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9/10/2009 1 Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture Today’s stored-program computers have the following characteristics: Three hardware systems: A central processing unit (CPU) Arithmetic and Logic Unit (ALU) Control Unit Registers A main memory system An I/O system The capacity to carry out sequential instruction processing. A single data path between the CPU and main memory.
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Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Page 1: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

9/10/2009

1

Computer Architecture and Data

Manipulation

Chapter 3

Von Neumann Architecture

• Today’s stored-program computers have the following characteristics:– Three hardware systems: • A central processing unit (CPU)

– Arithmetic and Logic Unit (ALU)– Control Unit– Registers

• A main memory system• An I/O system

– The capacity to carry out sequential instruction processing.

– A single data path between the CPU and main memory.

Page 2: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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CPU and main memory connected via a

bus

Stored Program Concept

A program can be encoded as bit patterns and

stored in main memory. From there, the CPU

can then extract the instructions and execute

them. In turn, the program to be executed can

be altered easily.

Page 3: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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3

Terminology

• Machine instruction: An instruction (or

command) encoded as a bit pattern

recognizable by the CPU

• Machine language: The set of all instructions

recognized by a machine

Machine Language Philosophies

• Reduced Instruction Set Computing (RISC)

– Few, simple, efficient, and fast instructions

– Examples: PowerPC from Apple/IBM/Motorola

and SPARC from Sun Microsystems

• Complex Instruction Set Computing (CISC)

– Many, convenient, and powerful instructions

– Example: Pentium from Intel

Page 4: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Machine Instruction Types

• Data Transfer: copy data from one location to

another

• Arithmetic/Logic: use existing bit patterns to

compute a new bit patterns

• Control: direct the execution of the program

Example - Adding values stored in

memory

Page 5: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Example - Dividing values stored in

memory

Program Execution

• Controlled by two special-purpose registers

– Program Counter: address of next instruction

– Instruction Register: current instruction

• Machine Cycle

– Fetch

– Decode

– Execute

Page 6: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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The machine cycle

Program Execution

• Controlled by two special-purpose registers

– Program counter: address of next instruction

– Instruction register: current instruction

• Machine Cycle

– Fetch

– Decode

– Execute

Page 7: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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The architecture of the machine described in

Appendix C

Start of the Fetch Execute cycleAll of the instructions were fetched and executed as part of the machine cycle

Page 8: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Performing the fetch step of the

machine cycle

Performing the fetch step of the

machine cycle (cont’d)

Page 9: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Parts of a Machine Instruction

• Op-code: Specifies which operation to execute

• Operand: Gives more detailed information

about the operation

– Interpretation of operand varies depending on op-

code

The composition of an instruction

for the machine in Appendix C

3 means to

store the contents

of a register to memory

From register

5

To memory address A7

Page 10: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Appendix C: A Simple Machine

Language

Op-code Operand Description

1 RXY LOAD reg. R from cell XY.

2 RXY LOAD reg. R with XY.

3 RXY STORE reg. R at XY.

4 0RS MOVE R to S.

5 RST ADD S and T into R. (2’s comp.)

6 RST ADD S and T into R. (floating pt.)

7 RST OR S and T into R.8 RST AND S and T into R.9 RST XOR S and T into R.A R0X ROTATE reg. R X times.B RXY JUMP to XY if R = reg. 0.C 000 HALT.D 0XY JUMP to XY always

Sample Machine Program

• PC = 0

• Mem Address Contents0 1506

1 1607

2 5056

3 3008

4 C000

5 0001

6 0002

7 0003

8 0000

Page 11: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Exercise

• PC = 0

• Write a program that subtracts 1 from the

value in memory address FF

Another Program – What’s it do?

• PC = 0 Address Contents

0 20FF

1 2102

2 2200

3 130A

4 5223

5 5110

6 B108

7 D004

8 320A

9 C000

A 0003

Page 12: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Exercise

• Write a program that computes the opposite

of the value in memory address FF

– E.g. if the value is +5 then it becomes -5

Communicating with Other Devices

• Controller: An intermediary apparatus that handles communication between the computer and a device

– Specialized controllers for each type of device

– General purpose controllers (USB and FireWire)

• Port: The point at which a device connects to a computer

• Memory-mapped I/O: CPU communicates with peripheral devices as though they were memory cells

Page 13: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Controllers attached to a machine’s bus

A conceptual representation of memory-mapped

I/O

Page 14: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Communicating with Other Devices (continued)

• Direct memory access (DMA): Main memory access by a controller over the bus

• Von Neumann Bottleneck: Insufficient bus speed impedes performance

• Handshaking: The process of coordinating the transfer of data between components

Communicating with Other Devices (continued)

• Parallel Communication: Several

communication paths transfer bits

simultaneously.

• Serial Communication: Bits are transferred

one after the other over a single

communication path.

Page 15: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Data Communication Rates

• Measurement units

– Bps: Bits per second

– Kbps: Kilo-bps (1,000 bps)

– Mbps: Mega-bps (1,000,000 bps)

– Gbps: Giga-bps (1,000,000,000 bps)

• Bandwidth: Maximum available rate

Increasing Performance

• Technologies to increase throughput:

– Faster clock speed

– Bigger word size

– Larger cache memory

– Pipelining: Overlap steps of the machine cycle

Page 16: Computer Architecture and Data Manipulationafkjm/cs101/handouts/ComputerArch.pdf · Computer Architecture and Data Manipulation Chapter 3 Von Neumann Architecture ... Machine Instruction

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Pipelining

• Why not start fetching the next instruction while we’re

decoding the current instruction?

• Why not decode the next instruction while we’re executing

the current instruction?

Time

0 1 2 3 4 5 6 7 8 9 10 11 12

Instruction 1 FFFDDDEEE

Instruction 2 FFFDDDEEE

Instruction 3 FFFDDDEEE

What if Instruction 1 is the JUMP to XY if R = reg. 0 instruction and we JUMP?

Increasing Performance

– Parallel Processing: Use multiple processors

simultaneously

• SISD: No parallel processing

• MIMD: Different programs, different data– Dual core, quad core

• SIMD: Same program, different data– SSE, MMX