Cross-disciplinary collaboration platform using MMORPG technology – Virtual museum of Art and modern history. MMORPG技術を利用した学際的協働プラットフォームの構築例 ~バーチャル美術史・近代史博物館 28 Oct, 2016 (Rev. on 5 Oct, 2016) Hajime Nishimura, Sui Morita, Jun Takamoto 西村 一、森田 彗、高本 淳
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Cross-disciplinary collaboration platform
using MMORPG technology – Virtual
museum of Art and modern history.
MMORPG技術を利用した学際的協働プラットフォームの構築例~バーチャル美術史・近代史博物館
28 Oct, 2016
(Rev. on 5 Oct, 2016)
Hajime Nishimura, Sui Morita, Jun Takamoto西村 一、森田 彗、高本 淳
What is MMORPG?“Massively Multiplayer Online Role-Playing Game”
Virtual World, VW(仮想空間)
- Second Life by Linden Lab
- OpenSimulator (open source)
by Tokyo University of Information Technology
- Mind Craft
Contents
1. Why does collaboration learning needs VW?
2. Cross-disciplinary portal of VW learning resources
3. Collaboration learning platform, Moodle and Constructivism
4. Cross-disciplinary movement, STEAM and Visualization
5. Example: Museum of Art and Modern History
6. Strategy of cross-disciplinary collaboration (platform for open science)
1. Why does collaboration learning needs VW?
(1/2)
Example Movie: https://youtu.be/bemoDmWJqlU
Unique benefits of Virtual World Education• Interactive presentation and discussion with participants
remotely
• Visualize contents and curate contexts in 3D space
•People construct their own understanding and knowledge of the world,
through experiencing things and reflecting on those experiences (, not
through copying existing knowledge).
Moodle supports for constructivism;- Distribution of learning materials, test and questionnaire
- Presentation by students, Discussion between students
- Project management by students
- Construction of knowledge portal and community portal
4. Cross-disciplinary movement,
STEAM and Visualization(1/3)
STEM: Science, Technology, Engineering and Mathematics
STEAM: Science, Technology, Engineering, Art and Mathematics
Yakman’s papers1) Georgette Yakman∙Lee, Hyonyong, Exploring the Exemplary STEAM Education in
the U.S. as a Practical Educational Framework for Korea, J Korea Assoc. Sci. Edu,
Vol. 32, No. 6, pp. 1072-1086(2012. 8)
2) Georgette Yakman, What is the point of STE@M? – A Brief Overview. (2010)https://www.academia.edu/8113832/What_is_the_Point_of_STEAM_A_Brief_Overview_of_STEA
M_Education
3) Georgette ‘george’ Yakman, STΣ@M Education: an overview of creating a model
of integrative education. (2008)https://www.academia.edu/8113795/STEAM_Education_an_overview_of_creating_a_model_of_int