GAME OF LIFE • Cellular Automaton devised by the British mathematician John Horton Conway in 1970. • Simple Model imitating growth in two dimensions. • Growth specified by the propagation rules. • Zero Player Game: its evolution is determined by the initial state
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GAME OF LIFE
• Cellular Automaton devised by the British mathematician John Horton Conway in 1970.
• Simple Model imitating growth in two dimensions.
• Growth specified by the propagation rules.
• Zero Player Game: its evolution is determined by the initial state
PROPAGATION RULESConway’s Propagation Rules: 3/23
Each Cell has 8 neighbors
Birth (Reproduction) ( 3 live cells as neighbors)
Survival (2/3 live cells as neighbors)
Death
Lack of live states
Overcrowding
PROPAGATION BEHAVIOR
• No explosive growth
• Small patterns lead to unpredictable outcomes
• Simple Rules
GOALS OF THE RESEARCH
• 2D and 3D competitive Game of Life
• Two Players
• Playable over the internet
• Allows players to create and use their own macros
2D VERSION OF COMPETITIVE LIFE• Three states
• Red
• Blue
• Neutral (Dead)
• Addition of a new battle rule
• 3 cell user pad
• 10 X 10 Player area
• Individual cell control
• Macros
TYPES OF BASIC PATTERNS
STRATEGY FOR THE GAME
• Limited use of explosive growth
• Using basic still life as triggers for growth
• Surgical Strikes to destroy still life
• Use of computers as tools for pattern search
WHY PATTERN SEARCH• Chaotic growth and decay of cells in the board
• Small changes in the patterns leads to unpredictable behavior
• Player has no control over board except the pad
• Essentially like, playing chess without knowing what the pieces do