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WEST VIRGINIA UNIVERSITY DEPARTMENT OF COMMUNICATION STUDIES COMMUNICATION & MEDIA PSYCHOLOGY: UNDERSTANDING PROCESSING TO UNDERSTAND PROCESSES Bowman, N.D. 31 July 2013 Universität Münster Media and Interaction Lab
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Communication & Media Psychology: Understanding Processing to Understand Processes

Nov 16, 2014

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ON 31 July 2013, Dr. Nick Bowman was invited to give a guest lecture as part of the colloquium series hosted by Instituts für Kommunikationswissenschaft (IfK) der Universität Münster (Institute of Communication Science at the University of Muenster). For his talk, Dr. Bowman gave an overview of his larger research program aimed at understanding the many different processes by which media users select and make sense of their media messages.

More on the talk: http://www.uni-muenster.de/Kowi/mitteilungen/2013/gastvortrag-david-bowman.html
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Page 1: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

COMMUNICATION & MEDIA PSYCHOLOGY: UNDERSTANDING PROCESSING TO UNDERSTAND PROCESSES

Bowman, N.D.

31 July 2013

Universität MünsterMedia and Interaction Lab

Page 2: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

OUTLINE

• Task Demand as Selective Exposure • Pleasures as Control + Cognition• Violence as a Many-Splintered Thing• Real Habits as Virtual Behaviors

Page 3: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

ACKNOWLEDGEMENTSJaime Banks

Frank Biocca

Ian Bogost

Jennings Bryant

Yen-Shen Chen

Mun-Young Chung

Elizabeth Cohen

Leyla Dogruel

Allison Eden

Sven Joeckel

Alexander Lancaster

Ryan Lange

Amanda Lange

Mary Beth Oliver

Brett Sherrick

Art Raney

Ryan Rogers

Christina Schumann

Daniel Schultheiss

John Sherry

Ron Tamborini

Rene Weber

Julia Woolley

Many, Many More

Page 4: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

BACKGROUNDCommunication & Media Psychology

Page 5: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

WHO AM I?

• BA/MA, U Missouri-St. Louis• Fmr. media professional • PhD, Michigan State U• Experimental research• Path analyses as process

models

Page 6: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

S O R

Stimulus Response

Page 7: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

S O R

Stimulus Response

Organism

Page 8: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

S O R

Page 9: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

THE “MEAT”Communication & Media Psychology

Page 10: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

• Are video games good mood managers? – YES: they are more distracting that other

forms of media– NO: they are too complicated

• Question posted by Bryant and Davies (2006) with very little empirical follow-up

TASK DEMAND AS SELECTIVE EXPOSURE

Page 11: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

TASK DEMAND AS SELECTIVE EXPOSURE

Page 12: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

TASK DEMAND AS SELECTIVE EXPOSURE

Page 13: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLEASURES OF CONTROL + COGNITION• Games tend to feature “adolescent fantasies

of gladiator battles and zombie shootouts”• 2009 = Year of the “Grown-Up” Game• Can games be both fun and meaningful?

Page 14: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLEASURES OF CONTROL + COGNITION

Page 15: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLEASURES OF CONTROL + COGNITION• 97.6% fun vs. 71.9%

meaningful• “insight” as separate need• “Pleasure of Control”• “Pleasure of Cognition”

Page 16: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLEASURES OF CONTROL + COGNITION

  Enjoyment AppreciationStep 1: Controls     Gender -.05 -.22***

Age -.09 -.10+

∆R2 .01 .06***

Step 2: Intrinsic Needs Competence .47*** -.02 Autonomy .13* .02 Relatedness .01 .36***

Insight -.05 .58***

∆R2 .28*** .69***

Step 3: CA Identification -.08 -.01 Suspension of Disbelief .00 .03 Control .12* -.06+

Responsibility -.08 .10**

∆R2 .02+ .01+

Page 17: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

PLEASURES OF CONTROL + COGNITION• Implications

??

Page 18: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

• Which of these is violent?

VIOLENCE AS A MANY-SPLINTERED THING

Page 19: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

• Content is not “just” violent

VIOLENCE AS A MANY-SPLINTERED THING

Violence

Graphicness Realism Justification

Page 20: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

VIOLENCE AS A MANY-SPLINTERED THING• Blood Reign (+G, -R, -J)

– Very Violent– Least Preferred

• Bloody Justice (+G, +R, +J)– Most Violent– Most* Preferred

• Underlord (-G, +R, -J) – Somewhat Violent– Most Preferred

• Mystic Battle (-G, -R, +J) – Least Violent– Somewhat Preferred

Page 21: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

VIOLENCE AS A MANY-SPLINTERED THING• Of course, this all

focused on enjoyment…but what about appreciation?

• Narrative justification vs. user justification

Page 22: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

REAL HABITS AS VIRTUAL BEHAVIOR

• How virtual is virtual?– Media used in habit

training– Our minds don’t

separate “actual” and “virtual”

Page 23: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

Walking as dominant lifestyle activityStep one

Video game skill -.382 -3.05 .004Body shame .338 2.71 .010

    F(2,47) = 12.6p < .001

R2 = .348

 

Step twoVideo game skill -.387 -3.08 .003

Body shame .326 2.59 .013Experimental condition

(0 = waypoint, 1 = freeplay)-.109 -.919 .363

    F(4,46) = .844p = .363

ΔR2 = .012

 

REAL HABITS AS VIRTUAL BEHAVIOR

  β T Sig.Walking not dominant lifestyle activity

Step oneVideo game skill -.264 -1.72 .093

Body shame .165 1.07 .289    F(2,47) = 3.78

p = .030R2 = .139

 

Step twoVideo game skill -.189 -1.24 .221

Body shame .218 1.45 .154Experimental condition

(0 = waypoint, 1 = freeplay)-.285 -2.21 .039

    F(3,46) = 4.50p = .039

ΔR2 = .077

 

Page 24: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

REAL HABITS AS VIRTUAL BEHAVIOR• Implications

– , in decreasingly-”virtual” spaces, real habits = virtual habits

– IDs external predictors of observed game choices

Page 25: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

OTHER PUBLISHED OR IN PROGRESS WORK• How does the presence of an audience influence the media experience?

– Makes us try harder (Media Psychology [link])– Induces contagion (NCA ‘13 Top Paper [link])

• How might moral salience influence media usage?– Results in variable content in different (sub)cultures (Mass Communication and

Society [link])– Transforms “game (random)” behaviors to “gut (biased” ones (Media Psychology

[link])

• How does character identification work? – Allows us to use avatars as tools or as social beings (AoIR ‘13 [link])– Explains pro-social and anti-social gameplay (CyberPsychology [link]

Side-Projects• “Big Data” privacy perceptions

& networked cultures • Corporate cyber-bullying• Social media & sports• Subjective quality in games• Learning German• Understanding Canada• Consuming *all of the media*

Page 26: Communication & Media Psychology: Understanding Processing to Understand Processes

WEST VIRGINIA UNIVERSITYDEPARTMENT OF COMMUNICATION STUDIES

FOR MORE INFORMATION

• Nick Bowman, Ph.D. [CV]Twitter (@bowmanspartan)Skype (nicholasdbowman)[email protected]

Media and Interaction Lab