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Creative Chaos Learning Lessons on Inclusion & Innovation Making the Magic
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Creative Chaos

Apr 12, 2017

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drew davidson
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Page 1: Creative Chaos

Creative ChaosLearning Lessons on Inclusion & Innovation

Making the Magic

Page 2: Creative Chaos

A Little About Me

Page 3: Creative Chaos

• Preface & Acknowledgments

Page 4: Creative Chaos

Creative Chaos

• Learning Lessons on Inclusion & Innovation

• Making the Magic

Page 5: Creative Chaos

Introduction

• Overview

• Learning Lessons

Page 6: Creative Chaos

I. Overview• 1) On the ETC

• 2) On Creativity

• 3) On ETC Research

• 4) On Creativity Research

• 5) On ETC Curriculum

Page 7: Creative Chaos

1) On the ETC

• ETC

• ETC Mission

• Art | Technology | Design

• Entertainment Technologies

Page 8: Creative Chaos

ETC

• World’s Best Playground

• With an Electric Fence

• Contexts & Constraints for Creativity

• Learning Needs Challenges

• Success Needs Failures

• Creativity Needs Constraints

• Extraordinary Needs Boundaries

Page 9: Creative Chaos

ETC Mission

• Mission

• Providing leadership in education and applied research that combines technology and art, to explore learning, storytelling, innovation and entertainment, and to create experiences that educate, engage and inspire.

• Goals

• Applied Research

• Communication & Collaboration across Disciplines

Page 10: Creative Chaos

Art | Technology | Design

• College of Fine Arts

• School of Computer Science

• Founded 17 Years Ago

• (as of the 2016/2017 academic year)

Page 11: Creative Chaos

Entertainment Technologies

• Games, Animation, Theme Parks, Museums, Augmented Reality, Mobile, Robotics, Interactive Performances, Websites, Film, Cross-Media . . .

• Education, Training, Health, Medical, Civics, Entertainment . . .

• All These and More…

Page 12: Creative Chaos

2) On Creativity

• Teaching Creativity

• Creative Production

• Creative Chaos

• Making Stuff

• Making the Magic

Page 13: Creative Chaos

Teaching Creativity

• Imagination & Innovation

• Skill & Process

• Individual & Group

Page 14: Creative Chaos

Creative Production

• Design & Development

• Communication & Collaboration

• Leadership & Management

• Schedule & Budget

• Trust & Respect

Page 15: Creative Chaos

Creative Chaos

• Ambiguous Ideas & Uncertain Results

• Rapid Prototyping & Iterative Design

• Flexible Process & Comfort with Unknowns

Page 16: Creative Chaos

Making Stuff

• Intellectual Property

• Not Ideas, What is Created

• Sharing Development

• Do the Work, not What They Want

Page 17: Creative Chaos

Making the Magic

• New, Useful, Good

• Design Process

• Applied Research

• Problem Solving

• Critical Creation

Page 18: Creative Chaos

3) On ETC Research

• How?

• CMU Tepper Study of ETC

• ETC Study Methods

• ETC Study Measures

• ETC Study Results

• Further ETC Data

Page 19: Creative Chaos

How?

Page 20: Creative Chaos

CMU Tepper Study of ETC

• Laurie Weingart • Sr. Assc. Dean of Education & Richard M. Cyert and Margaret S. Cyert

Professor of Organizational Behavior & Theory, Tepper, CMU

• Gergana Todorova • University of Miami

• Kenneth Goh • University of Western Ontario

Page 21: Creative Chaos

ETC Study Methods

• How Does Expertise Diversity Translate into Innovation?

• 60 ETC Projects (2008-2011)

• Teams Surveyed 4 Times during Semester

• Observations & Interviews

• Independent Ratings of Final Product

Page 22: Creative Chaos

ETC Study Measures

• Team Processes

• Conflict & Communication

• Coordination & Leadership

• Faculty Ratings

• Innovation, Quality

• Useful, Usable, Desirable

Page 23: Creative Chaos

ETC Study Results

• More Diversity Leads to:

• More Conflict during Process

• and

• More Useful, Usable, Desirable Products

• Higher Quality & More Innovation

Page 24: Creative Chaos

Further ETC Data*

• Gender, Ethnicity, Work Experience

• Project Type, Team Size, Instructors

• Familiarity, Leadership, Valuing Diversity

*2014, Anna Mayo CMU Tepper Doctoral Student

Page 25: Creative Chaos

4) On Creativity Research

• Granted

• Resonant Research

• Collective Intelligence

Page 26: Creative Chaos

Granted

• ETC Study on CMU Graduate Students

• But…

Page 27: Creative Chaos

Resonant Research• Data on Diversity

• http://cacm.acm.org/magazines/2014/11/179827-the-data-on-diversity/

• How Diversity Makes Us Smarter

• http://www/scientificamerican/com/article/how-diversity-makes-us-smarter/

• And so much more…

Page 28: Creative Chaos

Collective Intelligence

• Equal Contributions, Listening

• Empathy, Emotional Intelligence

• More Women

- Anita WoolleyAsst. Professor, Tepper, CMU

Page 29: Creative Chaos

5) On ETC Curriculum

• Creative Orchestration

• Master of Entertainment Technology (MET)

• Research & Design

• ETC Projects

• ETC Core Courses

• Learn, Work, Play

Page 30: Creative Chaos

Creative Orchestration

• Creative Process is Inherently Chaotic

• Failures Happen, On-Going Challenge

• More Diversity is Better and Harder

• Process needs Support

Page 31: Creative Chaos

Master of Entertainment Technology(MET)

• Two year professional Master’s program

• Around 160 students (40% / 40% / 20%)

• Diverse Faculty & Staff

• Interdisciplinary Teams

• Project-based Curriculum

• Space & Tech

Page 32: Creative Chaos

Research & Design

• Transformational Games

• Innovation by Design

• Interactive Storytelling

Page 33: Creative Chaos

ETC Projects

• Types & Roles

• Balance

• Client, Research, Pitch

Page 34: Creative Chaos

ETC Core Courses

• Building Virtual Worlds

• Virtual Story

• Improv

• Fundamentals

Page 35: Creative Chaos

Learn, Work, Play

• Educational Goals

• Professional Development

• Engaging Experiences

Page 36: Creative Chaos

II. Learning Lessons• 6) On Inclusion

• 7) On Collegiality

• 8) On Development

• 9) On Context

• 10) On Support

• 11) On Challenge

Page 37: Creative Chaos

6) On Inclusion

• Valuing Diversity

• Inclusion, Fit & Diversity

• Improvisational Acting

Page 38: Creative Chaos

Valuing Diversity• Gender, Sexual Orientation, Ethnicity, Socio-Economic, Culture, Religion,

Age, Disability, Expertise, Work & Intersectionality…

• Inclusive & Supportive

• Actions & Words

• Product & Process

• Discuss & Address

• Culture & Community

• Difference & Progress

Page 39: Creative Chaos

Inclusion, Fit & Diversity

• Culture, Lifestyle, Field, Career…

• Location, Company, Team, Job…

Page 40: Creative Chaos

Improvisational Acting

• Yes and…

• Shaping Experiences

• Comfort with Chaos

• Something from Nothing

• Serve the Story

Page 41: Creative Chaos

7) On Collegiality

• People (Can) Suck

• Responsibility

• Comfortability

• Reputation

• Collaboration

Page 42: Creative Chaos

People (Can) Suck

• Supervisor

• Client

• Colleagues

• Bureaucracy

• Public

• You

Page 43: Creative Chaos

Responsibility

• For the Work

• For Dealing with Colleagues

• For Mistakes, Failures, Regrets

• For What You Don’t Know

• For Being Your Best

Page 44: Creative Chaos

Comfortability

• With Responsibility

• With the Unknown

• With New Challenges

• With Failures

• With Yourself

Page 45: Creative Chaos

Reputation

• Good Colleague, Good Team Member, Good Attitude

• Not How Smart of Talented, Not Better

• Continual Process, Manners, Warmth

• Actions as Well as Words

Page 46: Creative Chaos

Reputation

• Fun to Play With (Not, Have Fun Playing

• Quality, Quantity, Effort

• Be Good, Be Pleasant, Be On Time

• Awful - Average - Awesome

Page 47: Creative Chaos

Collaboration

Page 48: Creative Chaos

Not So Much

Page 49: Creative Chaos

Collaboration

Co-Creation

Page 50: Creative Chaos

8) On Development

• Less Talk, More Rock

• Collaborative Jams

• Playtesting Workshops

• Experience

• Transformational Experiences

Page 51: Creative Chaos

Less Talk, More Rock

Page 52: Creative Chaos

Less Talk, More Rock

Page 53: Creative Chaos

Less Talk, More Rock

Page 54: Creative Chaos

Collaborative Jams

• Jammers

• Subject Matter Experts

• Jam - Prototype - Product

http://nowigetitjam.org

Page 55: Creative Chaos

Playtesting Workshops

• Explore

• Refine

• Persuade

http://playtestingworkshops.com

Page 56: Creative Chaos

Experience

• Critical Creation

• Ultimate Design Goal

• For the User, Player, Guest…

• Interest Curves, Flow, Procedural, Interactivies

Page 57: Creative Chaos

Transformational Experiences

• Design for Impact

• Creativity for Good

• Changes in Our Daily Lives

Page 58: Creative Chaos

Transformational Games

Sabrina Culyba

Page 59: Creative Chaos

ETC Creative Good Fund

Page 60: Creative Chaos

9) On Context

• Constraints

• Failure

• Doubt

• Curiosity

Page 61: Creative Chaos

Constraints

• Creativity Needs Context

• Yes and…

• Sometimes No

• Polish, not Perfect

Page 62: Creative Chaos

Failure

• Learn From Mistakes, Resiliency

• Fail Faster, Experiment, Explore

• Rapid Prototyping

• Iterate toward Solutions

First Penguin Award

Page 63: Creative Chaos

Doubt

• Question Answers

• Challenge Assumptions

• Work to Understand

• Open to Changing Your Mind

• To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.

Page 64: Creative Chaos

Curiosity

• Ask Questions & Engage

• Lifelong Learning & How Stuff Works

• Problem Solving & Cheating?

• Story Telling & Model Making

• Curiosity was Framed, Ignorance killed the Cat.

Page 65: Creative Chaos

10) On Support

• Difficulty By Design

• Creative Teams

• Feedback

• Criticism & Conflict

• Workshops, Seminars & Concentrations

• Life Long Skills

Page 66: Creative Chaos

Difficulty By Design

• They Know Engaging, Ask More & Let Them Try

• Provide Context

• Shape Challenges

• Show Connections

• Mastery to Literacy

Page 67: Creative Chaos

Creative Teams

• Creative Professionals

• Diverse & Balanced

• Group Deliverables

• Individual Processes

• Life-Long Learning

Page 68: Creative Chaos

Feedback

• 10 years worth in 2

• Product, Process, Public Events

• From Faculty, Peers, Alums, Guests

• Daily, Weekly, Milestones

• When you’re screwing up, and nobody is saying anything to you anymore, that means they gave up. - Randy Pausch

Page 69: Creative Chaos

Criticism & Conflict

• Receiving, Giving & Asking

• Conflict & Praise

• Critical Response Process

Page 70: Creative Chaos

Workshops, Seminars & Concentrations• Skills, Process, Strengths, Conflict Management, Playtesting, Aesthetics,

Design, Intellectual Property, Branding, Entrepreneurialism, Public Speaking, Pitching, Interviews, Professional Communication, Portfolios, Resumes, Critique, Analysis, Personal Health, Project Management, Agile Development, Producing, Storytelling, Field Overview, Professional Development, Life-Long Learning…

• Game DesignThemed Entertainment Interactive Storytelling

Page 71: Creative Chaos

Life Long Skills

• Collaboration, Cooperation

• Communication, Attitude

• Problem Solving, Adaptability

• Leadership, Management

• Creativity, Curiosity

Page 72: Creative Chaos

11) On Challenge

• Hard Fun

• Pleasantly Frustrating

• Challenge Is Good

• Challenge Is Engaging

• Curiosity Literacy

Page 73: Creative Chaos

Hard Fun

• Pleasantly Frustrating, Engagingly Compelling

• Difficulty & Mastery

• Agency & Literacy

• Transformational

• Playing & Learning & Creating

Page 74: Creative Chaos

Pleasantly Frustrating

• The Challenge

Page 75: Creative Chaos

Pleasantly Frustrating

• Not Too Simple

Page 76: Creative Chaos

Pleasantly Frustrating

• Not Too Simple

• Not Too Hard

Page 77: Creative Chaos

Challenge Is Good

• Not just Fun

• Difficult Challenges

• Fun has a Half-Life

Page 78: Creative Chaos

Challenge Is Engaging

• Meet them at their Mastery

• Engage through Challenges

• Give them Agency

Page 79: Creative Chaos

Curiosity Literacy

• How to Learn

• Challenge Yourself

• Create on Your Own

• Life-Long Skill

Page 80: Creative Chaos

In Conclusion• Orchestrating Creativity

• More Inclusive Diversity Please

• Creative Chaos

• Learning Lessons

• References

Page 81: Creative Chaos

Orchestrating Creativity

• Collaborative, Innovative

• Value & Embrace Diversity

• Creative Problem Solvers

• Open to Improve

• Comfortable Doing Things You’ve Never Done Before

Page 82: Creative Chaos

More Inclusive Diversity Please

• Across Fields

• Education Leads to Diversity

• Diversity of People & Products

• Do It Together, Make More Magic, Change the World

Page 83: Creative Chaos

Creative Chaos

• Diversity is Valuable & Challenging

• Inclusion Leads to Innovation

• Supportive Orchestration

• Making The Magic

Page 84: Creative Chaos

Learning Lessons

• Yes, and…

Page 85: Creative Chaos

Yes, And…

• New Study on ETC Projects

• Starting in Spring 2017

• Laurie Weingart, Gergana Todorov, Kenneth Goh, Anna Mayo, Dulce Pacheco

• CMU Eberly Center - Teaching Excellence & Educational Innovation

• ETC Faculty, Staff, Students

Page 86: Creative Chaos

Thanks!

• Questions?

[email protected]

http://press.etc.cmu.edu/content/creative-chaos