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Copyright: John Najar, M. A. 1 YourBrainOnGames.com John Najar, M.A. John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney Mr. Clifford Frayne, Patent Attorney
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Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

Mar 26, 2015

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Page 1: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

Copyright: John Najar, M.A. 1

YourBrainOnGames.com

John Najar, M.A.John Najar, M.A.Dr. Anthony Palisi, Consulting PsychologistDr. Anthony Palisi, Consulting Psychologist

Mr. Clifford Frayne, Patent AttorneyMr. Clifford Frayne, Patent Attorney

Page 2: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

Copyright: John Najar, M.A. 2

What we hope to accomplish.

• Raise level of awareness of computer and video game addiction and disorder.

• Set up a structure of prevention.

• Bringing together treatment and prevention professionals in recognizing the importance of gaming addiction and it’s link to ATOD addiction.

Page 3: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

Copyright: John Najar, M.A. 3

Overview• Manufactures of games use “mind

control” tactics (conditioning/classic)

• Preoccupation with activity• Need for instant gratification• An attitude of denial

Page 4: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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Overview• Video Games• Computer Games • Hand-Held Media

Games which address fantasy as opposed to reality

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Impulse Control Disorder

• A disorder characterized by a failure to resist impulses, drives,

or temptations to commit acts that are harmful to

oneself or others.

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Addiction

• A state of psychological or physical dependence (or both)

on the use of drugs• Over 50% of children say they

have sometimes tried to limit their gaming.

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Who is playing?A look at the demographics of

gaming.

• 85% of homes have electronic media.

• 42% of children play at least 1 hour per day.

Page 8: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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The Multiplier Effect• The accumulative effects of in

school computer use, and the use of computers for gaming has a negative effect of the physical, social and mental capacity of the child and teen.

• Vision• Muscular Skeletal System

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The Multiplier Effect Continued

• Emotional /Social Stress• Interpersonal relationships:

child/teacher • Reduction of Recess and

Physical Education

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Who is Playing?

•95% or more of the homes have electronic media

•42% children play at least 1 hour per day.

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Who is Playing?• 22% of children play 2 + hours per

day.

• 15% of children admit to spending too much time.

• 10% of children recognize that it interferes w/ homework.

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Game Rating System• There is a voluntary regulating

system for entertainment software designed to provide information on content of computer and video games so that consumers can make informed decisions.

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ESRB Rating Categories

•EC- Early Childhood (3yrs+)

•E (Everyone 6+)•E10 (Everyone10+)

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ESRB Rating Categories

•T (Teen 13+)•M (Mature 17+)•AO (Adults Only 18+)

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Page 22: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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Gender Differences In Gaming

• Males are more likely to be hooked then females.

• Males look for territory and control

• Females play more by the rules and want to achieve.

Page 23: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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The Negative Effects of Video/Computer

Games on Children /Teens

•Amount of time spent•Lost of time on home

and school activities•Sleep effects

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The Negative Effects of Video/Computer Games

on Children /Teens

•Deprivation•NightmaresDifficulty falling

asleep

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The Negative Effects of Video/Computer Games

on Children /Teens continued

• Learning StylesIndividualYour PenchantInfluential Variables

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Negative Outcomes, cont.

• Original Multiple Intelligences» Linguistic» Logical- Mathematical» Spatial» Musical» Bodily- Kinesthetic» Interpersonal» Intrapersonal

Page 27: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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Negative Outcomes, cont.

• Emotional Intelligence – “Ability to monitor one’s own and

other’s feelings and emotions.• To discriminate among them,• To use this information to guide one’s

thinking and action.”

– Salovey and Mayer

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Five Components of Emotional Intelligence

1. Self awareness or regulation

2. Management of feelings

3. Motivation

4. Empathy

5. Social Skills

Page 29: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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Academic EffectsPositive correlation between high gaming

activity and poor school performance.

• Attendance

• Homework

• Attention difficulties

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Personality EffectsThe more violent video games a child is exposed the

greater risk of them being violent.

Electronic Aggression• Fantasy Violence

• Disrespect for females• Victimize the down-trodden

• Desensitization of Violence• Reduction in

• Emotions• Physical reactivity to a stimulus (violence/death)

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Behavioral Symptoms:Impulse Control

Disorder

• Deceitful behavior• Neglecting people

• Neglecting responsibilities• Increased isolation

• Once hooked: difficult to quit

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Physical Effects• Positive correlation between increased

playing time and increased weight

• Greater the playing time the more likely

the player will be classified as obese

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Obesity Epidemic

• About 30% of children ages six – 11 are overweight and 15%

are obese

For teens, percentages are about the same

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According to information presented to AMA in

2007

• Success in “virtual” world vs. failure in “real” world:

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AMA continued• Socially• Financially• Romantically• Familial

There is evidence that people who use video games excessively are more comfortable in a virtual world.

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Parents’ to do’s• Set firm schedule, create a bedtime routine.

• Use electronic devices in the home’s “public places”

• Children report increase playing when games are in bedrooms.

• Intervene professionally when necessary

• Enlist cooperation of school & other parents

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Parent’s to do’s • Know game ratings• Use timers or monitors• Offer non-violent alternatives • Rent rather than buy games.

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Government to do’s• Begin a dialogue among parents,

schools and legislators

• Fund research into the effects of video and computer games on school performance and behavior

• School to communicate concerns to parents in a timely manner

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Professional to do’s• Include some sort of gaming screen on

assessments and intakes.

• Seek information and help from psychologists, psychiatrists and other social workers in the field.

• Research resources available for both children and parents.

»OLGANON.COM»MEDIAWISE.com

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Parent Testimonies• A parent has reported the suicide of her

son due to excessive gaming. After his death, she went on to start OLGANON.COM in his memory.

• Another mother, whose son was a high achiever and talented student, observed changes in his behavior after playing fantasy role-playing game for over 60 hours a week at a time. She now views him as “lost” because she cannot speak to him about anything outside of the fantasy world.

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Parent Testimonies• Mother ask son to limit his time

with computer video game usage.• Teenage son refuses and uses

weapon to shoot his mother and father.

• Mother dies and father survives.

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Parent Testimonies• I went to see a Doctor of mine and

saw a gaming magazine on the table in the waiting room, when I approached the receptionist about it, she said that the magazine was her son’s, he was addicted and needed help.

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Conclusion

• Research demonstrates that both the amount and content of games

MATTERS.

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Wrap-up

•Question and Answers

Page 45: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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Additional Resources

• Please visit my website

YOURBRAINONGAMES.COM

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Additional Resources

Visit• Olganon.com-12 Step program for

GAMERS• www.parentvideogameguide.com

Page 47: Copyright: John Najar, M.A.1 YourBrainOnGames.com John Najar, M.A. Dr. Anthony Palisi, Consulting Psychologist Mr. Clifford Frayne, Patent Attorney.

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YOUTUBE Videos

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Acknowledgements• Cole Devlin- My Grandson who ignited

the initial idea. If not for him this never would have come to fruition.

• Peggy Najar- My deceased wife whose motivation and support made this a reality

• Herb Van Vliet-Webmaster of ourBrainOnGames.com

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Acknowledgements continued

• Prevention First, OceanTownship, NJ

• ADACO, Lakewood, NJ• Liz Woolley-Olganon.com• MediaWise.com

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Acknowledgements continued

• Sue Swiggart-edits and reviews• Julia White-publicist• Brian Mullen-Web Designer

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Democratize the family unit

• Family Rules and Responsibilities who is in charge of the situation (mom/dad/or both)

• Single- What decisions need to be made in the family setting?

• Grand Parent Responsibilities

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Who is in Charge?Mom or Dad ?

Both?• Families Rules• Ages of Children• Appropriate Roles/Rules

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Single Parent Responsibilities

• Family Rules• How many children?• Who is the decision maker?

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Grand Parents• Families Rules• Ages of Children• Appropriate Roles/Rules