Computer Graphics Group Leif Kobbelt AACHEN Computer Graphics Leif Kobbelt Computer Graphics Group Leif Kobbelt AACHEN Public Perception of CG • Games • Movies Computer Graphics Group Leif Kobbelt AACHEN Computer Graphics Research • fundamental algorithms & data structures - continuous & discrete mathematics - optimization schemes • general CG functionality - 3D reconstruction - global light simulation • specific applications - CAD / CAM - medical computing - simulation sciences - mobile multimedia - image matching - interactive modeling - architecture - computer games - movie production - ... Computer Graphics Group Leif Kobbelt AACHEN Methodological Approaches • efficent computation - use concepts from high performance computing - sparse linear systems - graph problems • exploit domain specific knowledge - efficiency and robustness - heuristics • put the user into the loop - instead of parameter tuning - intuitive user interfaces
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Computer Graphics - RWTH Aachen University · Computer Graphics Group AACHEN Leif Kobbelt Computer Graphics Leif Kobbelt Computer Graphics Group AACHEN Leif Kobbelt Public Perception
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Computer Graphics GroupLeif KobbeltAACHEN
Computer GraphicsLeif Kobbelt
Computer Graphics GroupLeif KobbeltAACHEN
Public Perception of CG
• Games
• Movies
Computer Graphics GroupLeif KobbeltAACHEN
Computer Graphics Research• fundamental algorithms & data structures