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21 RECORDS 02 CONTROLS 13 CRAZY PYRAMID 22 SAVE & LOAD 05 STARTING UP 15 REPLAY 23 INTERNET 06 AROUND APPLE /SMALL APPLE 20 OPTIONS 25 CABBIES Thank you for purchasing Crazy Taxi 2. Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly b e fo re you start playing. Crazy Taxi 2 is a memory card (sold separately) compatible game. With this game, 20 blocks of memory are needed to save a game file. Never turn OFF the Dreamcast power, remove the memory card or disconnect the controller while the game data is being saved or loaded. CONTENTS
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CONTENTS RECORDS CRAZY PYRAMID SAVE & LOAD INTERNETEN).pdf · SAVE & LOAD P.22 INTERNET P.23 Main map. Alternate map. Play mini-games to hone your driving skills. Record gameplay

Jun 25, 2020

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Page 1: CONTENTS RECORDS CRAZY PYRAMID SAVE & LOAD INTERNETEN).pdf · SAVE & LOAD P.22 INTERNET P.23 Main map. Alternate map. Play mini-games to hone your driving skills. Record gameplay

21 RECORDS

02 CONTROLS 13 CRAZY PYRAMID 22 SAVE & LOAD

05 STARTING UP 15 REPLAY 23 INTERNET

06 AROUND APPLE/SMALL APPLE 20 OPTIONS 25 CABBIES

Thank you for purchasing Crazy Taxi 2. Please note that this soft wa re is designed only for use with th eD re a m c a st console. Be sure to read this inst ruction manual th o ro u g h ly b e fo re you sta rt play i n g .

Crazy Taxi 2 is a memory card (sold separately) compatible game. With this game,20 blocks of memory are needed to save a game file.Never turn OFF the Dreamcast power, remove the memory card or disconnect thecontroller while the game data is being saved or loaded.

CONTENTS

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To soft-reset the Dreamcast andreturn to the title screen duringgameplay, simultaneouslypress and hold the A, B, X,Y and Start Buttons.

To soft-reset the Dreamcast andreturn to the title screen duringgameplay, simultaneouslypress and hold A, B, + (or –)and Start Buttons.

32

CONTROLSCrazy Taxi 2 is a one player game. You may play this game with the DreamcastController or Rally Wheel (sold separately). Please connect the controller toControl Port A of the Dreamcast console.✻ All button assignments shown are default assignments.

DREAMCAST CONTROLLER

RALLY WHEEL (SOLD SEPARATELY)

Never touch the analogparts (shown in gray boxeson previous page) whileturning the DreamcastPower ON. Doing so maydisrupt the controllerinitialization procedureand result in malfunction.

DREAMCAST CONTROLLER

GAME CONTROLS

ANALOG THUMB PAD/D-PADA BUTTON

B BUTTON

$^

+/– BUTTONSA BUTTON

B BUTTON

STEERING WHEEL

MOVE CURSORENTER

CANCEL/RETURN TOPREVIOUS SCREENCHANGE SETTING

START BUTTONANALOG THUMB PAD/D-PAD

TRIGGER RTRIGGER LY BUTTONB BUTTONA BUTTONX BUTTON

START/PAUSE GAMESTEERING

GAS PEDALBRAKE

CRAZY HOPD GEAR (FORWARD)R GEAR (REVERSE)

DESTINATION DISPLAY

START BUTTONSTEERING WHEEL

LEVER RLEVER L

B BUTTON+ BUTTON– BUTTONA BUTTON

STEERING WHEEL

+ BUTTON– BUTTON

To play this game withthe Jump Pack, alwaysinsert it into Socket 2 ofthe controller.Note: You cannotconnect the JumpPack into the RallyWheel.

MENU CONTROLS RALLY WHEEL

JUMP PACK™(SOLD SEPARATELY)

TRIGGER R TRIGGER L

START BUTTON

ANALOG THUMB PAD

D-PAD

CONTROLS

LEVER L

LEVER R

START BUTTON

A BUTTONB BUTTON

YX B

ABUTTONS

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Connect to the website toupload scores and replays.

5

STARTING UP

4

CONTROLS

COMMANDSHere are some commands that can beperformed by combining steering,accelerating, braking, D/R gears, andusing the Crazy Hop.

CRAZY DASHGain a sudden burst ofspeed.

MANEUVER

With both thegas and brakereleased, shiftinto D and stepon the gassimultaneously.

CRAZY BACK DRIFTDrift 180 degrees.

MANEUVER

Wile driving,perform a 180degree CrazyDrift andimmediatelyshift into R.

CRAZY HOPMake your taxi hop.

MANEUVER

Press Y whiledriving orwhile stopped.The faster youare driving,the higher thecab will hop.

CRAZY DRIFTDrift your cab.

MANEUVER

While driving,shift into R,immediatelyshift back intoD and turn.

CRAZY BACK DASHMake a sudden accel-eration backwards.

MANEUVER

Similar to theCrazy Dash.Shift into R andstep on the gassimultaneously.

MEMORY CARD SELECTIONFollow the directions shown on thescreen to select the memory card to beused. When selected, the game file willbe loaded (or created if this is the firsttime playing).

MODE SELECTION SCREENPress the Start Buttonduring the Title Screento access the ModeSelect Screen. Use theD-pad *@ to select themenu item, and pressA to enter. To return tothe Title Screen, eitherselect "EXIT" or press B.

AROUND APPLE P.06

SMALL APPLE P.06

CRAZY PYRAMID P.13

REPLAY P.15

OPTIONS P.20

RECORDS P.21

SAVE & LOAD P.22

INTERNET P.23

Main map.

Alternate map.

Play mini-games to hone yourdriving skills.

Record gameplay and viewreplay files.

Change various game settings.

View records of each mode.

Save or load records.

20 blocks of free memoryspaces are required.

SAVE GAME FILES

BLOCKS USED

20

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The destination is rimmed by agreen wall. Stop the cab withinthe area, and the customer willexit the cab and pay their fare

(p.10). Please also note that when youare carrying a group, you must take allcustomers to their separate destinationsin order to receive the fare.

Once the customer gets in thecab, the "Destination andDistance Counter", the "DirectionArrow" and the "Customer TimeLimit" will be displayed. Use the arrow asa guide to take customers to theirdestination before the "Customer TimeLimit" expires. The customer may pay you

a tip in appreciationof "crazy" driving(p.11).

Characters with"$" or numbericons over theirheads indicatepotential

customers. When you stop your cabwithin the stop zone (the circular outlinethat appears around the customer), thecustomer will get in the cab.

7

AROUND APPLE/SMALL APPLE

6

AROUND APPLE/SMALL APPLEThe only difference between the twomodes is the use of different playmaps.When either mode is selected, a MenuScreen will be displayed. Use *@ toselect a menu item, and press A toenter.To return to the Mode Select Screen,either select "EXIT" or press B.

PLAYBY

NORMALRULES

You will be awarded atime bonus that is directlyrelated to how fast youreach your destinations.

WORKFOR5

MINUTES

Play for 5 minutes. Sameas PLAY BY NORMAL RULESwith no time bonus.

WORKFOR3

MINUTES

Play for 3 minutes. Sameas PLAY BY NORMAL RULESwith no time bonus.

WORKFOR10

MINUTES

Play for 10 minutes. Sameas PLAY BY NORMAL RULESwith no time bonus.

AROUND APPLEMenu Screen

SMALL APPLEMenu Screen

GAME FLOW

01

02 03

PICK UP A CUSTOMER!

DRIVE TO THE DESTINATION! DROP OFF THE CUSTOMER!

✻ The game time s topswhile the customer isgetting out, and you willnot be able to controlthe cabbie during thistime.

Repeat steps (0 1 to 03) toc a rry as many custo m e rsto their destination with i nthe time limit.

✻ While waiting for the customer to get intothe cab the game clock will continue torun, but control of the cab is not possible.

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AROUND APPLE/SMALL APPLE

8

AROUND APPLE/SMALL APPLE1

TIME LIMITThe game is over when your TimeLimit expires.

2DIRECTION OF THE DESTINATION

3(TOP) TOTAL FARE EARNEDTotal of all fares earned.

(BOTTOM) FARE FOR THECURRENT CUSTOMERDisplayed when you are carryingcustomers. The figure includes thebase fare plus the tip (p.11).

4NAME OF TECHNIQUE ANDNUMBER OF COMBOS USED✻ See p.11 for details.

DRIVER SELECTIONUse $^ to select the driver, and press A to enter.

RESULTS SCREENWhen the game time expires, theResults Screen will be displayed. Ifyou earn a Class (S) license, theending sequence will play.

SAVE SCREENSave the results of your game.The game will be saved automatically to the memory cardselected on the Memory Card Select Screen (p.5).

CUSTOMERS

TOTAL EARNED

CLASS

RANKING

Number of Customerstaken to their destinations.

Total Fare Earned.

Evaluation of your perform-ance. Starting from thehighest: S ➞ A ➞ B ➞ C ➞D ➞ E ➞ NO LICENSE

Displays the rank of yourscore. If your score is notamong the highest, amessage "OUT OF RANKING"will be displayed.✻ Ranking is displayed only in “PLAY

BY NORMAL RULES”.

5DESTINATION & DISTANCEPress X while you have a customerto display.

6CUSTOMER TIME LIMITIf this time limit reaches zero, thecustomer will jump out of the cab.

7GEAR INDICATORShows the gear, drive or reverse,currently selected.

8RANKINGShows your current ranking.

9(TOP) TIME BONUS/(BOTTOM) RATINGTime Bonus is displayed only whileplaying "PLAY BY NORMAL RULES"mode.

While driving with customer aboard.

When you reach the destination.

1 23

4

7

8

9

9

5

6

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If you earn tips insuccession without hitting

other cars, they will be counted as acombo. The tip rate increases witheach trick. Once you hit an objector car the combo counter will bereset to zero.

11

AROUND APPLE/SMALL APPLE

10

AROUND APPLE/SMALL APPLE

CUSTOMERS’ MARKS

FARES

CUSTOMERS WITH A “$” MARK CUSTOMERS WITH A NUMERALThe color of themark indicates thedistance to thedestination and thesize of the s top zone.

The number indicates the actualnumber of customers in thegroup. Deliver each customer totheir destination within theCustomer Time Limit (see below)to earn big money.If you fail to deliverall customers, thefare will not bepaid.

CUSTOMER TIME LIMITS AND FARESWhen you pick up a customer, aCustomer Time Limit will be displayedat the center of the screen. If yousuccessfully deliver the customerbefore this time runs out, the amountof fare will be added to your totalearned fare. If time expires, thecustomer will jump out of the cabwithout paying.

FARES AND TIPSThe three types offares that can beearned are asfollows:

TIPS AND RADICAL MANEUVERSWhile carrying a customer, if you make a radical maneuver to the delight of thecustomer, a tip will be added to the fare. The following are ways to "please" acustomer.✻ For group customers, the amount of tip added is multiplied by the number of customers aboard.

BASE FAREThe base fare iscalculatedaccording tothe distance ofthe destination.It appearswhen you pickup a customer.

TIME BONUS FAREAwarded fortime remainingon the CustomerTime Limit.

TIPS (SEE BELOW)

Added to the farewhenever youmake a radicalmaneuver to thedelight of thecustomer.

Use jump rampsor crazy hops toget airborne fora given amountof time.

Drift your cabfor a givenamount of time.

Weave throughtraffic or jumpover other cars.

wide

narrow

close

far

Sizeof

StopZone

Dist-ance

Deliver the customerwithin the time limitto rake in the cash!!

If you fail to deliverwithin the time limit,the customer willjump out of the cabwithout paying.

$$$$$

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13

CRAZY PYRAMID

12

AROUND APPLE/SMALL APPLE

TIME BONUSWhen you reach the desti-nation, you will be award-ed bonus time accordingto the amount of theCustomer Time Limitremaining. The quicker youreach your destination, themore time bonus you willreceive.

Time Bonuscan only be

awarded whileplaying in"PLAY BYNORMALRULES".

SPEEDY NORMAL

SLOW BAD

PAUSE MENUWhile playing either "AROUND APPLE", "SMALL APPLE", "CRAZY PYRAMID" or"REPLAY", press the Start Button to display the Pause Menu.Use *@ to select the menu item, and press A to enter.

EXIT

RETRY

MENU

VIBRATION

Continue the game.

Restart the game from the beginning.

“AROUND/SMALL APPLE: Return to the Mode Select Screen.“CRAZY PYRAMID”: Return to the Pyramid Menu Screen.“CRAZY DRIVIN’”: Return to the Drivin’ Menu Screen.

Toggles the Jump Pack setting (ON/OFF).✻ Can only be selected if the Jump Pack is connected.

A variety of mini-games to perfect your driving skills. When the Pyramid Menu isdisplayed, use *@$^ to select, and press A to enter. To return to the Mode SelectScreen, either select "EXIT" or press B.

CABBIEUse $^ to select the driver to use.

MINI-GAMESUse *@$^ to select the Mini-Gameto play. The rules to the selected Mini-Game and its record will be dis -played on the right side of thescreen. Press the Start Button to viewadvice for the selected Mini-Game.Press A to start the game.

Complete 2 gamesat the bottom...

...and you will have anew selection above.

At first, you can only choose from 5 mini-games. If you clear 2 mini-games (nextto each other), a new game can beselected.

If you achieve a new record, youcan save the gameplay data to viewlater on. For contents and controlsregarding saving, please refer to“SAVING GAMEPLAY” on p.17.

Bonus: +5 sec. Bonus: +2 sec.

No Time Bonus When you fail tota ke the c u sto m e rto the destination.

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15

With PLAY andDELETE, you

cannot selecta memory card

that does notcontain a replay

file on the MemoryCard Select Screen.

REPLAY

14

CRAZY PYRAMID

CRAZY GOLFRULES

Attack the balland make it fly

at least100 yards!

Here are introductionsto the 5 Mini-Gamesyou can select fromthe beginning.

Record your gameplay or view replay files. Use *@ to select,and press A to enter. To return to the Mode Select Screen,either select "EXIT" or press B.

CRAZYDRIVIN’

(P.16)

PLAY

(P.19)

DELETE

(P.19)

Record your gameplay for80 seconds. Perform varioustricks to record your bestdriving.

✻ Recording time will not becounted while the game ispaused.

Load and view the selectedreplay file.

Delete the selected replayfile.

Besides theSystem Data,

additionalblocks of

memory arerequired.

5–2

CRAZY 3-JUMPRULES

Hop, step, andjump over

200 meters!

5–4

CRAZY JUMP 2RULES

Jump over250 meters!

5–1

CRAZY HURDLERULES

Reach the goalwithin the time

limit!

5–3

CRAZY BALLOON 2RULESPop all

the balloonswithin the time

limit!

5–5

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17

REPLAY

16

REPLAY

CRAZY DRIVIN’ MENU SCREENWhen "CRAZY DRIVIN'" is selected, the Crazy Drivin’ MenuScreen will be displayed. Use *@ to select the menu item,and $^ to change settings. To return to the Mode SelectScreen, either select "EXIT" or press B.

START POINT

CABBIE

MUSIC

REC

Select the starting point. Choose from 5 starting points in both“AROUND APPLE” and “SMALL APPLE.”

Select the cabbie to be used with $^.

Select the music to be played for the session with $^. Press Ato listen to the selected music.

When all settings are completed, select REC and press A tostart recording your gameplay.

SAVING GAMEPLAY

SAVE

WATCH REPLAY

RETURN TO MENU

After recording is completed, a menu (shown to the right) willbe displayed. Use *@ to select menu items, and press A toenter.

Save the replay data to a memorycard. When you select a memorycard, a replay file list will bedisplayed. Select a place to save.When there are not enough blocksavailable, “DELETE” will appear.Select a file to be deleted, and youwill be asked to confirm your action.Select “YES” to delete the file, andstart the process over from theMemory Card Select Screen.

View a replay you just recorded(see p.18 for controls).

Return to Crazy Drivin’ Replay Menu Screen without savingthe replay.

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19

REPLAY

18

REPLAY

WATCH REPLAY

EXIT

RESTART REPLAY

SAVE

MENU

REPLAY PAUSE MENUWhile viewing thereplay, press the StartButton to display themenu shown to theright. Use *@ to selectthe menu item, andpress A to enter.

You can view the replay ofthe game you just played.Change the view with theA, B, X and Y buttons.You can view from variousangles you won’t seeduring gameplay.

By pressing thebuttons indicated,you can view the

replay fromdifferent angles.

PLAY DELETELoad the replay data and view. Whena memory card is selected, a replayfile list will be displayed. Use *@ toselect the replay file to view, and pressA to enter. To return to the Crazy Drivin’Menu Screen, either select "EXIT" orpress B. The controls and the PauseMenu during replay are the same as“WATCH REPLAY” (p.18). ✻ Notes on the Pause Menu. “SAVE” cannot

be selected. “MENU” will return the gameto the Replay File List Screen.

Delete a replay file. When a memorycard is selected, a replay file list will bedisplayed. Use *@ to select the replayfile to delete, and press A to enter. Youwill be asked to confirm your action.Select "YES" to delete. To return to theCrazy Drivin’ Menu Screen, either select"EXIT" or press B.

REPLAY FILELIST SCREEN

1

2

Displays the amount of bloc ks left in thememory card.

Information on Replay File selected.

Continue replay.

View replay over from thebeginning.

Save the replay. See “SAVE”on p.17.

Return to the Crazy Drivin’Menu Screen without saving.

File No. Cabbie No. of Blocks

DateAA AROUND APPLESA SMALL APPLECP CRAZY PYRAMID

✻ The number indicates the s tartingpoint.

2

1

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VIBRATION

21

RECORDS

20

OPTIONSAdjust various game settings. Use *@ to select a menu item,and $^ to change the setting. To return to the Mode SelectScreen, either select "EXIT" or press B.

AUDIO

MUSIC VOLUME

SE VOLUME

CONTROLLER SETTING

Adjust the sound settings.

Adjust the sound level of the background music.

Adjust the sound level of sound effects.

Change the button assignment from preselected config-urations (for both Dreamcast Controller and Rally Wheel).

Toggles the Jump Pack setting (On/Off).(Can only be selected if the Jump Pack is connected.)

View the top records in each mode. Use *@ to select the mode to view, and $^ tochange the page. To return to the Mode Select Screen, either select "EXIT" or press B.

A A

S A

C P

Records for "AROUND APPLE".

Records for "SMALL APPLE".

Records for "CRAZY PYRAMID".

DISPLAYED ITEMS

license

earned

cabbie

ranking

score

date

Class you earned for the record[displayed only when AA/SA isselected].

Total fare earned [displayed onlywhen AA/SA is selected].

Cabbie used.

Your rank [displayed only whenCP is selected].

Mini-Game score [displayed onlywhen CP is selected].

Date of the record.

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23

INTERNET

22

SAVE & LOADSave or load game records. Use *@ to select the mode, and press A to enter. Toreturn to the Mode Select Screen, either select "EXIT" or press B.Note: Save and Load cannot be selected if no memory card is connected.

SAVE

LOAD

Select a memory card, andsave all game records.

Select a memory card, andload all game records.

Connect to the Internet, and view the official “Crazy Taxi 2” web page.

✻ Please note that the contents of the web page are updated periodically. The actu-al screens may differ from the screenshots in this instruction manual.

Enter your ISP (Internet service provider) information using the Planet Web Browser,included with the Dreamcast unit, to access the web page.

Inquiries: SEGA Customer Service DepartmentInternet: www.sega.comTelephone: 1-800-USA-SEGA

While on the Mode Select Screen, select “INTERNET,” and the local home page willbe displayed. Move the pointer and make your selection.

A memory card cannot be selected if:SAVE: There is not enough blocks available in the memory card.LOAD: There is no Crazy Taxi System Data.

You can view various informationregarding Crazy Taxi 2.Follow the directions on thescreen, and enjoy the web page.

Go to theCRAZY TAXI 2web page.

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25

CABBIES

24

INTERNET

SLASH

Nihilistic, cool, and a tad bit insane, “Slash”is a hip guy in cool threads. Some say he’sirresponsible, but ask anyone and they’llsay Slash takes care of his bros. One mightthink Slash would always be surrounded byfriends, but once you get to know him you’llsoon learn that most people shy away.Why? Because Slash is a man with twofaces. He can lose his temper over even thesmallest matters. And once he does, there’sabsolutely no one that can stop him.Everyone around him becomes an enemy.Anyone who approaches him when he isangry must either be a brave soul or acomplete idiot. Luckily, everyone knows thatas long as you don’t get on his nerves,Slash will do his job well. In fact, Slash’s firstclass driving skills have garnered him a veryloyal following. Why did he become acabbie? No one dares ask. But if you wereto ask around, everyone would say it wasprobably just a whim.

AGE: . . . . . . . . . . . . . . . . . . . .25SEX: . . . . . . . . . . . . . . . . . .MALEHEIGHT: . . . . . . . . . . . . . . . .5’9”WEIGHT: . . . . . . . . . . . . . 152.3lbBLOOD TYPE: . . . . . . . . . . . . .AB

SLASHWhile viewing web pages, you can move the cursor with the D-Pad. To press theonscreen button, press A. Additional commands can be given through L Menu andR Menu.

BROWSER CONTROLS

L MENUPress L to open/close.

HOME Return to the default home page.MAIL Receive mail.OPTION Change browser settings.CONNECT/DISCONNECT Connect to or disconnect from the ISP.GOTO GAME HP Jump to the game’s web site.EXIT TO GAME Quit the browser and return to the game.

R MENUPress R to open/close.

BACK Go back to the previous page.FORWARD Go forward to the next page.RELOAD Refresh the data on the page you are currently reading.CANCEL Stop the loading of a web page.ZOOM Enlarge the page (press again to return to the normal size).FILE Opens a File Utility menu.

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CINNAMON

Charming looks and incredibly cheerful,“Cinnamon” is a spunky girl with someserious driving skills. Think positively, that’sher policy. The problem is that she of tenhas trouble distinguishing between what isright and what is wrong. When trouble arises,she often forgets mistakes and lessons fromthe past. She is very forgetful, but with herearnest and caring attitude, and cheerfuldisposition, there is no one in this town whodislikes her. Everyone always wonders whyshe never learns; they end up giving her thesame advice time and time again. She loves life whenever she is beingpraised. Having the chance to meet andplease so many people every day is thereason Cinnamon chose this career. Herdriving skills and maneuvers always delighther passengers, but occasionally shepushes it a bit too far.

AGE: . . . . . . . . . . . . . . . . . . . . 18SEX: . . . . . . . . . . . . . . . .FEMALEHEIGHT: . . . . . . . . . . . . . . . .5’5”WEIGHT: . . . . . . . . . . . . . 114.8lbBLOOD TYPE: . . . . . . . . . . . . . . O

CINNAMONCool looks and a hint of madness, “Iceman” is acabbie with an attitude!He does eve ry thing his own way, and never paysa compliment to anyone, even at wo rk.W h e n ever a customer compliments him, you canexpect a bru s que re p ly. For him, success is th eo n ly option and it isn’t open for debate. If anyo n ec riticizes him for his mista kes, he will sta re at th e mand say, “You got a problem with what I’m doin’ ? ”Nothing is impossible for Iceman. Even when hem a kes a mista ke, he considers it a sponta n e o u sh a p p e n i n g .Pe rhaps it was his dest i ny to become a cabbie.Wi th his pers o n a l i t y, th e re’s bound to be pro b l e m s ,and because of this, no job has lasted long. Butone day, while driving his car, he saw an old manh i t chhiking. He let the old man aboard, and in hisusual high speed, delive red him to his dest i n a t i o n .The old man was so gra teful, he gave him a hugetip. The next day, he painted his car ye l l ow andthe re st is histo ry. Iceman dri ves his taxi just to ge tby, and spends peaceful days with his belove ddog, a boxer named “BB.”

AGE: . . . . . . . . . . . . . . . . . . . .28SEX: . . . . . . . . . . . . . . . . . .MALEHEIGHT: . . . . . . . . . . . . . . . .6’1”WEIGHT: . . . . . . . . . . . . . 183.2lbBLOOD TYPE: . . . . . . . . . . . . . . B

ICEMAN

27

CABBIES

26

CABBIES

ICEMAN

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“Hot-D” is an old man who manages to be incrediblycheerful and physically youthful. He’s a thrill-seekingcabbie who loves making money! At one timea wild and crazy stunt driver, Hot-D alwayswondered how he could make more green.Then, one day, while visiting the West Coast tofilm stunts for a big action movie, Hot-D was drivingdowntown when he saw a yellow blur streak past him onthe road. It was a cabbie driving his taxi with skills thatwould impress even the best professional stunt driver. Withsuperior driving skills, Hot-D caught up with the cab to geta closer look. That is when it dawned on him that he couldtake his driving skills back East and make a ton of money.He immediately headed home, painted his favorite car,and concentrated on improving his social talents. Heknew that delighting customers was the way to earn thebig bucks. Hot-D is well known for his superior service, andhis customers are always impressed with his “driving-while-talking” skills. Occasionally, this talent gets him into a bitof trouble when he becomes so engulfed in conversationthat he forgets to drop his customers off. Luckily, one ofhis greatest skills is calming down angry customers. Hot-D’stheory is, if they’ re angry, they won’t leave a tip—and asyou know: it’s all about the g reen.

AGE: . . . . . . . . . . . . . . . . . . . .78SEX: . . . . . . . . . . . . . . . . . .MALEHEIGHT: . . . . . . . . . . . . . . . .5’3”WEIGHT: . . . . . . . . . . . . . 106.0lbBLOOD TYPE: . . . . . . . . . . . . . . B

HOT-DCABBIES

HOT-D

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CREDITS

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CABBIESThe following credits list the staff responsible for the localization, marketing andmanual development for the U.S. version of Crazy Taxi 2. Credits for the originaldevelopment staff of the game are listed in the credits of the game itself.

PRODUCT DEVELOPMENTVP of Localization

Jin ShimazakiLocalization Manager

Osamu ShibamiyaLocalization Producer

Jason KuoLead Tester

Walter KimAssistant Lead Testers

Alex VaughanPedro Ponce

MARKETINGProduct Manager

Stacey KerrAssociate Product Manager

Mike Rhinehart

CREATIVE SERVICESProject Manager

Angela Santos

MANUAL PRODUCTION (SOJ)Writer

Fumiaki TomuraTranslator

Makoto NishinoDesigner

Takashi NishimuraSupervisor

Yoshihiro Sakuta

SPECIAL THANKSShinobu Shindo

All storefront likenesses and logos are trademarked properties of their respectivecompanies, © 2001.

Special Thanks to:HMV, Hard Rock Cafe International, Inc., FAO Schwarz, Burger King Brands, Inc., GapInc.

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NOTESWho The Hell Cares & CrashVocals Tommy Lee & TiLoGuitars Phil X, Tommy, Kai Markus,

Danny Lohner,Ken Andrews, Scott Phaff

Bass Randy Jackson,Chris Chaney,Audrey Wietchman

Drums TommyVintage Keyboards Scott KirklandDJ Mixmaster MikeAdditional DJs DJ Product, Bobby B

"Crash" Written by Tommy Lee © 1999 EMI APRIL MUSIC INC. & METHODS OFMAYHEM MUSIC All Rights For METHODS OF MAYHEM MUSICControlled and Administered by EMI APRIL MUSIC INC. (ASCAP) All Rights Reserved. International CopyrightSecured. Used by Permission.

"Who The Hell Cares" Written by Tim Murray, Tommy Lee & CalvinBroadus © 1999 EMI APRIL MUSIC INC., MR. ONSUMOTHASHITZ INC., METHODS OF MAYHEM MUSIC & MY OWN CHIT MUSIC All Rights For MR. ONSUM OTHASHITZ INC. &METHODS OF MAYHEM MUSIC Controlled and Administered by EMI APRILMUSIC INC. (ASCAP) All Rights For MY OWN CHIT MUSIC Controlledand Administered by EMI BLACKWOOD MUSIC INC. (BMI) All Rights Reserved. International CopyrightSecured. Used by Permission.

"Americana"performed by the Offspringcourtesy of Columbia Recordsby arrangement with Sony Music N ew MediaLicensingwww.offspring.com

"No Brakes"performed by the Offspringcourtesy of Columbia Recordsby arrangement with Sony Music New MediaLicensingwww.offspring.com

"Walla Walla"performed by the Offspringcourtesy of Columbia Recordsby arrangement with Sony Music New MediaLicensingwww.offspring.com

"Come out Swinging"performed by the Offspringcourtesy of Columbia Recordsby arrangement with Sony Music New MediaLicensingwww.offspring.com

"One Fine Day"performed by the Offspringcourtesy of Columbia Recordsby arrangement with Sony Music New MediaLicensingwww.offspring.com

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CREDITS

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NOTES

NetFront and JV-Lite (JV-Lite is compliant with Java specification) by Access Co., Ltd. is adoptedfor the Internet Function of this product. NetF ront and JV-Lite are registered trademarks ofAccess Co., Ltd. in Japan. Java and all Java-based trademarks and logos are trademarks orregistered trademarks of Sun Microsystems, Inc. in the U.S. and other countries. All brands andproduct names are trademarks or registered trademarks of their respective companies. Thissoftware includes the font(s) licensed by NEC Of fice Systems, Ltd. This software is based in parton the work of the Independent JPEG Group.

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