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Authors: Aaron Rosenberg, Ann Dupuis, Melissa Houle
Managing Editor: Nancy Berman
Deryni Goddess: Melissa Houle
Copy Editors: Nancy Berman, Ann Dupuis,
Melissa Houle, Katherine Kurtz
Additional Materials: Jennifer Brinn, Sharon Cohen, James A. Davis, Melissa Houle,
Steve Kenson, Melinda Sherbring, Doyce Testerman
Interior Graphic Design & Layout: James A. Davis, Ann Dupuis
Cover Art: Michael Herring (“King Javan’s Year”)
Daniel M. Davis, Ann Dupuis, James A. Davis, Martine Lynch (“The Eleven Kingdoms”) James A. Davis (Graphic Design, Heraldic Shields)
Playtesters: Kim Bergman, Nancy Berman, Doug Bickford, Jennifer Brinn, Ann Dupuis,
Melissa Houle, Steve Kenson, Katherine Kurtz, Jay Liebzeit, Martine Lynch, Pat Nolan, Christopher Rheinherren, Kathi Spivy, Carol Townsend, Susan Werner and everyone who helped by playtesting the Deryni Adventure Game online and at
science fiction and game conventions. Special thanks to the Pyramid Online and fudgerpg.com playtesters who reviewed the very early drafts
Dedication ...................................... 6Foreword ........................................7Map of the Eleven Kingdoms ....... 8
Chapter One: The Eleven Kingdoms ...................9
The Known World .......................... 9Global Timeline .......................... 9History .................................... 10Geography ............................... 10
Gwynedd ..................................... 11Political Structure ..................... 11
The Haldanes ....................... 11The Privy Council .................. 11
Duchies .................................... 12Major Cities of Gwynedd ........... 12
The Church ................................. 17Church History ............................ 17
The Archangels ......................... 17Bishop Denis Michael Arilan ...... 18
Church Hierarchy ......................... 18Religious Orders ........................... 18
Knights of the Anvil ................... 19Order of St. Brigid ..................... 19Ordo Custodum Fidei (Guardians of the Faith) ........... 19
Ordo Fratri Silenti (Brothers of Silence) ................ 19Ordo Sancti Gabrielis (Gabrilites) ............................. 20Ordo Sancti Michaelis (Michaelines) .......................... 20Ordo Verbi Dei (God’s Words) .... 21Servants of Saint Camber .......... 21Les Soeurs de l’Arc-en-Ciel (Rainbow Sisters) .................... 21The Varnarites .......................... 21The Willimites .......................... 21
Torenth .................................... 24The United Kingdoms of Howicce and Llannedd ............. 24Elsewhere in the Eleven Kingdoms .................... 24
Other Religions ............................ 24Judaism ................................... 24Moors ...................................... 25Pagans ..................................... 25
Chapter Three: The Deryni ................................... 26
History ........................................ 26The Earls of Culdi ..................... 26
Setting Wards ........................... 28Merasha ...................................... 29Portals ........................................ 30The Church and the Deryni ........... 31Humans and Deryni ..................... 31
Brewing ................................... 48The Arts ...................................... 48
Painting and Drawing ................ 48Literature ................................ 48Music ...................................... 49
Stringed Instruments ............. 49Wind Instruments .................. 49Trumpets ............................. 49Court, Secular and Folk Music 49
Scribal Arts: Calligraphy and Illumination ..... 50
Crafts .......................................... 51Woodwork ................................ 51Pottery and Glassware ............... 51Weaving and Dyeing .................. 51Stone Carving ........................... 51Jewelry .................................... 52
Games ........................................ 52Competitions and Tournaments ... 52Theatrical Entertainments ......... 53
The Cycle of Life .......................... 53Birth and Baptism ..................... 53Weddings ................................. 53Death ...................................... 54
Chapter Five: Character Concept ....................... 55
The Game ................................... 55Setting ..................................... 55The Important People ................ 55
From the GM’s Viewpoint ............. 56Information for the Players ......... 56
From the Player’s Viewpoint .......... 57Gender .................................... 57
Table of Contents
Table of Contents excerpted from The Deryni Adventure Game from Grey Ghost Press, Inc.See www.derynirealms.com for more information.
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Table of ContentsRace ........................................ 57
Character Questions ..................... 65Family ..................................... 65Religion and the Church ............. 65Goals and Ambitions .................. 65Tying It All Together ................. 66
Chapter Six: Character Generation and Development .........................67
General Roleplaying Game Terms .. 67Character Creation Terms ............. 68Fudge Levels ............................... 69The Basic Fudge Trait Scale: ......... 69Character Creation Systems .......... 69
Five Point Fudge .................... 69Subjective Character Creation .............. 69Other Character Creation Systems ................. 69
Character Creation Summary ........ 70Race and Rank Packages ............... 70
Legendary: King or Queen ...... 72Superb: Duke or Duchess ....... 73Great: Earl, Count, or Countess ......................... 73Good: Baron or Baroness, Clan Chief ........................... 73Fair: Landed gentry ............... 73Mediocre: Knight/Lady .............73
Gifts and Faults ............................ 76Sendai the Magnificent Gifts and Faults ....................... 76Gift List ................................... 76Fault List ................................. 80
Skills ........................................... 85Spending Points ........................ 85Exchanging Skills ...................... 85Sendai the Magnificent: Skills ..... 86Choosing What to Spend Where .................................... 86
Skill Levels: What do I need to do my job? . 87
Skill Defaults ............................ 87Skill Requirements .................... 87Skill Groups ............................. 88
Chapter Eleven: Stories ............ 182Time Periods ............................. 182
Pre-Interregnum: The Early Haldanes ................................ 182Interregnum: The Festillic Period 183Restoration of the Haldanes: Camber’s Time Period ........... 183Between 928 and Brion ........... 184King Brion’s Reign .................. 185Kelson’s Time ......................... 185Post-Kelson ............................ 185
Locations ................................... 186Torenth .................................. 186Meara ................................... 186R’Kassi .................................. 186Bremagne and the Forcinn States ....................... 186On the Water .......................... 186Other Places ........................... 187
The Camberian Council ........ 192Rogue Deryni ...................... 193Rival Deryni ....................... 193
Humans in the Game .................. 193Alliances ................................... 194Involving the Players’ Characters . 194To Canon or Not to Canon ........... 195Adventures ................................ 195
A Recipe for Adventures .......... 195The Quest ........................... 196Suspected Deryni ................ 196Mearan Rebels .................... 196Torenthi Trouble .................. 196Plague ................................ 196Rogue Deryni ...................... 197Deryni Lord ........................ 197
Under Siege ........................ 197Damsel in Distress .............. 197The Lost Heir ..................... 197Trade Relations ................... 197The Minstrel Boy ................. 197The White Stag ................... 197Unwanted Affections ............ 198The Legion ......................... 198
Background Information ....... 198The Setting ......................... 198Skelden Manor and Surroundings .............. 199The Circumstances .............. 199Beginning the Adventure ...... 199Opening Scene: ................... 200Lady Fafne D’Ahearn ........... 200The Hunt is On! .................. 201Let Your Players Lead You .... 201Where is the Ring? .............. 202So, Where’s the Goat? .......... 202Recovering the Ring ............ 203It’s in the Goat .................... 203Someone Else Has It ............ 203Encounters, Obstacles, and Plot Twists .................. 203About Goats ........................ 203Ending the Adventure .......... 204Race Against Time .............. 204A Bit of a Pickle ................... 205Failure! ............................... 205This isn’t the End!! .............. 205Deryni Magic and the Missing Heirloom ... 205The Perils of Magic .............. 205Further Customizing “The Missing Heirloom” ..... 206