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Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Jan 18, 2016

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Page 1: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Compositional Technology

Page 2: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Module Aims

• To provide the student with the tools to explore audio; music and soundscape installations through the design and implementation of computer driven audio interfaces. Implement the computer as a compositional creative tool.

Page 3: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Expected Learning Outcomes

At the end of this module, students will be able to:• 1. Analyse and evaluate the different types of interfaces required to explore sound

design.• 2. Define a set of principles and tools to use in order to effectively adapt to the changing

audio environment.• 3. Critically analyse compositional current trends within the music and associated

industriesTransferable/Key Skills and other attributes:• Effective group work• The capability to analyse and adapt to changing technology trends• Time management and multi tasking• Communication skills

Page 4: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Assessment

• Portfolio• The student will develop a portfolio of compositional work based on

an interface minimum 8 mins of audio (or equivalent work). • to explore the capabilities of audio interface software such as:-

MAX/MSP/Jitter; Reaktor; CSound; Reason. Use of and creation of additional hardware is permitted.• This can take the form of ‘fixed’ audio, notated composition, live

performance, installation or a combination of the above as agreed.

Page 5: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Bibliography•Blum,F. (2007) Digital Interactive Installations, VDM Verlag.•Emmerson,S. (2008) Living Electronic Music, Ashgate•Gibbs,T. (2007) The Fundamentals of Sonic Art & Sound Design, AVA Publishing•Holmes,T. (2008) Electronic and Experimental Music: Technology, Music, and Culture, Routledge•Licht,A. (2007) Sound Art: Beyond Music, Between Categories.Rizzoli International Publications•Michael Nyman,M. (1999) Experimental Music: Cage and Beyond (Music in the Twentieth Century). Cambridge University Press•Roads,C. (1996) The Computer Music Tutorial, MIT Press•Truax,B. World Soundscape project. http://www.sfu.ca/~truax/wsp.html•Winkler,T.(1998) Composing Interactive Music: Techniques and Ideas Using Max MIT Press•Wishart,T. (1997) On Sonic Art, Routledge

•Computer Music Journal, MIT press,•Organised Sound Journal

Page 6: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Philosophy• “Our musical alphabet must be enriched. We also need new instruments very badly. . . . In my own

works I have always felt the need of new mediums of expression . . . which can lend themselves to every expression of thought and can keep up with thought.”

Edgard Varèse: New York Morning Telegraph 1916• “Perhaps the time is not far off when a composer will be able to represent through recording, music

specifically composed for the gramophone”Andre Coeuroy: Panorama of Contemporary Music 1928

• “The rediscovery of the musicality of sound in noise and in language, and the reunification of music, noise and language in order to obtain a unity of material: that is one of the chief artistic tasks of radio.”

Rudolf Arnheim Radio 1936• “When I proposed the term ‘musique concrète,’ I intended … to point out an opposition with the way

musical work usually goes. Instead of notating musical ideas on paper with the symbols of solfege and entrusting their realization to well-known instruments, the question was to collect concrete sounds, wherever they came from, and to abstract the musical values they were potentially containing.”

Pierre Schaeffer 1949

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Technical

• A lot of the development of modern music depends upon the development of electronic recording of sounds. In some ways the use of concrete sounds is what defines the genre. The development of the radio gave rise to great leaps in microphone and speaker technology as well as simple sound processing such as volume and reverb. The development of magnetic tape made it far easier to edit and manipulate sounds in a physically more tangible way. The rise of synthesis and the standardization of midi protocols have made creating and controlling ‘new’ sounds much easier. Since then the use of computers has revolutionized the way that we can control and store large amounts of data in order to create sounds and structures that would have been impossible a few decades ago.

Page 8: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• To view electronic music purely as a bi-product of a technical revolution would be over simplistic. There are many creative concerns that are shared with acoustic music. The concept of orchestration to provide sonic clarity and development, has direct parallels with audio mixing. The use of space or panning as a compositional tool appears throughout the electronic body of work but also runs through many notated works such as Gabriell’s antiphonal choral pieces. The shift in focus from pitch to timbre can also be seen paralleled in Varèse’s orchestral works e.g. Amériques and many of the pieces by John Cage such as Sonatas and Interludes (for prepared piano).

Page 9: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Stylistic Preoccupations

• SoundsGreat emphasis is placed upon the collection and quality of sounds. A composer will be expected wherever possible to record and collect the sounds that are used in a composition. In many cases using other peoples’ audio is regarded as somewhat un-ethical.

Page 10: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• Compositional Continuum• The use of pitch is of fundamental importance to most types of music.

Electroacoustic music is no exception. There are some important differences to the way that we understand and use pitch, largely due to the unique set of tools available in the studio.

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• Most western music is dominated by the idea of notes and rhythms. Pitch and duration are easily quantifiable either in conversation or notation by the regular division and codification of these parameters. With Electroacoustic music we are free to experiment with a more holistic continuous understanding.• At a given time a sound can be quantified and defined by its pitch, volume,

and timbre. This is taking a snapshot, so disregards issues such as duration, relative loudness and harmonicity. Pitch, volume and timbre can be thought of as a 3 dimensional space in which a sound could be plotted. In the case of clearly defined ‘notated’ music there are a number of set possibilities e.g. the chromatic scale, pp-ff and orchestral instruments. Looking at the Rubik’s Cube analogy these sounds would be occupying the black lines of the potential space. With electronic control and the loss of the need to define the space to the performer we are free to use the entire pitch volume timbre space as a continuum. Thus Acousmatic music rarely uses ‘notes’ and ‘harmony’ in the traditional sense, as it is one of the few musical forms that does not necessarily have to!

Page 12: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• Space• We exist in a spatial environment and our understanding of it is

important to our day to day survival. Space is an innate part of our understanding of most music, even if we are not always aware of it. Listening to a symphony orchestra or any ensemble is an innately spatial experience; the composition is diffused based on a complex set of rules. These are governed by a pool of possible pitch, duration volume and timbre choices. More simply the music is placed throughout the ensemble based on the instruments performing it (consider the motion of left to right and treble to bass in a conventionally arranged string section). In electroacoustic composition we have 3 possible planes of spatialization for a given sound:

Page 13: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• Horizontal plane (simple left/right balance based largely on amplitude)• Virtual plane (depth, created by psycho-acoustic effects employing processes

such as reverb and EQ)• Implied plane (height, largely created by frequency and the construct of ‘low

and high’ sounds)• In addition to this we have 2 basic states of a sound object within that space:• Static• Dynamic (movement of a sound in one or more plane)• At a higher level of classification we have concepts such as the predictable

motion of a sound within space, moving in a spiral for instance. It is also possible to then consider the interaction of sound objects with each other in the stereo space, as well as the linking of spatial motion to implied musical gesture, however we will focus on the lower level concepts initially.

Page 14: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

No matter how complex they are to describe, every sound has pitch timbre and volume characteristics. They also have a place within the stereo field whether you have specifically defined one or not. After all if you can hear it, it must come from somewhere!

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• Texture• Texture is a fundamental part of the way we understand music. In

conventional music, texture is often thought of as a function of a number of factors, mainly; harmony/polyphony, rhythm and orchestration. In a sense this holds true for acousmatic music, in that texture is the comprehension of changes in the music over time. These changes can be in pitch, volume or timbre and can be relative to other parts of the piece or relative to our expectations of a work. • Texture is not really a continuous parameter such as pitch, although the

objects it describes can be seen as such. In everyday usage ‘texture’ or ‘textured’ usually refers to sound objects or structures with a lot of changing internal information or perceptible internal detail. These are what we would commonly call ‘course’ or ‘rough’ textures. Obviously the term texture can also refer to smooth textures, although this link is not as strong, in that when we describe something as textured we tend to think of something ‘at least slightly bumpy’.

Page 16: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Rough Smooth

Textured (no discernable texture?)

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Performance 

• Given the fixed nature of acousmatic music it is hard to define a way of ‘performing’ it. As a result in concerts the music is diffused over a large number of loudspeakers by a performer at a mixing desk. If it is well done act of diffusion will naturally exaggerate many of the spatial features of the music. A large set-up may consist of over 60 speakers. In some cases these may be arranged with speakers of differing frequency responses in different places such as the GRM Acousmonium (Paris). This will colour the sound and create an extra layer of spatial motion as the audio moves to the specific frequencies of each given speaker. This particular arrangement is rather unusual. More common but no less striking is the multi layered approach taken in spaces such as SARC (Belfast) where speakers are arranged in a number of vertical layers. In the case of SARC, the auditorium floor is a grill with speakers and subs in the basement below and then a set of speakers at floor level, around ear level, overhead and then in the roof (this can be changed to fit specific works). No matter which approach is taken it is worth being aware that stereo width can alter, distance and height.

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Page 19: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• “Acousmatic, what is it?” “Acousmaten. (from the Greek Akousma, what is heard). Imaginary sound, or of which the cause is not seen.In 1955, the writer and poet Jérôme Peignot, at the beginning of musique concrète, used the adjective acousmatic, meaning ‘a sound that we can hear without knowing its cause’, to designate “the distance that separates a sound from its origins” by obscuring behind the impassivity of the loudspeaker any visual element that may be connected to it. In 1966, Pierre Schaeffer mused about giving his Traité des objets musicaux (Treatise on Musical Objects) the title “Traité d’acousmatique” (Treatise on Acousmatic). Finally, around 1974, to mark the difference and to avoid any confusion with incidental or transformed musical instruments (ondes Martenot, electric guitars, synthesizers, real-time digital audio systems…), François Bayle introduced the expression acousmatic music as a specific kind of music, as the art of projected sounds which is “shot and developed in the studio, projected in halls, like cinema.”It is true that over the past twenty years, under the term electroacoustics there has been a proliferation of sound pieces which have little in relation to each other except a common use of electricity. It was therefore important to affirm, with precise terminology, æsthetic choices, a body of thought, and a language. It is also in this spirit that, since 1989, the Rencontres acousmatiques (Acousmatic Meetings) of composers in the south of France have been organized.”

Francis Dhomont, Saint-Rémy-de-Provence (France), July-September 1991

Page 20: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Introduction to Max/MSP programming• What is Max/MSP?

• Max/MSP (often just called ‘Max’) is a ‘multimedia programming environment’ which will allow you to create pretty much any kind of music or audio software you can think of. It can also handle video using a built-in extension called ‘Jitter’.• To get more of an idea of what Max can do, visit the website

www.cycling74.com and click on the ‘projects made with Max’ link.

Page 21: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Making your first ‘Patch’

• A programme in Max is a called a ‘Patch’ (or ‘Patcher’). This is because it is made by connecting (or ‘patching’) graphical objects together on the screen. To create a new patch, select File>New Patcher ( ⌘n). This creates the window in which you will make your patch. The patcher has two modes, EDIT MODE for editing the patch (creating objects, making connections), and LOCKED MODE for actually using the patch. If you want to press buttons, move sliders and so on, you need to lock the patch by e⌘ Now double-click anywhere in the window. The object pallet appears. If you hover over each object, you will see its name. (There are many more objects than these – but these are the most common, basic ones.) When you’ve made an object, you can resize it, drag it around the screen, cut, copy and paste it. If you drag it while holding alt, you also get a copy. As well as the objects shown in the palette, there are many more objects. To create these you must use an object box, which is a ‘blank’ box into which you type an object name. Objects are really small programs which you put together to make larger programs.

Page 22: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Elements

• There are several different elements that go to make up a patch. The message box is simply a container for any piece of text or a number which gets sent when clicked on. • A max object carries out some sort of function on data going through

it.• An msp object works similarly to a max object but at a far higher

processing speed and is therefore more suited to direct handling of audio data. It looks different and has a ~ sign in the name to remind you that it is msp and not max.

Page 23: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• Arguments can be added to an object to tell it how to behave, for instance a cycle~ object will generate a sine wave but the addition of the argument 440 will make the sine wave oscillate at 440 Hz.• A comment box lets you comment on your patch. This is useful in that

it can tell you or other people working on it how the patch is put together, which is very helpful for fault finding, and revision

Page 24: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• Objects can be connected together with patch cords. Each object has inlets at the top, and outlets at the bottom. You make a patch cord by dragging from the outlet of an object. When you stretch the cord to nearby the inlet of another object, a comment appears telling you about that inlet. When you let go (of the mouse) the connection is made. You can only connect outlets to inlets (i.e. bottom to top). Different objects have different functions. They also have different numbers of inlets and outlets depending on their function

Page 25: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Order of Execution

• By default Max will work from right to left and top to bottom across the patcher, in many cases this can only mean fractions of milliseconds difference, but in some cases this can be crucial.

Page 26: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Keeping things neat

It is important to try to keep your patch neat. Things can get very messy and tangled if you’re not careful, and then finding and fixing problems can be a real nightmare. To align objects and patch cords nicely, select them and type y ⌘ Commenting your patch is also very important.

Page 27: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Above, this week’s patch unlocked with examples at bottom.Below the same patch locked and formatted in presentation view.

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Max and MSP

• Max/MSP is really two parts. Max is the part that handles numbers, messages, MIDI information and other data. MSP handles audio signals. (There is also a third part called Jitter which handles video signals, not covered in this module. Note: Max/MSP is often just referred to as ‘Max’ for short!)

• Max and MSP are used together seamlessly in ‘Max/MSP’, but it’s often helpful to understand the distinction. For example, the manuals for Max and MSP are separate. Also, MSP objects use a lot more CPU (computing power) than Max objects, and knowing that can help you write programs that don’t make the computer work as hard.

• The most obvious difference is in making connections. Max connections carry numbers and other data, whereas MSP connections carry audio signals. Max number and messages go at a slower rate intended for MIDI notes (the ‘scheduler rate’) whereas MSP audio signal numbers go at the much faster audio sample rate.)

• You can easily tell the difference between Max and MSP connections when building your patch. Max connections are simple black lines (which you can colour) but MSP connections are thicker stripy lines.

Page 30: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• You can also tell the difference between Max and MSP objects. MSP objects always have the symbol ‘~’ at the end of their name. Sometimes that distinction is crucial to avoid confusion. For example, the Max object cycle is completely different from and unrelated to the MSP object cycle~. However, Max/MSP helps you get it right, because it only lets you make the right kind of connections. For example, you can’t connect an signal cable to cycle, because it is not an audio object.

Page 31: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

Some MSP audio objects• cycle~ a sine-wave oscillator • scope~ an oscilloscope for looking at signals • EZDAC~ a simple audio output object, with graphic on/off button• gain~ a graphic-based signal level control• *~ a multiplication object for audio signals (NB: * is for numbers)• spectroscope~ a spectral signal scope

Some Max objects• message a simple container for any kind of data• int an integer number• float a floating point number• slider a graphic fader control for numbers• line a ramp (or envelope) generator. (Also line~ for signals)

Page 32: Compositional Technology. Module Aims To provide the student with the tools to explore audio; music and soundscape installations through the design and.

• Try building and playing with this, it can be produced from the list of elements above.