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Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John Lewis William Loftus
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Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

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Page 1: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Copyright © 2012 Pearson Education, Inc.

Chapters 3-8Graphical User Interfaces

Java Software SolutionsFoundations of Program Design

Seventh Edition

John LewisWilliam Loftus

Page 2: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Graphical User Interfaces

• Chapter 3 focuses on:– graphical components and

containers– labels and images

• Chapter 4 focuses on:– graphical objects– events and listeners– buttons and text fields

• Chapter 5 focuses on:

– more drawing techniques– more GUI components

• Chapter 6 focuses on:– drawing with the aid of

conditionals and loops– dialog boxes

• Chapter 7 focuses on:– GUI design and layout

managers

• Chapter 8 focuses on:– polygons and polylines– mouse events and

keyboard events

Copyright © 2012 Pearson Education, Inc.

Page 3: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 4: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Graphical Applications• Except for the applets seen in Chapter 2, the

example programs we've explored thus far have been text-based

• They are called command-line applications, which interact with the user using simple text prompts

• Let's examine some Java applications that have graphical components

• These components will serve as a foundation to programs that have true graphical user interfaces (GUIs)

Copyright © 2012 Pearson Education, Inc.

Page 5: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

GUI Components• A GUI component is an object that represents a

screen element such as a button or a text field

• GUI-related classes are defined primarily in the java.awt and the javax.swing packages

• The Abstract Windowing Toolkit (AWT) was the original Java GUI package

• The Swing package provides additional and more versatile components

• Both packages are needed to create a Java GUI-based program

Copyright © 2012 Pearson Education, Inc.

Page 6: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

GUI Containers• A GUI container is a component that is used to hold

and organize other components

• A frame is a container displayed as a separate window with a title bar

• It can be repositioned and resized on the screen as needed

• A panel is a container that cannot be displayed on its own but is used to organize other components

• A panel must be added to another container (like a frame or another panel) to be displayed

Copyright © 2012 Pearson Education, Inc.

Page 7: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

GUI Containers• A GUI container can be classified as either

heavyweight or lightweight

• A heavyweight container is one that is managed by the underlying operating system (e.g. JFrame)

• A lightweight container is managed by the Java program itself (e.g. JPanel)

• Occasionally this distinction is important

Copyright © 2012 Pearson Education, Inc.

Page 8: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a Jpanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 9: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

GUI Application• A GUI application needs to create a JFrame • Each JFrame has a content pane which is used to

hold the other components needed for the application

• The simplest applications may just add components to the content pane of the applications JFrame

• See– NestedPanels.java

Copyright © 2012 Pearson Education, Inc.

Page 10: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Nested Panels• Containers that contain other components make up

the containment hierarchy of an interface

• This hierarchy can be as intricate as needed to create the visual effect desired

• The following example nests two panels inside a third panel – note the effect this has as the frame is resized

• See NestedPanels.java

Copyright © 2012 Pearson Education, Inc.

Page 11: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Copyright © 2012 Pearson Education, Inc.

Page 12: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

GUI Application• To make an application that does something

interesting, we need to customize the JPanel by creating out own class that extends JPanel.– The customized JPanel gets added to the content pane

of the application’s JFrame

• Later, we’ll also customize the JFrame to allow for more complex behavior

Copyright © 2012 Pearson Education, Inc.

Page 13: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 14: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Drawing in a GUI Application• We can draw on a JPanel in much the same way

we do in a JApplet – Initialization goes into the constructor– Override the paintComponent method instead of paint

Copyright © 2012 Pearson Education, Inc.

Page 15: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Converting an Applet to a GUI app• Create a JPanel class from the Applet class. Make

the following changes inside the file.– Change the old class name to the new one.– The class should extend JPanel.– Change the init method to a constructor. – Add a statement to the constructor to set the preferred

size of the panel.– Change the name of the paint method to

paintComponent.– Create a main class which creates a JFrame and adds

an instance of the Panel class you created above to its content pane.

Copyright © 2012 Pearson Education, Inc.

Page 16: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Smiling Face Example

• The SmilingFace program draws a face by defining the paintComponent method of a panel

• See SmilingFace.java • See SmilingFacePanel.java

• The main method of the SmilingFace class instantiates a SmilingFacePanel and displays it

• The SmilingFacePanel class is derived from the JPanel class using inheritance

Copyright © 2012 Pearson Education, Inc.

Page 17: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Smiling Face Example• Every Swing component has a paintComponent

method

• The paintComponent method accepts a Graphics object that represents the graphics context for the panel

• We define the paintComponent method to draw the face with appropriate calls to the Graphics methods

• Note the difference between drawing on a panel and adding other GUI components to a panel

Copyright © 2012 Pearson Education, Inc.

Page 18: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Drawing Examples• See Splat.java, SplatPanel.java, Circle.java

• See Bullseye.java, BullseyePanel.java

• See Boxes.java, BoxesPanel.java

• See Rocket.java, RocketPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 19: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 20: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Labels• A label is a GUI component that displays a line of

text and/or an image

• Labels are usually used to display information or identify other components in the interface

• Let's look at a program that organizes two labels in a panel and displays that panel in a frame

• This program is not interactive, but the frame can be repositioned and resized

• See Authority.java

Copyright © 2012 Pearson Education, Inc.

Page 21: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Copyright © 2012 Pearson Education, Inc.

Page 22: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Images• Images can be displayed in a Java program in

various ways

• As we've seen, a JLabel object can be used to display a line of text

• It can also be used to display an image

• That is, a label can be composed of text, an image, or both at the same time

Copyright © 2012 Pearson Education, Inc.

Page 23: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Images• The ImageIcon class is used to represent the

image that is stored in a label

• If text is also included, the position of the text relative to the image can be set explicitly

• The alignment of the text and image within the label can be set as well

• See LabelDemo.java

Copyright © 2012 Pearson Education, Inc.

Page 24: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Copyright © 2012 Pearson Education, Inc.

Page 25: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 26: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Graphical User Interfaces• A Graphical User Interface (GUI) in Java is created

with at least three kinds of objects:

– components, events, and listeners

• We've previously discussed components and containers

– labels, buttons, text fields, menus, etc.

– frames, panels, applets, dialog boxes

• To make our applications interactive, we need to add events and listeners

Copyright © 2012 Pearson Education, Inc.

Page 27: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Events• An event is an object that represents some activity

to which we may want to respond

• For example, we may want our program to perform some action when the following occurs:

– the mouse is moved– the mouse is dragged – a mouse button is clicked– a graphical button is pressed– a keyboard key is pressed– a timer expires

Copyright © 2012 Pearson Education, Inc.

Page 28: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Events and Listeners• The Java API contains several classes that

represent typical events

• Components, such as a graphical button, generate (or fire) an event when it occurs

• We set up a listener object to respond to an event when it occurs

• We can design listener objects to take whatever actions are appropriate when an event occurs

Copyright © 2012 Pearson Education, Inc.

Page 29: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Events and Listeners

Component

A component objectgenerates an event

Listener

A corresponding listenerobject is designed torespond to the event

Event

When the event occurs, the component callsthe appropriate method of the listener,

passing an object that describes the event

Copyright © 2012 Pearson Education, Inc.

Page 30: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

GUI Development

• To create a Java program that uses a GUI we must:

– instantiate and set up the necessary components

– implement listener classes for any events we care about

– establish the relationship between listeners and the components that generate the corresponding events

• Let's now explore some new components and see how this all comes together

Copyright © 2012 Pearson Education, Inc.

Page 31: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 32: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Buttons• A push button is defined by the JButton class

• It generates an action event

• The PushCounter example displays a push button that increments a counter each time it is pushed

• See PushCounter.java • See PushCounterPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 33: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Push Counter Example• The components of the GUI are the button, a label

to display the counter, a panel to organize the components, and the main frame

• The PushCounterPanel class represents the panel used to display the button and label

• The PushCounterPanel class is derived from JPanel using inheritance

• The constructor of PushCounterPanel sets up the elements of the GUI and initializes the counter to zero

Copyright © 2012 Pearson Education, Inc.

Page 34: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Push Counter Example• The ButtonListener class is the listener for the

action event generated by the button

• It is implemented as an inner class, which means it is defined within the body of another class

• That facilitates the communication between the listener and the GUI components

• Inner classes should only be used in situations where there is an intimate relationship between the two classes and the inner class is not needed in any other context

Copyright © 2012 Pearson Education, Inc.

Page 35: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Push Counter Example• Listener classes are written by implementing a

listener interface

• The ButtonListener class implements the ActionListener interface

• An interface is a list of methods that the implementing class must define

• The only method in the ActionListener interface is the actionPerformed method

• The Java API contains interfaces for many types of events

• We discussed interfaces in Chapter 6Copyright © 2012 Pearson Education, Inc.

Page 36: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Push Counter Example• The PushCounterPanel constructor:

– instantiates the ButtonListener object

– establishes the relationship between the button and the listener by the call to addActionListener

• When the user presses the button, the button component creates an ActionEvent object and calls the actionPerformed method of the listener

• The actionPerformed method increments the counter and resets the text of the label

Copyright © 2012 Pearson Education, Inc.

Page 37: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Quick Check

Copyright © 2012 Pearson Education, Inc.

Which object in the Push Counter example generated the event?

What did it do then?

The button component generated the event.

It called the actionPerformed method of the listener object that had been registered with it.

Page 38: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Text Fields• Let's look at another GUI example that uses

another type of component

• A text field allows the user to enter one line of input

• If the cursor is in the text field, the text field object generates an action event when the enter key is pressed

• See Fahrenheit.java • See FahrenheitPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 39: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Fahrenheit Example• Like the PushCounter example, the GUI is set up

in a separate panel class

• The TempListener inner class defines the listener for the action event generated by the text field

• The FahrenheitPanel constructor instantiates the listener and adds it to the text field

• When the user types a temperature and presses enter, the text field generates the action event and calls the actionPerformed method of the listener

Copyright © 2012 Pearson Education, Inc.

Page 40: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 41: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Determining Event Sources• Recall that interactive GUIs require establishing a

relationship between components and the listeners that respond to component events

• One listener object can be used to listen to two different components

• The source of the event can be determined by using the getSource method of the event passed to the listener

• See LeftRight.java • See LeftRightPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 42: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 43: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Check Boxes• A check box is a button that can be toggled on or off

• It is represented by the JCheckBox class

• Unlike a push button, which generates an action event, a check box generates an item event whenever it changes state

• The ItemListener interface is used to define item event listeners

• A check box calls the itemStateChanged method of the listener when it is toggled

Copyright © 2012 Pearson Education, Inc.

Page 44: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Check Boxes• Let's examine a program that uses check boxes to

determine the style of a label's text string

• It uses the Font class, which embodies a character font's:

– family name (such as Times or Courier)– style (bold, italic, or both)– font size

• See StyleOptions.java • See StyleOptionsPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 45: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Radio Buttons• A group of radio buttons represents a set of

mutually exclusive options – only one can be selected at any given time

• When a radio button from a group is selected, the button that is currently "on" in the group is automatically toggled off

• To define the group of radio buttons that will work together, each radio button is added to a ButtonGroup object

• A radio button generates an action event

Copyright © 2012 Pearson Education, Inc.

Page 46: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Radio Buttons

• Let's look at a program that uses radio buttons to determine which line of text to display

• See QuoteOptions.java • See QuoteOptionsPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 47: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 48: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Dialog Boxes• A dialog box is a window that appears on top of any

currently active window

• It may be used to:

– convey information– confirm an action– allow the user to enter data– pick a color– choose a file

• A dialog box usually has a specific, solitary purpose, and the user interaction with it is brief

Copyright © 2012 Pearson Education, Inc.

Page 49: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Dialog Boxes• The JOptionPane class provides methods that

simplify the creation of some types of dialog boxes

• See EvenOdd.java

• Specialized dialog boxes for choosing colors and files are covered in Chapter 9

Copyright © 2012 Pearson Education, Inc.

Page 50: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a JPanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 51: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

GUI Design• We must remember that the goal of software is to

help the user solve the problem

• To that end, the GUI designer should:

– Know the user

– Prevent user errors

– Optimize user abilities

– Be consistent

• Let's discuss each of these in more detail

Copyright © 2012 Pearson Education, Inc.

Page 52: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Know the User• Knowing the user implies an understanding of:

– the user's true needs

– the user's common activities

– the user's level of expertise in the problem domain and in computer processing

• We should also realize these issues may differ for different users

• Remember, to the user, the interface is the program

Copyright © 2012 Pearson Education, Inc.

Page 53: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Prevent User Errors

• Whenever possible, we should design user interfaces that minimize possible user mistakes

• We should choose the best GUI components for each task

• For example, in a situation where there are only a few valid options, using a menu or radio buttons would be better than an open text field

• Error messages should guide the user appropriately

Copyright © 2012 Pearson Education, Inc.

Page 54: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Optimize User Abilities• Not all users are alike – some may be more familiar

with the system than others

• Knowledgeable users are sometimes called power users

• We should provide multiple ways to accomplish a task whenever reasonable

– "wizards" to walk a user through a process– short cuts for power users

• Help facilities should be available but not intrusive

Copyright © 2012 Pearson Education, Inc.

Page 55: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Be Consistent• Consistency is important – users get used to things

appearing and working in certain ways

• Colors should be used consistently to indicate similar types of information or processing

• Screen layout should be consistent from one part of a system to another

• For example, error messages should appear in consistent locations

Copyright © 2012 Pearson Education, Inc.

Page 56: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Layout Managers• A layout manager is an object that determines the

way that components are arranged in a container

• There are several predefined layout managers defined in the Java API:

Defined in the AWT

Defined in Swing

Flow Layout

Border Layout

Card Layout

Grid Layout

GridBag Layout

Box Layout

Overlay Layout

Copyright © 2012 Pearson Education, Inc.

Page 57: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Layout Managers

• Every container has a default layout manager, but we can explicitly set the layout manager as well

• Each layout manager has its own particular rules governing how the components will be arranged

• Some layout managers pay attention to a component's preferred size or alignment, while others do not

• A layout manager adjusts the layout as components are added and as containers are resized

Copyright © 2012 Pearson Education, Inc.

Page 58: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Layout Managers• We can use the setLayout method of a container

to change its layout manager:

JPanel panel = new JPanel();panel.setLayout(new BorderLayout());

• The following example uses a tabbed pane, a container which permits one of several panes to be selected

• See LayoutDemo.java • See IntroPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 59: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Flow Layout• Flow layout puts as many components as possible

on a row, then moves to the next row

• Components are displayed in the order they are added to the container

• Each row of components is centered horizontally by default, but could also be aligned left or right

• The horizontal and vertical gaps between the components can be explicitly set

• See FlowPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 60: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Copyright © 2012 Pearson Education, Inc.

Page 61: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Border Layout

• A border layout defines five areas into which components can be added

North

South

Center EastWest

Copyright © 2012 Pearson Education, Inc.

Page 62: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Border Layout

• Each area displays one component (which could be a container such as a JPanel)

• Each of the four outer areas enlarges as needed to accommodate the component added to it

• If nothing is added to the outer areas, they take up no space and other areas expand to fill the void

• The center area expands to fill space as needed

• See BorderPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 63: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Copyright © 2012 Pearson Education, Inc.

Page 64: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Grid Layout• A grid layout presents a container’s components in

a rectangular grid of rows and columns

• One component is placed in each cell of the grid, and all cells have the same size

• Components fill the grid from left-to-right and top-to-bottom (by default)

• The size of each cell is determined by the overall size of the container

• See GridPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 65: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Copyright © 2012 Pearson Education, Inc.

Page 66: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Box Layout• A box layout organizes components horizontally (in

one row) or vertically (in one column)

• Components are placed top-to-bottom or left-to-right in the order in which they are added to the container

• By combining multiple containers using box layout, many different configurations can be created

• Multiple containers with box layouts are often preferred to one container that uses the more complicated gridbag layout manager

Copyright © 2012 Pearson Education, Inc.

Page 67: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Box Layout• Invisible components can be added to a box layout

container to take up space between components– Rigid areas have a fixed size– Glue specifies where excess space should go

• Invisible components are created using these methods of the Box class:

createRigidArea(Dimension d)

createHorizontalGlue()

createVerticalGlue()

• See BoxPanel.java

Copyright © 2012 Pearson Education, Inc.

Page 68: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Copyright © 2012 Pearson Education, Inc.

Page 69: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Outline Components and Containers

Using JFrames

Drawing in a Jpanel

Labels and Images

Buttons and Text Fields

Determining Event Sources

Check Boxes and Radio Buttons

Dialog Boxes

GUI Design and Layout

Mouse Events and Key Events

Copyright © 2012 Pearson Education, Inc.

Page 70: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Mouse Events• Events related to the mouse are separated into

mouse events and mouse motion events

• Mouse Events:

mouse pressed the mouse button is pressed down

mouse released the mouse button is released

mouse clicked the mouse button is pressed down and released without moving the mouse in between

mouse entered the mouse pointer is moved onto (over) a component

mouse exited the mouse pointer is moved off of a component

Page 71: Copyright © 2012 Pearson Education, Inc. Chapters 3-8 Graphical User Interfaces Java Software Solutions Foundations of Program Design Seventh Edition John.

Mouse Events• Mouse motion events:

• Listeners for mouse events are created using the MouseListener and MouseMotionListener interfaces

• A MouseEvent object is passed to the appropriate method when a mouse event occurs

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mouse moved the mouse is moved

mouse dragged the mouse is moved while the mouse button is pressed down

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Mouse Events

• For a given program, we may only care about one or two mouse events

• To satisfy the implementation of a listener interface, empty methods must be provided for unused events

• See Dots.java • See DotsPanel.java

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Mouse Events• Rubberbanding is the visual effect in which a shape

is "stretched" as it is drawn using the mouse

• The following example continually redraws a line as the mouse is dragged

• See RubberLines.java • See RubberLinesPanel.java

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Key Events• A key event is generated when the user types on the

keyboard

• Listeners for key events are created by implementing the KeyListener interface

• A KeyEvent object is passed to the appropriate method when a key event occurs

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key pressed a key on the keyboard is pressed down

key released a key on the keyboard is released

key typed a key on the keyboard is pressed down and released

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Key Events• The component that generates a key event is the

one that has the current keyboard focus

• Constants in the KeyEvent class can be used to determine which key was pressed

• The following example "moves" an image of an arrow as the user types the keyboard arrow keys

• See Direction.java • See DirectionPanel.java

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Summary• Topics covered

– graphical components and containers– drawing in a JPanel– labels and images– events and listeners– buttons and text fields– dialog boxes– more GUI components– GUI design and layout managers– mouse events and keyboard events

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Borders• A border can be put around any Swing component

to define how the edges of the component should be drawn

• Borders can be used effectively to group components visually

• The BorderFactory class contains several static methods for creating border objects

• A border is applied to a component using the setBorder method

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Borders• An empty border

– buffers the space around the edge of a component

– otherwise has no visual effect

• A line border – surrounds the component with a simple line

– the line's color and thickness can be specified

• An etched border – creates the effect of an etched groove around a

component

– uses colors for the highlight and shadow

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Borders• A bevel border

– can be raised or lowered

– uses colors for the outer and inner highlights and shadows

• A titled border

– places a title on or around the border

– the title can be oriented in many ways

• A matte border

– specifies the sizes of the top, left, bottom, and right edges of the border separately

– uses either a solid color or an imageCopyright © 2012 Pearson Education, Inc.

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Borders• A compound border

– is a combination of two borders

– one or both of the borders can be a compound border

• See BorderDemo.java

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Copyright © 2012 Pearson Education, Inc.