Stansbury 2014 1 Course Syllabus Motivation PSYC 315-001 Fall 2014 Professor: Jessica A. Stansbury M.A. Office: LA2106 Email: [email protected]Office Phone: 410-704-3196 In Person Office hours: Tuesday, Wednesday, Thursday 11:00am-12:00pm Web-Ex Office Hours: Can be arranged on Mondays and Fridays; If additional time is needed, please see me to make alternate arrangements. Professor’s Website: www.jessicaastansbury.weebly.com Class Meetings: Monday, Wednesday 2:00pm- 3:15pm Class Location: LA3114 Course Overview: This course will introduce you to the processes and principles in understanding motivation and emotion. This course reviews research on the psychological and physiological aspects of motivation and emotion in human and animal behavior. There is a particular focus on social-cognitive processes and how situational factors trigger various emotions and corresponding motives that can then drive behavior. This course will introduce you to the principles of intrinsic motivation and their relationship to your everyday behaviors (e.g., play). According to the American Psychological Association, a core learning goal for psychology majors is communication (APA, 2013). Developing effective communication skills includes optimizing information exchange that is flexible and enhances the development of relationships. Therefore, this course will begin to introduce you to different multimedia tools that will enhance your technology skills and help you develop effective presentations skills that can be personalized for your audience upon completion of this course. I am a strong advocate for active learning, which provides students the opportunity to take ownership of their learning. Therefore, this course is an active learning course that provides an interactive, social learning environment that encourages group discussions, teamwork, independent study, and creative learning. Learning Objectives: Upon the completion of this course, students should be able to Compare the application of different theoretical perspectives (e.g., biological, sociocultural, cognitive) within the field of motivation and emotion. Critically analyze research that has been conducted in the field of psychology and discuss the impact on various types of motivational processes Apply motivation theory to everyday settings (e.g., business, social interactions, education) Apply principles of intrinsic motivation to a game play experience. Apply four principles of intrinsic motivation to explain increases and decreases in their performance during real-world game play through use of multimedia tools.
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Course Syllabus Motivation PSYC 315-001 Fall 2014teachpsych.org/resources/Documents/otrp/syllabi/js15motivation.pdf · Apply motivation theory to everyday settings (e.g., business,
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Course Overview: This course will introduce you to the processes and principles in understanding
motivation and emotion. This course reviews research on the psychological and physiological aspects of
motivation and emotion in human and animal behavior. There is a particular focus on social-cognitive
processes and how situational factors trigger various emotions and corresponding motives that can then
drive behavior. This course will introduce you to the principles of intrinsic motivation and their relationship
to your everyday behaviors (e.g., play). According to the American Psychological Association, a core learning goal for psychology majors is communication (APA, 2013). Developing effective
communication skills includes optimizing information exchange that is flexible and enhances the
development of relationships. Therefore, this course will begin to introduce you to different multimedia
tools that will enhance your technology skills and help you develop effective presentations skills that can
be personalized for your audience upon completion of this course. I am a strong advocate for active
learning, which provides students the opportunity to take ownership of their learning. Therefore, this course
is an active learning course that provides an interactive, social learning environment that encourages group
discussions, teamwork, independent study, and creative learning.
Learning Objectives: Upon the completion of this course, students should be able to
Compare the application of different theoretical perspectives (e.g., biological, sociocultural,
cognitive) within the field of motivation and emotion.
Critically analyze research that has been conducted in the field of psychology and
discuss the impact on various types of motivational processes
Apply motivation theory to everyday settings (e.g., business, social interactions,
education)
Apply principles of intrinsic motivation to a game play experience.
Apply four principles of intrinsic motivation to explain increases and decreases in their
performance during real-world game play through use of multimedia tools.
____ How stressed were you regarding your personal life?
____ How stressed were you regarding your work (if you are employed)
____ How stressed were you regarding school?
Identify any feelings you are currently feeling (e.g., sad, mad, happy, overwhelmed)
Were you stressed about things beyond your control? Y/N
Could you control any of the things that stressed you out? Y/N
Identify one stress reduction technique that you used to combat your stress; how long did you
implement the technique? Did it work?
How stressed do you feel at this very moment at the end of this entry? _____
Stansbury 2014 13
Appendix C1
Major Motivation Project Part I: Game Play & Journal
Name: ________________________
This assignment is worth 20 points.
Grading will be based on the following criteria:
(10pts) Did you play a game for at least 10 hours and journal during game play? Your journal should
include the following components in each entry: 1. What game are you playing, time, and date played
2. Your experiences during game play are discussed (and not in one or two sentences)
3. Your progress in the game each time you play
4. Any skills you believe you are learning in game play. Either directly or indirectly affiliated with the game.
(4pts) Did you include a learning reflection component? What did you learn from completing this part
of the project?
(2 pts) Did you provide an adequate description of the game?
(3 pts) Does the journal organize information logically (with focus/precision)?
(1pts) Cites appropriately any sources used throughout the presentation.
Stansbury 2014 14
Appendix C2
Major Motivation Project Part II: Visual Connections
Name: ________________________
This assignment is worth 25 points.
Grading will be based on the following criteria:
(12pts) Shows mastery of motivational concepts using the taxonomy of intrinsic motivation and other
motivational factors (other resources utilized) through the application of your game play
experiences.
1. Are the intrinsic motivational principles linked to specific examples from game play?
2. Are all of the taxonomy of intrinsic motivation principles discussed and connected in visual form?
(5pts) Engages audience through interesting/imaginative content and media forms. This includes the
creation of an infographic.
(3pts) Organizes information logically (with focus/precision).
(3pts) Did you include a learning reflection component? What did you learn from this part of the
project?
(2pts) Cites appropriately any sources used throughout infographic.
Stansbury 2014 15
Appendix C3:
Teaching
Activity Paper
Grading
Criteria
Novice Competent Proficient Expert
Teaching
Activity
Description
0 to 1 points Teaching
Activity
description is
absent or
inadequate.
2 to 3 points -Provides
description of
teaching activity,
but a number of
important
elements are
missing. - -
Description is
otherwise
inadequate for
the paper
4 points -Provides good
description of
teaching activity.
Example
provided of
teaching activity
and all elements
are included.
5 points
Provides
excellent,
thorough
description of
teaching activity.
Details are clear
enough to
visualize the
lesson plan, all
elements are
included, and
more than one
example is
provided of
teaching activity
in action.
Motivational
Principles
Incorporated
and Connection
to Game Play
Experience and
Motivational
Aspects
0 to 2 points
Student may give
some
information
about
motivational
factors, but it is
not well
conceptualized
or is absent.
3 to 6 points
Students
incorporated
some factors of
motivation. May
provide only 1-2
possible
examples of the
motivational
factors evident in
the teaching
activity. Provides
little connection
to how the
teaching activity
can generate
similar feelings
and experiences
within game
play.
7 to 8 points
Student
incorporated
most factors of
motivation.
Student provides
a well thought
out rationale for
how each
motivational
factor is applied.
Provides some
connection to
how the teaching
activity can
generate similar
feelings and
experiences
created within
game play.
9 to 10 points
Student provides
rationale for and
examples of how
each
motivational
factor was
incorporated into
teaching activity.
- Provides clear
and strong
connection to
how the teaching
activity can
generate similar
feelings and
experiences
created within
game play.
Organization &
Structure
0 to 1 points
Organization
and structure
detract from the
message of the
writer.
Introduction
2 to 3 points
Structure of the
paper is not easy
to follow.
Introduction is
missing or, if
provided, does
4 points
Structure of the
paper is clear and
easy to follow. -
Introduction
provides
sufficient
5 points
Structure of the
paper is precise.
Introduction
provides
excellent
background on
Stansbury 2014 16
and/or
conclusion is
missing.
Paragraphs are
disjointed and
lack transition of
thoughts.
not preview
major points.
Paragraph
transitions need
improvement. -
Conclusion is
missing, or if
provided, does
not flow from the
body of the
paper.
background on
the topic and
previews major
points.
Paragraph
transitions are
present and
logical and
maintain the flow
of thought
throughout the
paper. Minor
disruptions in
flow of paper.
the topic and
details major
points.
Paragraph
transitions are
present, logical
and maintain
flow of thought.
Conclusion is
logical and flows
from the body of
the paper.
Grammar &
Punctuation
0 to 1 points
Paper contains
numerous
grammatical,
punctuation, and
spelling errors.
Language uses
jargon or
conversational
tone. Paper has
many quotes
which may make
up the bulk of the
paper. If
additional
sources are used,
they may include
information from
internet searches
or Wikipedia.
2 to 3 points
Paper contains
some
grammatical,
punctuation and
spelling errors.
Language lacks
clarity or
includes the use
of some
conversational
tone. Paper has
some quotes but
they do not
entirely
overwhelm the
paper
4 points
Rules of
grammar and
punctuation are
followed with
few errors;
spelling is
correct.
Language is
clear; sentence
structure is clear.
Quotes are used
sparingly if at all,
student tries to
put things into
their own words.
If additional
sources are used,
they include
peer-reviewed
scholarly articles.
5 points
Rules of
grammar and
punctuation are
followed; no
errors present,
spelling is
correct.
Language is clear
and precise;
sentences display
strong, varied
structure. Quotes
are used
sparingly if at all
- student
paraphrases
thoughts into
their own words.
If additional
sources are used,
they include
peer-reviewed
scholarly articles.
APA 0 to 1 points
Paper lacks many
elements of
correct
formatting (APA
6th Edition).
Citations and
references are
not provided (if
appropriate)
2 to 3 points
Paper follows
most guidelines
for formatting
(APA 6th
edition) -Paper
provides
citations but they
are incorrectly
prepared.
4 points
Paper follows
APA guidelines
with minor APA
errors. Citations
and references
are used
appropriately.
5 points
Paper follows
APA guidelines -
Citations and
references are
used
appropriately.
NO APA Errors
throughout.
Stansbury 2014 17
Appendix C4
Major Motivation Project Part IV: Multimedia Presentation
Name: ________________________
This assignment is worth 25 points.
Grading will be based on the following criteria:
(12pts) Shows mastery of motivational concepts via the culmination of all parts of the project to create
a final multimedia presentation that includes the following
1. Part I: An introduction of your game, a summary of your game play experience.
2. Part II: An explanation of your infographic demonstrating relationships between intrinsic motivational factors and examples from your game play demonstrating those principles.
3. Part III: An explanation of your teaching activity, the concept you chose to teach from the course, and the
motivational principles/factors applied within your lesson.
(5pts) Engages audience through interesting/imaginative content and media forms. This includes using
audio and narration at times.
(3pts) Organizes information logically (with focus/precision).
(3pts) Did you include a learning reflection component? What did you learn from completing this
project?
(2pts) Cites appropriately any sources used throughout the presentation.