Fine Line Playing Card Activity List created by We!™ in collaboration with Nate Folan This list is merely intended to spark creative ideas for you to create fun and meaningful experiences with this creative deck of playing cards. Like most engaging experiences, these activities are difficult to translate into text. There is no correct way to facilitate these experiences. Play. Explore. And feel free to make mistakes. 1. Unofficial Start - As group members arrive, invite them to make sense of the pile of cards by sorting them into categories. As time goes on, you can introduce additional information as hints toward the solution (i.e., these cards are a regular deck of playing cards in pictures and words). 2. Lineups - Each person gets one card then give instructions to get into a specific order based on (all orders can dependent on group definitions): a. size of object or concept depicted in card b. numerical value c. alphabetical 3. Swapping Lineups - Each person gets a random card. Invite people to get in order as quickly as possible. Swap out for new cards and aim to beat that time after re-strategizing a new group process. 4. Communication Organization - Offer very simple directions for this activity: get in the correct order without showing anyone else your card. This activity can invite confusion, communication, and several creative solutions that will create the need for clear decision making. 5. Forehead Find - Invite a group to wander around a space until the facilitator calls out “STOP.” This is everyone’s cue to hold their card up to their forehead. At this point, instructions can be given to find all the people of the same suit, number, or object size. More creative instructions can also be suggested to stimulate more interaction like, “pair up with somebody who has a card that has at least three items in common with you.” 6. Back-to-Back or Mirage - Think descriptive, partner pictionary. Instruct group to get into pairs and face back-to-back with their partner. One person describes their image while the other one draws what they hear the other person saying. After about 5 minutes, partners can show each other their images, laugh at the discrepancies (or accuracy), and strategize for how to improve communication in the next round when roles are reversed. 7. Categories/Incorporations - For this activity, the facilitator will simply call out a category and people are required to get into that category based on their card. Sample categories include (e.g., number, suit, object color, size, etc.). It is up to the group to decide who belongs in which group based on their decision making and consensus in the moment.