Top Banner
Computer Game Computer Game Ethics Ethics José Diaz José Diaz
24

Computer Game Ethics José Diaz. Overview ► The Business Software Piracy Ratings / Censorship ► Game Content Violence in Gaming Gender & Sexuality.

Dec 23, 2015

Download

Documents

June Perkins
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Computer Game Computer Game EthicsEthics

José Diaz José Diaz

Page 2: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

OverviewOverview

► The BusinessThe Business Software PiracySoftware Piracy Ratings Ratings / Censorship/ Censorship

► GaGame Contentme Content Violence in GamingViolence in Gaming Gender & SexualityGender & Sexuality

► Social AffectSocial Affect Computer Game AddictionComputer Game Addiction PrivacyPrivacy

Page 3: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Definition of Computer Definition of Computer GamesGames

► ““Technological-recreational fantasy Technological-recreational fantasy entertainment”. This implies that the entertainment”. This implies that the experience made playing a computer game experience made playing a computer game happens on an abstract level. Although game happens on an abstract level. Although game players might identify themselves with players might identify themselves with characters they control, it is a virtual identity characters they control, it is a virtual identity they temporarily adopt. This virtual identity they temporarily adopt. This virtual identity exists in an intangible world that is not exists in an intangible world that is not comparable to reality. “game play is its own comparable to reality. “game play is its own reward and is clearly distinguished from reward and is clearly distinguished from ordinary life”. Therefore, real moral values ordinary life”. Therefore, real moral values and principles might not be applicable. and principles might not be applicable.

Page 4: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Software PiracySoftware Piracy

►Definition: The illegal duplication of Definition: The illegal duplication of software for commercial or personal use. software for commercial or personal use.

►Computer Industry loses more than 11$ Computer Industry loses more than 11$ billion to software piracy billion to software piracy every year.every year.

►Considered a crime in many countries.Considered a crime in many countries. Up to 5 years in jail and/or 250000$ in fines in Up to 5 years in jail and/or 250000$ in fines in

the U.S.the U.S.

Page 5: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Software PiracySoftware Piracy

►Is piracy acceptable if the person wouldn’t have ever actually bought the item?

►Is pirating / cracking a game ever ok? What about to replace a lost legal copy?

►Have you ever pirated software, and if so, what is your rationale for breaking the law? Is it any different than shoplifting?

Page 6: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Ratings and CensorshipRatings and Censorship

► Entertaiment Software Ratings Board (ESBR) Entertaiment Software Ratings Board (ESBR) rates computer and video games in the U.S.rates computer and video games in the U.S.

► Pan European Game Information (PEGI) Pan European Game Information (PEGI) rates computer and videogames in Europé.rates computer and videogames in Europé.

►Not supported by law.Not supported by law.

► ESBR rates over 1000 games per year.ESBR rates over 1000 games per year.

Page 7: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

ESBR rating and content ESBR rating and content symbolssymbols

Page 8: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

ESBR rating and content ESBR rating and content symbolssymbols

Page 9: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

ESBR rating and content ESBR rating and content symbolssymbols

►Each of these ratings has a content Each of these ratings has a content description below it, containing more description below it, containing more than 30 choices of descriptions from than 30 choices of descriptions from "Cartoon Violence" to "Strong Sexual "Cartoon Violence" to "Strong Sexual Content" and everything in between. Content" and everything in between. Content is allowed further Content is allowed further permutations with the words "Mild" or permutations with the words "Mild" or "Strong" to describe each term. "Strong" to describe each term.

Page 10: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

PEGI rating and content PEGI rating and content symbolssymbols

Page 11: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Main purposeMain purpose

►To help parents make informed To help parents make informed decisions on buying interactive games. decisions on buying interactive games. In other words both PEGI and ESRB are In other words both PEGI and ESRB are working for the protection and well working for the protection and well being of childrenbeing of children

Page 12: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Violence in GamingViolence in Gaming

►Anderson & Bushman: Exposure to violent games…

… increases physiological arousal … increases aggressive thoughts … increases aggressive emotions … increases aggressive actions … decreases positive prosocial actions … trains our youth in combat tactics needed for

the revolution

Page 13: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Violence in GamingViolence in Gaming

►Psychologist Jonathan Freedman, who Psychologist Jonathan Freedman, who reviewed over 200 published studies, reviewed over 200 published studies, found that the impact of violence in found that the impact of violence in videogames to aggressive behaviour videogames to aggressive behaviour was very small compared to other was very small compared to other things. things.

Page 14: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Agression ExperimentsAgression Experiments

►College student experiment Group A: played a non-violent game Group B: played a violent game Competitive reaction test afterwards

►Winner of each ‘round’ delivers a loud “noise blast” at opponent, with a choice of volume and duration

►Group B delivered longer blasts than Group A Exposure to violent video games increases

hostile attribution bias►Those who interpret ambiguous social cues as being of

hostile intent are more aggressive►Children who play more violent video games are more

likely to have a hostile attribution bias

Page 15: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Violence in GamingViolence in Gaming

►Do game designers have social Do game designers have social responsibilities to the users of their responsibilities to the users of their products?products?

►Should violence in computer and video Should violence in computer and video games even be an issue, since we can games even be an issue, since we can see it so often in other, more popular see it so often in other, more popular mass media?mass media?

Page 16: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Gender & Sexuality in GamesGender & Sexuality in Games

►43% of people who play interactive games are women

►47% of people who purchase computer games are men and 53% are women.

►54% of people who purchase console games are men and 46% are women.

Page 17: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Gender & Sexuality in GamesGender & Sexuality in Games

Page 18: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Gender & Sexuality in GamesGender & Sexuality in Games

►Much of the debate about the good and ills of Much of the debate about the good and ills of computer and video games center on children computer and video games center on children

►What moral and legal duty do game What moral and legal duty do game developers have to ensure that children developers have to ensure that children cannot access the material that they create. cannot access the material that they create.

►Whats is appropiate? And what is not?Whats is appropiate? And what is not?

► Should games be rated according to their Should games be rated according to their sexual content? sexual content?

Page 19: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Game AddictionGame Addiction

► “He even left Thanksgiving dinner before pie was served to come home and play….”

►A post on EverQuest-Widows

Page 20: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Game AddictionGame Addiction

► “My husband was doing an adventure when one of the players asked how much longer the adventure would take since his wife was in labor.“

► “When I came back home I asked my husband to come to bed with me because I needed some comfort and to process what had happened, especially since I just started my 8th month of pregnancy. You know what his answer was? ‘I can't just leave my group, it's rude.’”

Page 21: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Game AddictionGame Addiction

► “Symptoms of game addiction include falling behind in school and work and basically deferring everything else in your life so you can play.”

► “Compulsive playing tends to mask underlying problems such as depression, anger and low self-esteem,” said the director of the Computer Addiction Studies Center, who said she was once hooked on computer solitaire.

Page 22: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Game AddictionGame Addiction

►Where is the line drawn between Where is the line drawn between passion and passion and addiction?addiction?

►What social responsibilities do game designers have to the users of their products?

►Make a game less addictive by making it boring?

►Should games known to be highly addictive come with warning labels?

Page 23: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

PrivacyPrivacy

►MMPORG’s, Web-based games, and even games requiring online registration all have access to your machine and any information you choose to offer.

►Organizations like Microsoft, and more recently the US Army, which have possible negative social connotations associated with them, have gotten involved in computer games.

Page 24: Computer Game Ethics José Diaz. Overview ► The Business  Software Piracy  Ratings / Censorship ► Game Content  Violence in Gaming  Gender & Sexuality.

Privacy QuestionsPrivacy Questions

►What data is ethical to collect without the user’s knowledge? To collect with consent?

►If the user’s gaming experience can be improved by collecting personal information, how much is harmless?