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CSE1GDT Game Design Theory 2009 – Paul Taylor
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CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Dec 28, 2015

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Page 1: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

CSE1GDTGame Design

Theory

2009 – Paul Taylor

Page 2: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Game Development

• Games have 3 Main Inputs of effort– Engineering– Art– Design

• Having all 3 is essential to building a game– That doesn’t mean you need to provide all 3

yourself

Page 3: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Development Team Roles

– Management– Design– Art– Programming– Audio– Other Roles

• Admin, organisation, etc

Page 4: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Baisc Level Design

• Why does a level need to be designed?

• What is a bad design?

• Why does a programmer need to know this?

Page 5: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Basic Elements

• A Concept• An Environment• A Beginning• At least one Goal• At least one Challenge• An End (or more)• Reward (s)• Failure Plan (s)

Page 6: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Combining some Basic Elements

Page 7: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Game Design Tools For Us• XNA

– Prototyping– Development

• Photoshop / GIMP 2.x– Textures– Sprites– Interface Text

• Paper– Design– Ideas– Concepts

Page 8: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Core Elements / Mechanics

• What is needed to make the game?

• What would destroy the game if it were removed?

Page 9: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Tomb Raider The Game

Page 10: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Tomb Raider The Board Game

Page 11: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

The Book of Lenses

• Lens #1 Page 21 theAofGD

• What experience do I want the player to have?

• What is essential to that experience?

• How can my game capture that essence?

Page 12: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Agile Development

Individuals and interactions over processes and tools

Working software over comprehensive documentation

Customer collaboration over contract negotiation

Responding to change over following a plan

That is, while there is value in the items on

the right, we value the items on the left more.

Page 13: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

The specifics of Agile Development

• http://agilemanifesto.org/principles.html

In effect our goals are:

Trusting People to do their job

Being flexible to changes required

Delivering working projects at every iteration of the development

Solid, not excessive documentation

Page 14: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Game Design Competition

http://gamecareerguide.com/features/763/game_design_challenge_rebooting_.php

Due by next Tuesday

• Less than 500 words – easy!

• BCC my email address on your submission

• Include your full name, and affiliation to Game Design Theory – La Trobe University

Page 15: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

The Assignment Format

• Week 1 is THIS week

• At the end of Week 12 you will submit your final development of the projects.

• 11 Weeks and 3 days left..... Tick Tock!

Page 16: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

The Assignment

• Autism - The Game– This is a game that is meant to educate non-

autistic people on how the world can be perceived by a person with Autism

– Many Texts and Videos have covered Autism, but with the immersion of gaming we can create an experience for players, as opposed to just reading about the condition

Page 17: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

• As a team you will be developing the game as you decide best.

• We will help you out along the way, with any issues you have

• By the end I expect we will have many different games, each very different from the others

Page 18: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Assignment Storage

• Live Mesh

• Each Team will have an account

• Each Team member will gain access to the account with both their own storage (read-only to other team members) and shared storage (editable by all team members)

Page 19: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 1 Goals

• Write a submission for the gamecareerguide.com competition

• Get together into a group.

• Select one of the Game Development Projects

• Start writing up your own page of ideas for your game development.

• Learn to use Live Mesh for file sharing

Page 20: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 2

- Take the ideas from all of your team and create a single document containing the final ideas for your team.

- Scale the design you create to fit within a 12 week timeframe.

- Learn the basics of XNA Development

Page 21: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 3

• Write the first revision of the Game Design Document

• As a team you will each need to write a section, then when it is all finished, each read over the document and write down any concerns / issues you have

• Continue learning XNA• Create the Class Hierarchy and User Flow

for the game

Page 22: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 4

• Prototyping Stage 1– Implement the Basic Classes– The User Interface shell– Start building and reviewing the game

mechanics

Page 23: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 5

• Prototyping Stage 2– Continue development of your prototype to

include everything you must test to build the game

Page 24: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 6

• Review your prototypes and decide on your development goals

• Create a new set of documents containing all the amendments / changes needed

Page 25: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 7

• Development Cycle 1– Start building your Game

Page 26: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 8

• Second half of the Development Cycle 1

Page 27: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 9

• Last Game Review before the Final Development Cycle

• You need to identify everything that works, doesn’t, and all the in-betweens

Page 28: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 10

• The start of your final Development Cycle

Page 29: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 11

• This should be the end of your final development phase

Page 30: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Week 12

• Final Polishing and Collation of Materials

• Final Testing

• Bug Fixing

• Write a short review on the development process and the final quality of your game

Page 31: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Guest Lecturer

• The next 3 weeks will be given to you by Simon Joslin, of the Voxel Agents.

• After Simon, we will continue our study of Games Design and Development

• I’ll still see you all in the Tutorials and Labs

Page 32: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

Things you NEED to do

• Create your teams• Send me all of the team email addresses

– You also need to have your email registered with windows live (aka hotmail addresses or sign your address up at live.com)

– Use your live account to create a mesh.com account

• Submit a entry to the gcg competition and bcc me when you do! (It is part of your subject mark!)

Page 33: CSE1GDT Game Design Theory 2009 – Paul Taylor. Game Development Games have 3 Main Inputs of effort –Engineering –Art –Design Having all 3 is essential.

References

• Game Design and Develoment, E. Adams & A. Rollings, 2007, Pearson Printice Hall

• Game Level Design, Ed Byrne, 2005, Charles River Media

• http://agilemanifesto.org/

• The Art of Game Design