Computer/Human Interaction Spring 2013 Northeastern University 1 Designing Exploratory Design Games: A Framework for Participation in Participatory Design? Eva Brandt Miriam Zisook Personal Health Informatics (PHI) [email protected]
Computer/Human Interaction Spring 2013
Northeastern University 1
Designing Exploratory Design Games: A Framework for Participation in Participatory Design?Eva Brandt
Miriam ZisookPersonal Health Informatics (PHI) [email protected]
Computer/Human Interaction Spring 2013
Northeastern University 2
Take away • Participatory design involves end users
as members of the design team• Game play can be a useful way of
framing participation by users and designers
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Design is a Social Process• Communication, negotiation, and
compromise are important parts of the process
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If design isn’t participatory…• Users have to be able to give a complete
account of what they need and how they work when asked on the spot
• This is really unlikely, but often serves as the underlying assumption in design research
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Exploratory Design Games• Concept Design• Exchange Perspective• Negotiation and Work Flow Oriented• Scenario Oriented
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Concept Design Games• Organize and structure the team• Frame cooperation• Set goals and agendas• Examples: Silent Game and Delta Game
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Exchange Perspectives Games• Combining elements that normally do
not fit together• Examples: Exquisite corps, Nordvest
Game
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Negotiation and Work-Flow• Understanding Existing Work Practice• Example: Organizational kit game
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Scenario Oriented Game• Presents a use situation that is
deliberately incomplete• “The Magic If”• Enact/role play a scenario using
props/artifacts• Example: Dynabook scenario game
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Games Help Understand Users• Get a common understanding of the
user through participatory design game• Example game: User Game, Personas
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Brainstorming Games• Future Workshops
– Critique Phase– Fantasy Phase– Implementation Phase
• Landscape Game– Create context for personas
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Why Use Games?• Flexible• Lots of ways to use them
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Why Use Games?• Establish common understanding and
constraints• Ingredients and structure for
establishing common ground
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Why Use Games?• Supports exploration and collaboration• Levels the playing field• Fun, informal and engaging
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Critique +• Great collection of ideas for games• Strong case for how they can help a
design team and users gel into a cohesive team
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Critique ƥ Not enough concrete examples of how
these games could lead to more tangible positive outcomes in the design process
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Extending the Idea• Follow up with examples of games
within the broader design process• How those games led to design
characteristics and decisions
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Let’s play Exquisite Corps
• Paper has 4 sections
• One teammate draws at a time for 1 minute
• Marks connect edge of your section to next person’s
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Let’s play Exquisite Corps
• Goal: Draw your target user • Head: What do they think about?• Torso and arms: What do they do?• Legs: What are their goals, where are
they trying to go?• Feet: What/who supports and helps
them?
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Takeaways from the game?• Did you think about anything new about
your user?• Were you surprised by any of your
teammate’s ideas?
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Using Games in the future• Do any of the games in the paper seem
useful for your projects?• Have you thought about including the
end user in your project? Will you now?