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Convergence of Offline and Online Activities @pitra
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Convergence of Offline and Online Activities

Jan 28, 2015

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Technology

Pitra Satvika

Case studies of Indonesia's brand activations that use technology for engagement.
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Page 1: Convergence of Offline and Online Activities

Convergence of Offline and Online Activities

@pitra

Page 2: Convergence of Offline and Online Activities

ONLINE – OFFLINE | OFFLINE - ONLINE

• Generate online buzz about offline event.

• Live tweet conversation during event.

• Location based applications.

• Offline activations that lead to social media.

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Page 3: Convergence of Offline and Online Activities

TYPES OF OFFLINE DIGITAL ENGAGEMENT

• Database acquisition.

• Soft message within activation.

• Bonus for point of purchase.

• Information spread in social media.

• Future of commerce?

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Page 4: Convergence of Offline and Online Activities

Shopping while commuting by Tesco in Korea.

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Page 5: Convergence of Offline and Online Activities

Virtual Shoe Fitting by Goertz. User may browse many shoes and test them virtually. User may also scan the shoe’s QR Code info to purchase the item

directly.

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Page 6: Convergence of Offline and Online Activities

Samsung with NFC technology. Just tap to receive or transfer data.

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Page 7: Convergence of Offline and Online Activities

Indonesia’s Case Studies

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Page 8: Convergence of Offline and Online Activities

Twitter buzz before event, receiving 16,400 Twitter’s #cornettosummerfest mentions and

75,400 YouTube’s video views.

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Page 9: Convergence of Offline and Online Activities

BlackBerry’s Foursquare Swarm Badge with 19,000 people and 31,000 checkins on venue.

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Page 10: Convergence of Offline and Online Activities

Interactive LED billboard in Taman Anggrek. Ask the billboard by tweeting with #asktami hashtag.

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Page 11: Convergence of Offline and Online Activities

Attach QR Code for each different Levi’s jeans style. When users scan each code, they will be

redirected to galleries of people wearing that jeans style.

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Page 12: Convergence of Offline and Online Activities

Not all mediums are suitable for QR Code placement.

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Page 13: Convergence of Offline and Online Activities

Augmented reality of Nutrilon Royal’s product knowledge.

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Page 14: Convergence of Offline and Online Activities

Imaginary profession of a child, shown by using face tracking technology.

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Page 15: Convergence of Offline and Online Activities

Hemaviton concentration game show. Participants have to type as fast as they can by using

10 BlackBerries with intranet connection.

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Page 16: Convergence of Offline and Online Activities

Mirror-look-alike-surface that plays video whenever a user move closer.

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Page 17: Convergence of Offline and Online Activities

Holographic display that can be integrated with multitouch interaction.

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Interactive silhouette that follow user’s move.

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Tweet with #ArthursDay hashtag to fill Guinness glass. Visitors will get a free flow for each time the

glass is full.

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Each tweet with #cupoffaith hashtag and each additional likes on Facebook will be converted to a cup of rice. Users may also live tweet to see their

tweets appear on the screen.

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Page 21: Convergence of Offline and Online Activities

Register with Facebook Connect and receive RFID wristband. Tap the wristband on photo booth, and

automatically publish the photo to Facebook.

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Page 22: Convergence of Offline and Online Activities

Create a photo, put some texts or ornaments, and publish the photo to Facebook.

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Page 23: Convergence of Offline and Online Activities

Two players racing game with branded message within the game.

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Page 24: Convergence of Offline and Online Activities

Virtual bicycle race between two players on Nutricia Nutrima event.

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Use static bicycle to fly a virtual dragon.

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Player swings a green racket and fight a virtual player on the screen.

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Play physical game that will reflect user’s action in virtual space.

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Page 28: Convergence of Offline and Online Activities

Application based on sound detection. Players has to scream as loud as they can to change the avatar

design.

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Page 29: Convergence of Offline and Online Activities

Interactive projection wall showing logo animation whenever a user walk in front of it.

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Page 30: Convergence of Offline and Online Activities

Interactive projection floor where users can play directly on any surface floor.

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Page 31: Convergence of Offline and Online Activities

Getting engaged in brand related environment. Multiple users play shooting game inside a

“spaceship.”

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Page 32: Convergence of Offline and Online Activities

Catch virtual butterflies in iButterfly application. Full collection of branded butterflies can be

redeemed with prize.

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Page 33: Convergence of Offline and Online Activities

Augmented reality of XL Xjuta Mawar, spesifically design for mobile application.

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Page 34: Convergence of Offline and Online Activities

iPad games as tools for engagement and getting member registration in event.

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Page 35: Convergence of Offline and Online Activities

THANK YOU

PITRA SATVIKA media-ide.com

beritagar.com/s/mediaide

twitter.com/pitra

facebook.com/pitra

bit.ly/pitra

STRATEGO strategocorp.com

strategocorp.tumblr.com

strategoplay.tumblr.com

youtube.com/strategioptima

slideshare.net/socialmedialandscape

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