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Use of Chatterbot for Accessing Learning Objects on Mobile Devices With a Data Mining Search Engine
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Page 1: Conielecomp presentation

Use of Chatterbot for Accessing Learning Objects on Mobile Devices With a Data

Mining Search Engine

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Introduction

The use of learning objects as resources are focused in the use of a virtual learning environment. The use of metadata with each learning object allows the possibility of use of all the information to create courses. The Learning Objects are typically stored in repositories that provides a list of services like view, download and updates.

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Introduction

Current work presents an important collection of information that may be included in content that will allow the chatterbot to access. Next section present sets out the possibility of a user that allows to access to a range of learning objects obtained via chatterbot, based on a basic pattern of search using the text introduced to generate a search in the repositories.

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Problem Outline

The use of mobile devices to communicate and search information in the web generates the need of the exploitation of shared resources used by teachers in the UAA. That’s resulted on the increased of resources available in other media like learning objects , this creation derived from the needs generated a considerable increase in the number of online courses.

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Problem Outline

• The creation of an architecture that enables the use of learning objects in a multiplatform device.

• The use of a chatterbot to create a conversation and have information to the searches.

• Create a research model to create an interconnection between multiple devices mobile and desktop computers.

• The performance of the application must be optimums in multiple searches.

• The generation of a multiple interface that works into mobile devices and desktop computers.

• The use of a specification to search information based on a metadata.

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Contribution

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Contribution

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Contribution

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Case of Study

The prototype application was developed in Java to make easy the portability of the application and create the chatterbot that allows interaction between the user and the application, generating a first emulated chat where you can get basic questions about topics that allow the creation of a pattern in order to search and display of related information.

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Case of Study

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Case of Study

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Case of Study

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Conclusions

• This work shows the beginning of an application that combines the use of learning objects primarily operated by a chatterbot using the information introduced by the user and searching some patterns of knowledge and with this information we can generate queries in the learning object repository implementing a cluster algorithm into the data base search to have a best time to get the list of learning objects.

• The main goal of this article is to show an architecture that allows to exploit the benefits of an interface that allows constant communication between a student and the mobile device through a simulated chat get answers necessary to show the best possible results on screen.

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Questions…