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STORYMAPPING THE EXPERIENCE DONNA LICHAW GREATNORTHELECTRIC.COM @DLICHAW LIS HUBERT ELISABETHHUBERT.COM @LISHUBERT
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Crafting the Experience: Mapping the Story to Get from Ideas to Output

Apr 21, 2017

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Page 1: Crafting the Experience: Mapping the Story to Get from Ideas to Output

STORYMAPPINGTHE EXPERIENCEDONNA LICHAW GREATNORTHELECTRIC.COM @DLICHAW

LIS HUBERT ELISABETHHUBERT.COM @LISHUBERT

Page 2: Crafting the Experience: Mapping the Story to Get from Ideas to Output

TODAY’S AGENDA

Why story? How stories work Developing your stories Applying stories Rules of thumb

Page 3: Crafting the Experience: Mapping the Story to Get from Ideas to Output

INTRODUCTIONSWho you are What you do Why you are in this workshop

Page 4: Crafting the Experience: Mapping the Story to Get from Ideas to Output

http://www.denofgeek.com/tv/breaking-bad/27141/see-inside-the-breaking-bad-writers-room

Page 5: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 6: Crafting the Experience: Mapping the Story to Get from Ideas to Output

MAKE THINGS GO

BOOM

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HOW STORY WORKS

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Beginning Middle End

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Hero Goal

Exposition

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Inciting Incident or Problem

Hero Goal

Exposition

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Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

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Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Page 13: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Page 14: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Falling Action

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Denouement

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End

Falling Action

Climax or Resolution

Rising A

ction

Inciting Incident or Problem

Hero Goal

Exposition

Crisis

Denouement

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Page 17: Crafting the Experience: Mapping the Story to Get from Ideas to Output

3 STORIES

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CONCEPT STORIES ORIGIN STORIES USAGE STORIES

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CONCEPT STORIES ORIGIN STORIES USAGE STORIES

Page 20: Crafting the Experience: Mapping the Story to Get from Ideas to Output

http://answers.oreilly.com/topic/1864-gamestorming-elevator-pitch/

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Goal MetWho Goal

Value & Competitive advantage

Problem

Product

Name

Market

Catego

ry

TakeawayCompetition

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Page 23: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CommunicateCommunicate

The best way to communicateWorks like magic

3-in-1

Smartphones Suck

iPhone

Smartph

one

WantDon’t want Usability iPod Phone

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CONCEPT STORIES Who a product is for Why someone would use it What a product is How it’s better than the competition

ORIGIN STORIES USAGE STORIES

Page 25: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES Who a product is for Why someone would use it What a product is How it’s better than the competition

ORIGIN STORIES USAGE STORIES

} Target market Problem space Product definition Value proposition/Competitive advantage

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Page 27: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIES USAGE STORIES

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Goal metWho Goal

Why they should careproblem solved

ProblemTriggerPainpoint

Discover p

roduct

Action

Word of mouth Paid advertising Google search App store Other channels/touchpoints

Acquisition Activation Conversion Awareness

Measureable

Homepage Landing page App store Email Ad

}

Resistance

Page 29: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 30: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Collect & ShareCollect imagesShare images

Visual collecting & sharing!

It’s a pain

Discover P

interest

Sign upHomepage Landing page App store Email Ad

Eh

Page 31: Crafting the Experience: Mapping the Story to Get from Ideas to Output
Page 32: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIESWho a product is for Why someone would want to use it How they will discover the product What value/affordances someone should see What action(s) they should take

Page 33: Crafting the Experience: Mapping the Story to Get from Ideas to Output

CONCEPT STORIES ORIGIN STORIESWho a product is for Why someone would want to use it How they will discover the product What value/affordances someone should see What action(s) they should take

}Target market Problem space Acquisition funnels, Mktg, SEO Requirements, Copy, Assets CTA(s)

Page 34: Crafting the Experience: Mapping the Story to Get from Ideas to Output

Sign up

Collect and share something

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Sign up

Collect and share something

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CONCEPT STORIES ORIGIN STORIES USAGE STORIES

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Goal MetWho Goal

Solve ProblemExperience Value

ProblemIncentiveCTA

FlowFinishFlow

Impediment

Sign up Payment Funnel drop-off (metrics) Mental hurdles Boredom Lack of value Usability

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Inciting Incident

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Rising Action

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Rising Action

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Rising Action

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Crisis

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Climax

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Falling Action

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End

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Home In the KnowWant To Be In the Know

Access + MembershipFriends Are Here?

Sign up

Onboard

ing Flow Finish

FlowBoredom Lack of value

Page 47: Crafting the Experience: Mapping the Story to Get from Ideas to Output

MICRO-STORIES AND HABIT LOOPS

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Hours 1 2 3 4 5 6 ∞ Days Months Years

LONG-TERM ENGAGEMENT

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EXERCISE

Goal MetWho / Goal

Value & Competitive advantage

Problem

Product

Name

Market

Catego

ry

TakeawayCompetition

GREATNORTHELECTRIC.COM

} Concept Story

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EXERCISE } Usage Story

Goal MetWho Goal

Solve ProblemExperience Value

ProblemIncentiveCTA

FlowFinishFlow

Impediment

Sign up Payment Funnel drop-off (metrics) Mental hurdles Boredom Lack of value Usability

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SUPPORTING YOUR STORY

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EXERCISE

SUPPORT YOUR STORY

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NOW WHAT?

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AGENDA

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AGENDA

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AGENDA

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AGENDA

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AND…?

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Meet User Expectations

Make Community more engaging

Enhance Competition

Enhance Identity & Personalize Content

Meet Athlete Needs

Push Content

Fanlime 1.3 Overview - Priority 1 and 1 (e) Items

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Page 62: Crafting the Experience: Mapping the Story to Get from Ideas to Output
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RULES OF THUMBStories are character-driven

Characters are goal-driven

Conflict is key

Goals are measurable

Goals can change

Page 64: Crafting the Experience: Mapping the Story to Get from Ideas to Output

WHAT IS THE STORY?

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Page 66: Crafting the Experience: Mapping the Story to Get from Ideas to Output

THANK YOU.

DONNA LICHAW GREATNORTHELECTRIC.COM

@DLICHAW

LIS HUBERT

ELISABETHHUBERT.COM

@LISHUBERT