Top Banner
1 Creating the Future of Interactive Games Michael Zyda, Director USC GamePipe Laboratory [email protected]
13

Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

May 19, 2018

Download

Documents

duongminh
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

1

Creating the Future of Interactive

GamesMichael Zyda, Director

USC GamePipe [email protected]

Page 2: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

22

The USC GamePipe Laboratory Mission

The mission of the USC GamePipe Laboratory is research, development & education on technologies & design for the future of interactive games & their application.– from developing the supporting

technologies for increasing the complexity & innovation in produced games,

– to developing serious & entertainment games for government & corporate sponsors.

Page 3: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

33

Page 4: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

44

Game Development Degree Programs

BS in Computer Science (Games)– The goal of the BS degree is to

educate students capable of engineering next generation games immediately upon graduation. Students in this program receive a solid grounding in Computer Science in addition to the art and design required for functioning in the game industry.

MS in Computer Science (Game Development)– The goal of the MS degree is to

graduate professionally educated students capable of engineering next generation games and their required technologies.

Degrees started Fall 2006.We just completed our fourth year of

operation.

Page 5: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

55

Page 6: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

66

Page 7: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

77

Interdisciplinary Nature of the BS/MS in Computer Science (Games) Programs

Page 8: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

88

Page 9: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

9

CACM Dec 2009

9

A paper on the degree program is available in the December 2009 Communications of the ACM

Michael Zyda, Computer Science in the Conceptual Age, CACM, Dec 2009

Page 10: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

1010

Page 11: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

11

Internship & Placement

• EA• LucasArts• Microsoft & MGS• Activision• Google• Akamai• Sony Computer

Entertainment• Disney• 2K Sports• THQ• CNET Networks• Bionic Games• Alelo

11

• Zynga• Blizzard• Seven Studios• Applied Minds• Qualcomm• Pricegrabber• Gearbox• Velvet Games• Happynin Games• Basically everywhere in the Game

industry

Page 12: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

12

Demo Day Attendance

EAMicrosoft Game StudiosActivisionLucasArtsBlizzardCreative Artists AgencyDisney - all partsNokia Research LabsBally TechInsomniac GamesHappynin Games

12

Sony Online & Computer Entertainment

Applied MindsNaughtyDogSeven StudiosZero G GamesSandia National LaboratoriesZyngaVelvet GamesHeavy Iron Studios

Page 13: Creating the Future of Interactive Games - …archive2.cra.org/uploads/documents/events/snowbird/2010slides/zyda...Creating the Future of Interactive Games ... CACM Dec 2009 A paper

13

USC GamePipe Laboratory

Michael Zyda, [email protected]

http://gamepipe.usc.edu