Computer Assisted Educational Processes and Uniform Resource Management Karel Charvat, Maris Alberst, Stepan Kafka, Jachym Cepicky, Irena Koskova, Marek Šplíchal Project co-funded by the European Commission within the Six Framework Programme (2002-2006) NATURNET - REDIME
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Computer Assisted Educational Processes and Uniform Resource Management Karel Charvat, Maris Alberst, Stepan Kafka, Jachym Cepicky, Irena Koskova, Marek.
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Computer Assisted Educational Processes and Uniform Resource
Management
Karel Charvat, Maris Alberst, Stepan Kafka, Jachym Cepicky, Irena Koskova, Marek Šplíchal
Project co-funded by the European Commission within the Six Framework Programme (2002-2006)
NATURNET - REDIME
Classical e learning is not sexy
• The experiences provided in NaturNet Redime project have demonstrated that for training the classical e-learning methodology is not convenient. It is difficult to attract people to self studies. The people and especially young people require interaction and also possibilities to work active with the context
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User needs
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Changes of period
• Talking => Literature => Virtual
• It is not changing of methods, but their exctension
• Talking is till now the most important part of education
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Computer Assisted Educational Processes
Communication
Using interactive training tools and eventually videoconferencing
Guarantee access to knowledge
Using methods of e learning with e learning systems
Support for interactive training with practical using methods and tools
Gaming
Web 2 approaches (WIKI and other tools)
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Video lectures
• Video Lecture is mirroring a real lecturing process in classroom.
• Classroom’s size depends on telecommunication channel capacity and streaming server.
• Via NaturNet portal list of all lectures including there descriptions is available.
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Multimedia tool
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Main parts
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Video Lecture’s life cycle
• announcement
• preparation
• running
• saved in archive
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Lecture Preparation
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Lecturer's equipment
• powerful computer
• USB camera
• good internet connection
• freeware streaming software
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Students' equipment
• computer
• speakers
• decent monitor and video card
• good internet connection
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Why URM?
• Knowledge society versus society wasted by information
• This is not only question of spam emails, but it is also question, how to find relevant information on Web
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Uniform Resource Management (URM)
“Google problem” - in many cases a user obtains thousands, if not millions, of irrelevant links.
Google standard search
• sustainability 60,100,000
• "sustainable development" 47,900,000
• "sustainability resource" 16,400
• "sustainability resources" 156,000
• "sustainable development resource" 743
• "sustainable development resources” 890
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Uniform Resource Management (URM)
• provides a framework in which communities can share information and knowledge trough their description, which is easy understandable inside of the community
• It supports collaborative research, training, decision processes, In order to effectively share information and knowledge, there has to be a standardized scheme, which supports uniform description of information and knowledge including common vocabularies.
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Main Parts of URM
SEARCHING and CATALOGUESEARCHING and CATALOGUE SERVICESSERVICES
CO
LL
AB
OR
AT
IVE
TO
OL
S
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Catalogue
Support for publishing – links
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Collaborative Tools
lecture editor lecture editor
Thesaurus
Catalogue Service Data Management
Shockwave 3D
UMN MapserverMobile device
WPS
HTML-Web Site HTML-Web Site SCORM 1.2
QR - GarpQR - Garp
Gaming as tool for training
• Experience with tools called GeoGame (Geohra)
• Simple educational Web bases application, which support user driven context, using gaming for training based on Web 2 principles
•
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Gaming as tool for training
• Two modes– Game mode– Game preparation mode
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Game mode
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Game definition mode
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Game definition mode
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Experiences from GeoGame using
• Two large pilot setups– Using GeoGame on Liberec region
• Games are defined by specialist and university students
– Using games with pupils of secondary schools (11 years old)
• Gaming• Making games
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Experiences from GeoGame using
• Different behavior of adults and pupils in gaming– Adults are more serious and are afraid about
results, often they are losing interest, if they first score is not satisfied
– Pupils want to be winner, they are repeating game till they are on good position (good for education, because, they play game many times and they are able learn about subject)
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Next plan
• To open GeoGame internationally
• To organize international competition (increase knowledge but also language skills)
• In some countries introduce this as one tools for education
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Conclusion and outlook
Already first implementation NaturNet portal demonstrates unique methods for training and awareness in are of sustainable development. Main innovations are mainly:
• Using URM model, which is research result of NaturNet Redime project
• Implementation of AJAX technology which support easy and user friendly interface
• New authorisation model• Easy integration of new tools• Easy discovery of information• Sharing of knowledge inside of community19th August 2009 AgroLT workshop