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The Wiring Underneath: Developing an Interactive “Economy” in Youth Environmental Education Software Presenter: James Vancel Space Grant Mentor: Barron J. Orr, PhD Space Grant Symposium, University of Arizona April 21, 2012 Special Acknowledgments: Kristin Wisneski, Nicholas Knutson, Irene Liang Funding for this work was provided in part by NASA Space Grant and in part by USDA. The research and the development of the Akshen.org application suite are being supported by the U.S. Department of Agriculture (USDA) National Institute of Food and Agriculture (NIFA) National Research Initiative grant #2009-55215-05187.
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Page 1: Context: Economy in Society

The Wiring Underneath: Developing an Interactive “Economy” in Youth

Environmental Education SoftwarePresenter: James Vancel

Space Grant Mentor: Barron J. Orr, PhDSpace Grant Symposium, University of Arizona

April 21, 2012

Special Acknowledgments: Kristin Wisneski, Nicholas Knutson, Irene Liang

Funding for this work was provided in part by NASA Space Grant and in part by USDA. The research and the development of the Akshen.org application suite are being supported by the U.S. Department of Agriculture (USDA) National Institute of Food and Agriculture (NIFA) National Research Initiative grant #2009-55215-05187.

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Context: Economy in Society•Guiding institutions▫Property Rights▫Specialization▫Currency▫Etc.

•Manifesting in “virtual worlds”

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Background: Existing Virtual WorldsDominant Characteristics:• Transferability• Specialization• Mobility• Public Acclaim and Recognition

of Achievements• Inflation / MUDflation• “Beatability”• Competition• Investment

http://www.eveonline.com/

http://secondlife.com/

http://us.battle.net/wow/en/

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Problem: Promoting Spread while Maintaining Learning Objectives

Current Diffusion• Minimal• Program Leader Oriented• Top-Down• Forced

Desired Diffusion• Past Critical Point• Program to Program• Bottom-up• Self-Guiding

Present Diffusion

Desired Diffusion

Critical Point

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• “Opportunities to learn” are not enough today…▫Problem-based Learning theory offers a framework▫Youth need a self-guided, constructive and goal-

oriented framework for learning how to identify and solve problems using our Akshen toolkit.

▫We need a trigger to hook the youth and make them aware of the problems around them independently

•Centered around a “scaffolding approach” ▫“Rewards” make the pursuit more fun/challenging

Problem: Promoting Spread while Maintaining Learning Objectives

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Solution: Wiring a Virtual “Economy”

Group Tasks

Scaffolding Level 1

Achievements

Completion of Tasks

Scaffolding Level 2

Ranking

Specialization-Role Setting

Prestige

Trade

Unlockables

Individual TasksAccountability/

Teamwork

Transferable Skillsets

Individual Responsibility

Follow Through

Points Badges

Legend:Scaffolding Process

Learning Outcome

Economy Process

Economy Outcome

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Experimental Design

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Methods: Intern Focus Group Discussions

Desired:• Tangible Rewards• Transferability• Challenges• Group Competition• Publication of Progress• Power/Responsibility• Engaging Software• Unlockable Items

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Group Tasks

Scaffolding Level 1

Achievements

Completion of Tasks

Scaffolding Level 2

Ranking

Specialization-Role Setting

Prestige

Trade

Unlockables

Individual TasksAccountability/

Teamwork

Transferable Skillsets

Individual Responsibility

Follow Through

Points Badges

Structure: Flow

Legend:Scaffolding Process

Learning Outcome

Economy Process

Economy Outcome

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Structure: Financial System

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• Animator (Media/Content)

• Luminary (Ideas/Brainstorming)

• Connector (Collaboration)

• Entrepreneur (Leadership)• Ambassador

(Communication/Participation)

• Catalyzer (Action)

Badges for Self-Assessment

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Results: Group-Focused Approach

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•Preliminary results show:▫An internal economy incentivizes participation and

promotes spread.▫Negative externalities (unhealthy competition,

rivalry, stratifying members) can be minimized, if accounted for in advance

▫The economy can actually promote several learning outcomes Accountability Responsibility Skill-sets Self-assessment

Conclusions

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•Many characteristics of “virtual economies” can be applied to learning software and thus applications of virtual economies should be encouraged, albeit tactfully in educational software.

Conclusions

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Acknowledgments

• Barron Orr, PhD• Kristin Wisneski• Nicholas Knutson• Irene Liang

• Nirav C. Merchant• Damian Hammond• Dave Parizek

• Stealth Health Investigators

• Ironwood Tree ExperiencePoli JoshevamaAlegria GrayKatie MartinezMatt ClarkBernd SteklisWulf Steklis

• Downtown YMCA Darius Dumel

• Northwestern YMCAJordie FariasStacie Tomlin-BrownChesalon Walton

• Skrappy’s Youth CenterAlex ContrerasAlfonzo ContrerasAustin Kerg

Arizona Space Grant Consortium United States Department of Agriculture (USDA)Arizona Remote Sensing Center Office of Arid Land Studies Arizona Research Laboratories/Bio 5 Institute

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Thank You!