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08/22/22 Hardware Computer Systems Standard Grade Computing Studies Computing Department, Calderside Academy
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Page 1: Computer Systems   Hardware

04/10/23

HardwareComputer SystemsStandard Grade Computing Studies

Computing Department,

Calderside Academy

Page 2: Computer Systems   Hardware

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Computer System - Block Diagram

• The Computer System consists of four parts.

Input, Processor, Output, Backing Storage

Processor OutputInput

BackingStorage

Data Flow

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Advanced types of Input

• Voice Recognition With voice recognition systems the computer can understand the words spoken to it and can carry out commands associated with the words. Using voice recognition a letter can be dictated instead of being typed at the keyboard.

• Handwriting RecognitionHandwriting can be recognised and the computer can convert the written text into typed text for storing.

• ScannerA scanner is used to take information stored on paper and read it into a computer system. Scanners can be used to convert photographs, paintings etc. or even typed text into a form that can be stored on a computer.

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Optical Character Recognition

• OCRIs used to convert paper typed documents into text files that can be edited and stored on a computer system.

OCR software can search a scanned image for the shapes of letters, numbers etc. When it finds shapes that match it converts them to the correct text and stores them in a file.

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Advanced types of Input

• TrackballA trackball is basically an upside down mouse. A trackball allows the user to move a small ball in order to move the pointer across the screen.

• Graphics TabletA graphics tablet allows the user to draw on a special worktop. As the user draws the details are stored on the computer system. These devices are most often used by architects and designers.

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More on Output Devices.• There are two types of printers

– laser

– inkjet

• Printers are used to create a hard copy of output from the computer system (normally on paper).

Laser printers are more expensive, produce high quality printouts, can produce 8 to 12 pages in a minute and are almost silent when they are working.•Inkjet printers are cheaper than laser they produce reasonable quality printouts

• (not quite as good as laser), can often printout in colour, print 2 to 5 pages in minute

•but they are a little noisy.

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More on Output Devices

• VDUVisual Display Unit (VDU) is the proper name for the computer monitor. The VDU allows us to see the output from the computer.

• PlotterA plotter is a device used for creating a hard copy of the output from a computer system. Plotters use special pens to draw the output as a series of lines. Plotters are often used to output building drawings and designs.

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More on Output Devices

• Voice OutputVoice output from a computer system is also know as speech synthesis. Some voice output programs are know as text readers. They take a text file and recite it to the user.

Other speech synthesis programs can tell the user what they are doing (for example floor announcements in a speaking elevator).

Hello, I am Hal!

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More on Backing Storage

• Magnetic tape, floppy disc, hard disc and CD-ROM,CD/RW(rewritable) DVD, DVD/RW(rewritable) are all types of backing storage. The newest and most portable storage is usb memory stick .

Tape cheap

Floppy disc

CD / RW

USB memory stick. Portable

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What is the CPU

• CPU - Central Processing Unit

• It is the combination of the Processor and Memory.

• There are TWO types of memory in the CPU, RAM and ROM.

Memory Control

PROCESSORData Flow

Central Processing Unit

ALU.Arithmetic and Logic Unit

ROM RAM Control unit

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RAM and ROM

• RAM is Random Access Memory• It can be written to and read from. It is where most

programs and data are stored while the computer is being used.

• ROM is Read Only Memory• Data stored in ROM can only be read, it can never be

written over or deleted. We normally store important programs in ROM to do with the computers Operating System (see later).

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More about the Processor

• The processor is made up of two main parts.

• The CONTROL UNIT fetches program instructions from the memory storage locations, decodes and then executes them.

• The ALU (Arithmetic/Logic Unit) carries out all the calculations as instructed by the control unit.

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Binary Everywhere!

• Binary is used to store all the data and programs in a computer system.

• We use binary to store:

Graphics, Text, Numbers, Video, Sound and Programs.

• Binary is just the code used to store the data.

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Storing Numbers

• Numbers are stored in binary.1Bin is 1Dec

10Bin is 2Dec

1000Bin is 8Dec

1001Bin is 9Dec

1111Bin is 15Dec

11111111Bin is 255Dec

• You don’t need to understand binary (that’s Maths) but you do need to know that it is how most numbers are stored in the computer.

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Storing large numbers

• In most computers the largest binary number that they can store in 32 ones long.

• The biggest number we can store in ordinary binary in these 32 bit computers is 4294967295.

• If we want to store more we need to use FLOATING POINT REPRESENTATION.

• Floating Point is the Computing version of Standard Form.

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Floating Point Representation• The point is floated to the left

.2451 x 10 5

Mantissa Exponent

The Mantissa is the number to be stored rounded to a few places and with the point moved.

The Exponent is the number of places we must move the point to the right in order to get back our original number, 24510.

What must you know?

Large numbers can be stored in a computer using floating point representation. The number is broken into two halves. The first half (the mantissa) is the number rounded to a few places and the second half (the exponent) is the number of places the point must be moved to create the original number!

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Storing Text

• Text is stored using a special set of codes called ASCII.

• Each symbol (letter, number etc) has its own unique code e.g.

• a is 97, A is 65, ? is 63, 3 is 51• ASCII (American Standard Code for

Information Interchange)• One ASCII code is one byte long (eight

bits).

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Storing Graphics

• Black and White graphics as stored using pixels (Picture Elements).

• The image to be stored is broken up into dots, each dot is a pixel.

• The pixels are ON for black and OFF for white e.g.

1 0 0 0 0 0 0 11 0 1 0 0 1 0 11 0 1 0 0 1 0 10 0 0 0 0 0 0 00 0 0 1 1 0 0 00 1 0 0 0 0 1 00 1 1 1 1 1 1 00 1 1 1 1 1 1 0

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Character Set

• A character set is the set of characters that a device or a program uses.

• For example some printers use character sets that are different from the software that is printing to them.

• When the ASCII code for a symbol reaches the printer the printer substitutes the character from its character set with the same code.

• A common problem created by non-standard character sets is £ being replaced by $ or @.

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Control Characters

• The character set for all types of devices contains special control characters.

• These control characters carry out special operations like switching a printer on or off, clearing the VDU or moving a robot arm.

• The ASCII control code 7 sounds makes the PC speaker beep.

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More on Memory

• Computers store blocks of data called ‘words’ in memory (A 32 bit computer has words that are 32 bits long).

• Each place that can store a word is called a storage location.

• Each storage location has a unique address that identifies it from all the other locations.

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Capacity

• The size of memory, hard disc space, floppy drive space, programs, data files etc. are all measured by the number of bytes, kilobytes, megabytes or gigabytes (1024 megabytes) they can store.

445 floppy discs

=1 CD-ROM

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Types of Access

• There are two types of access• Random Access (also called Direct Access)

devices retrieve the data you want straight away e.g. CD-ROM drive, Hard disc drive, floppy disc drive.

• Sequential (also called Serial) devices have to move through all the data, record after record, to find the data you need e.g. Cassette tape, magnetic tape.

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Non-magnetic storage

• Non-magnetic storage involves the use of media not coated in magnetic material.

• Examples of this are: CD-ROM, Video Disc, Digital Video Disc (DVD)

• These use pits and bumps (lands) on the disc to store digital data and use laser light to write and read them.

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Virtual Reality

• Virtual Reality involves the user entering a 3D world generated by the computer.

• To be immersed in a 3D VR world requires special hardware e.g.

• A headset (containing goggles, headphones and a position tracker)

• A data glove or data suit so that the users body can interact with the VR world.

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Multimedia

• Multimedia systems combine graphics, text, sound, video and animation to provide a rich experience for the user.

• Many interactive multimedia software titles are available now.

• Often these are stored on CD-ROM e.g. Microsoft Encarta.

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Floating Point

100.11100

10011100 * 23