Smoke/Shadow effects.• High-Res graphics-absolutely amazing!

if you HMO like to oe one of The very first owners 01 this massive new Amga game, you can MI en the pre-orderform below (NOTE: No money will be debited until your order is sent!). This ivffi ensure that yOill order isdespatched on the very day of releaser

'astRelease Dater November 1997 , http:/WWWsadeness.demo •,.olik/loundat

SYSTEM REQUIREMENTS: Any Amiga • 2 Meg RAM minimum Double-speed CDROM. AGA and Graphics cards fully supported and enhanced

O N S C F I P E E•

11, .-rpas6<rieter 1997, oniscapee will set new standards for Action adventure games!

II( fr4omin;',3,": the ver3:t.,...5,,St-eliafftentiof classic games as Prince of Persia, Another World and Flashback along with

s t a l k CIVISI ideas and leaturas - onEscapee will set new standards for actiorvadVenture games games onall computE • (PC and Amtga vers ons under' lopment).

Brief Feature list:• AGA required and CyberGFX support planned.• 5 minute long. atmospheric 9meg Intro!• 100% multi-tasking system friencill8• Incredible, atmospheric digital music score!• Cave. CityAtinderwater and space levels * more!• Control chbicapf Keyboard, Joystick or Joypad.• A great variety of differentenemies - with intelligence.• 4 years in development by a large team!

• Complex animations are custom-rendered!• Logical puzzles• Full use of AGA chipset - using 256 colours.• Rippling water. sweeping light beams etc.• Amazing film-quality cut-scenes!

If you would like to be one of the very first owners of this massive new Amiga game. you can fill in thepre-order from below (NOTE: No money will be debited until your order is sent!). This will ensure Thatyour order is desra:ched on the ‘etl day of release'

•te •

Incredibly detailed H-Res graphic •

Stunning 24bi1 intro/menu screens!

-Full battle and management control!

Full 256 colour AGA graphics

i,blero pure assembly language

1 lo Thousands of hand-drawn animation frames!' • Can be used on Double-scanned screens.

600, frames of character animation! Iall

SYSTEM REQuinaPENTS: Ary Amiga • 4 Meg RAM minimum. Double-speed CDROM or better. Graphics card support planned for the future. Ful l atmospheric digital music score',.95 inc pap • htfp./www.sadeness,demon.co.ukJfo

Card NumberTelephone NumberYour Machines Specs

Address

Postcode C o u n t r yCard Expiry Date I s s u e Number (Switch only)Email

IF YOU WOULD LIKE TO PLACE AN ORDER FOR EITHER GAME OR RECEIVE MORE INFO ABOUT THEM - PLEASE TICK THE CORRECT BOX, AND FILL-IN YOURDETAILS. Please send completed form (telephone/email us) to: Sadeness Software - 13 Russell Terrace - Mundesley • Norfolk • NR11 KJ • UK Tel: (01263) 72216Place a Pre-Order for FOUNDATION • Recive further info about FOUNDATION • Place a Pre-Order for onEscapeeni Receive further info about onEsca pee iPlease fill in your details in BLOCK CAPITALS. Thanks.Name

CoMing Soon trim SadenessSoftware, the ultimate Amiga

CDROM games!

Page 75: CU Amiga - DigitalOcean

76 I m a g i n e 4.0In Part 10 of our tutorial John Kennedy explains the process of ani-mating classy looking ripple effects in water.

80 C ProgrammingFollowing last month's mouse escapades we take a look at thesetting up of the GadTools library and its functions.

82 W i r e d WorldMat Bettinson gives his perspective on a whole host of handyInternet utilities, allowing you to access with ease.

84 S u r f ' s UpMore wisdom from the Lord Net God, plus a varied selection of sitesfor you to check out whilst online.

85 S u r f of the MonthMat Beftinson being the Net dude that he is dons his rubbers againand catches some big surf.88 S o u n d Lab

W o r ksh o p is her e t o g ive a w a y so me o ft he b es t A mi g a t r ad e secr et s an d a l m o s tcer tain ly incr ease your k n o w l e d g e w i t ht he fi nest tu tor ia ls on t h e p lanet .

Tony Horgan guides you through your first steps with SoundStudioand Project XG, plus tips for this month's cover mounted 303 emulator.

90 D T PFancy finding out how to create your own Genies? No need to rub amagic lantern, as Larry Hickmott explains...

96 E t ANo Amiga question is too complicated for our team of experts toanswer, well at least those questions we choose to print anyway!

99 A to ZThe first of a brand new feature where John Kennedy takes usthrough the alphabet of all things Amiga.

ios 4.1 p16

ITIL5N,:4•1

A r i [ 00 8 1 00 1 0, 1 0 0

ca* a

riot a o • j I . . J 41 I 9 , 1 1

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DIPpge

86 B a c k IssuesLook at CU Amiga's amazing back catalogue: full program cover disks, tutorials and much,much more! Do hurry, as we're getting pretty low on certain issues!

102 B a c k c h a tAmiga users don't have a voice!? Here you can talk to all your Amiga owning peers, andswap views, hints and thoughts about everything Amiga.

103 SubscriptionsOur subscription offer is extended, so if you don't subscribe yet, now's your chance to savemoney, and guarantee a copy each month!

104 P o i n t s of ViewMat Bettinson writes an honest letter to the General Manager of Amiga International onhow to build a bright future for his beloved Amiga:

Page 76: CU Amiga - DigitalOcean

P A R T

Di d y o u e n j o ys p l a s h i n g a r o u n din p u d d l e s w h e ny o u w e r e y o u n g ?J o h n K e n n e d yst i l l d o e s i t , s opu l l o n y o u rw e l l i e s a n d j o i n i nt h e f u n .

The idea for this month's pro-

ject came from messingaround with another render-ing program. Cinema 4D,and trying to animate a real-

istic ripple on a pond surface. You'veseen what happens when you throwa stone into a still pond - there is asplash and the ripples spread outradially from the centre in a series ofconcentric rings.

I thought about it for a while, anethen turned to the ultimate render-ing guru, Steve Worley, who wrotethe seminal 'Understanding Image2.0 - and has contributed many textfiles on Imagine works such as the'Light Rom' CD package. Steve hadit all worked out of course, so here'smy interpretation of how to animateyour own high-class ripple effect.

Good formThe secret is to use Forms, those •often misunderstood obiects whichImagine has always offered and fewhave ever bothered to use. Formsmake creating symmetrical objectssuch as a rippling pond very simple,and the final effect is considerably..better and more controllable thanany Special Effect option. So roll upyour sleeves, create a new projectand let's get started.Step 1Go to the Forms editor, and create Elnew object. The default settings wiksuffice, but increase the number o1

7641. ?smile vie w,I d f P o i n te Odd tmende• a t ' fi e n d O d e 8 66666 v tow

X-Y C , f t s t 4 t t i o d S e a l t a p t n dY-2 C r . . . M e a l M o t i o n I m o

Credd S • t t ion S m oot.. . . ( fl ood)•• bond • dn id V M nis b d i t, A n d oMi t . m t v i

ma

points and slices. The larger thenumbers, the smoother the finalresult - although more memory andrendering time will be required.Step 2Yes, it's a sphere, but we can soonchange that to something more use-ful. Switch the Symmetry to 90Degreelrom the menu or button, asthis will allow us to make the maxi-mum number of changes with theminimum amount of effortStep 3Now drag all the points flat You'll

e 4.0

( L I T I r m r : : : 7 1 7 1 1 m " b o t h 81 111118 7 t e c t • K y , -K . , ( . . y

notice that you only need to dragone side, in one window view.Watch how the perspective viewchanges to become a flat disk. Thenew object doesn't need to be per-fectly flat.Step 4What we are actually doing is creat-ing several 'key-frames' for the rip-ple motion. We can then let Imaginework out the in-betweens using itsability to morph between states.Select 'Save' and store the flatobject under the name 'pond'.

t M d t) P e t

Step 5Now go to the Detail Editor, and -Jload the pond object. Here's theimportant part: pick the object, andopen the States window from theStates menu. Select the Createoption and enter a new name suchas 'flat'. Save the object again -don't worry about over-writing it.Step 6Go back to the Forms Editor, and re-load the pond. Put the symmetrymode back to 90 Degrees, and nowwe are ready to model our splash. 1

Page 77: CU Amiga - DigitalOcean

ItrO mo m-

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Start with a tiny dimple located inthe centre, like this.Step 7Save the object lagain, don't worryabout over-writing it), return to theDetail Editor, re-load the object,highlight it and create another newState. called 'rip'''. Save the object.Step 8Repeat from Step 6. adjusting theripples a little bit each time. Youdon't need to go overboard on thedetail, and about half a dozen Statesshould suffice. End up with a pondwhich has a small-ish ripple right onits edges.Step 9Finally, in the detail editor, assign amaterial to the pond. It's meant tobe water, so make it blue, reflectiveand slightly transparent, Skip trans-parency if you want quicker renders.Step 10Now that our pond object has beencompleted, we need somewhere toput it St41 by creating a green land-scape, and in the Stage Editor placethe pond in the middle of it, with thecamera pointing straight at it

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um be r o f c y c l e s t o p e r f o r mI n i t i a l c y c l e p h e s e ( 0 . 8 1 . 0 )

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TUTORIAL

A drop in the Ocean

A Several still; trom the rippling pond animation. createdlining the 'Form Object Morph technique

Page 78: CU Amiga - DigitalOcean

Step 11In the Action Editor, set the numberof frames to something higher thanone - try fifty or sixty to start with.Now we need to make Imaginemorph between the various pondstates. If you click on the pond'sActor bar you'll notice a setting forState: this is the item we'll change.Step 12Chop the pond's Actor bar into sev-eral segments, by adjusting the endframe of the first bar and thenadding new segments. For each,alter the State setting to reflect the'ripl', 'rip2' and so on. Imagine willmorph the pond between them_Step 13Create a new sub-project file, clearsome disk space and start renderlog! This animation might take a

Look at these two images. Theone without the pond was ren-dered in 4 minutes 11 seconds,the other in 23 seconds_ Imaginethat time difference extendedover a one hundred frame anima-tion and suddenly those secondsbecome very valuable indeed.

The trick is to make use of apre-rendered image, and use it asthe backdrop. Of course, in anideal world, we would love to beable to perform a full ray-tracewith shadows of every scene.There is no doubt that renderingthe pond scene with all the land-scape and trees present will givebetter results, as the trees arereflected properly in the water.

However, present day hard-ware isn't quite up to that speedyet. So instead I rendered thescene once, with full ray-traceshadows, but with no pond pre-sent. This scene was then used asa backdrop for the sixty framepond animation. The backgroundbrush must be the same size asthe image to be rendered, and itis set in the Action Editor'sGlobal setting.

This time there was no needfor a full ray-trace, so scanlinerendering was used_ This meansthat each frame in the animation

A Faking the image lisleq a pre-rendered backdrop can save minutes I every ham wined,

7 8

while, so try a wireframe preview tomake sure the ripple effect is work-ing the way you expected. You maywant an object to fall in the pond tocause the ripple in the first place.

Step 14If you are feeling a little adventur-ous, apply multiple ponds to a flatplane of water. Offset the morphingactions for each ripple by a few

using all the objects and details,and it took 3 minutes, 11 sec-onds. The other has been ren-dered on an 'empty set', withonly the object, camera and light-source present. This render tookonly 1 minute 30 seconds. Theforeground image was suppliedto the Global Settings as theGlobal Brush. The saucers arewarped slightly more in the sec-ond image, but adjusting the sizeof the global brush would solvethat problem instantly.

Of course, for once-only stillimages this technique gains noth-ing: you still need to add on thetime taken to render the back-drop (in this case, it took 4 min-utes, longer due to the extradetail in the saucers). However, as

frames and hey presto! You have aninstant rain storm.

Just perfect for modelling thetypical British summer. •John Kennedy

Speeding up rendering timerendered in seconds -if I had kept theobjects and ray-tracingmode, the total anima-tion would have takenmany hours, andwould've lookedalmost identical.

Cheating? You bet,that's just what imagerendering is all about_ A Using the global brush setting, foreground reflections can be taken care al teaIf you can get thesame effect in a frac-tion of the time, do it.Sometimes you simplycan't supply all thedetails in the back-drop. If one of thetrees was overhangingthe pond, it should beincluded. However, thebackdrop could still be A Here are we images: one with a global brush, and one with a global anti backdrop brush. When dealingused and it could w i t h shiny objects, don't forget year global!include the other treeand therr shadows.

You may be wondering aboutforeground detail - if you render areflective sphere for example, youneed something which is reflect-ed as though it was visible in theforeground, behind the camera.However, there is a way aroundthis too.

Here is another example pairof images. One was rendered

part of an animation the timetaken for the once-only backdropbecomes pretty negligible

You can use these two back-drops for special effects. Forexample, when rendering a shinylogo for a TV company, switch onthe global brush but ignore thebackdrop. This causes detail to beincluded in the reflections, eventhough the background is a plainor graduated colour.

Remember too that you cananimate the backdrops, and thatmakes it possible to create allkinds of special effects such asmoving clouds or even animatedstarlields. You can even useframes which have just been ren-dered as the backdrop, creating akind of recursion effect.

Page 79: CU Amiga - DigitalOcean

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Amiga C Programming

Were going to follow up

last month's thrills andspills with the mouseby looking at how tocreate some gadgets

and interact with them, In particular,we're going to look at using somefunctions from the GadTools library.Along the way, as ever. we'll beexamining some of the more inter-esting bits of C.

New technologyThe first example on the cover disksis "gadgets0.c". This builds on thefinal example of last month, so mostof the code is familiar.

The new bits are the (by now)obvious setting up of the GadToolslibrary, the insertion of error report-ing (using "printf-, d e c l a r ed i n t h e

"stdio.h" header file) for when thingsfail, and the replacement of the win-dow opening code by a call to thefunction "setupWindovvIl" (which iswhere the meat of the examplestarts). To support the new stuffwe've also had to add the proto-types of our new functions andmake some constant definitions (thebits using -# d e fi ne " I . W e w il l be

looking at these constants shortly,but first of all we'll take an overviewof the new code.

The function "setupWindow0"does almost all the new stuff con-cerning adding a GadTools gadget toa window. The basic structure is:1) Get a handle for the screen on -which our window will appear, using"LockPubScreen()", matched with"UnlockPubScreen(r.2) Extract the visual informationfrom the screen. using"GetVisualInfoft", matched with"FreeVisualinfo()".3) Create a new list of gadgets,using "CreateContextir, matchedwith "FreeGadgets()".4) Create and add a gadget to thislist by using "CreateGadget()". butwith the freeing done by the"FreeGadgets(r which was used in

O ur C P r o g r a m m i n g ser i esp r o g r esses t o m a k i n gg a d g e t s t h i s m o n t h , w i t ht h e h e l p o f G ad T o o l s .

the previous step.5) Open the window to use this listof gadgets.

The first and second steps (get-ting the screen's visual information)are necessary so that GadTools canrender its gadgets in an appropriateway. The main issue here is workingout the correct pens to render the3D look.

The last step (opening the win-dow) is actually done by the func-tion "createWindowir which is verysimilar to the code we used lastmonth, as well see Once the win-dow has been opened there arenew messages to handle (generatedwhen the user interacts with thegadgets), so "handleIDCMPI)- h a salso been updated.

Inspect a gadgetGetting down to the niny gritty now,the most interesting part is thecode creates a new button gadget.We fill in a "NewGadget- s t r u c t u r e(as shown below, for the variable"newgad-) a n d p a ss t hi s to the

"CreateGadget()" function. (The"NewGadget" structure is defined inthe header file"librariesigadtools.h".)See example 1

Most of the data used todescribe the gadget is taken fromthe constants defined at the top ofthe file (using -# d e fi n e ") . T h e se a re

the things like "MYGAD_LEFT" and"MYGAD TEXT". The other bits arethe interesting parts. The first is theuse of o f f left" and "offtop". Theseare needed because the gadgetposition is specified relative to thewindow's perimeter, not relative tothe inside of its borders.

Luckily, we don't need to have awindow open to calculate how bigits borders are: we can get thisinformation from the screen onwhich it will open. Hence, -o f fl e t t "and "offtop" are initialised like this:See example 2

The value for "offleft" is nice and

P.'., • ,oion) ) I(

(win -.M .cr%. p o , ;

(paige d .

e ' • : !'t.; ! ) e r :*e w ,

)

A Say hello to a multi-calmed world

D 11.1 _ 4 •simple: it's the size of the left bor-

ders for all windows (with borders!)that open on this screen. The valuefor "offtop" is a little more compli-cated. It has to take into account theheight of the title bar, which will bedictated by the size of the screenfont. You can treat this calculation asa standard idiom.

Topaz or not TopazThe last point of interest is the set-ting of the font that the gadget willuse. The standard Topaz font hasbeen chosen, mainly so that thisexample will work for everyone. Todefine the font, we've initialised a"TextAttr- s t r uc t u re ( th e -t o pa zF on t-

variable). Once we've done this, weuse a pointer to this data for thegadget's "ng_TextAttr" (by specify-ing "Ettopagont" as the value).See example 3

The fields are fairly obvious,except maybe the last two. The"ta_Style" is whether the font is tobe emboldened, italicised or under-lined. Zero means use just the plainfont. You can find flags for specify-ing styles in the standard include file"graphicsitext.h". They're the con-stants that begin with -F S F _-. T h e

"ta_Flags- s p e ci f y s om e more i nt ri -

cate details about the font andshould usually be left as zero.

There's a subtle simplificationhere: we know the Topaz font existson all Amigas, so we know the gad-

raxaaelyao

40111PC,

-1 1

get will be able to use this font. Ifwe'd specified something like"XEN.font- t h e n w e c o ul d n' t g ua ra n-

tee the font would be available (Ordirectly usable). In this case we'dneed to augment our code toinclude an "OpenFonr and"CloseFont". We'll come back to thisin a later tutorial,

II we specified the gadget's"ng_TextAttr" to be "NULL" then thedefault font (i.e. the screen font)would be used for the gadget. Wewould then have to make all ourgadget sizes (and positions) depen-dent on the size of the font (sincethe screen could be using any font).This is known as "font sensitivity"and, as you can imagine, it's often adifficult task to do properly. For thistutorial, we'll stick to using the Topazfont so we can guarantee it willwork nicely on all machines.

Making gadgetsAt long last, the most important bit:the creation of a GadTools gadgetusing the "CreateGadget0- f u n c t i o n .Notice that we need to pass apointer to the "NewGadget- d a t a w ecreated, so we specify "Emewgad-as the third argument, and not "new-gad" (which would luckily cause acompiler error with thanks to C'sstrong typing).See example 4

The result of the"CreateContext()" call, "gad", is

Page 81: CU Amiga - DigitalOcean

MacrosThe keyword "#define" is used to define a macro. In the first exampleprogram, "MYGAD_LEFT" is defined to be a macro that evaluates tothe number 10, or more precisely the text "(10)". Wherever"MYGAD LEFT" occurs it will be replaced (textually) by "(10)".

So, why use a macro/constant? Why not write in "10" directlyinstead of going to all this trouble? Well, the benefit is that you cangroup these constant definitions together in an easy-to-find place (likethe top of the file), rather than having to hunt for the places where thevalues are used. And, if the same (logical) value is used in severalplaces, then you only need to change one line (the macro definition) tochange all occurrences of the value. Plus, it gives a readable name to avalue, and this is a vital aid to documenting your code and making iteasier to understand (for others, and for yourself at a later date).

However, there are some well-known pitfalls in using macros. Thebiggest one is that use of a macro will be replaced by its definition ata stage before the compiler tries to understand the text. You can dosome great tricks whilst using this feature, but normally it's some-thing to defend against. The approach we've used is to define ourmacros to be values in parentheses, ensuring that the textual substitu-tion will unambiguously yield either the value we wanted or cause acompiler error. A good introductory C text book will explain this inmore detail, if you're interested.

specified as an argument to-CreateGadgetir and used to hold

the result.This links together the gadgets

you create and it makes the code formaking several gadgets nice andSimple (as we will see). The actuallist of gadgets that the windowmust use is now stored in "glist",the address of which was originallypassed to "CreateContext()".

Gadget windowThe function "createWindowl)" con-tains code that will probably be pret-ty familiar to you.

The significant differences youwill see are: the addition of "BUT-TONIDCMP" (to enable us to hearmessages from the button gadget)and "IDCMP _REFRESHWINDOW" (arequirement of using GadTools) tothe "WA _IDCMP" tag, the use of the-WA_Gadget" tag (specifying the

gadget list we created as the tagdata), and the"GT_RefreshWindow()" call after thewindow has been opened.

The ''handleIDCMPI)" function isvery subtly different: it must nowuse "GT_GetlMsg()" and"GT_ReplylMsg()" instead of"GetMsg()" and "FleplyMsg()". Thisbrings a nice advantage: the resultof "GT_GetiMsg()" is a "structIntulMessage*" rather than just a-struct Message*" so we can lose

some of the clutter of doing casts.The rest of the code is unchanged,except that we prevent drawing overthe gadget by checking the mouse'sY position. Plus, the-IDCMP _ REFRESHWINDOW- mes-

sage must be handled (the code isanother idiom), and we can act onbutton presses (the "IDCMP_GADGETUP" message). We'll make thebutton press change the colour weuse for drawing to the next pen. Tryout the example to see exactly whatwill happen.

The same programThe next example. "gadgetsl.c" (canyou spot the trend?), is identical infunction to "gadgetsac". The differ-ences are:1) A different style of openinglibraries is used. The opening andclosing are separated into different-functions, and this can be donebecause the library base variablesare global (and initialised to "NULL"in their declarations),

.2) A small number of textual optimi-sations can be made: "glist" can beinitialised in its declaration and socan "topazFont" (although suchstructure initialisations should beused only when dealing with smalland simple structures).

-3) The results of "CreateContext()"and "CreateGadget()" don't reallyhave to be checked until the last"CreateGadget()". since that will fail(i.e., return "NULL') if "gad" is-NULL', and all successful alloca-

tions will be de-allocated en masseby the "FreeGadgets()" call. This canhelp you to simplify things whencreating several gadgets.

A variation on thisrgadgetsta.c", bucking the trend!)uses macros for the attempts toopen a library, although it is fairlysafe to say that you can continue

Code examplesExample 1s t r u c t Ne w G a dge t n e w g a d ;/ * S e t u p o u r fi r s t g a d g e t * /n e w g a d . n g _ T e x t A t t r • A t o p a z F o n t in e w g a d . n g _ V i s u a l I n f o • v i n f o ;ne w ga d. ng L e f t E d g e • NYG AD LEP'? + o f fl e f t ;ne w ga d. ng_ TopE dge m WYGAD_TOP + o f f t o p ;ne w ga d. ng W i d t h = NV G AD_WI DTH;ne w ga d. ng H e i g h t = NY G AD_HE I G HT;ne w ga d. ng_ G a dge t Te x t M E G A D _ T E X T ;ne w ga d. ng_ G r a dge t I D N E G A D I D ;ne w ga d. ng_ Fl a gs • 0 ;

Example 2i n t o f f t o p , o f fl e f t ;/ * T h e o f f s e t s o f o u r w i ndow b o r d e r s * /o f fl o f t m s c r - > W B o r L e f t ;o f f t o p m s c r - > W B o r T o p + ( s c r - > F o n t - > t a _ Y S i z e + 1 ) ;

Example 3s t r u c t T e x t A t t r t o p a z F o n t ;/ * S e t u p f o n t d e s c r i p t i o n f o r O p t T o p a z f o n t * /t o p a z F o n t . t a Nam e • " t o p a z . f o n t " ;t o p a z F o n t . t a _ Y S i z e • 8 ;t o p a z F o n t . t a _ S t y l e • 0 ;t o p a z F o n t . t a _ F l a g s • 0 ;

Example 4* N o w c r e a t e i t a n d a d d i t t o o u r l i s t * /

i f (ga d • C r e a t e G a dge t ( S U TTO N _ K I N D , g a d , & n e w g a d ,TAG DO NE ) )

c r e a t e W i n d o w ( g l i s t ) ;e l s e

p r i n t f ( " E r r o r : c o u l d c r e a t e g a d g e t ( s ) \ n ” ) ;

Example 5/ * ( W r a p w h e n r e a c h e d t h e e n d o f t h e p a l e t t e g a d g e t ' sc o l o u r s ) * /pen • (pen+1. ) % (1. «tcfpAL_DEPTH);

right on ahead and ignore it.

Small friend (palette)The next example, "gadgets2.c",creates a palette gadget next to thebutton, so you can now pick a pencolour directly. This shows how it'sjust the last call to "CreateGadget()"that's important, in terms of check-ing errors.

The interesting bits of this exam-ple are the way the gadget text,"Colour:," is used as a label, thespecification of tags to describe var-ious attributes the palette gadgetshould have, and the way we candecide which gadget generated an"IDCMP GADGETUP" message (in"handleIDCMPO"). There's also atrick using ' T y to introduce a newscope within a "case" so that thegadget pointer, "gad", is as local tothe code that uses it as possible.

The final example. "gadget3.c",provides the final polish. We remem-ber the result of "CreateGadget()"

for the palette gadget in a globavariable, and use this to update thepalette gadget selection when theuser clicks the button.

A subtlety is that now we mustlimit the "pen' variable to the rangeof the palette gadget when it isincremented, so we therefore usethe modulus operator, "%". and thebit-shift operator, " « " (for calculat-ing the number of colours from thebit-plane depth):See example 5

The code to update the palettegadget uses "GT_SetGadgetAttrs(rwith a short tag list to specify theattribute that we're changing("GTPA_Color", the selected colour).

There should be plenty here toplay with. You could even try makingother kinds of gadgets. Try taking alook at the "librariesigadtools.h"header file and see what you candiscover. I'll be seeing you nextmonth then! •Jason Hulance

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In t h i s m o n t h ' s c o m m s c o l u m n w er o u n d u p h a l f a d o z e n u s e f u l u t i l i -t i es a n d t e c h n i q u e s d e s i g n e d t oe n h a n c e y o u r N e t a c c e s s , i n c l u d -ing a c r a s h c o u r s e o n 111C-

SynClock45.1haUsing the Internet without a batterybacked clock in your Amiga can be aproblem, but it's not impossible. Ifyou're using Miami, you can simplyclick on the Get Time switch on theTCP/IP page of the Miami GUI.

Then insert 132163.135_130 in 7the box which is an Atomic Clocksite operated by the USGovernment. In order for this towork, you'll need to make a settingin Workbench first. You'll need to setan environment variable called -r z .You can accomplish this with the fol-lowing line in the UK;

S e t e nv T i ' G M T '

This will create TZ in your ENV:directory. To save this, copy env:17to envarc: Naturally if you're inanother time zone, you'll have to usethat instead (Change the GMT).AmiTCP users aren't left out, asthere's an excellent little DOS/ARexxscript called SynClock which per-forms exactly the same operation.You can find this on the Aminet atcommitcp/SynClock45.1ha or the

•r sett i ngs

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MagazineANiredWorld directory 0this month's CD as usual.

You need to execute Syn t loclell•with your GMT offset such as exe-

cute synclock O. for GMT. ARexxmust be running arid you shouldinsert that line in some kind ofscript that's run after you link up.This does vary from AmiTCP setupto setup

AWeb MIDIMany web sites now have anembedded MIDI soundtrack whichcan be played automatically if you Ithave GMPlay or MIDI equipment (connected. Currently, the only r 'Amiga browser that properly sup-ports the <EMBED> tag used forplaying MIDIs is AWeb II. The proce-dure detailed here is similar for theother browsers but until updatesarrive supporting <EMBED>, thesesettings will have no effect.

AWeb ll's necessary configur&tion can be found on theSettings/Browser settings menu,The last page. Viewers, containsdescriptions of what AWeb will dowith certain file kinds. This method

A Wane and ar intent

Action Ext I. crogram (C)11

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IOTE111:211/188/30/Project Xtit5CREEM zn"

Cancel

A Adding MIDI support into Melt 3. In this case we have MIDIPlay for Project XG. Wow!

mLon

From: I P R O G V I R : o x a m p l e _ b o o k m a r k . / n o t i c 1 (< 1To: I P RO G P I R:Boohm a c K5 . I ( < 1 a l V o y a g e :- I C o n v e r t I A b o u t

A The simple and lunctional GUI of BookCon, here convening fietscape to Voyager bookmarks.

is common to all web browsers.We need to add a definition for MIDIand to do this, click ADD and createa type audio/midi. Make the exten-sions mid, midi and kar separatedby a single space. Change the actiongadget to external program. Nowthe command of our choice will belaunched. Insert GM:GMPlay as thename and then the following line asthe arguments:

<>.CON:100/200/500/120/GMP1

ay/ SCREEN g 4 f V = 4 0 0F=2 0 0 3 8 M D I ' B = 2

The line might be complex but it'sworth it. The CON part opens a Shellwhich GMPlay is launched at...handy. So. we can click on it andpress Control-C to stop the MIDI!The (Yon is placed there so that theCON opens on the right screen. TheVolume frequency, Mono and othersettings are just GMPlay settings fora low CPU usage, useful for webbrowsing. See the GMPlay docu-mentation for changing,them.

Alternatively, if you built lastmonth's Project XG and, of course,

you are using a second serial po rt\for your modem, you can useMIDIPlay provided on the floppies orCD. Use the same line as above but

esert the full path to your MIDIPlayexecutable in the name gadget Usethis line as the arguments:

< > " C O N : 2 0 / 1 0 0 / 3 5 0 / 5 0 / p r o d e ct X G / S CRI E N 96 n f f - w % fThis will disable the window sincewe can't seem to launch MIDIPlay'swindow on a public screen from theCU. Instead only the credits appearin a tiny CON. Your MIDIs are thenpiped through Project XG for excel-lent quality audio with virtually no

570p 1.1 time. Great! Press Control-C

Bookmark convertingIf you've changed web browser orintend to. the lack of your long builtup bookmarks can be a serious pain.Fortunately there's a top little utilitycalled BookCon to help out. You canfind it on our CoverCD in theMagazine/WiredWorld directory oron the Aminet at comm/www/book-corelha

BookCon will convert all Amigabrowser bookmarks between eachother, but also interestingly it willconvert Netscape bookmarks. So ifyou use Netscape at work or Uni,you can pop the bookmarks onto a720K PC disk, take that home to

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Page 83: CU Amiga - DigitalOcean

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A AmiltC's semi cubs. Wen jest added the Met itc,psteamiga_ca_sh server.

your Amiga and convert to yourtvourite Amiga browser. Great stuff,

,kCon has a workable little GUI.

.-ou do is select the source book-

rx file and cycle the gadget to thebrowser you want to export to. Iteven saves them out as plain text.

IRCiRC stands for Internet Relay Chat.It's a roai time conference wheremany people can talk to each otherat the same time. There are severalIPC netv,-orks and lots of 'channels'in each network. You can even cre-ate your own on any topic you like.The Amigas standard IRC softwareis AmIRC, which is arguably the bestIRC client on any platform.CU/NetConnect users w;11 have thisas standard, and anyone else canget a copy from Vaporware's website at http://www.vaporcom

The first thing you need to do ischoose a 'nick (nickname) for your-self. This might be a shortening ofyour name or anything unique toyou. Enter your real name and username if this isn't shaded out (mostlikely if you're using Miami). AmIRChas a load of servers preconfiguredand they may or may not work_

There won't be entries for thenetwork ANet so its worth putting

AMIGA'

those servers in by hand. Just clickNew Server, place the name of theserver in the name box, and leavethe port and password boxes alone_A short description like 'UK Anet' inthe Info box would be ideal. Nowclick on the selected server and hitconnect, whilst online of course_

ifresting123There will be some delay whileAmIRC negotiates a connection.Eventually the introduction for thesever should scroll by. The trick nowis to type '/join #Testing123'.Suddenly you'll be launched into anIRC channel which you've created. IfThere was no one there, ie no chan-nel, then you'll be the only personthere and you'll see a Tittle greenlight next to yoLr nick which saysyou have 'channel operator status'.This means you can change modesfor the channel, You can run AmIRCagain and log in as a test user sotwo people are in the channel.

Type something into the box atthe bottom. Hit Return and it willappear in the listserv next to yournick. If there was anyone else in thechannel. they'd see it too. Since youhave operator status, you can usethe buttons at the top of the screento change modes. See the box i

AmIRC's control panel explained

1111111111 A M I RC

Channel name T o p i c i

Topic protection,Only channel operatormay change the topic.Normally enabled.

r c p u r e a m g a

Am i g a N i ridt_ i n h ' 5 p 2 2 : :

Channel messagingDisable messagingchannel via/msg.Normally enabled.

u p d a t e

Secret mode.Channel does notappear in a channel list.Normally off.

Major servers and channels

Invite only.Can't join channelunless someone theretypes/invite <user>Normally off.

Unless otherwise stated, all servers use port 6667.

ANet itAmiga #Freecivirc.pureamiga_co.uk irc•whiterose.net ircit.kth.se ircthule.noNew popular Amiga only IRC network, so largely immune from take•oversand splits, has a very nice user database on their web site:http:/rwwwthule.notanet/

Efnet StAmigairc.ais.net ircio.org irccris.comThe largest IRC network, predominantly American, dominated by splitsand channel take-avers. ANet was considered a direct response to a fail-ure of this network.

111Cnet #Amiga #AmigaCefe #AmigaGer #AmigaSweirc.u-net.com chat.bt.net irc.stealth.net irc.xs4aII.nl irc.swipnet.seThe Euro side of the great Efnet split. Very big and busy, lots of servers.lots of hostile take-overs and splits though.

Dainet #AmIRCdefiant.dal.net marvin•daLnet centurion•dalnet glass.dal.netStarted by users of the eStartrek channel, it has a small cliquey core ofAmiga enthusiasts (b ine t uses port 7000.

Undernet # A m i g a C a t e #AmIRCeu.undernetorg us.undernet.org au.undernet.orgAn early alternative to Efnet, it's now sizeable and has a pretty goodAmiga following.http:/rwwwes.conzi—kinetik/amiga/

below. You can also type a topic intopic box at the top. , \

When it's all clear, you can leaveLy typing leave #testing123' andnow you can type 'floin #Amiga' forthe real Thing. The folks in the chan-nel should be happy to help you Outwith any questions you might have.

You can change your nick withVnick <newnick.>'• perform andaction by typing ','me does some-thing', arid message people privatelyby typing 7msg •n ick> what youwant to say pnvatelyI. The tab keycan be used as a shortcut.

Private.If enabled, /whois on auser on this channelwill not reveal thischannel.

Moderate.Only ops and peoplewith/voice may speakto the channel used forconferences.Normally off.

Private chatsType '/query <nick>' for a little win-dow to privately chat between your-self and another person withoutalways typing 7msg'. You can send afile to someone by using Rico send<nick>' and a filerequestor appears

If someone sends you some-thing, the DCC receive GUI automat-ically appears. There's much more,reading the AmIRC documentationcan't hurt especially when it comesto configuring AmIRC in detail.See you on Anet #Amigal •Mat Bettinson

Limit users.Number in box setsmaximum number ofusers in channel.Normally off.

Keyword,If enabled, usersmust join with a key-word by using/joinchannel keyword.Normally off.

BanlistBanlist GUI

Page 84: CU Amiga - DigitalOcean

TUTORIAL

et God spea sThere's a fresh trendappearing increasinglyfrom Net software authorsof late. That is to imple-ment cutting edge featuresin order just to be the'first'. I'm not entirely covinced of their apparentlogic here. In reality noother user of another plaform could care less ifsome Amiga program do'x' for example, and their.big application doesn't.

Of more pressing needfor us are the basic fetures that we still havelacking. Javascript in webrowsers is a classic exapie. None of the three biboys deems that thisaspect is important despthe fact that it's the singlegreatest missing featurethat stops us from usingweb pages just as they'dbe used on Netscape.

I'm not saying it's easyor that it's not abused onthe Net but this has never.been a valid argument fornot having the feature inthe first place. The sameargument was thrashedout with Frames when CUOnline adopted their use.

I can think of a zillionreally cool things Amigausers could do on theirweb sites with Javascript.Do we need HTML 4.0 tobe the first?

Surely authors should beaddressing the areas of thebiggest impact on what it

is we want to do, right ,1here and right now.

A A

Surf's UpThis m o n t h w e d iscover a W o r l d w i d e w e a t h e r mo n i t o r -ing ser vice, a n e t w o r k a b l e f r ee C ivi l iz at ion clone. . .

alla a m . •• . . .p a 0 ae al•am.•••• ,arame t

o ft I • m o a •: . . ,CM̂ • •&Oa I t t e • I W O • • • • • •••• .• ' t a w I s • a t _ l a . ,

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Weather Experience 1.5 releasedWeather Experience is a small Netclient that allows monitoring ofweather conditions throughout theworld, It relies on the informationavailable at a few core US basedservices so, unsurprisingly, all of thebest information is on AmericanCities and regions. However, there isat least temperatures, general con-ditions and local time available for ahost of cities around the world.

The client is extremely easy toset up to display your chosen loca-tions and the specific fields youwant to view. You can find WeatherExperience 1.5 in the Online directo-ry on this month's CUCD or you canobtain it from ftp.thule.no/pubiuts/

Aminet mods fill wuarchive HO?The main Aminet archive, athttp://wwwaminetiorgi—aminetand ftp.aminet.org has beenplagued by outages recerty. Themost recent reasons given involvehard drives (or-rather a RAID, verybig hard drive array) filling up. Themirrors still continue to work but ofcourse they won't be updated withnew uploads until the main archiveat wustl works once again.

We contacted Urban Mueller,A r.n ine t' s maintainer, to ask him

what the story is. It seems'wuarchive', the machine that themain Aminet site is hosted on, filledits 70Gb RAID and is being upgrad-ed to 115Gb. The question is, howmuch space is freed if Urban startsup the touted module archive andmoves Aminet mods to there.

New RC client MindlinkBelieve it or not, some people stillcount MUI as a disadvantage whenrunning Net software. Those peoplehave been a little out of luck with

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Obvious comparisons will bedrawn against the Amiga's MUI-based brilliant IRC client, AmIRC,MindLink claims to address themessy multi-window nature ofAmIRC and it will be possible toiconify individual windows.

There was no public beta versionout as we went to press but checkhttp://palamida.matkuckgrimarkp/MindLink.html, as there might beby the time you read this.

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Fropay on the Amiga!University students often playFreeCiv, a free civilization clone forUnix machines with up to 14 peopleable to play at once. Running a serv-er is simplicity itself. Recently theNorwegian Troels Waisted Hansenported FreeCiv to the Amiga. It canbe found on the Aminet in the pathcommitcp/Freecivlalha. The gameis presented in a MUI interface and J imrequires a V43 24-bit datatype to beinstalled also. FreeCiv is becomingvery popular the re 's an IRC chan-nel called itfreeciv on the new AnwIRC network, irc.pureamiga.couk •so drop in and get playing I •

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Page 85: CU Amiga - DigitalOcean

This m o n t h C t r s N e t man , M a tBet t inson, d o es t he W e b surfi ng

thing. L ike he doesn ' t anyw ay. . .

Hey this is neat. I've never

done a Surf of the Monthbefore so let's start fromthe beginning. First off, weneed to buy an Amiga.

Sound good? Right, well let's cruiseover to Micromart, the UK freeadvert magazine which has lots and!pts of cheap Amiga hardware for

- Trying the hardware for sale!ion, I found an Al200 68030

..,..Mhz 10Mb of RAM and 200Mbhard drive for £300.

Can't complain about that! Ithought I'd put in an ad for a Vic20too, maybe someone will buy it,Free adverts go on the web site andthe printed weekly which is a greatway to offload some computer prod-ucts for cash. It really is a great

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'heroine to die *Connect Informationsite• , T r ;.. . . " ,- -- , : =1 4 , "' = ' . .; f r Z• ' ; ; ;Z = • •

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Surf of the Momagazine with a great web site toaccompany it.

OK, now we've got an Amiga,let's go check out some modems togo with it of course. Good old USRobotics aren't limited to the US atall luckily. There's a good USA sitealso which is good news since themodems are country specific. Thehot news is the 56K modems at themoment, of course. USR's X2modems offer 56K if you buy a newone, or you might have a USASportster Flash modem. The latestcode to make the modem X2 56Kcompatible for the UK can be foundthere. Naturally this works withWirenet, the UK's only Amiga specif-ic provider.

We'd better get us some highspeed serial for thisflash new X2 modem.What better place tolook than HiSoft'sexcellent web site?It's a bit of a graphicoverload but some-where on there is theWhippet PCMCIA highspeed serial port. Holycow, we can even buy itonline. This is prettyhigh-tech stuff andthere's lots more prod-ucts to check Out too.

H I S O F T G O CINEMA eoSr i "-r o o f —

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A Hey look, lots of lively Amigos ler sale second hand on Micromart's home page.

like the excellent IBrowse webbrowser and CD writer bundles.

What we need now is some niftysoftware to use on our kick buttAmiga Internet machine. For that.we'd best haul over to theNetConnect home page. This is thesupport site for the Net softwarepackage called NetConnect. Youmay remember we covermountedNetConnect Lite on theNetConnectNVirenet connectionoffer. Via this page you can find Outabout new versions, buy the full ver-sion and get on the NetConnectmailing list. Happy joy!

Now that we're online and wehave all the best hardware and soft-ware, I suppose we need one ofthose 'special' sites_ I've always fan-cied a picture of Sarah Cox ifromChannel It's, 'Girlie Show). ActuallyI've always fancied Sarah Cox fullstop. A search in Alta Vista for MsCox turns Lip a site oromis ing lots of

Those sites in fullmobhttp: / / www. mi cr omar t . co. uk

h t r r . c o . u k

h t t ' A d m o f t . c o . u k

ht t p: / / w w w . m i ga w or l d. c om

i n s t c o m i l i m itht t p: / / w w w . f unny . c o. uk /cud/

pictures ol her and other celebrities.Shamelessly it's a fake and actuallya plug for a UK comedy web sitecalled 'Comp U Crap'.

It is a great place to discover byaccident, and the ensuing laughtermade me forget Ms Cox. Just aswell really. •Mat Bettinson.

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Page 86: CU Amiga - DigitalOcean

BackLooking fo r a specifi c Amiga art icle, g ame review, p rogram, feature,tutorial, o r even news story? Your search could well be over...

JUNI 1911finir,ks Termite demo N TheKitbag Grounds demo. pies96 page net b comesguidelealeics [scorn sellsAmiga Technologiespublish your musicInside: Modem round-up,Mal 'Netball a nevyTimekeepers disk eniewed

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JUNI 199/Desks: Pro Page 4.1program) REPEGA 2.4.Sysiespecter. The Sungame Er more'Features CD-R toe Almon- cut your own CDs Ini alew busted pounds plusTowee Amiga Part 3 /onoInside Turbo hint 5, NetCount. Cyhetvesiol...

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happening inTempe, b news ea Visor,El DiesInside: 11ge1121, SarilipirreL AGRI TomesPrimal Rage, SWOS Toroand mare reviewed.

NOVEMBER 1196Disks XCAO 2000 • Thepremier 311 CAD package,plus Chaos tepee 2 CD-ROM or lloppy edemasfeatutos Palmtop Amiga-?soon lonk•epInside Opus 5.5, Oellina1SP send card, l'ebkowsei Nat, Alta DumasCD-ROM writer

MARCH 1597Disks OciaMEDSormiStedie (loll pro-grew Chaos Engine 2.Chaos Engine 2 AGA demoleatilics Torn your Amigainto a pro studio. Prelims:problems sohredhnide Cluickeam. Cohn-visio n 311. SM O 1 0 0

JetPilot reviewed

JODY M IDisks: Free Net sohvare.IleMeitack 5 1 Inc DBtools, Big Red AdventureEmaimres Total InternetSolution, the 'astray oftho Amiga 6 . look atAmiga arbst bee Schwartz.Inside: Final Miter '97,Siamese RIG 2.1Burn

AUGUST 1995Disks- E as yC I II

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III and Ten Toy reviewed.

DECIMOIR 1995Disks Diheedworth 31 SE,Wotan demo CD-ROM orRopey editionFemmes CD-ROM drivetor E501 A mi g a and PC

games on CO-ROMInside thaw StudioApollo 1231, Storm C,Siamese RIG systemTiny Tromps

APRIL 1117Disks: Directory Opus5.11 (loll program), TimyTroops demoFeatures: Build OM awnTimor Amiga Part I. TheSi best Amiga GamesInside Massive Cinema4 03 .1 Review, new DIP

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AUGUST 1991Disks: Deelihe TurboPrint S Lit., Storm CCompilerPlitUICS Power PC is

coming. Crack the Cede.plus Power GamingInwir. Cinema 40,Voyage' NG 290,1131owse 1.126 Toweradd-us...

SEPT(MBER ti l lDisks vista Lite Nil toogram) Er a ilkmai el Brianlam Cricket 'I IFeatures The Emmetexposed. All 6 gigabytes!Inside Final Write, S.OctsMED SormiStsidio,;hail CD-Rom drive Phisam exclusive preview ofthe new AGA Worms

JANUARY 1991Disks CD-ROM er Bomaelitism, imagme IUnderwater Capers. plusever 111Mb ol Imaginecitrus.. Cl)Fealeies Get a yob ingraphics. plus ImagineInside Art [fled, 'Paget1, SINDS 96-97. FightingSaint. Chaos Ermine 2

MAY 1991Disks Image Studio 'lellpegram) large. RPG.eacluseve clipart our CUfeatures The Feffint'sBright Gateway boysAmiga! Tower Amiga Plat IInside, PageStieam 31Big Red Advenelie,loghtWave S. Epson Stylus501.

SEPTEMBER 1997Disks Sloth Senselervesiegations, Vista ProMaliePalh, GeoMmehFeatores New laces ofAmiga Gaming. Amiga.The Next Geologies, DIYSound CardInside Aft Meet 2, hetStudio 2.5. Mime* gun-locks. Finn High

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Page 88: CU Amiga - DigitalOcean

Sound LabPfUji t i31 ; : t

11LIUM o v i n g o n t o using M I D I i n s t r u men t s f r o m w i t h i nO c t a M E D is easier t h a n you m i g h t t h ink . . .

0 ctaMED SoundStudio is

unique in the way it com-bines powerful Amiga sam-ple-based tracker featurestogether with MIDI

sequencing. The MIDI side of thingsis quite often overlooked, but it isthis which gives SoundStudio theability to transcend the limitations ofyour internal audio hardware.

Unlike dedicated MIDIsequencers, SoundStudio givesacute control over Amiga samples aswell as the ability to control an entireMIDI studio. If you've invested yearsin getting the best from purely sam-ple-based tracks, opening up toembrace MIDI equipment will comeas a breath of fresh air. In most situa-tions, the best way to expand into

MIDI commandsFor easy reference, here's a listof the MIDI specific player com-mands available fromSoundStudio. Many of the stan-dard commands also work onMIDI instruments.

03 and 13 Set pitchhender (usesigned hex)04 Modul a t i on wheel ($00-$7F)08 S e t hold onlyOA Polyphonic aftertouchOC S e t volumeOD Cha nne l pressureOE P a n control10 S e n d MIDI message (mes-sage no. -1)17 S e t volume controller1C C h a n g e MIDI preset31-3F Set MIDI assigned MIDIcontroller

Please remember that the fullSoundStudio manual is on thismonth's cover CD, so do checkit out for further details

the world of MIDI is with a multitim-bral sound module, one that offers arange of different sounds, preferablywith built-in drum kits and options toadd reverb and other effects.

If you don't intend to go all theway and build a complete studio,our DIY Project XG from theSeptember issue is just perfect. Thisoffers all of the above and more,requires no MIDI interface, nomixer and even combines yourAmiga's audio output withits own to give a singlestereo signal that canbe channelled straightinto your hi-fi.

Since OctaMEDand SoundStudio allowyou to enter notesfrom the Amiga's key-board, you could alsoconsider adding a MIDImodule instead. This isa MIDI instrument withno keyboard of its own,which helps keep the •price down.

Your firstinstrument.Nhether you take theProject XG route or gethold of a standard MIDIinstrument, the basicconcepts of integratingyour new gear withSoundStudio are thesame. Basic control of aMIDI instrument fromSoundStudio is simple.

First turn on the MIDIfeatures by selecting MIDIActive from the MIDI menu, Clickon the Props button from the MainControl panel. Next, enter a namefor the instrument in the Name box,such as 'MIDI Test' for example.Now move the MIDICh and Presetsliders to select which sound youwant to assign to this instrument

A With Nisei X6 and SoundStudio orOciaMED you've got an entire virtual studiothat fits ou yogi desktop,

slot, and which MIDI channel youwant it to use (it's best to give eachinstrument its own MIDI channel, butnot essential).

Your MIDI instruments manualshould have a reference section foryou to match actual sounds withPreset numbers. Project XG usersshould refer to the charts starting onpage 32 of the DB5OXG manual.While we're at this stage, it's wellworth remembering that most MIDIsystems like to use MIDI channel lefor drums although this isn't alwaysthe case.

Now try playing a riff on theAmiga keyboard to see if it's all

working. If it is, you'll hear yourMIDI instrument playing thenotes you pressed. You car,

now go and set up moreMIDI sounds in the

remaining instrumentslots. Remember,you can use up to

64 tracks of MIDIdata nowl

MIDIcommands

Well that's the easybit over with. The next

thing is to take a look atthe MIDI specific com-

mands. These generallywork like the standard playercommands, but send MIDIdata instead.Many of the normal playercommands will also workwith MIDI instruments. Trytaking a look at the online help

,to see which ones work withMIDI and which ones don't,

In many cases you'll find yourMIDI instrument has featureswhich aren't directly supported

the player commands.is here where things can get a

rule bit on the sticky and techni-cal side, but once you've got thehang of driving your own particular

gear, you needn't go through theprocess too often. Take a good lookat the User definable commandspanel for a guide to customising yourown commands.Tony Horgan

:1

Page 89: CU Amiga - DigitalOcean

User definable commandsOne of the most powerful andflexible MIDI features ofSoundStudio is the ability toassign commands 31-3F to anyMIDI controller number. Thisallows you to access parametersof your MIDI instrument thatwould otherwise be out ofbounds, or at least require lots ofmessing around.

tt's actually simpler to usethan it first appears. From the

C HMI C0f111011PIS E 11!)3 1 g x

Clear current I Clear nil

Controller Type Wry]WgIliatandaid ImSolcontroller Number 74

- -AMMEML7- -- -- -- -

TB 303 EmuSee page 9 for a quick intro-

duction to this month'scover mounted TB 303Emulator, with a guide tothe knobs and buttons on

the control panel. This issue is sopacked that we're squeezing therest of the operating instructionshere in Sound Lab... So it's on withthe acid then.

The simplest way to use theemulator is in single note mode, inwhich you can adjust the controls,render a note and then save it outas a sample. Have a go: just hit theRender button straight away onceyou've started it up. You'll see asequence of waveforms on thescreen as the software simulatesthe synthesis circuitry of the TB 303to make a sample. To hear thesound. click the Play button, If youlike it, use the Save button.

Now try making a different soundby turning the knobs, The Cut Offand Resonance controls make themost obvious difference to thesound. With the Cut Off turned tothe left, only low frequencies will beallowed through the filter. Turn it theother way to open up the filter tohigher frequencies. Resonance'excites the sound, boosting the

MIDI menu, select ControllerCommands. From here you canassign any MIDI controller num-ber to the SoundStudio com-mands that range from 31 to 3EFor example, the Project XGsound card uses MIDI controllernumber 74 (decimal) for the filtercutoff (brightness) level that'sused on specific instrumentsTo change the filter cutoff level,first you would assign aSoundStudio command to con-troller number 74 - commandnumber 31 seems logical, asthat's the first of the assignablecommands. In this case, youwould enter 74 in the ControllerNumber box (this is a decimal fig-ure, as opposed to hexadecimal).

Now you can go to the trackereditor, input a sequence of notesand alongside the notes, entersome 31 commands. For example,

Irk:0,

.R0,rw...f- .

1111111111111K-amount of activity in the frequencyset by the Cut Off knob. If you wantthe Cut Off value to fall as thesound is sustained, turn theEnvelope knob right. The Decayknob sets the length of your note,while the Accent control doesn't dovery much. The official 303 manualmerely says it controls the amountof accent on the sound (how use-ful). See what it does for you.

Script modeThere's a tracker mode planned forfuture versions of the program, butfor now, one way you can makesequences is with the use of thescript functions. This sounds a bit

M I N We b ,

m u t m e a lee I I

this sequence would play a sim-pie melody with a steadily open-ing filter on the lead sound:

Remember that SoundStudioalso features additional commandpages. This means that althoughthat track now appears to be fullof commands, you can still addmore by moving to a new com-mand page.

To add more command pagesto a specific block, choose SetProperties from the Block menu,then increase the Cmd Pagesvalue. You can cycle through thevarious command pages of ablock using the Shift-Tab key-board combination.

Using this technique you canadd resonance changes, vary theamount of reverb or other effects,or perform any other change onthe sound that your MIDI instru-ment will allow.

.•Basta Un a

ø i•1_NPR I fl i J I L I n I t i z s i t u i, 1•11 O p 1 1 2 M O •

A The real thing: Roland's TB 303 synth is much sought atter. Now you've got one of your own1

techie, and it is, but you can get thegist of it by looking at the examplescripts. To render a sequence from ascript, click the Script button andselect one from the list in the filerequester. Once you click OK thescript is rendered automatically. Thistakes longer than rendering singlenotes of course. Use the same Playbutton as before to hear it.

If you return to Workbench (usingRight Amiga and M) then load thesame script into a text editor, you'llsee it consists of a sequence oflines, each one representing a differ-ent note. The letters and numberson each line specify the amount ofresonance, Cut off frequency and so

Block 8/13s 411111

00 F -4 1310001 F - 4 1310802 0 3 1 1 103 0 3 1 1 904 0 3 1 2 205 - - - 03121106 n -4 13133

-1080910111213141516

l i : i-1 - 1315 -- 1 - 1315D- - - 03166

0316E031770317F00000

. 1 1 1 • • • •

M I I M • • • V

" • I I I I I N I •-•

atoron for each note.Alter some of the values and re-ren-der to see what does what. Don'tworry if it's like a lesson in program-ming. Future revisions should makethe sequencing process a lot easier,

Slide Charlie BrownAnother of Inc 303's cnaracteristicsis its ability to slide from one note toanother. You can do this too usingthe Glide controls. The Level knobsets the pitch range of the glide,while the Up Down switch selectsthe direction of the slide (althoughupward slides do tend to come outa little bit on the strange side).•Tony Ltorgan

Want more info?You can download scans of theoriginal Roland TB 303 Basslineuser manual from a link atwww.teknet.chitb303.htm. This isan unofficial 303 homepage withlots of info on the silver box. Ifyou have any comments or sug-gestions you want to make to theauthor, Jeroen Schellekens. you'llfind his address in the ReadMefile. Thanks Jeroen!

Page 90: CU Amiga - DigitalOcean

Prtesktop P

It' s P r o P a g e t i m e a g a i n .Th is m o n t h w e ' r e g o i n gt o b e d i s c u s s i n g h o w t h eG en i e t o o l w o r k s a n d

h o w P r o P a g e u s e s AFtexx.

0 n e of the most under used

functions in Pro Page isthe Genie tool. It seemsthat a few Pro Page usersdon't fully understand

what the tool is and therefore neverget to see the real benefits provid-ed. This month, I'm going to explaina lot about Genies in the hope thatthis tool is better understood, andused to its full potential.

A Genie is simply an ARexxscript. Plenty is written about ARe)(xin books and magazines, so I won'ttry re-inventing the wheel by givingan ARexx lecture. What I will showyou is how Pro Page takes advan-tage of ARexx, as well as giving youa head start by showing how simpleit is to write your own Genies.

First things firstBefore you can make use of theGenies in Pro Page, you will firstProfe ss I goa l P V I . t I 3 Go ld D isk Liss

convert to all caps using a genie!!

CONVERT TO ALL CAPS USING A GENIE!!

sid siET I :71ollWr I n k

' w r i l e x • sOnl, a g e slitRodyS 101• 1.1,8i I • P r E c • • s nrAsite lsiPe rte inti• Loiper U l m t

[ M o r i I

)1131 P. je 4.1

I w•mcil, II bowl I

need to install a vital part of theGenies system that didn't make itonto the CU Amiga cover disks and-cover CD.

Those who have the CD editionof this mag will find the relevantparts in the Magazine drawer.Follow the documentation on theCD to perform the installation. AGenies disk is also available freewhen you buy a Pro Page manual ora package called GenieHeaven fromLH Publishing. This package alsoincludes a booklet containing theARexx commands used by Pro Pageto help you create your own Genies.

To install new Genies, all youneed to do is to copy them towhere ever REV is assigned. Thiswill default to the S directory ofyour System, so put them thereunless you have made your ownREXX assigns.

The next important point is to

a F 3

IDor int

I Del ete II cameo

X

AGeales can be used to convert lower case teat to upper case. This cam be made even easierby assignimg a keyboard shortcut to such a Genie.

115

[Execute I

14 pe r _ e n108per_Cent75per_CentA ddB ulle tAddToLabelDataBaseADProHotLinkA l ignA llCaps

lterBexesOnPagespplyB odySty lo

Egys

A The Genie toll is a star feature of Pro Page that can make light work of heavy tasks,

make sure that Rexxmast has beenrun from your User-startup orStartup-sequence. You can find thisout by opening a Shell window andentering Status [Return].

This shows a list of processesthat are currently running andRexxmast will be listed if it has beenstarted. If it doesn't show up. youcan start it manually by double click-ing the Rexxmast icon in theWorkbench:system/ drawer. Dragthis icon into the WBStartup drawerto have it launched automaticallyduring boot-up.

Dreaming of GenieIn the years I have been using ProPage, I've been able to benefit frommany types of Genies including fair-ly simple ones that let me tell ProPage that I want to view a wholepage or the full width of a page onthe screen.

Other Genies let me apply Styletags (see last month's issue) to

'shin

Modify

Im por t I

fb i• prmA• o b il o t o t t i t • s o . t sfi t on ittis M o o ts o f • . i t . • 4 0 1 • 1 litstillO t• t o S ki t O t o f lostpogo hoe a i m I de e• p . . mu d i m . . g b • o w , Noe. 1 . . 1 gm . . . . . • • • • ibmwmpato t to • osisal al lo o i t • I t 4 4 S . o lio ). I t oisip wo e s i P o s t s c r i • t

csiSiso oso, . S . is • b i t •s S i . P o o* / Ms p ap .

aotiossid • • pun zoo p ri n t th e fi rs t b o l t o f l b . docimool so ono • id o o f th e•••.s• r m • is•s • i• s• hstf

S▪ . sool•t Moss not do Om onion. "violins.

▪ t i m e hp Soo rao g u m Voodoo!. t i . • • i i . P o tp ie . . IS

A 'Booklet' from Don Can is my all time favourite Genie and isa must for those of f011 with a PostScript printer.

slot . . . I t o Po o .. .

a 1'3

How do they do tiOn the most simplistic level,is merely another way of coneating with Pro Page.

Instead of using a keyboalshort-cut or a menu item, gerenable you to talk to the ARemands built into Pro Page in

that is more userly than any othergram I've laid eyteither before or EPage was releascTo see what I meneed to look at tlGenie tool. Wherclick on the Geni(under UNDO), aappears on yourThis panel has mbuttons which wenable you to dothings with GeniiThe button I like

mD e fi r z EI D e le te

selected text using the keybcard,making the rob of formatting text somuch easier than the applying oftags manually.

One Genie divides a text box intocolumns of equal width while lettingthe text flow between the boxes.Another scales a bitmap image so itcompletely fills a box. Also there's aGenie by the name of DeleteRangewhich lets me delete a selectedrange of pages.

Even more useful is 'Copy box toPages' which will allow me to selecta box and have the program copythat box to a range of pages - odeeven or both!

hat?a Genieimuni

iesxx com-a wayfriendpro-sonfter Prod.an, you

youe iconpanelscreen.anyI!various5.0 use

Page 91: CU Amiga - DigitalOcean

vS:

1,0

O N O M i n d • • • • • • • • • • • • • • • • • • • • •

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Pro forsiona l P • 10 4 . 1-

0

A Here's a Genie that spruces up your text by altering thecolours and the vertical positions of the letters,

most is Keys. This lets you assign akey stroke to a Genie, using either aShift-Alt-Function key or more sim•ply, an Alt-Function key combination.

This gives opportunity to createup to twenty Genies with keyboardshort-cuts for them. Click on theKeys button, and then press thekeys that you intend to associatewith the selected Genie, such as Alt-Fl or Alt-F2.

Below the Keys button is Aboutand this is a truly unique feature

193 G e ld D I A I n c .

• X n m x . .

' ; Vt i n:e m

a g d i t:e o l iAv o xo s

rid iso n wt ric3 4

I t a e cn t e l

t Vallee 1sew.

I

A 'Make Columns' lets you take a boo of text and convert it to twocolumns. along with a line dividing both bons,

r e p O U • 8nte rPe rsone lI nfoindAndRpplace

t l i tonapPropor tiomnit i l i t a n t t r a E n t n t

I M o d if y I[ L . P . "

Pre firmaimmai Poop V4 •

1 11 11 1lk. ! F I N , I N I

where Pro Page tellsyou what the selectedscript does.It does this by takingthe comment from with-in the script and display-ing it in a window. Thisis so cool, I wish everyARexx capable Amigaprogram had it,At the bottom of thepanel is a buttonlabelled Execute. This isthe one you click on torun a selected script.Moving to the middle of

the panel, the top button labelledModify is used to change a script.Click on it and you will find a newscreen appearing which is the editorfor Pro Page Genies.

Import is a button which enablesyou to import a Genie into Pro Pagethat is not in the drawer assigned toRexx. This lets you make use ofGenies created while you're in themiddle of working on a document.In other words, it's not necessaryfor you to shut down and start again

Yu'

A This is one of the more elaborate Genies which creates a bar clanincludine the labels for the various bits and pieces.

Dele te

U ND O

Oeflme I

[Ca nce l Iovo•oAWhen you import a picture it doesn't always fill the box you have created, but with the help ofa Genie it can be made to do this - satin! a lot of time and work

0 1 . 1 e e l . P is% I n t

A l g a l i e tte • trI e tt• • • • • • • • • tast• L i n n - ,•

1:2•11'.•.h.t7c64••t

l o sNi atmo d

i ow. 1M o t t I

1=1:r1

0atIgqxi

when using a new Genie that wasn'tin the Rexx drawer when you first-started Pro Page.

On the right of the panel arethree other buttons: Cancel,Delete.and Define, Note that Deletenot only removes a script from thewindow, but removes that scriptfrom disk. The final button, Define,is used to create new Genies ofyour own. to be a Style tag called Body. As

you've deduced, the name of thestyle tag is the word inserted

To create your own Genie, click on b e t w e e n the brackets, and the Prothe Define button. You'll be faced P a g e ARexx command iswith a blank page in the Genie edi- •SetStyleTag '.tor. Now look at the sample screen- T h i s is just one of more than 330shot for ApplyBodyStyle (below). c o m m a n d s in Pro Page. The word

On the first line there are two C a l l is simply a piece of text that notsymbols (7 and w h i c h are there o n l y precedes the command but isto say that the following text is r e c o g n i s e d by Pro Page as a 'call' tomerely a comment to explain to the c a r r y out that command. Once theuser what the Genie does. In other t e x t and commands have beenwords, to tell Pro Page to ignore this en te red , choose Save As from thebit of the script. The text used in P r o j e c t menu. A requester willthis first comment is also displayed a p p e a r on Pro Pages screen askingwhen you select the Genie and click y o u to name the script as you wouldon the About button. s o wish.

To end the comment, the same A f t e r it's been saved, go back totwo symbols are used but in reverse t h e editor and choose Return. You'llorder (*/). As you can see, this Genie b e asked to name the script. Thisonly has one command line_ In this a l s o saves the file to disk again,case the command calls the Style m e a n i n g you didn't need to usetag 'Body' and applies it to selected S a v e As earlier, but when workingtext. The format of the command is o n long and involved scripts, it iscall SetStyleTagiBody)' a l w a y s best to save your work in

For this to work, there first needs c a s e orany crashes etc.Once the script isnamed, assign it to akey press, and thenthink about the manyother Genies that youcould be creating.In next month's issuewe'll be looking at textentry using Pro Page'sArticle Editor. It can beused for many thingsfrom creating text foryour page to editing

A This is a simple example of an Alleox script you can use to y o u r User-startup. •Larry Hickmott

Write your own

Edtt,rm

PBStyletagheoly l ody

This Semi'. is osed to •c i e the Soto Style too to setectedtext. h asoisitipv a kw ord short-cot to it, von can thin*ply the Body Style toe o selected text using a keyboardMor t-c ut v it ho ot kiwi?' click as the Genie toot.

11/raft SetStvlefavfOodirt

i i 8 0 3 8 1 1 4

apply style tags to selected text.

A few commands...To get you started, here afew commands that you can tryusing in your own Genies,

c a l l N e w ( )Same as selecting Project/New

c a l l S e t M a gM ode )Place a figure within the brack-ets, such as 140 to achieve1400/0 magnification of the page.Try using this to create Geniesthat will let you view a full pageor full width of a page.

a l l S e t Te x t Co . o r ()rt the name of a colour from

• current Colour list.member to make sure of yourelling - there is no U in color.

11 S e t F o n t ()ert the required font name

een brackets.

Aft*:

Page 92: CU Amiga - DigitalOcean

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Page 94: CU Amiga - DigitalOcean

Get your workpub 'shed!1

H o w t o send your w o r k inAll entries, including artwork must come I l ls on one or mere disks. Otherwise they can beuploaded to our FTP site as detailed here.

Make sure you label your disks cleady with your name and address, the name of what youare sending in and the category it is being slot into (tile the one opposite).

Important: we cannot accept autobooting disk-based software let use on the CD. Pierequire Tiles which can he used or run from the CD-ROM. Please include all the relevantdetails regarding system requirements and any usage instructions within an ASCII textdocument with your submissions.

Please complete the following form and enclose it with your disks:

System requirements lot the enclosed files:

M y n a m e : O O O O O O O O O O

My address and postcode. ......... . .

M y p h o n e n u m b e r : . 4 • P . • . . . . . • • • 0 4 . • • • • • . 4 Oa • • • • . . . . . . . . . . . • • • 8 . • •

D o you h a v eso f t w ar e , a r t w o r k ,ut i l i t ies, m o d s , g a m e s or a n yo t her A mi g a c r ea t i o n s t h a t yo ut h i n k a r e w o r t h y o f inclusion o n aSuper C D ? I f so, g e t t h e m t o usn o w an d g ive your w o r k aw o r l d w i d e aud ience . T h e b e s tmusic m o d u l e e a c h m o n t h evenget s r eco r d ed o n t o t h e C D as a naudio t r ack !

I hereby acknowledge that the material enclosed is ofmy owl creation enter I ewn thecopyright to the material and grant CU Amiga Magazinethe rights to publish this material on a forthcomingcover CD-ROM.

Send yourcontributions including the form IMO) to:CO Contributions. CU Amiga Magazine.31•31 Millharboor, Isle of Dogs, Landon, Eta 911.If you want to send it to us via our FIT site or Email then this is alsowelcome. rie would suggest that you include all ol the inlormation on the postal lorm left inan accompanying doc to make sure your entry is processed propedy.Out email and FR addresses are:Internet ITP: t tp. cu. amuga. co. uksubmi ssi ou/ ( t o u p l o a d l o g i n : c u c d p a s s w o r d: r e a d e r)

or E.mail (MIME slily): [email protected]. What you send to is must he your own creation or you must own the copyright for it. Please Indicatethis In the relevant space on the term2 It will he assumed that any entry we receive, in the form we receive it, will he freely redishillintableunless otherwise stated3 The publishing rights tor all items sent to us marked for inclusion, whether pohhc domain. sharewareor commercially copyrighted will be assumed assigned to us tor the purposes ol placement so a CUAmiga Magazine CD-ROM. Full title and oliginal copyright NI all items remains with the orialito4 CU Amiga Magazine makes no otter of payment whatsoever for material marten kW iiclui M i d i ispublished on a CU Amiga Magazine CD•ROMh We regret that CU Amiga will not be aide to reline 1111111.

1

Page 95: CU Amiga - DigitalOcean

Aladdin 4DYes, we told you we'd have it a couple of issues ago, butapparently it was held up at the last minute. Anyway, we'vegot it now, but it arrived too late for review in this issue. Wecan tell you it's looking like it could be the hottest 3D ren-dering package the Amiga has ever seen, but you'll have towait until the next issue of CU Amiga for the full story...

Championship Manager 2No really! We're not pulling yourleg. The elusive football man-agement game is being dupli-cated and put into shiny boxes,ready to be posed temptinglyon a high street shelf near you.It's about time we had a decent,up to date footy manager game,but we won't be pulling anypunches in our in depth review.

PLUS:Control your house from your Amiga!In our easiest and cheapest project yet, DIY Scene showsyou how you can control a string of household objectsremotely from your Amiga. You'll never have to leave yourswivel chair again!

Contents are Subject to change wi thout notice.

gnmq

a r il"

Capital Punishment v1,1 (HINAGA) . . . . . . . . . . . .CP has been rated as the bitsd ever Amiga game Now includespatch C95k 1449cit comas any previous problems

Big Red Adventure (CD/KMet) £ 1 9 . 9 5A &pet ccoverson from the classic PC Mk? Rant and ckk adventure as a master crinwEl mind ,na master ptan to make an amazing iobbery.._

Chaos Engine 2 1 2 4 . 9 5Littrg the characters from the award wmmigg Chaos EngArte )ou e f t r a new style O. p l a y w h e r estealth and raining ;Ilut be combined vie medico speed and skilled shooting

*OTT (CDROM) 1 2 9 . 9 5From the producers Mat brought you Caw& Polish/wt. halm now converted the biggitSI setting PCstie of ail' 99799 to the Amiga Release date is imtnnent pre-orders are being taken, reserve eltffe t r y N OW

Room /V: Directors Cut (CDROM)Swat 000m Oone aoVentam

Worms: Eikettors Cut (AGA) . E 1 9 , 9 5Andy DavAson, the ma,j creafof of Warns, Orktos >Iv rtv5 w r b new version o f warns, wifh loads of newrratv A lot lh ig tsea00/K 256 mime bodscares 5vatt,t, mode and bads mom

Championship *Imager 2 £ 2 9 . 9 5A/ las: Champonsno Manager 2 has 'malty been relesed The superb sequel 10 ttw Amkga's finestfoorbat? mana9cvnant san IncknleS att the greatest players al today aft The twigest Engksh clubs, bigmoney transfeis etc

ASA NOR strew scipme— ( 7 9 5Adair Sossothom i l l PSASO Smwmitkm r 2 1 , 9 5

Ernmisioe C11— t / S O SAmigo 7. f t 01. M k t ( 9 9 . 0 94,nom9 Nos Sm 2Ammo alstios. M S SAFUNSto CAMiCS • C F 2 15

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11111111111111=1=ZiFusion E 4 9 .*emote NOW, M e w r y /a l e s, M a on t os h vor'. r,r •

Works ivith aAr amtgas amt hays 020 m 1••• • 7 . 11076. Vuri6a/ kfamfay walh ,WO. Ameg. 20msg S A W " , SySteM 7 1.0. H c h N u p p y ur. a n d 25tig 99de HUM.

Amine! 20 E 1 2 _CLANd August 97 includes s l ime b l e s t W a l e & d e m o s . g a m e s. W a r ta _ m od s e tc .

?trainer Box Set 5 £ 3 2 .on. contains the fast 4 in the series Nso included is The full verso.,

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699I'PPM

Page 96: CU Amiga - DigitalOcean

OtA

LogosMysteries and meanings

WORKBENCH

111117M7

EXPAN SI ON

C I t o i S

•SO F T WAR E

Solutions tothose everydaytroubles wi thyour Workbench.

If you need helpgetting morefrom yourAmiga, just ask!

All your Internetand generalcomms problemsswiftly solved.

Trouble makingyour Amiga sing?We've got theanswers here

Technical mat-ters beyond thescope of plug-insand plug-ons.

Answers toqueries onparticular piecesof software

General querieswhich just don'tseem to fit inanywhere else

Specific helpwi th CD-ROMsolutions anddriver problems.

Problems wi thart and design?Help and adviceis at hand.

Printers, moni-tors, we'l l solveyour peripheralblues for you.

Printer problemsPlease can you help mewith my Citizen ABCprinter? Whenever I tryto print anything the

characters 4.FPVHxTRp02 are print-ed and the paper is ejected. I havetried several ways of curing thisproblem, eg: different drivers, differ-ent parallel cable, print manager pro-grams, and even a different printer.

Sometimes during theseattempts the printer suddenly worksfine and keeps on working for therest of the session, but the nexttime I use the printer the problemreturns, even after trying the curethat appeared to work. I have eventried the Shell command copy>PAR:, but the characters typed onthe keyboard do not appear correct-ly on the printout. I would be grate-ful if you could solve this problem_

PF RIPHF RAL

Alan Pike, Swindon

As you say you have changed thecable, printer and software withno effect, the logical conclusionwould be that your computer is atfault. The symptoms that youdescribe could well be a dodgyparallel port, but one thing makesus a little suspicious.

The fact that when it startsworking it stays working until theend of the session indicates thatthis may well be a set-up issueafter all. The string of characters isa characteristic of a printer beingsent foreign control codes. Onepossible explanation is that whenit starts working you are gettingsomething right by trial and errorand not saving i t Make sure nexttime it starts working you save allyour printer prefs!

A bit of a shot in the dark this,but we do believe that the CitizenABC has a miniature DIP switchsetting inside which allows you toselect between IBM Proprinter andEpson control codes. Make surethat your printer driver and your

N o m a t t e r w h a t t h e leve l o f y o u rt e c h n i c a l p ro b l e ms , i f y o u p u t t h e mt o o u r e x p e rt s t h e y ' l l t ry t h e i r b e s t t of a t h o m t h in g s o u t . A ls o , p l e a s er e m e m b e r t o p ro v i d e u s w i t h a s ma n yd eta i ls o n y o u r s y s t e ms a n d p ro b l e msas p o ss ib le , t o h e l p u s in h e lp in g yo u .

DIP switch settings tally up.

Stalled installerAfter successfully build-ing a tower system fol-lowing your excellent'Build Your Own Tower'

article in the April issue of CUAmiga. I used ATAPI Plug 'n Play toget my CD-ROM working. Afterextracting I went to install and gotthe message 'Unable to open thetool installer'.

Do I have to replace my OS chipor order a new set of Workbenchdisks as I believe mine to be cor-rupt? Please advise, I desperatelywant to use my CD-ROM drive.

Michael Ward, Wiltshire

Unless you have some other rea-son for thinking that yourWorkbench disks might be corrupt-ed, then you are OK. A word to thewise - back up your Workbenchdisks immediately. Go on, do itright now.

As to your query, it sounds likeyou simply do not have a copy of

installer - or possibly have a veryold one - in your C: directory.Grab one from a recent CU coverdisk and copy it into C. a n d a l lshould be OK!

Hardware hacks1. I have an Al200 withan 85Mb hard drive, daMbtrapdoor expansion and aSCSI CD-ROM drive, and

I am currently modifying my Amiga'shousing to suit my needs_ I amusing an A500 power supply andmoving the motherboard into another unit but to do this I need to useanother keyboard. I have an A2000keyboard with a 5 pin DIN plug atthe end. Could you tell me if itspossible to wire it to my Al200 andif so how, what parts I would need.and where I can get them from?2. Could you also tell me if it is pos-sible to wire up an internal A2000floppy disk drive as an external onefor my Al200. If so can you showme a wiring diagram?

K. Robinson, Hull

1. When you say youare moving the mother-board into another unit,I guess you are talkingabout a tower case, soyou really ought to lookat the DIY tower articleswe ran in the April. Mayand June issues. For thekeyboard question, seethis month's Tech Tip onpage 98.2. I t's possible, butyou'd have to constructa custom designed 23pin 0-type to 34-wayIOC plus power connec-tor, which requires lotsof fiddly cutting andsoldering. You'd alsothen have to find a caseand figure out sometype of blanking plate,plus some way of hold-

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ing the elect button in place.I think you'll save yourself a

day's work buying an externaldrive, and it will probably costabout as much as the DIY version.

The boot don't fitI have an Amiga Al 200with a hard drive and a4Mb upgrade. Up untilnow it has always booted,

with the Workbench screen, but nowit only boots with the DOS screen.Can you tell me how to get theWorkbench screen to boot insteadof the DOS screen?

A Hall, Edmonton

What's happened is that your com-puter is no longer running theentirety of its startup-sequencefile. This is a text file found in theS: directory of your hard drivewhich gives the computer a list ofcommands to do every time itboots up. Just about the last thingthat is likely to be in your startup-sequence are the lines:LoadilBEndcl i

These lines, logically enough,load Workbench, and then end theCU (DOS) Shell that you get onstart up. 11 you type these lines inwhen you boot up into DOS, youshould then find that Workbenchwill appear.

Two things may have gonewrong with your startup-sequence.Firstly, it might have been deleted,or secondly it might have called onsome piece of software which youhave recently deleted and it's get-ting stuck at that point. If the latteris the case, an error message willappear on the DOS screen. Eithersituation can be rectified by replac-ing your startup-sequence with theoriginal one from your Workbenchfloppies. Boot up to that trouble-some DOS prompt, stick theWorkbench disk in and typecopy (Ho : u s ta r tup- sequenceto sysie

Of course if you have cus-tomised your startup sequence inany way you will lose the customi-sation. You could try editing yourstartup-sequence and removingthe line which any error messagessuggest is at fault.

Where's the cards?Referring to your recentarticle on Zorro slots andsound cards.I rushed out and bought

a Zorro bus board and then went onto phone Macrosystem and Albrecht

Computer Techrillr. God Knows whatmy phone bill will be like! So:Macrosystem no longer make theTocatta sound card. In fact they havestopped support for the Amiga com-pletely. Albrecht Computer Technikcan sell me the Prelude, but it willnot work with OctaMED, as it isapparently a 'dead' product. I havealso had a highly offensive letterfrom RBF Software about their opin-ion of Amiga users, so no help therethen (ie. there is no AHI driver for it).I would consider Petsoff's Delfina, ifit is my last option, but I cannot findthe phone number.

So CU Amiga, please help me. Ihave a Zorro'd up Amiga. and E300more than burning a hole in mypocket. Can you suggest anyoptions? Can you give me a contactfor any sound card manufacturers? Ifall this fails are there any trackerswhich will work where the 'dead'OctaMED fails? Please help mehere. I am desperate to fill one of myZorro slots with a sound card, anysound card. Macrosystem suggest-ed trying the second hand market fora Tocafta. but wouldn't that be justas difficult?

Justin Tuiji, Norfolk

We reviewed Delfina in theNovember 1996 issue of CU Amiga.so dig that out if you need majorinfo on it. For now, here are thecontact details for its suppliersPetsoff. Fax: 00 358 5 452 3347 or00 358 5 451 5223. E-mail: [email protected]. They don't list a phonenumber. If you are still after aToccata you could try White KnightTechnology on 01920 822 321.Toccata was reviewed in the April96 issue of CU Amiga..Trackingdown a second hand Toccata couldprove difficult as they were neverpromoted to any great degree inthe UK but it's well worth looking.The third option is to locate aMaestro Pro card, which also camefrom Macrosystem,

'Zip Vs CD-ROMI need some adviceregarding storage. Upuntil recently I was firmlyset on purchasing an 8

speed CD-ROM drive as thenext peripheral for myAmiga, but then I startedto consider the possibilityof adding a Syquest Zipdrive instead.

I'm dying to use CD-ROMssuch as your CUeDs with myAmiga without having to borrowother people's CD-ROM drives, and

E X P ANS ION

No more fuzzy samples

' ,4111-P1

TE C H T I P S

The most commonaudio related querywe get is about poorsampling results. For

one reason or another, people areforever being frustrated by sam-ples that are poorly recorded:muffled, hissy, grainy, scratchy,too quiet or too loud,

Sampling using an 8-bit sys-tem in less than laboratory condi-tions is considered a bit of aminefield to say the least, withthreats from electrical interfer-ence, bad sources, poor connec-tions, sample rate mix ups andthe like, all conspiring to mashup your sounds into one bigfuzzy mess.

However, now that CD-ROMdrives are cheap and readilyavailable, you can all but consign

your sampler to the scrap heap,instead taking your sounds fromCDs in a neat direct digital-to-digital transfer.

There's no need to buy specialCD-ROMs with sounds alreadysampled in WAV or IFF formats.You can simply take any audioCD, and with the right CD-ROMdriver and software, you can suckdigital audio straight off of theCDs for you to use in your per-sonal creations.

The ATAPI Plug 'n' Play soft-ware comes with a tool calledTRKDownload. TRKDownloadwon't work wi th all CD-ROM dri-ves, but it's freely available fromour cover CDs. Aminet and publicdomain suppliers, so it won'tcost you anything to check ifyour drive is compatible.

if I decide to go for the CD-ROMdrive first I'd like to know if there isreally that much difference betweena 4x and an ex drive. I want to get itas soon and as cheap as possible.

If I had an external Zip/Syquestcould I use it on my PC as well?Would the large storage capacityenable me to download lots of soft-ware from the Aminet on my PC,and then plug the drive into myAmiga and copy the software ontomy hard drive or use it directly fromthe cartridge?

A friend told me of a device thatreads both CD and data cartridges. Ifound out that it was calledMultidata and cost a whopping£650. This was a little while ago - isit still available and has it comedown in price yet?

John-Anthony Phillips, Staffs

In practical terms, an 8x CD-ROMis twice as fast as a 4x. In day today use, that's not partic-ularly significant.However youwill probablyfind it hard

to buy a 4x drive these days. 8xones have dropped in price quitedramatically - we've seen themunder £40 - and 4x is almost toocheap to sell.

Yes, you can use Zips andSyquest units with PCs or Amigos.You'll have to format the disks inPC format and mount them onyour Amiga using CrossDos and anappropriate mountlist, Aminet isfull of PC mountlists and generalhelp in mounting Zip disks forcross platform use. Syquest maybe more work tracking down, butshould also produce few problems.

With a CrossDos mountlist youcan happily use the same disk inyour Amiga and your PC - which isexcellent, as you suggest, forAminet downloads.

As for which to get, they offervery different things, Downloading

the contents of anAminet CD

would take a

4 411614138Mgreat, but so areCO•ROMs. Whichshould get yourcash' See lipvs CO-ROW.

A M =

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good day or two on a decentmodem, and there's no way anymags are going to cover mountZip disks. If you want an excellentstorage/back up solution, wewould advise Zip and if you wanthuge quantities of brilliant soft-ware cheap, go for CD. Shoparound and you may be surprisedhow cheap they can work out -you might be able to afford both.

As for the Multidata? A vagueshadow of a memory - not a pathworth exploring.

Basic errorOnce upon a time I hadan A500 and I wrotemyself a simple programin Amiga BASIC which I

use to simulate cash-flow through abank account. I now have an allsinging all dancing Al200 but theprogram will not run. I have tried itfrom floppy disk, using theWorkbench installed on the harddrive, but the machine keeps tellingme either that it is 'unable to openyour tool Amiga Basic' and/or 'Outof Heap space'. I would like to con-tinue using the program through thehard drive but without the hassle ofhaving to load Workbench 1.3 fromfloppy, or installing it on the harddrive. Is there an easy fix, likeinstalling BASIC on the hard drive, orWill I have to rewrite the program inanother language, and if so, whichone shall I use

S O i T W A H I

P..1 Bryant, Dorset

If you are clicking on the programicon, it will try to load AmigaBASIC up and then run the pro-gram within that. When you savedyour program originally, the iconwould store the path that it origi-nally found your BASIC on. If you •copy BASIC to your hard drive, forthe sake of example to a drawercalled BASIC on a hard drive calledWORK:, then you'd have to click

Prowl Edtt Stirt4: ErohusDerlo.po.,

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A Pascal is rip-roaring action._ maybe not the most elicitingthing in the world, bin it's how they teach computing.

on the icon, select lcon/Info fromthe menu options and change thepath in the default tools Optionfrom something likeAmigaBasic:Abasic toWork:Basic/Abasic.

However, that creaky oldAmiga BASIC sometimes fallsdown on an Al200. Recompiling itinto AMOS or preferably BlitzBasic should be very easy, asAmiga BASIC did not have muchIn the way of non standard com-mands. Blitz Basic is currently onre-release from Guildhall, andmost stockists should either haveIt or be able to get it for you. Isuggest you get your hands onab2ascii-1.3.1ha andptchAmigabasic.lha fromaminet/clev/misc. These are twoinvaluable tools for getting oldAmiga BASIC programs to workon modern Amigos. If you do nothave a modem, ask your local PDlibrary to get them for you orcheck in the Magazine drawer onthis month's CD.

Bars Es Pipes Et Pascal

Nigigul

I have had my Amiga. 1 2 0 0 for three years, so I.

' a m not a beginner to theAmiga scene but, I have

been out of it for a long while(about 12 months). I would appreci-ate it if your talented staff couldanswer my questions.1. In September I will be startingcollege and will be doing a comput-ing course which involves program-ming in Pascal. Would it be possibleto use a double density disk and for-mat it using the PCO DOS driver so Icould swap files between the PC atcollege and my Al200 at home, andalso to continue the frogramming athome? What software would yourecommend? I have seenHighSpeed Pascal advertised inHiSoft's advertisement. Is this anygood? What kind of language isPascal. and what sort of things is it

able to do?2. My dad is a solo artistsinger), and has recent-ly purchased a RolandMIDI file player and hasstarted to purchasestandard MIDI filetracks. I have Music Xversion 1.1 and haveconverted his tracks intoMusic X files using theMusic X-to-MIDI pro-gram, However when Itry to play these tracks

PI on Music X the clockcounts but no soundcan be heard. Do I need

it( co litaro all trotsad twilutri

A l 2 0 0 KeyboardsThe immense popularity of Tower systems has left a lot ofpeople looking for ways of connecting external keyboardsto their Al200s. The simple way is to get an interface, suchas the ones from Ateo, Micronik or Eyetech, which will

allow you to use PC keyboards. PC keyboards are amazingly cheapand very easy to get hold of. Quality is variable but choice is vast.However there are a fair few people who have an A2000 keyboard andwant to use that, or just don't like the idea of using a PC keyboardbecause of their associations with Bill Gates, Big Blue and the Men InBlack from Intel

A2000 keyboards have 5 pins on their DIN plugs but one is not con-nected. The other 4 are +5v and ground, both of these can be fed fromthe floppy drive connector, and the other two are clock and data lines.These can be connected to legs on a couple of the chips on the moth-erboard and hey presto, your keyboard is wired up. There are a coupleof legs on one of the chips which may cause interference, some peoplehave found it necessary to de-solder these legs and lift them off the

board, others have found it OK toI / / l eave them in place.

The safest way to do this - if youare not too keen on soldering - isto get a 5 pin DIN socket, a 44 pin

1(8Ybo,v,dittry P L C C socket and four wiresInstead of soldering the wiresfrom the DIN plug to the chipsI A A A

.* i r

legs, put the PLCC socket upside

IDEA w i r e to the appropriate pins on

down on chip U13 and solder the

C 11 11 11 11 11 11 11 11 the upturned socket. You can just

I E C H I I P S

+5v Gnd,Al le keyboard power, data, and clock hoescan be takes hem the chip shown and thefloppy drive power header. Ensure you con.sect to the correct pins!

AYou may need to cut the old lines on the11520 as shown. Many people seem to copewithout doing this though.

solder straight to the pins but it isvery fiddly work, and you have tobe careful not to let the chip gettoo hot. The upturned socketsmake life a lot easier.To be honest we'd advise a com-mercial option. I t may be moreexpensive, but PC keyboards arecheaper and it will save money inthe long run. I t's also much saferand much easier. However, if youinsist, then now you know how.

NotConnected

Data

A PA A2010 keyboard socket. Use s stan•lard kpiro DIN socket and connect the pinsto the di r t aad floppy power connector.

a MIDI interface to play them? It isnot the switch on the RF modulator.What sampler would you recom-mend in the 16-bit genre, (belowE150)? Also could you please tell mewhat is the most recent/ best ver-sion of Bars and Pipes Professionaland how could I get hold of a rela-tively cheap copy of it?3. Lastly. I have just had an SOMb2,5 inch IDE hard drive installed inmy Al200 but have a lot of problems

with software crashing. It never didthis on floppy disks, What's wrong'

I hope you continue producingthis magazine even though theAmiga is arguably in its worst stateYour magazine is the best by a longway. Thank you.

Steven Houghton, Lancashire

1. Yep, swapping files between PCand Amiga is a doddle I f you want

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1

you can get yourself a hard drive.Micronik do internal and externaljobs, which makes life a lot easierif you transfer a lot of files acrossplatforms. Blittersoft (01906261466) distribute them in the UK.

The best Pascal option isHighSpeed Pascal from OregonResearch. Call Hisoft (0500 223660) to order a copy. This claimsto be totally Turbo Pascal 5.0 com-patible, and CU Internet mail listsubscriber Thomas Gower of thedepartment of Physics andAstronomy, University ofOklahoma told us that it was finefor almost all his class projectswhen he did a 4 year Masters incomputer science.

Pascal is an old language most-ly only popular in academic circles,It has strong logic and strong han-dling facilities and requires a tightdiscipline which is why it's a goodlanguage to train computer stu-dents on. Thomas Gower can offerfurther advice by E-mail [email protected]. Yes, you do need a MIDI inter-face, but that's not all. You alsoneed a MIDI instrument to pluginto the MIDI interface. Music Xwill play Amiga samples in addi-tion to MIDI instruments, butwhen you convert a MIDI file to aMusic X file, it will want to playthe various parts on a MIDI instru-ment. The conventional way to dothis is to get a MIDI interface andpreferably a General MIDI instru-ment. This will have all the soundsyou need for most music, includ-ing drums and percussion.

Alternatively, if you don't minda bit of soldering, why not goahead with Project XG, our DIYsound card project from theSeptember issue. That will do thejob for far less cash and you won'teven need a MIDI interface.3. Tricky to say without moreInformation. Power supply prob-lems are our favourite answer.Overstrained power suppliescause lots of crashes.

Although your hard driveshouldn't cause strain, if you havean accelerator too, or if your PSUis a bit old, this is a very likelyfault. Unplug any extra peripheralsand see if the problem goes away.If it does, you'll need a new PSU.

Various people will sell morepowerful PSUs, but PC towercases come with big hefty PSUsand can be converted quite easilyto power an Amipa. See our Mayissue's 'DIY Tower' article fordetails and ring someone like ICS101474 533500) for parts.

A to ZKissing g o o d b y e t o FAO., w e i n t r o d u ce t h epar t o f a n e w A -Z g u i d e t o A m i g a jar gon ,br ought t o you b y J o h n K ennedy.

A is for...A500The first affordable Amiga, it fol-lowed on from the A1000 and waslaunched in 1987. Came with inte-gral keyboard, a 68000 processor,512K RAM and 512K ROM. Therewas a trapdoor expansion foradding extra memory. and a slot onthe side for hard drives, morememory, video capture cards etc.A600Launched as an improvement tothe A500, instead of the little broth-er of the Al200. Many A500 own-ers upgraded thinking they weregetting a better machine, andinstead found their expansion plansvery limited. One good thing: it hadan integral IDE hard drive interface.A1000The first Amiga computer, launchedin 1984. Separate keyboard, 68000processor and 256K of RAM.Graphics, sound and multitaskinggraphical operating system put itway ahead of the competition.Al200Most popular Amiga. an all-in-oneunit featuring AGA chipset and a68020 processor. 2Mb of memoryas standard, and Workbench 3,Trapdoor makes expansion easy,and internal IDE interlace and PCM-CIA slot for other goodies.A1500Cut down version of the 42000 forUK market only, with two floppy dri-ves instead of a h a r d.d r i v e .A2000Similar to-A500, but in big box withseparate keyboard. Box had Zorroexpansion slots, as well as PC styleISA slots for use with aBridgeboard. A 68000 processorand 512K RAM as standard, butmemory and hard drive expansionis possible.A2500US only version of 42000, with anaccelerator card as standard,A3000Big box Amiga, launched in 1990,with 68030 as standard. Build inSCSI interface, flicker-fixer andrelease of Workbench 2. Excellentmachine, only the high price andthe continued success of the PCprevented world domination,A4000First Amiga with AGA chipset, the

44000 was available in 040 and 030versions. Big box style. with Zorroslots and easy memory expansionwith on-board SIMM sockets. Harddrive and at least 4Mb of memoryas standard. Processor on daugh-terboard. However, this was not themachine originally designed to bethe flagship Amiga and sufferedfrom many design flaws.AcceleratorAny card which speeds up a com-puter. Although memory alonesometimes does this, typically anaccelerator features a fasterprocessor than currently installed inthe host computer.AddBuffersAn AmigaDOS command whichallocates memory to be used as acache or buffer to make access todisk drives faster.AGAThe major overhaul of the Amiga'scustom chips lead to the AGAchipset. offering 16 million coloursinstead of 4096. Built into 41200,A4000 and CD32. A much we!.corned improvement.AgnusCustom Amiga chip used in non-AGA Amiga computers to controlthe display. the Blitter and DMA.Revised into Fat and Fatter versionsdealing with more memory.AlertA warning message, displayed byeither the operating system (per-haps memory is low, or a programhas crashed) or an application(reporting a warning about beingunable to save a file for example).AmigaThe best home computer.Launched in the 1980s, still goingstrong today.AmigaDOSThe Disk Operating System whichis used by the Amiga to store andretrieve information.Amiga keysThe two keys on either side of thespace bar. Used as an extra set ofShift or CTRL keys to provide extrafunctions, For example, using theRight Amiga key and M will swapthe current screen for the onebehind, making it quick and easy toswitch between applications.AnimA file-format, part of the I F family.

a

fi rst

used to store animations. An ani-mation consists of a series of sepa-rate images, when displayed inorder they give the impression ofmovement_ There are variations ofANIM files. including ANIM5 andANIM7. There are advantages anddisadvantages to each, and ANIM5is the most basic and thereforemost widely supported.ARexxA programming language includedas part of the Amiga operating sys-tem distribution. Not only is it pos-sible to write programs usingARexx, but as a macro it can alsobe used to enhance the facilities ofother Amiga programs. ARexx canalso be used to combine the fea-tures of separate programs.ASLA library designed to provide stan-dard file requestors for applicationprograms. Makes it easier for theprogrammer to provide a more reli-able way of obtaining filenames (forexample) and gives the user a con-sistent interface.AssignAn AmigaDOS command whichcreates a new logical device equiv-alent to an existing physical or logi-cal device. For example, if youASSIGN floppy: df0:, then any men-tion of floppy: now refers to thefloppy disk drive, df0:.AttributesEvery file has attributes, and thesedefine if the file can be read, delet-ed or written to. These 'bits' are setor reset using the AmigaDOS com-mand Protect.AudioThe Amiga has four sound chan-nels, each of which can replay an 8-bit audio sample. The sound outputis avaijable at the back of everyAmiga model via two phono-stylesockets. The sound needs to beamplified before it can be heard,either with battery-powered speak-ers or a hi-fi. The audio is also com-bined into the RF signal from themodulator on various Amigas,which allows the sound to be heardthrough a TV set.AvailAn AmigaDOS command whichreturns the amount of memory cur-rently in use, and the amount ofmemory currently free.

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BACKCHAT

M a k e y o u rs e l f h e a rd . S e n d y o u rv i e w s a n d o p i n i o n s t o B a c k c h a t ,C U A m i g a , 3 7 - 3 9 M i l ! h a rb o u r, I s l e o fD o g s , L o n d o n 1E14 9 T Z , U K . O rE- ma i l t o b a c k c h a t @ c u - a m i g a . c o . u k

Tongue-twistedCan you tell me, please, how PetroTyschtschenko's last name is pro-nounced? It's difficult to discuss theworthy gentleman when you don'teven know how to say it And it'shardly right to just call him Petro, isit? He's been something of a hero tothe Amiga over the past year or two,so he deserves a little respect does-n't he? Embarrassing as it is toadmit, I just can't make headwaywith all those consonants in the mid-dle. Please help.

Allan D Burrows, Canada.

We've settled on the fol lowing:"Petro Tish-cheng-koe" and hehasn't objected to it so far.

A Amiga boss Petro Tyschtschenho spellsil out - his name, that is.

13 c ha tTower treat

Hi, it's me again. But now I'm theproud owner of an Amiga 1200tower. Putting it in a tower was thebest present I could ever give myAmiga, It's opened up a whole newworld of expansions and add-ons.cheap Zip drives, CD-ROM drives,hard drives.._ the list just goes onand on.

Not only have I given my Amiga abetter place to live, it also has a newkeyboard, CD-ROM drive and a 200watt power supply. It's amazing whatyou can achieve by replacing a 23watt supply with one ten times thepower isn't it The best thing iswhen you get your friends round, putthem in a room with your Amiga, andwatch them drool all over it.

The only thing it doesn't have isan Amiga badge. Is there any chanceyou can give me one of those nicestickers which were on your towers?Please, please, please...

Jamie Sweeney, W Yorkshire.

Not sure if we've got any of thosestickers left_ we'l l see what wecan do.

An elite forceWhy can't big name developers staywith Amiga? They'll make enoughmoney on other consoles and com-puters to produce games on Amiga,even if they don't sell. So it'sClickBOOM who are left to do it,with their wish list. I hope thosegames will make it to Amiga.

I try and help my friends and oth-ers around my area of Birminghamto consider buying an Amiga, beingas they are cheaper than PCs and

you can do lots more than just playgames on them.

The Amiga users are an elitegroup of people. It just makes somuch sense to buy an Amiga even ifit is second-hand, I see second-handAl200s for sale with a monitor, print-er (inkjet), hard drive. CD-ROM drive,accelerators and 100s of games forjust C250-000.

Are the people selling them mad?No, it's just not the hip thing to haveAmigas anymore. What I say to peo-ple like that is b s to you, ifyou're not smart enough to stay withthe Amiga then there will be some-one else who will buy one. What Isay to everyone is buy an Amiga, orkeep your Amiga. If you are thinkingof selling it, DON'T.

The Amiga is the perfect comput-er. Consoles can only play gamesand PCs need upgrading every threemonths, so buy an Amiga and jointhe elite.

Darren Morley, Birmingham.

While we totally agree with yoursentiments, you must be realisticabout game publishers returning tothe Amiga as a major format. Theargument that they will makemoney from other platforms, sothey will be able to afford losingmoney on Amiga games is basedon pure fantasy.

Companies must make money inorder to exist. No company in itsright mind would deliberately pub-lish games at a loss. The Amigascene is not a charity.

We must face the fact that thereare far fewer Amiga users nowthan there were five years ago. TheAmiga is no longer the first choiceof gaming platform for most peo-ple. Pretending everything is as bigas it was then will get us nowhere.

That's not to say it's impossibleto develop and sell Amiga gameswhilst still making a profit. I t's just• bit more of a specialist job thesedays. The big names will onlyreturn when two things happen:

1. the Amiga hardware advancesfar enough to compete with cur-rent PCs and consoles, and...2. its user base grows so give thema large enough market to which tosell their games.

Shelling outYour feature 'Power Gaming' in theAugust edition of CU Amiga wasgreat! For me it seems like the

• Amiga market has turned - more andmore developers are making moreand more games and utilities, andonly one problem remains: peopledon't buy them!

I recently read that the extremely• promising looking strategy game

Foundation will only need to sellabout 4.000 copies for the publisherand the author to both make ahealthy profit, which I think shouldn'tbe too much of a problem for such astunning looking game even in theAmiga market, However, somegames require a team to work onthem and a single programmer witha few people helping him/ her isn't

- enough. FMV and CD-quality audio isbecoming more and more importer':,as it is standard on other platforms.The Amiga needs to follow suit, butit's not that cheap to do.

Good actors and musicians cost alot of money to hire. So does all Owequipment needed. Some gameauthors only have access to a plainAl200, or maybe even an A500 andneed more if they are to develop'high end games' that require

- 030/040/060 or even PowerPC inorder to run smoothly. So what canwe do about this?

Well, we can buy their games!Very few people do so today. OK, Iunderstand that games are expen-sive. and that they are not always asgood as they looked on the ads. Sowhat? First of all, Amiga games are alot cheaper than on other platforms.but most users of other platformsbuy a lot more games than Amigansdo. And it is better buying one game

a each year than none at all, whichsome people do even though they

Page 101: CU Amiga - DigitalOcean

everything that comes out! Andthe advertisements.., read the

, -,ws instead.

need a reliable magazine forthis, but it's worth buying at least

every month. Although I do not..•ivs agree with CU Amiga's opin-

ions, the reviews are generally wellwritten and if a title is given more!flan85% you can be quite sure itreally is a brilliant game. Amiga: --es no longer sell 50,000 copies.

5000 is more realistic for an. i g e new Amiga game, but

maybe we can make those numbersrise at least a bit?

We can make a difference,together. Don't say 'I cannot do any-thing alone', because you can. Your

Amiga dealer probably sells 10-20 copies of an average new Amigagame. so you can imagine howmuch difference only a few sales canmake to whether they'll expand theirAmiga shelves or replace all thegames there with PlayStation orPowerPC games. Convince all of yourfriends to purchase a few games aswell. Please!

There are people working theirasses off to get the Amiga back ontrack because they love using themachine and want it to survive, butthey need to survive themselves aswell. When they release their master-piece that they have worked on formany years they often find out thatthey only earn a pitiful amount ofmoney - maybe about E2000-3000each if they are a team and have atop selling title. Act now!

PS. Upgrade as well, if you canafford it, but buying software mightbe even more important.

EX SOFTWARE HOUSE NEWQUANTITY E.BICtitcr QUANTITY PRICE 're10 D I S K S 10 D I S K S £5.00E4.0025 D I S K S £7.50 25 D I S K S E10•0050 D I S K S E14.00 50 D I S K S 216.00100 DISKS E25.00 100 DISKS E28.00500 DISKS E80,00 500 DISKS E100,001000 DISKS CALL 1000 DISKS CALL

Even Sandvik Underlid via E-mail.

Starting in CCongratulations on the Storm Ccover CD give-away and tutorial I'vejust h - -,, v s e d t h ro u gh C Ian_

guage I'm just starting to get into,and I'm sure the tutorial will be ofgreat benefit to me, once I get a littlemore knowledge of the more funda-mental and machine-independentaspects of C. Hopefully, this will besoon, as a friend of mine is writing aseries of c-by-email tutorials whichcover everything about programmingin C, right from the start.

This is my one criticism of yourtutorial.., in it, you recommend forthe beginners a 'good book' on C.Surely a tutorial encompassing thevery basic elements of C would havebeen beneficial before running thecurrent tutorial. Even one that runsalongside would, I feel, be an advan-tage. After all, I'm sure the numberof C-proficient programmers is smallin proportion to the complete Cnovices reading the magazine, themajority of which would prefer amonthly beginners tutorial in the lan-guage rather than having to pur-chase a book. How about it?

Chris Elsworth via E-mail.

The idea of our C tutorials is to getresults fast enough to make thewhole thing appealing. If we spendthe first six months performingseemingly useless maths functionson meaningless numbers, is any-one really going to be coaxed intotaking up C programming? Thatwas why we decided to let thebooks deal with that side of things.

setup purely designed with aPowerPC processor in mind. AnyPowerPC native application thatcalled an operating system functionwould mean it had to switch to the680x0 processor then back to thePowerPC processorThe same goesfor any interrupts that are received.

Surely we will see quite poor per-formance from a PowerUP board ii itisn't working alongside a graphicscard? Are PowerUP boards really theperformance we expect or are theylust hype?

Ian Chapman via E-mail.

For anyone who missed outPowerPC is Coming feature in theAugust 97 issue, as we explainedthen, the PowerPC and 680x0 CPUswill not be able to work simultane-ously. Therefore for total integra-tion with your existing Amiga

Storm CCampillt

-: • 'Woo Ppm E

True performance?At last the Amiga seems to be finally

, heading somewhere. With various, development projects underway it all

looks increasingly promising for theAmiga's future, especially with the

' advent of PowerPC processors intothe Amiga World. Seeing thePowerUP board in operation at thephase 5 and CU Amiga stand at the'World of Amiga' show (well worththe visit) I was certainly impressed.However. I'm not convinced that theywill perform how people may think.- T h e way I see it the PowerPCprocessor and the 680x0 processorboth share the same data bus, whichwould mean a significant slow downfrom the start because cycles wouldbe wasted when switching betweenthe two processors causing a signifi-cant performance hit.

This is perhaps the best way pos-sible to integrate two processors ofdiffering types on hardware and anOS that was never designed toachieve such a co-existence, but Ijust don't see how it can reach any-where near the performance of a

PowerAy TM

system, a PowerUp card will needa PowerPC version of the Amiga'soperating system. 680x0 code canthen be emulated by the PowerPC•At the moment, executingPowerPC code requires the rest ofthe 680x0-based Amiga operationsto stand still. With any luck weshould see a PowerPC version ofthe Amiga's operating system bythe end of this year.

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Stateside regardsHi. I don't know whether you k now itor not, but many American Amigausers read your magazine here.Personally, I haven't missed an issuesince 1993 and I am thrilled with the4act that I am able to purchase it at a

local bookstore.I've been wanting to compliment

your magazine for some time now.so I've taken the time to write this E-mail now that I've upgraded from my

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Page 102: CU Amiga - DigitalOcean

old A2000 to my new A4000/040.CU Amiga magazine is truly

excellent. Your articles and featureshave been a service to not only theEuropean Amiga users, but to theglobal Amiga market as well. Eventhough we have one last AmericanAmiga magazine here. I refuse tospend $5 on a magazine the size ofan informative pamphlet Now thatwe are able to purchase the CD ver-sion of your magazine there is evenmore to look forward to.

Please keep up the great workand get rid of the floppy disk ver-sion. All Amiga users should have aCD-ROM by now.

Christopher Aymar, Pennsylvania.

Good to hear you like it. We'veadjusted our international distribu-tion in favour of CD issues now.However, we still sell a significantamount of disk issues in the UK.While we'd like and stronglyencourage readers to get CDequipped, we are providing a ser-vice for Amiga users, rather thandictating to them what systemsthey should have.

Control freakAfter all the problems over the lastfew years, its nice to see some-thing good happening to the Amiga.With Gateway 2000 buying themand phase 5 bringing out thePowerPC cards things are lookingup. However after reading about thepossible new types of games(Wipeout, Tekken etc) I feel onepoint has been overlooked: thegames port. How could you evenbegin to control Wipeout with a twobutton joystick? Even with help fromthe keyboard it would be prettymuch impossible.

I think it's about time we looked •for a new standard, and ditched theold two button thing, after all it's

Nintendo 64 controller --a fitting role model.

been with us since the 70's, (Atari2600). What I would like is some-thing along the Nintendo 64 lines.with analog and digital controls.

Andy via E-mail

Pukka presentationI am just writing to you, on behalf ofmyself and my friend Steve Murray.to tell you about a presentation thatwe made as part of our Universitycourse-work.

Steve and I have been Amigafans for ages (Steve got his A500almost as soon as they were avail-able) and we now both own Al 200swith various expansions. Because ofour liking for the Amiga, Steve sug-gested that, rather than useMicrosoft Powerpoint to produceblack and white slides to photocopyonto slides, that we used theAmiga. In the same set of presenta-tions was a P75 running Powerpointand using the same LCD projector.Can you guess which group had thebetter results?

While the PC screens were in ahigher resolution - partly because itused the VGA connector to the pro-lector, whilst the Amiga was con-nected to the Composite connector- even small animations on the PC(about 40mm by 40mm on a 14"screen) were jerky on the PC, whilewe Amigans were scrolling text andgraphics around the screen andusing smooth fades/ wipes betweeneach slide. Our presentation wasaided by graphs produced inEasycalc 2 (from one of yourcoverdisks) which were cut andpasted into Scala, via Dpaint

The only downside to the pre-sentation was, when it was all over,people came to us in awe andasked us how we got 'Powerpoint'to do th a t-lt g a v e u s a b uz z to po in t

to the Al200 on the desk. This storyis proof that the Amiga is still supe-rior in some fields. The Amiga doesnot live again - probably because itnever died in the first place.

Andee Clarke and SteveMurray, Loughborough.

Loyalty lastsThank you very, verymuch (and times thatby infinity) for gettingTFX and placing it onCD. I am a subscriberto your brilliant magand I cannot wait forit to be pushedthrough the letterbox!

My subscription is due

tor renewal very soon, and by doingthings like this, and in general creat-ing a well balanced read and pro-ducing what I think is the best ofthe two CDs. there is no doubt inmy mind that I will be subscribingvery soon againl

Keep it up. Thanks yet again, andthanks for sticking 110% with theAmiga. All credit to you

Stephen Thwaites via E-mail.

Good man! Taking out a subscrip-tion to CU Amiga is a soundmove. Not only do you get itbefore it hits the shops, you alsoget the chance to take up one ofour excellent subs offers. At themoment we are offering 12 issuesfor the price of 9! Check page 103for full details.

Stuck on Cu...Good grief, your magazine is amaz-ing. I mean how do you make everylittle detail so perfect? Your CDs areby far the best, your content is thebest, your look is the best, your webpage actually works... everything,even the glue you stick the CDs onwith is the best. You can play with itfor hours sticking it to things, ping-ing it at your sister, you can evenstretch it to varying degrees andping it with your chin and you havea brilliant musical instrument.Hurrah!

Mark Bollons via E-mail.

Believe it or not this is actually areal letter. Thanks Mark. We do tryour best.

Turbo is tops!I just had to write and thank you forputting TurboPrint 5 Lite on your CD

I've had my BJC600 over fouryears and thought I was getting thebest possible printouts using theCanon Driver. I've tweaked andupgraded the software over theyears but was unhappy at the unac-ceptable 'banding' on the higherquality printouts. I Tried TP5 moreout of curiosity than the hope ofimproving my printouts. What a misconception! The printout was sogood, I didn't believe it was thesame printer. I sent off for thecheap upgrade to the full versionthe same day!

I am so impressed with the soft-.ware, it shows that the Amiga isperfectly capable of producing quali-ty printouts.

Russell Butler via E-mail.

To the Point...E-mail pen palsI notice that you get lots of lettersfrom people all over the world. Caryou do a one off E-mail penfnendpage for those interested? Thanks.keep up the good work

Graeme Wakerley, Kingswood.

That's not a bad idea. Did youknow we ran an Internet mailinglist for CU Amiga readers? Youcan subscribe to it (for free ofcourse) directly from our web sitowww.cu-amiga.co.uk.

Korny featuresWell done to Andrew Korn for anexcellent Power Gaming article. It ijust about the first time I haveheard someone be honest aboutthe current situation.

M Simpson, Ipswich.

13.1.Why?I think this new DIY series is a cracidea. I am only 14 years old anddon't have much access to soldering irons and hacksaws. I'm surethere are also plenty of adults outthere who don't like fiddling aboutwith resistors and 10k log potenti-ometers. You should have articleson avoiding drills and pliers andhow to assemble things as simplyand uncomplicatedly as possible

Darren Purdey, Belfast.

Sixth Sense sadnessI was very annoyed at September97's,issue because of Sixth SenseInvestigations. I don't own a CDdrive.

Dominic Sloane-Murphy (ageEdinburgh.

You know the answer to this onedon't you? We made it clear thatSixth Sense Investigations wastoo big to fit on floppies. Sorry!

CU Amiga Magazine reserves theright to amend or edit letters sutmilled for publication.

The DIY projects so far have beerfairly complex, but the next onewill be a lot simpler. There should.n't even be any solderinginvolved, and you can expect apleasant surprise when it comesto getting hold of the bits.

Page 103: CU Amiga - DigitalOcean

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Bois I s triv P l i i l i a t i e s i l l e a lBolas Miters

I wish to subscribe to CU Amiga and I Name klastercardNiu no:enclose a cheque/postal order, Address Expires.International money order or

Signatere.Mastercard/Visa payment made payable to

EMAP Images Ltd for:Date:

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Date ol BirthSource codes: C D Edition 0018Offer codes C D Edition 015[E

Return with payment to CU AmigaSubscriptions, Lathkill Street, Market Telephone Annual Sobscriptioo Rates: Disk version

United Kingdom + NI E54Harborough, Leicester LEV 4PA or tele-phone the hotline on 01858 435 350 Signed

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Page 104: CU Amiga - DigitalOcean

DINTS OF VI

Points of ViewO ur Techn ica l E d i t o r w r i t es a n o p e n l e t t e r t o J e f fSchindler , t h e G ener al M a n a g e r o f A mi g a In t er nat ional .

A shor t t e r m solut ion t o save t he A miga

by Mat BettinsoaDear Jeff,Every Amiga enthusiast has ideason what Gateway and AmigaInternational can do to save theAmiga. Here I'm restating thegreatest recurring theme ofAmiga enthusiasts suggestions.

State of disrepairThe 'stock' Amiga hardware andsoftware scene is in a pretty sadstate of disrepair. Most Amigaenthusiasts are running animpressive array of third partyhardware and software whichshores up the gaps. It takes timeand experience to create a 'kick-ass' Amiga, so how about AmigaInternational providing us withone as standard?

As it will take a long time tocreate a new Amiga, the short -term plan, as we know it, is tolicense third party Amiga develop-ers such as Micronik and IndexComputers, letting them createoffically badged Amiga compati-ble hardware like it should be.There's little chance that a signifi-cant OS upgrade, even when itdoes come, will catch up withcurrent developments.

The third party add-ens in useby Amiga enthusiasts today werewritten by many individuals,experts in each field, over the

course of years. This sharewarescene has kept the Amiga alive.

I propose that to get the Amigaoff to a running start, AmigaInternational take the current stateof a 'kick ass' Amiga and snapshot itinto officialdom. How this will actu-ally work is that Amiga Internationalwill provide official archives thatMicronik, Index and One Man AmigaConstruction Limited can install ontohard drives as standard on all newmachines. This software turns theAmiga from a good machine into abloody fantastic machine, costingpractically nothing extra to boot.

We're talking about Workbench3.1 and a proper icon/cosmeticscheme, some vital utilities and aTCP/1P Internet setup. It's easy tostart ranting on what we each per-sonally think should be bundled asstandard but compatibility, commer-cial reality and the chosen directionof the R&D department will obvious-ly need to be taken into account,

The software, whether it's thefull version, and ultimately whatoverheads are acceptable needs tobe decided by a body officially incharge of creating tbe snapshot.The v .,h o l e I nt can then be rebadgedA Wouldn't it be nine it Workbench om of the box looked more like this.

"I propose that to get the Amiga off to a runningstart, Amiga International take the current state of a'kick ass' Amiga and snapshot it into officialdom".as 'AmigaOS Plus' or something.

Next time someone sees what isbeing called Amiga0S, it will actual-ly look like a modern computer, Itwon't look like the horrible fourcolour grey and white eyesore that'sthe stock Workbench 3.1 - stillbeing shipped with Amigas today.

Radical driver Et RTGMore radically, driver and RTG sub-systems such as CyberGraphX andA1-11 could be supplied. It will have amajor impact if all future softwarehas to support the enhanced fea-tures. Software will have no choicebut to take advantage of the hard-ware which licensed hardware pro-ducers may build in.

Controversially, I also believeMagic User Interface provided asstandard can do nothing but takethe Amiga forward, despite ingrownprejudices. There is nothing on anyother platform to match the graphi-cal Dower and ease of use for the

I believe Amiga International needto hire a panel of Amiga enthusi-asts (who will provide a contactpoint for ICOA and other Amigaenthusiast think tank groups) andassign a budget to the project.With this, the die is then cast toproduce real 'tangible Amigaenhancing results for the massesin a short time frame, I doubtthere'll be a lack of applicationsfor the post to head up such agroup, as many CU Amiga read-ers would jump at the chance.

Thanks for your valuable timeJeff, I sincerely hope you give duethought to this idea from the col-lective of Amiga enthusiasts.Mat Bettinson - rnatgrnatssiet

user and programmer as MUI. Ifits official, the Amiga will havethe best GUI system in the world,full stop.

Imagine that new Amiga own-ers start here, and don't have todiscover what to obtain to get a'kick ass' Amiga. This is good andrecognises those who've main-tained the Amiga is a viable aqui-sition for Gateway 2000. Later onthe third party software can beincorporated into the OS proper;aspects such as built-in Internetsoftware, proper integratedgraphics and audio RIG systemsand so on. They can even remainAPI compatible with CyberGraphXand AHI. All due respect to ArsR&D, but they started yesterdaywhere the authors of those sub-systems worked years on theirimplementation. It's now time torecognise their efforts.

Tangible results

• Mat Bettinson is CO Amiga Magazine'sTechnical Editor

Page 105: CU Amiga - DigitalOcean

POINTS OF VIEW

C U A m i g a s a le s fi g u res . . . a m o s t e n c o u ra g i n g t re n d

4 00 11 11• 11

by Tony HorganAugust was a strange month. Italways is. The summer arrived,half of the UK's population wentoff on holiday, and studentsaround the country chewed theirnails off waiting for their examresults. The magazine publishingbusiness has its own 'examresults' released in August too -the official sales figures for thefirst half of the year - so we werelust as nervy as the announce-

ment date loomed. With many pre-dicting the Amiga's downfall in1997, sales of Amiga magazines arean interesting barometer of Amigauseage. Now that the UK Amigamagazine field has been narrowedto just two, some in the scene werepredicting similarly gloomy resultsfor CU Amiga.

However, despite the closure oftwo UK Amiga magazines alreadythis year, the new officially certifiedworld wide sales figures for CUAmiga for the period of January toJune 1997 are most encouraging.

Our new average monthly sale is27,391 copies. That's less than a3% reduction on the sales from thesecond half of 1996. Even moreencouraging for us, is that the fig-ures also show that CU Amiga isnow bought by more people in theUK than any other Amiga magazine.You can take a look at the officialABC (Audit Bureau of Circulations)web site for a full breakdown ofsales, if you're that way inclined(www.abc.org.uk).

Six months ago, when our previ-ous ABC figure of 28,161 was

"Our new average monthly sale is 21,391 copies.That's less than a 3% reduction on the sales fromthe second half of 1996".announced, I told my publishers(who are very nice people, I shouldadd) that I was confident of main-taining those sales over the follow-ing period. As expected, theresponse was a friendly, slightlycondescending pat on the head.based on the totally logical assum-tion that the next figures would takea substantial drop, just like all Amigamag circulations have done for atleast five years. I knew the Amigascene would be smaller and as aresult, there would be fewer peopleto sell the magazine to. but despitethis I still had a funny feeling...

Now, despite that 3% drop, I liketo think I've kept my pledge, andthat makes me a happy chappy.I think don't think this is due to thewidely believed theory of 'moppingup' readers from magazines whichhave closed. Rather it's a result ofsix months of incredible effort from

a small but an extremely enthusi-astic team.

I'd like to thank everyone whohas helped turn CU Amiga intosuch a positive and progressivemagazine. Moreover, and herecomes the sloppy bit, I'd like tothank you all for buying it. Votingwith wallets is the kind of selfexpression my publishers like.

You can be sure the next sixmonths will see even moreimprovements in CU Amiga. We'llcontinue to bring you the best foryour Amiga every month, andwe'll also be unveiling a string ofexciting new features, projects,cover disks and exclusives.

Once again, thanks for sup-porting us through these trickytimes. It's appreciated.

• Tony Horgan is Cu Amiga Magazine'sEditor.

T h e E 4 0 0 A m i g a is p o ss ib ly a ra t h e r b a d i d e a

by Andrew KornThere is a lot of speculation andconcern flying about as to whatthe future holds for the Amigaplatform. One thing that worriespeople is the price. The Amiga isregarded as a cheap machine,and a lot of people think that allthese wonderful ideas for hard-ware will make it an expensivemachine, not in the spirit of theold Amiga.

The Amiga is thought of as aE400 computer, and if it comeswith PowerPC, graphics cards,

Caipirinha chips and so on, it isn'tlikely to remain as a E400 machine.Will a E1000+ Amiga still be anAmiga? With the prices of PC com-ponents tumbling, can the Amigaremain comparatively cheap?

Actually, when the Amiga firstcame Out people moaned that itwas too expensive At 30% morecostly than its main rival (the AtariST) it Won out none the lessbecause people recognised it wasworth paying more for the betterhardware. It seems cheaper today,but we seem to forget inflation. If anew Amiga was launched today atE7-800 it would be comparable. A£400 machine would be possible,but the limitations of making a com-puter to fit a tight price bracket iswhat put us in this situation in thefirst place.

If the Al200 had been launchedat a slightly higher price it couldhave been a tower system ten times

as expandable as it is now.What makes an Amiga appearcheap is what results can beachieved on a minimum specifica-tion machine. If future machinesallow a good range of specification,there should be no problem.

Taking a look at the £400 pricepoint, it rapidly becomes clear that itis just too limiting. No new comput-er should come without a harddrive, for instance. An '030 really isas low as we can go for a baseCPU. though even that is like a falseeconomy when PowerPC chips costlittle more for vastly more speed.

It'll have to be a tower case sothat we aren't all stuck with thesame old DIY it or pay through thenose problems that plugging in suchbog standard devices as CD-ROMdrives causes us today. Plug in key-boards can then be industry stan-dard, which is pretty convenient.Memory? Let's say 8Mb memory

"The Amiga is thought of as a ENO computer and if itcomes with PowerPC, graphics cards, Caipirinha chipsand so on, it isn't likely to remain as a E400 machine".

costs are so low that less is futile,it will save an irrelevant amountof money. Let's total it all up then.Case, keyboard, hard drive, floppydrive, cables, 8Mb memory,68030, 0S3.1... we're rapidlyapproaching the E400 limitalready and we haven't got amotherboard and all those cus-tom chips yet.

PCs are based on a mother-board which allows extras to beplugged in as desired, the reasonwhy pricing covers such wideranges. The Connect mother-board announced by Index shouldallow OEM Manufacturers to offerAmigas varying from an 18Mb'040/25 big box Amiga with a 2Gbhard drive for around E750. Go upto a grand and a half and you'relooking at an '060/66, 34Mb. CD-ROM. 4Gb hard drive, graphicscard, modem and a 17" monitor.

That freedom of choice, ratherthan worshipping at traditionalprice points is what the Amigareally should be aiming for.

• Andrew Kers is CU Amiga Magnzine'sStall Writer.

f t =

Page 106: CU Amiga - DigitalOcean

R E A S O N S TO B E CHEdRIFUL

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E99.95Blizzard 1230-IV 4Mb ratt, ISOin SiMok4 luc ird. We& /-11935Blizzard 1230 -IV 8 M b lfast, hOns SOMM int tutird, k i r & L139.95Blizzard 1230-IV lbMb dam, bons So wm endudeti, titled) L169.9550MHz FPU Co-Processor p u r c h a l e d woth 1230-M E29.95

In these 'interesting times for the Amiga computer, HiSoft would like to express its total commitment to the Amiga and its users. Andwhat better way than offering you the best software and hardware products at unbeatable prices!

sqp

•••••

The Classic Squirrel and the Surf Squirrel have revolutionised the way you useyour Al200 and A600 computers, making it possible to add up to 7 SCSIdevices such as hard drives, scanners, Zip drives, CD-ROMs etc. With SCSIyou get a complete, easy-to-fit and easy-to-use system that is fast, reliable andexpandable. And now its even moreaffordable than ever!

As the developers of the famousSquirrel SCSI interfaces we havebeen able to shave margins to thebone and bring some unbeatableCD-ROM deals. lust look at whatyou get in each of our Squirrel CD-ROM packs:V Choice of internal or external CD-ROM drive,

Aw e , 16 S a m p l e rA u r a 8 S a m p l e rCl a r i t y 16 S a m p l e rP r o M I D I i n t e r f a c eM e d i a MAG I CM a x o n M A G I CDi s k MAG I C 2Toa s t 2 d a t a b a s eTe r m i t e C o m m sThr m i t e 7 CP113r owse 11 1N e t & W e bN e t & W e b 2W e b E x pl os i on CDP e r s ona l P a i nt 7 . 1CDD e v p a c 3 A s s e m b l e rH i g h S p e e d P a s c a lH i S o f t BAS I C 2G a m e s m i t hS t u d i o 2P r o Fl i ghtSM11-100 A 4 Vi deoCDS

C7 9 . 9 5£ 2 9 . 9 5£ 9 9 . 9 5C2 4 . 9 5C311.95C hit. 95£ 2 9 . 9 5£ 5 9 . 9 5C19 . 95£ 2 9 . 9 5£ 2 9 . 9 5£ 2 9 . 9 5C59. 95 '£ 4 4 . 9 5C2 4 - 9 5£ 4 9 . 9 5£ 6 9 . 9 5£ 4 9 . 9 5£ 6 9 . 9 5£ 4 4 . 9 5£ 1 9 . 9 5

£ 1 6 9 . 9 5

•• 6 / Choice of 2-speed, 4-speed or 12-speed drives.• t / Choice of Classic Squirrel or Surf Squirrel interfaces,• 6 / Choice of 3 FREE CD titles to get you started.

I / Power lead and cables where appropriate.•• 6 / Full manuals on how to set up and use your new equipment.• V Extensive after-sales support, direct from HiSoft.

All you have to do is pick up the phone and call our friendly sales staff, free•• o f charge - we will advise you on the best choice for your system and put

together the best Squirrel CD-ROM pack you can buy.

Squirre l C O2 X S i l t A r r r t 2-tpred ftternal co-Rom,choice of 3 H U Ws' ) E 9 9 . 9 5

Squirre l C D 4 X ca, E:D2X but with t iq quad,pred co-Rom £ 1 3 9 . 9 5• S q u i r r e l CD1 2 X C D 2 X txx with ukxxlist 12•sprect CD-ROkb £ 1 9 9 .9 5 • • • • • • • • • • • • • • •• S u r f Squ irre l Op t io n hoer SCSI plus tAtra-last sena/ imterface0 + E30.00 •• N o Squirrel Opt inn Id aimady own a 931 - E 4 0 . 0 0 •

1.15tntsmo

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IMP

• B l i fi sp r r i ft • • • •lli

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The world famous Blizzard 1230/IV 50MHz acceleratorboard is now available from HiSoft at a new, even lowerprice. Trust HiSoft to bring you the bestAmiga products at truly affordable pricesand with lull technical support fromAmiga experts.

This is the highest performing68030 expansion you can buyfor your Al200 and we cannow offer it with a range ofoptions to give you maximumchoice - whichever way you go,you can be assured of top quality, fullywarranted products with complete after-salesservice from HiSoft.

B L I Z Z A R DG O L D P A C K

Blizzard 1230-01 8Mb & & Surf Squirrel E229.95!!

• ' IMAM

•• ' C l o r e , * CD titles include AGA Experience 2, Aminet 13, Ut ilit ies Expenence, Golden Clit ile i, I 0

• U r a n d s l a r n Gamer Gold, Women ot the Web & Personal Suite • • This amazing-value printer alk)ws truly stunning photo-realistic quality,• • • .• 9 5 2 - S p e e d C D - R O M . • web no banding, when used with the Canon Studio software package.• e g g C l a s s i c S q u i r r e l • • This pack includes BIC-4200, Amiga printer lead, full version of• 3 C D T i t l e s • • Canon Studio and free 250-sheets of 100gsm Inkjet Paper.• I •• re • • • • • • • • O O O O O O O O O O O O O O O O O O O • • • • •

V A L I N E S : M a t r aM e g a l o s o u n e l £ 2 9 . 9 5 I• • •

• OOOOOOOO • • • • • • • £ 2 2 9

The revolutionary Zip drive from lomega is oneof the major technological developments of the90s, and it works perfectly on your Amiga withour tailor-made Squirrel Zip kits.

S Q U I R R E LZ I P 1 0 0 P A C K

The complete bp i 00 pack for anySCSI-aware Amiga computer:

s/ Zip Drive including 1 cartridge withPC/Mac Zip Tools, 25-way to 25-way SCSI lead, manuals etc,HiSoft Amiga Zip Tools software withAmiga-specific user manual.

V Special 25-way to 50-way converterfor use with Squirrel SCSI or otherSCSI peripherals.

C 1 4 99 5

• • • • O O O OOO O O •

S Q U I R R E LZ I P 1 0 0 G O L D P A C K

The Gold Pack contains everything in thestandard pack (see left) plus:

s/ 2 extra Zip 100Mb cartridges, atotal of 300Mb storage in the pack.

✓ SCSI lead of your choice: 25-wayto 50-way, 50-way to 50-way etc.

£ 1 7 9 95

••

PREISEM I R I liSk to ill

w rrn LSE.111 B i

• • • • O O O O O O • •

9 5

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Page 107: CU Amiga - DigitalOcean

••

*/ Create Mac / PC discs on your Amiga. •6/ Create mixed audio / data discs. •

*/ Create bootable CD32 discs-perfect for demos! ••

*/ Play CD-ROMs at 900k8 per second_ •6/ Play CD32 discs. •

•6/ Access all sessions of a PhotoCD.V Play audio discs. •

Ideally suited for the Squirrel SCSI interfaces on the Al200,••

the SquirrelCDR will also work on most SCSI-aware Amigas_ ••

Squ irre lf .DR XL ',e x t e r n a l d r i v e , & f a k e( D, S u rf S w om e l, k va d O KA ) L 46 9.9 5

•Squ irre lf .DR C l t wd risr. MalseeD. gad eirdr, yob SCSI effacer L 1 9 9 .9 5 •Squirre lCDR I (internal dove, &fakeer). gold rink, tido 5(31 r,Sicel £ 3 4 9 .9 5 •M a ke lD .c•N tren.w•-• . 4 1 1 m a n u a l , t i r r p r i v a te u s es L 39 .9 5

-•

En*

.•: Whippet ••• ▪ The Whippet is a fully buffered, ultra high •

speed serial pod capable of performing up •to 400% faster than the Al 200's serial port. •

• Data transfers with The Whippet are •• guaranteed to be much faster, much safer •• and much more reliable than when using •• the standard Amiga serial port. •• • •The Whippet really comes into its own •• when surfing the Internet_ High•speed •• drivers allow the use of web browsers, ftp •• clients, email clients, usenet readers and •• •other Internet tools, all at the same time• •without any loss of data—and with full• •

multitasking!• •• C O M P A T I B L E WITH ••▪ • A l l Amiga networking software:.

•• • A l l Amiga Internet software. •• • A l l Amiga communications software.• • •• E A T U RES - •• • •High performance serial port, up to• •400% faster than the Amiga serial port_• •a • Th e Whippet is fully buffered for safer •• a n d reliable data transfer. •• • U p to 230,000 bps data transfer rate. • •• •t a g 95 •• •

* * • •

Make my own CDs? Na, toc) expensive. Well, not any morewith the brand-new SquirrelCDR system. Combining abrilliant, 2-speed write, 6-speed read CDR drive with theexcellent commercial version of MakeCD, the SquirrelCDRsystem is unbeatable - just look at what you can do:*/ Backup 65()MB of hard disk in under 40 minutes.V Write up to 100 sessions per disc.*/ Create your own multimedia discs.I / Create your own music d is.✓ Back-up CD-ROMs,V Back-up audio discs.✓ Back-up console games.4,/ Back-up ANY compact disc!

Cold D isk flurry warrAnterr b&Olall opacity) £ 6 . 9 5 CD

•For those who already know CINEMA 4D, here•

• a r e some of the new features:•• Direct 68060 support - rendering up to100% faster.

Brand new Material Manager with materialpreviews.Materials now support colour, luminance,transparency, reflectivity, environment, fog,bump mapping, genlocking, highlights andhighlight c:olouring as separate material attributes.Unlimited number of materials on an object.

• 6 / Lighting system supports visible light, lens flare!,,• g l o w s , reflections, soft and hard shadows, conical,• p a r a l l e l , decreasing and fixed intensity light.• s e Camera supports depth of field blurring and lens adjustment to•

allow fisheye, wide angle or telephoto lenses.•• * / Internal CyberGraphX support_• P a l e t t e sharing on 256 colour screens.• CINEMA 40 has a long history on the Amiga, being used all over the world•

by graphic studios, architects, television companies and enthusiastic: amateurs.• '• N o w its pedigree has been realised by the Macintosh and PC world who have•r a v e d about it (93% - MacFormat). Call us for a special cross-platform price.•• 9 5 U P G R A D E P R I C E S• XI

V e r 2 t o CO E d i t i o n C6 9• V e t, 3 t o C O E d i t io n C 29

E n ikerp ga se

Confused by all the hype about the internet? We're not surprised. But here is the no-nonsense,quicicstart pack that contains all you need to connect, to send and receive email, to transfer files,to access those essential newsgroups and to browse the world wide web. The brand-new EnterpriseNet&Web pack is a breeze to install and a joy to use - here's what you get:

E N T E R P R I S EN E T & W E R P A C K

• / 33_6bps FaicAioice Modem - cream✓ Modem & telephone leadsbe Easy install program*/ Free 30-day trial account

with Demon InternetSi Net&Web Software

HP file iransterHiSoit Mail email?Browse browserUsenet newsreader

e g g "

H I S O F T 0 5 0 0 2 2 3 6 6 0S Y S T E M S

Toe Olcl School. Greehroold J r c i MK45 ME, UK4- 44 (0) 1525 /18181 • • • l4 (0) 7525 713716

wwwhesoft.co uk • ••, • -? .,:-I a 4 d . c o m

We are delighted to announce the immediate availability of theCD Edition of the acclaimed CINEMA 4D raytracing package.The CD Edition includes a brand-new version of CINEMA4D, many more textures, scenes and objects (>200predefined materials, >400 bitmap textures) and,as a special FREE bonus, Cinema WORLD andCinemaFONT are included!

› <

E N T E R P R I S EN E T A W E B

Everything in the Enterprise Net&WebPack (see left I plus6/ Termiterce

software thatsupports ppp forconnection to anyservice provider.

V. The Whipper, the super-fast serial port, a realmoney-saver.

C 1 5 99 5

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Page 108: CU Amiga - DigitalOcean

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