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Dr Mohamed Menacer College of Computer Science and Engineering, Taibah University [email protected] , www.mmenacer.info. CS-334: Computer Architecture Chapter 4: Cache, Internal, External Memory William Stallings, Computer Organization and Architecture, 7th Edition
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CS-334: Computer Architecture

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Page 1: CS-334:  Computer Architecture

Dr Mohamed MenacerCollege of Computer Science and Engineering, Taibah University

[email protected], www.mmenacer.info.

CS-334: Computer Architecture

Chapter 4: Cache, Internal, External Memory

William Stallings, Computer Organization and Architecture, 7th Edition

Page 2: CS-334:  Computer Architecture

Characteristics• Location• Capacity• Unit of transfer• Access method• Performance• Physical type• Physical characteristics• Organisation

Page 3: CS-334:  Computer Architecture

Location• CPU• Internal• External

Page 4: CS-334:  Computer Architecture

Capacity• Word size

—The natural unit of organisation• Number of words

—or Bytes

Page 5: CS-334:  Computer Architecture

Unit of Transfer• Internal

—Usually governed by data bus width• External

—Usually a block which is much larger than a word

• Addressable unit—Smallest location which can be uniquely

addressed—Word internally—Cluster on M$ disks

Page 6: CS-334:  Computer Architecture

Access Methods (1)• Sequential

—Start at the beginning and read through in order

—Access time depends on location of data and previous location

—e.g. tape• Direct

—Individual blocks have unique address—Access is by jumping to vicinity plus sequential

search—Access time depends on location and previous

location—e.g. disk

Page 7: CS-334:  Computer Architecture

Access Methods (2)• Random

—Individual addresses identify locations exactly—Access time is independent of location or

previous access—e.g. RAM

• Associative—Data is located by a comparison with contents

of a portion of the store—Access time is independent of location or

previous access—e.g. cache

Page 8: CS-334:  Computer Architecture

Memory Hierarchy• Registers

—In CPU• Internal or Main memory

—May include one or more levels of cache—“RAM”

• External memory—Backing store

Page 9: CS-334:  Computer Architecture

Memory Hierarchy - Diagram

Page 10: CS-334:  Computer Architecture

Hierarchy List• Registers• L1 Cache• L2 Cache• Main memory• Disk cache• Disk• Optical• Tape

Page 11: CS-334:  Computer Architecture

Performance• Access time

—Time between presenting the address and getting the valid data

• Memory Cycle time—Time may be required for the memory to

“recover” before next access—Cycle time is access + recovery

• Transfer Rate—Rate at which data can be moved

Page 12: CS-334:  Computer Architecture

Physical Types• Semiconductor

—RAM• Magnetic

—Disk & Tape• Optical

—CD & DVD• Others

—Bubble—Hologram

Page 13: CS-334:  Computer Architecture

Cache• Small amount of fast memory• Sits between normal main memory and

CPU• May be located on CPU chip or module

Page 14: CS-334:  Computer Architecture

Cache/Main Memory Structure

Page 15: CS-334:  Computer Architecture

Cache operation – overview• CPU requests contents of memory location• Check cache for this data• If present, get from cache (fast)• If not present, read required block from

main memory to cache• Then deliver from cache to CPU• Cache includes tags to identify which

block of main memory is in each cache slot

Page 16: CS-334:  Computer Architecture

Cache Read Operation - Flowchart

Page 17: CS-334:  Computer Architecture

Cache Design• Size• Mapping Function• Replacement Algorithm• Write Policy• Block Size• Number of Caches

Page 18: CS-334:  Computer Architecture

Size does matter• Cost

—More cache is expensive• Speed

—More cache is faster (up to a point)—Checking cache for data takes time

Page 19: CS-334:  Computer Architecture

Typical Cache Organization

Page 20: CS-334:  Computer Architecture

Comparison of Cache SizesProcessor Type Year of

Introduction L1 cachea L2 cache L3 cache

IBM 360/85 Mainframe 1968 16 to 32 KB — —

PDP-11/70 Minicomputer 1975 1 KB — —

VAX 11/780 Minicomputer 1978 16 KB — —

IBM 3033 Mainframe 1978 64 KB — —

IBM 3090 Mainframe 1985 128 to 256 KB — —

Intel 80486 PC 1989 8 KB — —

Pentium PC 1993 8 KB/8 KB 256 to 512 KB —

PowerPC 601 PC 1993 32 KB — —

PowerPC 620 PC 1996 32 KB/32 KB — —

PowerPC G4 PC/server 1999 32 KB/32 KB 256 KB to 1 MB 2 MB

IBM S/390 G4 Mainframe 1997 32 KB 256 KB 2 MB

IBM S/390 G6 Mainframe 1999 256 KB 8 MB —

Pentium 4 PC/server 2000 8 KB/8 KB 256 KB —

IBM SP High-end server/ supercomputer 2000 64 KB/32 KB 8 MB —

CRAY MTAb Supercomputer 2000 8 KB 2 MB —

Itanium PC/server 2001 16 KB/16 KB 96 KB 4 MB

SGI Origin 2001 High-end server 2001 32 KB/32 KB 4 MB —

Itanium 2 PC/server 2002 32 KB 256 KB 6 MB

IBM POWER5 High-end server 2003 64 KB 1.9 MB 36 MB

CRAY XD-1 Supercomputer 2004 64 KB/64 KB 1MB —

Page 21: CS-334:  Computer Architecture

Mapping Function• Cache of 64kByte• Cache block of 4 bytes

—i.e. cache is 16k (214) lines of 4 bytes• 16MBytes main memory• 24 bit address

—(224=16M)

Page 22: CS-334:  Computer Architecture

Direct Mapping• Each block of main memory maps to only

one cache line—i.e. if a block is in cache, it must be in one

specific place• Address is in two parts• Least Significant w bits identify unique

word• Most Significant s bits specify one memory

block• The MSBs are split into a cache line field r

and a tag of s-r (most significant)

Page 23: CS-334:  Computer Architecture

Direct MappingAddress Structure

Tag s-r Line or Slot r Word w

8 14 2

• 24 bit address• 2 bit word identifier (4 byte block)• 22 bit block identifier

— 8 bit tag (=22-14)— 14 bit slot or line

• No two blocks in the same line have the same Tag field• Check contents of cache by finding line and checking Tag

Page 24: CS-334:  Computer Architecture

Direct Mapping Cache Organization

Page 25: CS-334:  Computer Architecture

Direct Mapping Example

Page 26: CS-334:  Computer Architecture

Direct Mapping pros & cons• Simple• Inexpensive• Fixed location for given block

—If a program accesses 2 blocks that map to the same line repeatedly, cache misses are very high

Page 27: CS-334:  Computer Architecture

Associative Mapping• A main memory block can load into any

line of cache• Memory address is interpreted as tag and

word• Tag uniquely identifies block of memory• Every line’s tag is examined for a match• Cache searching gets expensive

Page 28: CS-334:  Computer Architecture

Fully Associative Cache Organization

Page 29: CS-334:  Computer Architecture

Associative Mapping Example

Page 30: CS-334:  Computer Architecture

Pentium 4 Cache• 80386 – no on chip cache• 80486 – 8k using 16 byte lines and four way set

associative organization• Pentium (all versions) – two on chip L1 caches

—Data & instructions• Pentium III – L3 cache added off chip• Pentium 4

—L1 caches– 8k bytes– 64 byte lines– four way set associative

—L2 cache – Feeding both L1 caches– 256k– 128 byte lines– 8 way set associative

—L3 cache on chip

Page 31: CS-334:  Computer Architecture

Pentium 4 Block Diagram

Page 32: CS-334:  Computer Architecture

Pentium 4 Core Processor• Fetch/Decode Unit

—Fetches instructions from L2 cache—Decode into micro-ops—Store micro-ops in L1 cache

• Out of order execution logic—Schedules micro-ops—Based on data dependence and resources—May speculatively execute

• Execution units—Execute micro-ops—Data from L1 cache—Results in registers

• Memory subsystem—L2 cache and systems bus

Page 33: CS-334:  Computer Architecture

Internal Memory

Page 34: CS-334:  Computer Architecture

Semiconductor Memory Types

Page 35: CS-334:  Computer Architecture

Semiconductor Memory• RAM

—Misnamed as all semiconductor memory is random access

—Read/Write—Volatile—Temporary storage—Static or dynamic

Page 36: CS-334:  Computer Architecture

Memory Cell Operation

Page 37: CS-334:  Computer Architecture

Dynamic RAM• Bits stored as charge in capacitors• Charges leak• Need refreshing even when powered• Simpler construction• Smaller per bit• Less expensive• Need refresh circuits• Slower• Main memory• Essentially analogue

—Level of charge determines value

Page 38: CS-334:  Computer Architecture

Dynamic RAM Structure

Page 39: CS-334:  Computer Architecture

DRAM Operation• Address line active when bit read or written

—Transistor switch closed (current flows)• Write

—Voltage to bit line– High for 1 low for 0

—Then signal address line– Transfers charge to capacitor

• Read—Address line selected

– transistor turns on—Charge from capacitor fed via bit line to sense amplifier

– Compares with reference value to determine 0 or 1—Capacitor charge must be restored

Page 40: CS-334:  Computer Architecture

Static RAM• Bits stored as on/off switches• No charges to leak• No refreshing needed when powered• More complex construction• Larger per bit• More expensive• Does not need refresh circuits• Faster• Cache• Digital

—Uses flip-flops

Page 41: CS-334:  Computer Architecture

Stating RAM Structure

Page 42: CS-334:  Computer Architecture

Static RAM Operation• Transistor arrangement gives stable logic

state• State 1

—C1 high, C2 low—T1 T4 off, T2 T3 on

• State 0—C2 high, C1 low—T2 T3 off, T1 T4 on

• Address line transistors T5 T6 is switch• Write – apply value to B & compliment to

B• Read – value is on line B

Page 43: CS-334:  Computer Architecture

SRAM v DRAM• Both volatile

—Power needed to preserve data• Dynamic cell

—Simpler to build, smaller—More dense—Less expensive—Needs refresh—Larger memory units

• Static—Faster—Cache

Page 44: CS-334:  Computer Architecture

Read Only Memory (ROM)• Permanent storage

—Nonvolatile• Microprogramming (see later)• Library subroutines• Systems programs (BIOS)• Function tables

Page 45: CS-334:  Computer Architecture

Types of ROM• Written during manufacture

—Very expensive for small runs• Programmable (once)

—PROM—Needs special equipment to program

• Read “mostly”—Erasable Programmable (EPROM)

– Erased by UV—Electrically Erasable (EEPROM)

– Takes much longer to write than read—Flash memory

– Erase whole memory electrically

Page 46: CS-334:  Computer Architecture

Organisation in detail• A 16Mbit chip can be organised as 1M of

16 bit words• A bit per chip system has 16 lots of 1Mbit

chip with bit 1 of each word in chip 1 and so on

• A 16Mbit chip can be organised as a 2048 x 2048 x 4bit array—Reduces number of address pins

– Multiplex row address and column address– 11 pins to address (211=2048)– Adding one more pin doubles range of values so x4

capacity

Page 47: CS-334:  Computer Architecture

Typical 16 Mb DRAM (4M x 4)

Page 48: CS-334:  Computer Architecture

Packaging

Page 49: CS-334:  Computer Architecture

256kByte Module Organisation

Page 50: CS-334:  Computer Architecture

1MByte Module Organisation

Page 51: CS-334:  Computer Architecture

Advanced DRAM Organization• Basic DRAM same since first RAM chips• Enhanced DRAM

—Contains small SRAM as well—SRAM holds last line read (c.f. Cache!)

• Cache DRAM—Larger SRAM component—Use as cache or serial buffer

Page 52: CS-334:  Computer Architecture

Synchronous DRAM (SDRAM)• Access is synchronized with an external clock• Address is presented to RAM• RAM finds data (CPU waits in conventional DRAM)• Since SDRAM moves data in time with system

clock, CPU knows when data will be ready• CPU does not have to wait, it can do something

else• Burst mode allows SDRAM to set up stream of

data and fire it out in block• DDR-SDRAM sends data twice per clock cycle

(leading & trailing edge)

Page 53: CS-334:  Computer Architecture

SDRAM

Page 54: CS-334:  Computer Architecture

DDR SDRAM• SDRAM can only send data once per clock• Double-data-rate SDRAM can send data

twice per clock cycle—Rising edge and falling edge

Page 55: CS-334:  Computer Architecture

External Memory

Page 56: CS-334:  Computer Architecture

Types of External Memory• Magnetic Disk

—RAID—Removable

• Optical—CD-ROM—CD-Recordable (CD-R)—CD-R/W—DVD

• Magnetic Tape

Page 57: CS-334:  Computer Architecture

Magnetic Disk• Disk substrate coated with magnetizable

material (iron oxide…rust)• Substrate used to be aluminium• Now glass

—Improved surface uniformity– Increases reliability

—Reduction in surface defects– Reduced read/write errors

—Lower flight heights (See later)—Better stiffness—Better shock/damage resistance

Page 58: CS-334:  Computer Architecture

Read and Write Mechanisms• Recording & retrieval via conductive coil called a head• May be single read/write head or separate ones• During read/write, head is stationary, platter rotates• Write

— Current through coil produces magnetic field— Pulses sent to head— Magnetic pattern recorded on surface below

• Read (contemporary)— Separate read head, close to write head— Partially shielded magneto resistive (MR) sensor— Electrical resistance depends on direction of magnetic field— High frequency operation

– Higher storage density and speed

Page 59: CS-334:  Computer Architecture

Inductive Write MR Read

Page 60: CS-334:  Computer Architecture

Data Organization and Formatting• Concentric rings or tracks

—Gaps between tracks—Reduce gap to increase capacity—Same number of bits per track (variable

packing density)—Constant angular velocity

• Tracks divided into sectors• Minimum block size is one sector• May have more than one sector per block

Page 61: CS-334:  Computer Architecture

Disk Data Layout

Page 62: CS-334:  Computer Architecture

Disk Velocity• Bit near centre of rotating disk passes fixed point

slower than bit on outside of disk• Increase spacing between bits in different tracks • Rotate disk at constant angular velocity (CAV)

—Gives pie shaped sectors and concentric tracks— Individual tracks and sectors addressable—Move head to given track and wait for given sector—Waste of space on outer tracks

– Lower data density• Can use zones to increase capacity

—Each zone has fixed bits per track—More complex circuitry

Page 63: CS-334:  Computer Architecture

Disk Layout Methods Diagram

Page 64: CS-334:  Computer Architecture

Winchester Disk FormatSeagate ST506

Page 65: CS-334:  Computer Architecture

Characteristics• Fixed (rare) or movable head• Removable or fixed• Single or double (usually) sided• Single or multiple platter• Head mechanism

—Contact (Floppy)—Fixed gap—Flying (Winchester)

Page 66: CS-334:  Computer Architecture

Multiple Platter• One head per side• Heads are joined and aligned• Aligned tracks on each platter form

cylinders• Data is striped by cylinder

—reduces head movement—Increases speed (transfer rate)

Page 67: CS-334:  Computer Architecture

Multiple Platters

Page 68: CS-334:  Computer Architecture

Speed• Seek time

—Moving head to correct track• (Rotational) latency

—Waiting for data to rotate under head• Access time = Seek + Latency• Transfer rate

Page 69: CS-334:  Computer Architecture

Timing of Disk I/O Transfer

Page 70: CS-334:  Computer Architecture

RAID• Redundant Array of Independent Disks • Redundant Array of Inexpensive Disks• 6 levels in common use• Not a hierarchy• Set of physical disks viewed as single

logical drive by O/S• Data distributed across physical drives• Can use redundant capacity to store parity

information

Page 71: CS-334:  Computer Architecture

RAID 0• No redundancy• Data striped across all disks• Round Robin striping• Increase speed

—Multiple data requests probably not on same disk

—Disks seek in parallel—A set of data is likely to be striped across

multiple disks

Page 72: CS-334:  Computer Architecture

RAID 1• Mirrored Disks• Data is striped across disks• 2 copies of each stripe on separate disks• Read from either• Write to both• Recovery is simple

—Swap faulty disk & re-mirror—No down time

• Expensive

Page 73: CS-334:  Computer Architecture

RAID 2• Disks are synchronized• Very small stripes

—Often single byte/word• Error correction calculated across

corresponding bits on disks• Multiple parity disks store Hamming code

error correction in corresponding positions• Lots of redundancy

—Expensive—Not used

Page 74: CS-334:  Computer Architecture

RAID 3• Similar to RAID 2• Only one redundant disk, no matter how

large the array• Simple parity bit for each set of

corresponding bits• Data on failed drive can be reconstructed

from surviving data and parity info• Very high transfer rates

Page 75: CS-334:  Computer Architecture

RAID 4• Each disk operates independently• Good for high I/O request rate• Large stripes• Bit by bit parity calculated across stripes

on each disk• Parity stored on parity disk

Page 76: CS-334:  Computer Architecture

RAID 5• Like RAID 4• Parity striped across all disks• Round robin allocation for parity stripe• Avoids RAID 4 bottleneck at parity disk• Commonly used in network servers

• N.B. DOES NOT MEAN 5 DISKS!!!!!

Page 77: CS-334:  Computer Architecture

RAID 6• Two parity calculations• Stored in separate blocks on different

disks• User requirement of N disks needs N+2• High data availability

—Three disks need to fail for data loss—Significant write penalty

Page 78: CS-334:  Computer Architecture

RAID 0, 1, 2

Page 79: CS-334:  Computer Architecture

RAID 3 & 4

Page 80: CS-334:  Computer Architecture

RAID 5 & 6

Page 81: CS-334:  Computer Architecture

Data Mapping For RAID 0

Page 82: CS-334:  Computer Architecture

Optical Storage CD-ROM• Originally for audio• 650Mbytes giving over 70 minutes audio• Polycarbonate coated with highly

reflective coat, usually aluminium• Data stored as pits• Read by reflecting laser• Constant packing density• Constant linear velocity

Page 83: CS-334:  Computer Architecture

CD Operation

Page 84: CS-334:  Computer Architecture

CD-ROM Drive Speeds• Audio is single speed

—Constant linier velocity—1.2 ms-1

—Track (spiral) is 5.27km long—Gives 4391 seconds = 73.2 minutes

• Other speeds are quoted as multiples• e.g. 24x• Quoted figure is maximum drive can

achieve

Page 85: CS-334:  Computer Architecture

CD-ROM Format

• Mode 0=blank data field• Mode 1=2048 byte data+error correction• Mode 2=2336 byte data

Page 86: CS-334:  Computer Architecture

DVD - what’s in a name?• Digital Video Disk

—Used to indicate a player for movies– Only plays video disks

• Digital Versatile Disk—Used to indicate a computer drive

– Will read computer disks and play video disks

Page 87: CS-334:  Computer Architecture

DVD - technology

• Multi-layer• Very high capacity (4.7G per layer)• Full length movie on single disk

—Using MPEG compression• Movies carry regional coding• Players only play correct region films

Page 88: CS-334:  Computer Architecture

CD and DVD

Page 89: CS-334:  Computer Architecture

Magnetic Tape• Serial access• Slow• Very cheap• Backup and archive