Studio Art in the Schools – Computer Arts Art Ed 430/530 - 004 UNM College of Education, Art Education Program Fall 2006 Wednesday 4:00pm to 6:45pm: B41 – Student Services Center (Basement) Professor: Alexa Wheeler [email protected]Office Hours: 3pm to 4pm, Wednesdays, B41 (before class) Mission of the Art Education Program The Art Education Program at the University of New Mexico prepares art professionals to meet the needs of diverse populations in the state and nation. The program supports art professionals in their examination of multiple approaches to art education; these include, but are not limited to image focused, discipline-based, and issues-based art education as well as visual culture. The undergraduate program educates students toward becoming reflective art teachers who can encourage students to develop artworks in response to life experiences. The graduate program, culminating in a Master of Arts in Art Education degree, supports students with a wide range of interests. Students can focus their investigations on making and studying art in cultural, social, and historical contexts. We believe that studying and making imagery is a life-long pursuit for art professionals working in our diverse and visually complex society. Course Description This course focuses on the possibilities of the creative, technical, and conceptual aspects of digital image making. We will explore the technical processes used to create and manipulate images, discuss the philosophical and conceptual dialogues surrounding digital images, and analyze the work of digitally based artists. We will focus on using the Adobe Creative Suite, specifically Photoshop, the industry standard for the creation and manipulation of digital images, as a tool to help you fabricate, restore, and retouch images. The objectives of this course are three-fold. First, each student will acquire the necessary skills to successfully create images using the computer in order to have the ability to teach basic computer imaging to students in the K-12 educational setting. Second, each student will be able to manipulate images and make technically competent inkjet prints while experimenting with creative and aesthetic possibilities of image making through the use of digital technologies. Finally, each student is expected to learn how to “decode” a photograph/digital image visually and conceptually and to have the ability to do this on a variety of teaching levels. This course seeks to expand the possibilities of the creative, technical, and conceptual aspects of digital photography/art and provide the skills for you to then turnaround and do the same in your own classroom.
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Studio Art in the Schools – Computer Arts
Art Ed 430/530 - 004 UNM College of Education, Art Education Program
Fall 2006
Wednesday 4:00pm to 6:45pm: B41 – Student Services Center (Basement)
Memory A class of silicon chips that are able to hold
instructions or data. The CPU can either read
information from memory or write to it. Most common is DRAM.
DRAM Dynamic Random Access Memory; 64 billion “bits” of
data in groups of 8 Volatile, needs electrical power to retain their contents. Fast, expensive, loses contents when electrical power is cut-off.
OS Operating System; software that controls operation
of the computer once it is running.
ROM Read only memory
ROM BIOS Chip that contains entire set of instructions,
computer programs written in to the chip manage the boot-up process.
Motherboard Circuit board that connects all components in the CPU including other things like fans, power supply, etc….
Binary Binary mathematics uses only 2 digits vs. the 10 in our normal decimal system. Conforms well to the “on” and “off” states of electronic
devices. Zero and One are used. Zero = absence of charge and One = presence
of charge.
Analog An analog system uses a representation of information rather
than a numerical version in its processing. For example, the traditional radio
sends and receives sound with an electronic wave that is an analog of voice, music, or noise waves that enters the microphone. Analog systems are well
suited for carrying information, but not modifying it.
Digital A digital system is one that translates all the information it works with into numbers – binary numbers in the case of computers. Binary and Digital
systems gave birth to the term “bit,” a contraction of the two terms.
8 = 256 (28) = byte = unit of measurement in computing
1000 - thousand =KB: Kilabyte
1,000,000 -million =MB: Megabyte
1,000,000,000 -billion =GB: Gigabyte
1,000,000,000,000 -trillion =TB: Terabyte
When a computer is turned on it has to “relearn” everything including the fact that it is a computer, what kind of
computer, how it displays texts, how many days until warranty ends, etc….The noise it makes is the hard disk spinning
at 4,500 rpm. A MAC starts reading the hard disk, plays the disk and copies everything that it reads into its memory; when something is in its memory, it is instantaneously available to the computer.
Memory = temporary storage RAM = fast, expensive, measured in MEGS (buy memory 32 or 64 megs at a time)
Hard Disk – slower, permanent, measured in GIGS (buy 10 gigs, 20 gigs, etc…)
*Mary Tsiongas, Associate Professor, College of Fine Art, University of New Mexico
short select history*…
1121 Physicist Al-Khazani describes force of gravity in text on hydrostatics
1200 Arabic numerals develop around 600 CE – introduced to Europe, greatly easing computations
1492 Leonardo da Vinci describes the flying machine in his notebook
1435 Johannes Gutenberg’s printing press produces 42-line Mazarin bible, beginning era of movable
type and opening the way for the mass production of books
1514 Nicolaus Copernicus outlines heliocentric theory
1609 Galileo Galilei builds optical refracting telescope
1623 Wilhelm Schickand engineers mechanical calculator, which can add, subtract, multiply, and divide
1633 Galileo charges with heresy for discoveries supporting Copernicus and placed under hose arrest
1712 Blacksmith Thomas Newcomer makes first commercially successful steam engine
1735 Carolus Linneaus proposes taxonomic system for naming species; humans get a new name:
Homo Spaien
1801 Joseph Marie Jacquard invents automatic loom using punch cards for control of patterns in
fabrics
1822 Mathematician Charles Babbage conceives Difference Engine No.1, considered the first
mechanical computer
1840 Ada Lovelace, assistant to Charles Babbage, conceives programming language for his computer
1859 Darwin publishes On Origin of the Species
1876 Alexander Graham Bell patents the telephone
1877 Thomas Edison invents the phonograph
1878 Edison perfects the carbon-thread incandescent light bulbs
1881 Nicola Tesla, electrical engineer and physicist, discovers principles of alternating current and
invented numerous devices and procedures that were seminal to the development of radio and
harnessing of electricity
1905 Albert Einstein publishes special theory of relativity, stating the equivalence of matter and energy
in the now famous equation: E = mc2
1939 John Atanasoff and Clifford Berry complete prototype of digital computer; it is able to store data
and do addition and subtraction using binary code
1946 Electronic Numerical Integrator and Computer (ENIAC) – one of the worlds first electronic
computers, delivered to the US Army.
1957 Sputnik I, the first man-made satellite, goes up; Laika, the dog, is the first living creature in space
and flies aboard the Sputnik II.
1969 Neil Armstrong walks on the moon. Arpanet, a precursor to the Internet, officially commissioned
1976 Apple computer developed by Steven Jobs and Stephen Wozniak
1981 Xerox PARC develops Star Systems, User Interface (UI) used by Apple
*Mary Tsiongas, Associate Professor, College of Fine Art, University of New Mexico, “Much, much more, of course, was not included here.”
table of contents…..
syllabus 3
critical writing - assignment 1 7
contemporary digital artists - assignment 2 8
common terms 9
short select history 10
image size equivalents 11
The Reconfigured Eye 12
Digital Imaging: An Overview 20
Anatomy of the digital image 22
A life in the day of an image 24
Medium or Tool? 26
Introduction (Chapter 1) 27
Color Systems (Chapter 2) 29
Color in Practice: Two-Dimensional (Chapter 4) 35
Color (Chapter 13) 36
Design Process (Chapter 1) 38
Unity (Chapter 2) 47
Balance (Chapter 5) 59
Shape/Volume (Chapter 8) 64
Photographer at Work: Merging Photography and Illustration 66
Photographer at Work: A Photojournalist uses Digital Imaging 68
Digital Imaging used for Personal Expression 70
Digital Imaging used for Advertising 72
Into the Information Age 74
Computers, Thinking, and Schools in the “New World Economic Order” 78
Utopian Plagiarism, Hypertextuality, and Electrnic Cultural Production 86
A Flow of Monsters: Luddism and Virtual Technologies 94
Bibliography:
Resisting the Virtual Life: The Culture and Politics of Information, Brook, James and Ian A. Boal, editors, City Light
Publishers, 1995.
The Reconfigured Eye: Visual Truth in the Post-Photographic Era, Mitchell, William, The MIT Press, 1992.
Parables for the Virtual: Movement, Affect, Sensation (Post-Contemporary Interventions), Massumi, Brian, Duke
University Press, 2002.
Electronic Disturbance (New Autonomy Series), Critical Art Ensemble, Autonomedia, 2000.
New Media in Late 20th Century Art (World of Art), Rush, Michael, Thames & Hudson, 1999.
Snap to Grid: A User’s Guide to Digital Arts, Media, and Cultures, Lunenfeld, Peter, The MIT Press, 2001.
Photoshop CS for Photography: The Art of Pixel Processing, Ang, Tom, Amphoto Books, 2005.
The New Media Reader, Wardrip-Fruin, Noah and Nick Montfort, editors, The MIT Press, 2003.
Photography, London, Barbara and John Upton, Prentice Hall, 204.
Color Basics, Pentak, Stephen and Richard Roth, Wadswirth Publishing, 2003.
Design Basics, Lauer, A. and Stephen Pentak, Wadswoth Publishing, 2004.