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CONFIDENTIAL SPE Service Opportunities Draft 2
5

CONFIDENTIAL SPE Service Opportunities Draft 2. page 1 Traditional Studio Content and Distribution Business are Fragmenting Studio User Generated Games.

Jan 20, 2016

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Clyde Shepherd
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Page 1: CONFIDENTIAL SPE Service Opportunities Draft 2. page 1 Traditional Studio Content and Distribution Business are Fragmenting Studio User Generated Games.

CONFIDENTIAL

SPE Service Opportunities

Draft 2

Page 2: CONFIDENTIAL SPE Service Opportunities Draft 2. page 1 Traditional Studio Content and Distribution Business are Fragmenting Studio User Generated Games.

page 2

Traditional Studio Content and Distribution Business are Fragmenting

Studio

User Generated

Games

On-demand

Linear

Broadcast

Cable

Satellite

IP

Wireless

Television

PC

Portable Media Player

Game Console

Mobile Phone

EstablishedEmerging

Content Production Delivery InfrastructureContent Services Playback Devices

Page 3: CONFIDENTIAL SPE Service Opportunities Draft 2. page 1 Traditional Studio Content and Distribution Business are Fragmenting Studio User Generated Games.

page 3

Hypothesis for High Level Focus Areas

Studio

User Generated

Games

On-demand

Linear

Broadcast

Cable

Satellite

IP

Wireless

Television

PC

Portable Media Player

Game Console

Mobile Phone

EstablishedEmerging

Content Production Delivery InfrastructureContent Services Playback Devices

SPE Focus on Content and Adjacent Service Businesses

Third Party Partnerships

Sony Hardware

Page 4: CONFIDENTIAL SPE Service Opportunities Draft 2. page 1 Traditional Studio Content and Distribution Business are Fragmenting Studio User Generated Games.

page 4

Hypothesis for High Level Focus Areas

Studio

User Generated

Games

Content Production Content Services

2006: $X2009: $XCAGR: X%

2006: $X2009: $XCAGR: X%

2006: $X2009: $XCAGR: X%

Amateur:

2006: $X2009: $XCAGR: X%

“Prosumer”

2006: $X2009: $XCAGR: X%

Linear

On-demand2006: $X2009: $XCAGR: X%

2006: $X2009: $XCAGR: X%

Linear

On-demand2006: $X2009: $XCAGR: X%

2006: $X2009: $XCAGR: X%

Linear

On-demand2006: $X2009: $XCAGR: X%

•Nascent market with early signs of potential–Current / Yahoo! as early entrants–No dominant player in place

•Large, established market with limited growth potential

•No established market, questionable potential

•Early stage with significant growth–Investment focus for studios–Early validation for advertising opportunities

•Early stage with significant growth–Infrastructure now in place–User adoption accelerating

•Continued growth opportunities–Mobile, PC, and console games

Considerations

Page 5: CONFIDENTIAL SPE Service Opportunities Draft 2. page 1 Traditional Studio Content and Distribution Business are Fragmenting Studio User Generated Games.

page 5

Areas of Analysis

Content AdvertisingService

•Evaluate new forms of digital content to be developed by SPE

–Short-form–Mobile

•Recommend organizational approach to content digital production

–Business Unit responsibilities–Budgeting and green light process

•Identify opportunities to re-purpose user generated (prosumer) content

–Process to identify best content

–Economics of user revenue sharing

•TBD •Analyze and recommend ad sales organizational structure

–Dedicated new media ad sales team

–International team

•Assess needs for new infrastructure for digital ad sales

–Ad insertion–Ad server–Geo-filtering

•Identify new forms of ads tailored to emerging services

–Interactive advertisements–User generated ads