Creating A VR Experience in Google Cardboar d Mark Yap University of Hawai ʻ i at M ā noa College of Education Curriculum Research & Development Group @markyap501 https://commons.wikimedia.org/wiki/File:Email_Shiny_Icon.svg https://commons.wikimedia.org/wiki/File:Twitter_Logo_Mini.svg https://www.flickr.com/photos/pestoverde/18634310535 # SOTF2016 it.crdg.hawaii.edu
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Creating A VR Experience in Google Cardboard - SoTF 2016...about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give
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Creating A VR Experience in Google Cardboard
Mark Yap University of Hawaiʻi at Mānoa College of Education Curriculum Research & Development Group @markyap501
About: PurposeThe purpose of the instructional design project was to develop a module within a learning management system (LMS) and to gather affective domain research data on student perceptions of students in grade 9, who utilized a Google Cardboard device to view content for a high school social studies class at a Hawai‘i Public Charter School.
About: Topic• History of Hawaiʻi supplement • World War II – Attack on Pearl Harbor • Adding virtual reality component
VR Experience – CreationBlue Hawaiian Helicopters Charter
VR Experience – Gear360°
Cameras
VR Experience – 360°
Hardware & Software Tools•Ricoh Theta S – 360° camera (video and still) •360° Fly – 360° camera (video) •Adobe Premier – edit 360° videos •Mettle Skybox 360/VR Tools – 360/VR Plugin for Premiere Pro •Spatial Media Metadata Injector – Format for Cardboard display on YouTube
Summary•To use a VR device for an enhanced experience •To further engage students with social studies content •To gauge perceptions and obtain feedback about Google Cardboard and VR
Summary•To use a VR device for an enhanced experience •To further engage students with social studies content •To gauge perceptions and obtain feedback about Google Cardboard and VR “I loved using Google Cardboard during class. If I were to rate it out of ten, I would give it a over 9000.”
“I think that the Google Cardboard is so cool and all classes should use it.”
Lessons Learned - Tech• Consider reasons for a 360° video • What can you do differently? • Different POVs • Discover what works for you • How can you engage viewers?
Lessons Learned - Research• Be passionate about your topic • Start the conversation early for K-12 research • Communication • Be persistent • Be engaging with participants
#its4thekids
Next Steps
Next Steps•Research SY ʻ16-ʻ17: “Applications of 360° VR Video in Language Acquisition”
•Hawaiian – ʻŌlelo Hawaiʻi, Spanish, & Japanese
•To create student centered creation and learning for 360° VR
Next Steps•Incorporate placed based learning •Enhanced co-curriculum for second language learners (Grades 10-12)
•Affective domain data collection using John Keller’s Attention, Relevance, Satisfaction, and Confidence (ARCS) model
Agenda• About • Design and Development • Virtual Reality • Student Perceptions • Summary, Reflections, Next Steps • Questions and Thoughts • Hands on