Convergence of Offline and Online Activities @pitra
Jan 28, 2015
Convergence of Offline and Online Activities
@pitra
ONLINE – OFFLINE | OFFLINE - ONLINE
• Generate online buzz about offline event.
• Live tweet conversation during event.
• Location based applications.
• Offline activations that lead to social media.
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TYPES OF OFFLINE DIGITAL ENGAGEMENT
• Database acquisition.
• Soft message within activation.
• Bonus for point of purchase.
• Information spread in social media.
• Future of commerce?
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Shopping while commuting by Tesco in Korea.
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Virtual Shoe Fitting by Goertz. User may browse many shoes and test them virtually. User may also scan the shoe’s QR Code info to purchase the item
directly.
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Samsung with NFC technology. Just tap to receive or transfer data.
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Indonesia’s Case Studies
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Twitter buzz before event, receiving 16,400 Twitter’s #cornettosummerfest mentions and
75,400 YouTube’s video views.
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BlackBerry’s Foursquare Swarm Badge with 19,000 people and 31,000 checkins on venue.
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Interactive LED billboard in Taman Anggrek. Ask the billboard by tweeting with #asktami hashtag.
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Attach QR Code for each different Levi’s jeans style. When users scan each code, they will be
redirected to galleries of people wearing that jeans style.
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Not all mediums are suitable for QR Code placement.
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Augmented reality of Nutrilon Royal’s product knowledge.
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Imaginary profession of a child, shown by using face tracking technology.
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Hemaviton concentration game show. Participants have to type as fast as they can by using
10 BlackBerries with intranet connection.
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Mirror-look-alike-surface that plays video whenever a user move closer.
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Holographic display that can be integrated with multitouch interaction.
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Interactive silhouette that follow user’s move.
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Tweet with #ArthursDay hashtag to fill Guinness glass. Visitors will get a free flow for each time the
glass is full.
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Each tweet with #cupoffaith hashtag and each additional likes on Facebook will be converted to a cup of rice. Users may also live tweet to see their
tweets appear on the screen.
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Register with Facebook Connect and receive RFID wristband. Tap the wristband on photo booth, and
automatically publish the photo to Facebook.
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Create a photo, put some texts or ornaments, and publish the photo to Facebook.
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Two players racing game with branded message within the game.
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Virtual bicycle race between two players on Nutricia Nutrima event.
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Use static bicycle to fly a virtual dragon.
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Player swings a green racket and fight a virtual player on the screen.
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Play physical game that will reflect user’s action in virtual space.
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Application based on sound detection. Players has to scream as loud as they can to change the avatar
design.
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Interactive projection wall showing logo animation whenever a user walk in front of it.
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Interactive projection floor where users can play directly on any surface floor.
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Getting engaged in brand related environment. Multiple users play shooting game inside a
“spaceship.”
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Catch virtual butterflies in iButterfly application. Full collection of branded butterflies can be
redeemed with prize.
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Augmented reality of XL Xjuta Mawar, spesifically design for mobile application.
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iPad games as tools for engagement and getting member registration in event.
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THANK YOU
PITRA SATVIKA media-ide.com
beritagar.com/s/mediaide
twitter.com/pitra
facebook.com/pitra
bit.ly/pitra
STRATEGO strategocorp.com
strategocorp.tumblr.com
strategoplay.tumblr.com
youtube.com/strategioptima
slideshare.net/socialmedialandscape
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