Playing Around with a Smart Board Creating educational games in Notebook Software and PowerPoint Presented by Laura Bogush www.SmarterTechTeaching.com
Dec 23, 2015
Playing Around with a Smart Board
Creating educational games in Notebook Software and PowerPoint
Presented by Laura Bogush
www.SmarterTechTeaching.com
Games with a purpose are useful tools for instruction.
Ten of the Very Best Reasons
for Using Classroom Games
(and justifying their use in your organization)
From the website
The Game Group
http://www.thegamegroup.com/article1.htm
Reason # 1
Games are Fun with a Purpose
Reason # 2
Games Provide Feedback
to the Learner
Reason # 3
Games Provide Feedback
to the Trainer
Reason # 4
Games are Experiential
Reason # 5
Games Motivate Learners
Reason # 6
Games Improve Team Work
Reason # 7
Games Provide a Less Threatening
Learning Environment
Reason # 8
Games Bring Real-World Relevance
Reason # 9
Games Accelerate Learning
Reason # 10Games Give You Choices
for Your Classroom
• Vary the level of learner involvement • Vary the level of skill level and knowledge • Customize to any size of audience, even one-on-
one • Vary the type and level of activity • Vary the level of classroom control • Introduce or review topics, or both • Vary the mix of theoretical and practical
information
Using Games to Enhance Student Achievement
By Robert Marzano
Educational Leadership, vol 67, #5, pgs. 71-72
http://www.ascd.org/publications/educational-leadership/feb10/vol67/num05/Using-Games-to-Enhance-Student-Achievement.aspx
Games are a regular part of students’ lives at all ages.
Most teachers don’t regularly use games in the classroom.
Teachers who do use games may not be using them to potential.
Marzano examined the use of games in the classroom for 5 years.
He was involved in more than 60 studies conducted by teachers on the effects of games on student
achievement.
On average, using academic games in the classroom = 20
percentile point gain in student achievement!
Teachers can adapt a variety of games to suit academic content.
Games used in Marzano’s studies were from popular TV game showsAnd more!
Research showed that how teachers use games makes a
difference in achievment.
In classrooms with the greatest gains,
teachers did specific things.
Use inconsequential competition
Students like to compete as long as the stakes aren’t high.
Target essential academic content
Games not focused on content will have little effect on achievement.
Helpful to organize games around important terms and phrases.
Debrief the game
Avoid just adding up the points and moving on
Stimulate analysis of important terms and phrases
Which questions were difficult to answer?
Why?
Have studentsrevise their notes
After game has ended and class has discussed difficult terms and concepts, encourage students to
look over notes and add new information or make corrections.
In summary Marzano says . . .
Games are a powerful and useful instructional tool.
Games help address even the most difficult content in a
lighthearted, engaging way.
Games can have a significant effect on student achievement
when used purposefully.
Tips for game delivery
Click above to watch video on youtube
Plan for Game Delivery• Whole class, groups, or partners
• Organizing teams and groups
• Who facilitates the game?
• Read the questions? Timed or not?
• Take turns to answer or whole group?
• Prizes? Grades?
Let’s Play!